This document discusses gamification and its potential applications in the pharmaceutical industry. It begins with an introduction and overview of gamification concepts. It then discusses key gamification mechanics and provides examples of gamification use cases in areas like patient engagement, medical education, and sales. The document outlines a gamification enablement process that involves defining objectives, target behaviors, player types, activity cycles, and tools. Overall, the document argues that gamification can be used to increase engagement and motivate desired behaviors, but its success depends on factors like user motivation and autonomy.
Presenting this set of slides with name - Competitor Analysis Framework PowerPoint Presentation Slides. This is a one stage process. The stages in this process are Competitor Landscape Framework, Competitor Analysis Framework, Competitor Landscape Model.
B2B Sales & Marketing Strategy for Tech Companies -- by Jonathan DonadoJonathan Donado
Sales and marketing presentation for B2B Tech Companies. This presentation highlights the need to move away from the traditional sales process to a new process driven by continuous interaction and communication with prospect clients through a digital marketing strategy.
The world today is "digital" and companies need to adapt their strategies to target and capture clients through digital marketing. This marketing strategy is a combination of "Owned Media", "Earned Media" and "Paid Media".
Presentation by Jonathan Donado
Connect with me on:
- Twitter: @donadosays
- Linkedin: https://www.linkedin.com/in/jonathandonado/
B2B / Marketing / Strategy / Sales / Entrepreneur / Startups / Entrepreneurship
COVID-19 heightened chronic challenges within the global healthcare industry. It became a catalyst amid fierce competition and tight regulations for health providers and payers to focus on digital health, cybersecurity, patient data transparency, and a variety of customer-centric and operational enhancements. As a result, we found the 2022 trendline pointing to improvements in access and quality of care.
Healthcare challenges such as optimizing the cost of care while simultaneously enabling personalized interventions and consumer-friendly shoppable services are long-standing − but, historically, the industry has been slow to react.
Read our Top Trends 2022 report to examine the lingering ramifications of the pandemic, responses from medical and insurance organizations, and the worldwide impact of ever-changing regulatory standards and mandates.
Accenture Digital Health Technology Vision 2018accenture
Explore Accenture's Digital Health Tech Vision 2018 report, showcasing five health IT trends that are going to redefine how intelligent enterprises of the future will work. Learn more: https://accntu.re/2IoOLMI
Presenting this set of slides with name - Competitor Analysis Framework PowerPoint Presentation Slides. This is a one stage process. The stages in this process are Competitor Landscape Framework, Competitor Analysis Framework, Competitor Landscape Model.
B2B Sales & Marketing Strategy for Tech Companies -- by Jonathan DonadoJonathan Donado
Sales and marketing presentation for B2B Tech Companies. This presentation highlights the need to move away from the traditional sales process to a new process driven by continuous interaction and communication with prospect clients through a digital marketing strategy.
The world today is "digital" and companies need to adapt their strategies to target and capture clients through digital marketing. This marketing strategy is a combination of "Owned Media", "Earned Media" and "Paid Media".
Presentation by Jonathan Donado
Connect with me on:
- Twitter: @donadosays
- Linkedin: https://www.linkedin.com/in/jonathandonado/
B2B / Marketing / Strategy / Sales / Entrepreneur / Startups / Entrepreneurship
COVID-19 heightened chronic challenges within the global healthcare industry. It became a catalyst amid fierce competition and tight regulations for health providers and payers to focus on digital health, cybersecurity, patient data transparency, and a variety of customer-centric and operational enhancements. As a result, we found the 2022 trendline pointing to improvements in access and quality of care.
Healthcare challenges such as optimizing the cost of care while simultaneously enabling personalized interventions and consumer-friendly shoppable services are long-standing − but, historically, the industry has been slow to react.
Read our Top Trends 2022 report to examine the lingering ramifications of the pandemic, responses from medical and insurance organizations, and the worldwide impact of ever-changing regulatory standards and mandates.
Accenture Digital Health Technology Vision 2018accenture
Explore Accenture's Digital Health Tech Vision 2018 report, showcasing five health IT trends that are going to redefine how intelligent enterprises of the future will work. Learn more: https://accntu.re/2IoOLMI
We are a digital-first, life sciences commercialization company. We help biopharmaceutical, emerging biotech and medical device companies develop products, get them to the market, and grow their impact through the life cycle in a more effective, efficient, and modern way. We bring together healthcare domain expertise, fit-for-purpose technology, and an agile operating model to provide a diverse range of solutions. These aim to deliver, amongst other outcomes, a personalized, scalable and omnichannel experience for patients and physicians. It’s what drives our team and our purpose to enable healthcare organizations to be future ready.
