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Games and Rewards
Nuturing professional online healthcare communities

Kevin Michels-Kim (@ubermarketer)
3. Tagung - Social Media in Healthcare, 26 January 2012




                                                          1
2
Building and nuturing healthcare communities
                                         3
Trial     Evidence     Design
& Error   & Examples   Principles




                                    4
5
The «accidental» game designer
                                 6
Content overwhelms the physician
                                   7
Yahoo’s news on Madonna didn’t interest busy doctors
                                                                            8
                                       http://www.flickr.com/photos/karenblue/2824690694
However, Yahoo’s Polls drove traffic
                                       9
Sudoku for physicians?




Experimental approach with games
                                              10
A game designed by doctors for doctors
                                         11
Answers became conversation topics
                                     12
Trial     Evidence     Design
& Error   & Examples   Principles




                                    13
14
Evidence based gamification:
    Real-world examples
                               15
Packy & Marlon, Nintendo 1994
    Study: Stanford U. Medical Center, http://www.nytimes.com/1999/04/06/health/managing-ailments-through-video-games.html   16
Re-Mission, for young patients with cancer
                Study: Kato PM, Cole SW, et al, Pediatrics. 2008: 122(2):e305-e31   17
Wii Fit Plus, as an «exergame»
               Study: Biddiss E, Irwin J, Arch Pediatr Adolesc Med. 2010   18
The poster child for health games: Nike+
                                           19
Gaming for patient compliance: SuperBetter
                                             20
Gaming to improving medical discovery
                                        21
PharmaVille? Boehringer’s Syrum game
                                       22
Mayo Clinic’s «know your numbers»
                                    23
Team Zynga raised $805,554 through 161,196 individual donatio




UC SF Challenge for the Children and FarmVille integration

                                                                        24
Games go mobile - Cleveland Clinic’s «Let’s Move It» app

                                                           25
Average Weekly Frequency                                                  Ratio of Game Participants
         2.5                                                                               to Total Daily Visitors

          2

         1.5
Visits




                                                                                                                 70%
          1                                                                                                participate in
                                                                                                             the game
         0.5

          0                                                                                       Total Daily
                All Users            Game                                                          Visitors
                                  Participants




  HCP gamers are more active visitors
                       Study: user behaviour study on closed professional medical community over 3 month period in 2009,n=1000,   26
Trial     Evidence     Design
& Error   & Examples   Principles




                                    27
(1) Deliver Relavance
                        28
“I am not a target demographic”
                 “I am not data”
        “I am not a patient, I am a person”




Know your customer
                        Source of image and quotes: Merck Engage tv advertisement, 2011   29
Disease information

                       Therapeutic choice


                            Product selection


                        Patient compliance




Link to the brand promise
                                                30
(2) Challenge Your Users




                                                       31
                     http://www.flickr.com/photos/malias/73169727/
Points, badges and miles are not enough
                                          32
Learning is the drug
                       Source of image : Botox «Zap to Snap» e-detailing game   33
(3) Permit Playfulness
                                                                  34
                 http://www.flickr.com/photos/clickclickclickclick/2622718748/
35
Embrace audience feedback
                                                                36
                            http://www.flickr.com/photos/roland/3528477007/
Take home messages


   • Healthcare professionals do play games
   • ...especially if the games are relevant, challenging,
     and playful
   • Evidence of efficacy for building online healthcare
     communities


                                                             37
Thanks!
               Email: kevin@starlingpartners.com
                          Twitter: @ubermarketer

Starling GmbH – Digital and Social Media Strategies
                         www.starlingpartners.com

                                                 38

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Games and Rewards in Healthcare Communities