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What is a game?
Jesper Juul in The Game, the Player, the World: Looking for a Heart of Gamesness identifies six characteristics that that games have – what he
calls ‘gamesness’: Choose three games and see if they fit into these characteristics. Try and find at least one game that doesn’t fit the criteria.
 
  Tetris  Skyrim 
 
Tomb Raider 
1. It must have rules   
 
The rule is to make complete rows 
with different shaped bricks that fall 
constantly into the playing area. 
 
 
The world is open for the player to 
explore and make decisions as they 
see fit so there are no real rules. 
The player must reach the end of the 
level without dying 
2. There are variable and
quantifiable outcomes 
 
 
The bricks may line up perfectly, or 
create blockages that will create 
problems for the player later on. 
 
 
The player can make a good decision 
or a bad decision 
The player can either win and 
progress on with the story or lose 
and die. 
3. There will be positive/negative
values assigned to the outcomes 
 
 
If the blocks line up and create a 
row, they disappear to create room 
for more blocks 
 
If they stack up to the top, the player 
will lose. 
 
 
If the player makes a bad decision, 
they can either live with it or go 
back to their last saved place to 
make the right one 
 
If the player makes a good decision, 
they are satisfied, but another 
choice will come later on. 
If the player wins, they continue 
with the story and are allowed to 
see what happens next. 
4. The desired outcome requires
effort 
 
The player must react quickly to 
figure out whether a particular piece 
will fit perfectly before it falls. 
 
 
 
 
Sometimes the player must 
complete challenging tasks in order 
to achieve power, fortune or other 
perks based on whatever decision 
they make. 
 
The player must fight enemies and 
solve puzzles in order to progress 
within the level which is sometimes 
quite challenging 
 
5. Player has an emotional
attachment to the outcome 
 
Player can become frustrated at 
losing or satisfied with winning and 
want to continue playing 
 
 
 
 
Players can become frustrated when 
they die or satisfied when they level 
up or achieve the outcome that they 
wanted. 
The player is frustrated if killed but 
satisfied if allowed to progress  
6. Negotiable consequences for
real life 
 
N/A 
 
 
 
 
Whatever decision the player makes 
in real life will affect everything. 
If the player falls from a high ledge 
or bitten by a wild animal in real life, 
they stay dead permanently 
 

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What is a_game

  • 1. What is a game? Jesper Juul in The Game, the Player, the World: Looking for a Heart of Gamesness identifies six characteristics that that games have – what he calls ‘gamesness’: Choose three games and see if they fit into these characteristics. Try and find at least one game that doesn’t fit the criteria.     Tetris  Skyrim    Tomb Raider  1. It must have rules      The rule is to make complete rows  with different shaped bricks that fall  constantly into the playing area.      The world is open for the player to  explore and make decisions as they  see fit so there are no real rules.  The player must reach the end of the  level without dying  2. There are variable and quantifiable outcomes      The bricks may line up perfectly, or  create blockages that will create  problems for the player later on.      The player can make a good decision  or a bad decision  The player can either win and  progress on with the story or lose  and die.  3. There will be positive/negative values assigned to the outcomes      If the blocks line up and create a  row, they disappear to create room  for more blocks    If they stack up to the top, the player  will lose.      If the player makes a bad decision,  they can either live with it or go  back to their last saved place to  make the right one    If the player makes a good decision,  they are satisfied, but another  choice will come later on.  If the player wins, they continue  with the story and are allowed to  see what happens next.  4. The desired outcome requires effort    The player must react quickly to  figure out whether a particular piece  will fit perfectly before it falls.          Sometimes the player must  complete challenging tasks in order  to achieve power, fortune or other  perks based on whatever decision  they make.    The player must fight enemies and  solve puzzles in order to progress  within the level which is sometimes  quite challenging 
  • 2.   5. Player has an emotional attachment to the outcome    Player can become frustrated at  losing or satisfied with winning and  want to continue playing          Players can become frustrated when  they die or satisfied when they level  up or achieve the outcome that they  wanted.  The player is frustrated if killed but  satisfied if allowed to progress   6. Negotiable consequences for real life    N/A          Whatever decision the player makes  in real life will affect everything.  If the player falls from a high ledge  or bitten by a wild animal in real life,  they stay dead permanently