Life Sciences Commercial Services | Accentureaccenture
Accenture Life Sciences commercial services bring insights, design thinking and human ingenuity together to reimagine your customer experiences and commercial growth. Visit https://accntu.re/2me47gO to learn more.
An estimated 96 Mn Indian users are forecast to pay
for games in 2021. Paid gamers are forecast to reach
~240 Mn (3x) in the next 5 years. Survey results show that up to 50% of new midcore and hardcore game users pay $7-$14 per month.
Caterpillar’s move to the cloud: cutting edge tools for a cutting-edge businessDataWorks Summit
Telematics information has been flowing from our assets to Caterpillar via email, satellite, cell tower, and direct connect for over 20 years. Our systems have morphed from a single Unix box to the Azure cloud, from Oracle to Azure Table Storage to SQL Server to HBase/Phoenix, and from 10 to 500 messages a second. This presentation will track where we came from and, more specifically, our current system of Azure event hubs, Storm topologies, Phoenix backend, and streaming with Spark.
In this session, learn all about the Caterpillar journey, from where we came from to where we are today—including lessons learned along the way. This presentation is aimed at those wanting to understand the interrelationship between change, technology, and platform decisions. In addition, we will show how modern tools can dramatically reduce the complexity and time associated with IoT solution deployment. The Audience should leave the session feeling that anyone can do IoT. Current tools are easier, faster, and better than ever. MARK JUCHEMS, Digital Technical Specialist, Caterpillar and JUSTIN RICE.
A combination of factors − the pandemic, catastrophic weather events, evolving policyholder expectations, and insurers’ drive for operational efficiency and future relevance − are sparking P&C industry changes.
In a post-COVID, new-normal environment, the most strategic insurers are building resilient, crisis-proof enterprises poised to take advantage of emerging and future business opportunities. They are leveraging advanced data analytics and novel technologies to assure agility and achieve positive revenue and customer satisfaction outcomes. Competitive advantage will hinge on accelerated digitalization and faster go-to-market. Therefore, win-win partnerships and embedded services with InsurTechs and other ecosystem players are critical.
Read Capgemini’s Top P&C Insurance Trends 2022 for a glimpse at the tactical and strategic initiatives carriers are undertaking to boost customer-centricity, product agility, intelligent processes, and an open ecosystem to ensure profitable growth and future-readiness.
While the right B2B marketing strategy will vary by type of product and industry, we do see distinct trends. The marketer’s challenge is to combine the right mix of programs to build market awareness and fill the sales funnel each month at a low blended cost per lead. With that in mind, we examined the recorded effectiveness of the many online lead generation options. Our experiences are summarized in this B2B marketing strategy infographic.
What key tactics best fit our Marketing Strategy?
What B2B marketing tactics are working now for others, and how well?
Where should we emphasize or deemphasize our marketing focus?
There’s no question that the right marketing strategy for your business will depend on your brand, your business capabilities, your solutions, and most importantly, your market. But knowing the distinct trends can and should influence your marketing priorities.
To download the editable version of this document, go to www.slidebooks.com
Market & competitor analysis template in PPT created by former Deloitte & McKinsey management consultants and talented designers.
The Insurer/Distributor Interface: Where InsurTech is Going NextAdrian Jones
Adrian Jones's presentation at InsureTech Connect 2022 on the interface between insurance carriers and distributors. How will technology and private equity impact how insurers and distributors evolve together?
Consumers are connecting with retailers, restaurants, travel and entertainment firms, financial companies, and other businesses via social media.
The messages conveyed via social media wield substantial power.
Case study over current position of Netflix and where it is heading. AFI framework was used to provide insight into new viable strategies with recommendations on how Netflix can maintain a competitive advantage in the future.
Optimising user acquisition through LTV predictionGameCamp
Have you ever burnt money on unprofitable UA? Was there an opportunity to scale that you missed? Identifying potentially long-term profitable campaigns as soon as possible using LTV prediction can double or triple profits of the mobile game. In this talk, we will look at how to effectively reallocate user acquisition investments early in campaigns’ lifetime using Machine Learning. We will shed light on some of the challenges game studios face when building a fully automatic LTV prediction pipeline for games with investment optimisation in mind.
