The document discusses Jesper Juul's definition of characteristics that define a game, known as "gamesness". It asks the reader to analyze three games - Tetris, Skyrim, and Tomb Raider - based on six criteria: having rules, variable and quantifiable outcomes, positive and negative values assigned to outcomes, requiring effort to achieve the desired outcome, causing an emotional attachment to the outcome, and having negotiable consequences for real life. Tetris and Tomb Raider satisfy all six criteria. Skyrim satisfies five of the criteria but has no real rules governing gameplay.