Large amounts of heterogeneous medical data have become available in various healthcare organizations (payers, providers, pharmaceuticals). Those data could be an enabling resource for deriving insights for improving care delivery and reducing waste. The enormity and complexity of these datasets present great challenges in analyses and subsequent applications to a practical clinical environment. More details are available here http://dmkd.cs.wayne.edu/TUTORIAL/Healthcare/
PERGAMON EU Workshop 3 - Games for Health UKpergamonEU
On Thursday the 21st of July 2016, all PERGAMON consortium partners were able to present their work during a workshop session at the Games for Health UK conference. The PERGAMON workshop, facilitated by representatives from Grifo Multimedia and the Coventry University Serious Games Institute, focused on demonstrating the PERGAMON platform to participants.
Over 25 delegates representing academia (e.g., Oxford University), SMEs (e.g., Brain eHealth), healthcare (e.g., NHS) and industry (e.g., Pfizer) participated in the workshop. First, Ziekenhuis Gelderse Vallei provided a background discussion of type I diabetes. The PERGAMON platform and virtual coach developed by Grifo Multimedia and Twente University, were demonstrated in more detail after which participants had the opportunity to interact with the platform themselves. Thereafter, the plans for a pilot study were presented. The session closed with a questions and answer session that focused on exploitation and business models related to the PERGAMON platform.
We are a digital-first, life sciences commercialization company. We help biopharmaceutical, emerging biotech and medical device companies develop products, get them to the market, and grow their impact through the life cycle in a more effective, efficient, and modern way. We bring together healthcare domain expertise, fit-for-purpose technology, and an agile operating model to provide a diverse range of solutions. These aim to deliver, amongst other outcomes, a personalized, scalable and omnichannel experience for patients and physicians. It’s what drives our team and our purpose to enable healthcare organizations to be future ready.
Life Sciences Commercial Services | Accentureaccenture
Accenture Life Sciences commercial services bring insights, design thinking and human ingenuity together to reimagine your customer experiences and commercial growth. Visit https://accntu.re/2me47gO to learn more.
An estimated 96 Mn Indian users are forecast to pay
for games in 2021. Paid gamers are forecast to reach
~240 Mn (3x) in the next 5 years. Survey results show that up to 50% of new midcore and hardcore game users pay $7-$14 per month.
Caterpillar’s move to the cloud: cutting edge tools for a cutting-edge businessDataWorks Summit
Telematics information has been flowing from our assets to Caterpillar via email, satellite, cell tower, and direct connect for over 20 years. Our systems have morphed from a single Unix box to the Azure cloud, from Oracle to Azure Table Storage to SQL Server to HBase/Phoenix, and from 10 to 500 messages a second. This presentation will track where we came from and, more specifically, our current system of Azure event hubs, Storm topologies, Phoenix backend, and streaming with Spark.
In this session, learn all about the Caterpillar journey, from where we came from to where we are today—including lessons learned along the way. This presentation is aimed at those wanting to understand the interrelationship between change, technology, and platform decisions. In addition, we will show how modern tools can dramatically reduce the complexity and time associated with IoT solution deployment. The Audience should leave the session feeling that anyone can do IoT. Current tools are easier, faster, and better than ever. MARK JUCHEMS, Digital Technical Specialist, Caterpillar and JUSTIN RICE.
A combination of factors − the pandemic, catastrophic weather events, evolving policyholder expectations, and insurers’ drive for operational efficiency and future relevance − are sparking P&C industry changes.
In a post-COVID, new-normal environment, the most strategic insurers are building resilient, crisis-proof enterprises poised to take advantage of emerging and future business opportunities. They are leveraging advanced data analytics and novel technologies to assure agility and achieve positive revenue and customer satisfaction outcomes. Competitive advantage will hinge on accelerated digitalization and faster go-to-market. Therefore, win-win partnerships and embedded services with InsurTechs and other ecosystem players are critical.
Read Capgemini’s Top P&C Insurance Trends 2022 for a glimpse at the tactical and strategic initiatives carriers are undertaking to boost customer-centricity, product agility, intelligent processes, and an open ecosystem to ensure profitable growth and future-readiness.
While the right B2B marketing strategy will vary by type of product and industry, we do see distinct trends. The marketer’s challenge is to combine the right mix of programs to build market awareness and fill the sales funnel each month at a low blended cost per lead. With that in mind, we examined the recorded effectiveness of the many online lead generation options. Our experiences are summarized in this B2B marketing strategy infographic.
What key tactics best fit our Marketing Strategy?
What B2B marketing tactics are working now for others, and how well?
Where should we emphasize or deemphasize our marketing focus?
There’s no question that the right marketing strategy for your business will depend on your brand, your business capabilities, your solutions, and most importantly, your market. But knowing the distinct trends can and should influence your marketing priorities.
To download the editable version of this document, go to www.slidebooks.com
Market & competitor analysis template in PPT created by former Deloitte & McKinsey management consultants and talented designers.
The Insurer/Distributor Interface: Where InsurTech is Going NextAdrian Jones
Adrian Jones's presentation at InsureTech Connect 2022 on the interface between insurance carriers and distributors. How will technology and private equity impact how insurers and distributors evolve together?
Consumers are connecting with retailers, restaurants, travel and entertainment firms, financial companies, and other businesses via social media.
The messages conveyed via social media wield substantial power.
Case study over current position of Netflix and where it is heading. AFI framework was used to provide insight into new viable strategies with recommendations on how Netflix can maintain a competitive advantage in the future.
Optimising user acquisition through LTV predictionGameCamp
Have you ever burnt money on unprofitable UA? Was there an opportunity to scale that you missed? Identifying potentially long-term profitable campaigns as soon as possible using LTV prediction can double or triple profits of the mobile game. In this talk, we will look at how to effectively reallocate user acquisition investments early in campaigns’ lifetime using Machine Learning. We will shed light on some of the challenges game studios face when building a fully automatic LTV prediction pipeline for games with investment optimisation in mind.
Large amounts of heterogeneous medical data have become available in various healthcare organizations (payers, providers, pharmaceuticals). Those data could be an enabling resource for deriving insights for improving care delivery and reducing waste. The enormity and complexity of these datasets present great challenges in analyses and subsequent applications to a practical clinical environment. More details are available here http://dmkd.cs.wayne.edu/TUTORIAL/Healthcare/
PERGAMON EU Workshop 3 - Games for Health UKpergamonEU
On Thursday the 21st of July 2016, all PERGAMON consortium partners were able to present their work during a workshop session at the Games for Health UK conference. The PERGAMON workshop, facilitated by representatives from Grifo Multimedia and the Coventry University Serious Games Institute, focused on demonstrating the PERGAMON platform to participants.
Over 25 delegates representing academia (e.g., Oxford University), SMEs (e.g., Brain eHealth), healthcare (e.g., NHS) and industry (e.g., Pfizer) participated in the workshop. First, Ziekenhuis Gelderse Vallei provided a background discussion of type I diabetes. The PERGAMON platform and virtual coach developed by Grifo Multimedia and Twente University, were demonstrated in more detail after which participants had the opportunity to interact with the platform themselves. Thereafter, the plans for a pilot study were presented. The session closed with a questions and answer session that focused on exploitation and business models related to the PERGAMON platform.
OPMA Health Care Trends Wikibrands Presentation (Harvestfest)Sean Moffitt
Keynote delivered by Sean Moffitt, Managing Director - Wikibrands November 6th, 2014 in Toronto to the OPMA
Key messages:
- Marketers are winning
- Welcome to the Impact Age
- Top Ten Trends affecting Health Care
- The Seven Changing Role of the Marketing Organization
- Health Care Customer Experience - You No Longer Are in the Business of Selling Pills
- 10 Drivers of Health Care
- 11 Pieces of Advice on Regulatory and Privacy Issues
Ethno Case Study – See Through the Eyes of the Consumer (Cooking habits)weseethrough
A top FMCG company wanted a kitchen-level understanding of people’s habits in the kitchen across 20 countries.
They wanted a first-hand view of meal life cycle – from key meal decisions and food preparation – to plating meals, cleaning, and storing leftovers so they could witness first-hand WHAT people are doing, HOW they are doing it, and use this to understand more deeply the WHYs behind behaviours.
weseethrough is a technology-driven market research company, leveraging wearables and a proprietary video analytics platform, Haystack, to fill the gap between what consumers say versus actually do.
September 2014 | Social Media and Mobile Tech Paige Rasid
Early-stage companies pitch their ideas and businesses at CVG's Second Thursday Social Media and Mobile Tech event. Followed by a presentation by SocialFly, focused on trends in social media and how they impact your business.
1. Tips and tricks to remove your own bias from your map Experiences are holistic, personal, and situational, and while you choose a point of view, as a mapmaker it’s up to you to decide which aspects to include and which to leave out.
2. Taking the risk Testing your map, assume it’s wrong, but don’t get stuck in planning.
3. Business Model and Strategic POVs are needed Realize the experts involved in creating the product will probably not be the best experts you will need to deliver the product to the users.
4. Tools to help you Understand common gotchas, and what to avoid.
5. And many more strategies Gain an outside-in view of the individuals' experience with the service.
When it comes to social media analytics, agencies often lead the charge with ground-breaking research, thought-provoking findings, and state-of-the-art technology to help their clients grow.
Watch this webinar to hear how Ogilvy PR experts use what's new in social media analytics to help clients successfully reach their consumers with personalized, relevant messages. You'll learn best practices and success stories for brand health analysis, competitive intelligence, and campaign monitoring.
KEY TAKEAWAYS:
Sharpen your social analytics knowledge about brand health, competitive intelligence, and campaign monitoring
Hear how leading companies rely on social insights to yield a larger share of mind and wallet from their target customers
Learn how to segment your audience for personalized content and innovative measurement techniques
Teaching analysis tools for infodemic managersTina Purnat
Scenario-based group class work for teaching differnet analytical tools for evidence generation in infodemic management. For Master of Public Health course - in class work.
The GAETSS Gamification and Enabling Technologies Strategic Solutions July 2014 E Newsletter - Our ambitious aim is to establish GAETSS as a world leader in the understanding and use
of the fast emerging technologies which influence and shape the world we live in.
Our mission is to help shape the future of business and society
through the application of best practices for human development and motivation
Biology Presentation Template
If you want to buy this presentation template, please visit http://madlis.com
Good design gets out of the way of the content you are sharing. It helps your audience focus on the content itself instead of the design.
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Similar to Gamification in healthcare & pharma (20)
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢ SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
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4. Media consumption trends
43% of email messages are read on mobile
devices
80%
of society have used an additional
screen within last 30 days while
watching TV - Nielsen
98%
of users will spend 10 seconds or less
on a website to decide whether they will
use it or not – Microsoft Research
Gamification in Pharma| Sebastian Gawelowicz 4
5. Game facts
hours are spent every week on playing
videogames3 billion
this many gamers in the U.S. are spending
more than 40 hours a week playing games -
the equivalent of a full time job
>
5 million
an average person racks up 10,000 hours
of gaming by the age of 21 - 24 hours less
than they spend in a classroom for all of
middle and high school if they have perfect
attendance
≈
10,000h
http://www.ted.com/conversations/44/we_spend_3_billion_hours_a_wee.html
Gamification in Pharma| Sebastian Gawelowicz 5
7. Gallup Q12 Employee Engagement research indicates that:
87%
http://www.gallup.com/services/183860/q12-employee-engagement-20150701-gbj.aspx
of employees
worldwide are
not engaged at work
Gamification in Pharma| Sebastian Gawelowicz 7
8. Theodore Roosevelt once said…
“When you play, play hard.
When you work, don’t play at all.”
Gamification in Pharma| Sebastian Gawelowicz 8
9. Work vs. Games
https://badgeville.com/wiki/Gamification_of_Work
ELEMENT WORK GAMES
Tasks repetitive, dull repetitive, fun
Feedback once a year constantly
Goals contradictory, vague clear
Path to Mastery unclear clear
Rules unclear, intransparent clear, transparent
Information too much and not enough right amount at the right time
Failure
forbidden, punished, don't talk
about it
expected, encouraged,
spectacular, brag about it
Status of Users hidden transparent, timely
Collaboration yes yes
Speed/Risk low high
Autonomy mid to low high
Obstacles accidental on purpose
Gamification in Pharma| Sebastian Gawelowicz 9
10.
11. Sebastian Deterding, a user experience designer and
researcher said…
“The motivational power of video
game play for education lies not
so much in the technology – the
‘video game’ – but in the way
people approach and interact
with it – the ‘play.’”
http://dailyedventures.com/index.php/2012/12/31/sebastian/
12. http://www.gamesradar.com/worst-games-all-time/
https://en.wikipedia.org/wiki/Atari_video_game_burial
• widely hailed as one of the worst games ever
made
• Developer given only five and a half weeks to
create it
• Atari had ordered 5 million copies of the game,
only 1.5 million were sold and many of those
returned by disgruntled customers.
• Truck-loads of cartridges were sent to a landfill
in New Mexico, a macabre memorial to the
eventual demise of Atari.
• The game contributed to its $536 million debt
and the subsequent North American video game
crash
After all there are many really unsuccessful games out there
E.T.
Gamification in Pharma| Sebastian Gawelowicz 12
14. The application of game-design
elements and game principles in
non-game contexts
to encourage users to engage in
desired behaviors.
Gamification is…
17. Gamification is so much more than just Points, Badges and
Leaderboards
>
http://www.gamificationworldmap.com/project/samsung-nation/
17Gamification in Pharma| Sebastian Gawelowicz
21. Where can gamification bring value?
1. Initiate activity
2. Maintain engagement
3. Increase engagement - # of interactions through recency,
frequency, duration.
4. Increase efficiency - reduce time and costs
5. Improve quality – same activity, better outcome.
… while having fun
21Gamification in Pharma| Sebastian Gawelowicz
22. I will go for a walk.1. Initiate activity
I will be going for a walk every week.2. Maintain engagement
I will go for a walk more often, spend more
time outside.
3. Increase engagement
I will take shortcuts and jog to be back
earlier.
4. Increase efficiency
I will go for a walk with a friend.5. Improve quality
Consider taking a walk in a park…
23. Piano Stairs: 66% more of people use the stairs, if they
can produce music with it
http://www.youtube.com/watch?v=2lXh2n0aPyw
23Gamification in Pharma| Sebastian Gawelowicz
25. Bracelet monitoring washing activity has raised
handwashing compliance from 25% to 44%
One Israeli-based startup by the name
of Hyginex attempts to address hand
washing compliance by providing a
bracelet that monitors hand washing
activity and even provides
audio/haptic feedback to remind
doctors to wash their hands.
http://www.gamification.co/2013/06/04/washing-your-hands-has-never-been-this-fun/
25Gamification in Pharma| Sebastian Gawelowicz
26. The Email Game – send more email, send it faster
http://emailga.me/
http://emailga.me/
26Gamification in Pharma| Sebastian Gawelowicz
27. Target Checkout Game – improving checkout speed
and accuracy
• Solving a problem of long checkout
lines and service time
• Each transaction was rated on speed
and accuracy contributing to a total
score
• Feedback on performance for 10 last
transactions (Green/Yellow/Red)
accompanied by a system of beeps
and green lights to create positive
reinforcement
• Resulted in faster checkout time
and increased employee satisfaction
27Gamification in Pharma| Sebastian Gawelowicz
29. What are the most applicable gamification use case in
healthcare?
1. Patient engagement
2. Medical Education
3. Sales
4. Events
29Gamification in Pharma| Sebastian Gawelowicz
31. HealthPrize
https://www.healthprize.com
http://www.pharmavoice.com/newsreleases/healthprize-programs-lift-adherence-rates-
average-54-boast-unprecedented-engagement-levels/
• Patient adherence, engagement and
education platform
• Monitoring prescription fills for engaged
patients for accurate results
• Results:
– Increasing mean prescription fills rates by
54% across indications and demographic
– Materially decreased the mean interval
between refills for one group of diabetic
patients by 39%.
– Engagement rates for patients enrolled in
HealthPrize programs were equally
outstanding.
– One group of diabetic patients presented a
mean engagement rate of 5 logins per week
– Asthma/COPD patients were logging in
approximately 7.7 times per week on
average.
– Average login rates for patients across all
programs was just over 4 times per week
31Gamification in Pharma| Sebastian Gawelowicz
33. Fit2Me – AstraZeneca
https://fit2mecoach.com
http://ayogo.com/blog/pharma-marketing-strategy-fit2me/
• Campaign for Type 2 diabetes
patients and caregivers
• Supporting diabetic patients within
food, activity, treatment and
utilizing digital coaches
• Results since October 15, 2014 :
– 1 million+ visitors within 6 months,
54% of which were repeat visitors
– Unique visitors were 163% of goal
(over 50% coming from mobile)
– Requests for AstraZeneca
Treatments were 4.2X baseline
– Email opens were 5X industry
benchmarks
33Gamification in Pharma| Sebastian Gawelowicz
34. Monster Manor - Sanofi
http://www.pmlive.com/blogs/digital_intelligence/archive/2013/october/sanofi_launches_a_monst
er_mobile_diabetes_game_for_kids_511764
• Gamified mobile application for
children with diabetes type 1
• Encouraging users to track their
glucose levels
• Integrated with glucose tracker
• Utilizing virtual goods, content
unlocking content, gifting, items
collection
• Access for HCPs to monitor
glycaemic trends
34Gamification in Pharma| Sebastian Gawelowicz
35. Go Meals - Sanofi
http://www.gomeals.com/
35Gamification in Pharma| Sebastian Gawelowicz
37. Medical Education – Septris – Stanford University
http://med.stanford.edu/septris/
• Practical approach to early sepsis
identification and application of
evidence-based management (best
practices)
• Interactive case scenarios
37Gamification in Pharma| Sebastian Gawelowicz
38. Product education with board games - Mylan
• Goal: effectively using iPad during
call with HCP
• Goal of the game: memorize
eDetailing content & product
information
• Rules:
– competition of 3 teams
– finding slide after randomize of
cube
– explain goal of slide and key
messages
Project owner: Sławomir Garbacki, Sales Force Training & Excellence Manager, Mylan
38Gamification in Pharma| Sebastian Gawelowicz
39. Enhancing eLearning activities - Mylan
• Fun summary of eLearning – how
to use an iPad
• Example tasks:
– Create shortcut to mailbox
– Take a screenshot
– Send an email with attachments
– Visit App Store
– Answer questions around benefits of
iPad’s
– Take a selfie (used to create a movie
with all participants – summary
during Cycle meeting)
39Gamification in Pharma| Sebastian Gawelowicz
Project owner: Sławomir Garbacki, Sales Force Training & Excellence Manager, Mylan
40. The Knowledge Guru – build your own learning game
http://www.theknowledgeguru.com/
40Gamification in Pharma| Sebastian Gawelowicz
46. • registering early for an event
• participating in discussions
• GPS check-in
• asking and answering questions
• contributing a solution to a problem
• taking photos, scanning codes
• social sharing
• visiting specific exhibitors
• visiting specific event destinations
• networking with other attendees
• participating in special events
• reading content
• downloading information
• submitting surveys & quizzes
Gamifying Events
• Increase attendance
• Increase engagement during
sessions
• Increase networking
• Increase engagement with
exhibitors
Behaviors:Objectives:
46Gamification in Pharma| Sebastian Gawelowicz
49. It’s been done before. It works.
https://upload.wikimedia.org/wikipedia/commons/4/49/Aldrin_with_experiment.jpg
A comprehensive list of 90+ Gamification Cases with ROI Stats :
http://www.yukaichou.com/gamification-examples/gamification-stats-
figures/
50. Think first. Then do.
Photo credit: Moyan Brenn https://www.flickr.com/people/28145073@N08
51. Gamification enablement process
1. Define Business Objectives, e.g.:
1. Increase employee productivity
2. Increase customer retention
3. Increase reporting quality
2. Delineate Target Behaviors
1. Submit field visit report
2. Visit a product website
3. Describe your players
1. Customer Journey
2. Personas
3. Motivation
4. Design Activity Cycles
1. Engagement Loops – Motivation->Action->Feedback
2. Progression Stairs – from rookie to pro, levels
5. Don’t Forget the Fun
1. Would people participate voluntarily? Even if no rewards are offered?
6. Deploy Appropriate tools
1. People
2. Technology
51Gamification in Pharma| Sebastian Gawelowicz
55. but will not make everything taste better
55Gamification in Pharma| Sebastian Gawelowicz
56. Must-have success factors
1. User Motivation
1. Gamification might help if a user knows he needs to change
behavior but has issues making that change
2. Gamification is means to increasing motivation, it will not solve
a problem of a bad product or too steep pricing.
2. Autonomy– can user choose which activity to pursue?
3. Data & Structure – can user actions be registered to be assigned
point value afterwards?
4. No conflict with existing motivation plans- are planned
activities going to collide with existing motivators?
5. Feedback – will user know the outcome of his/her activity once
completed?
6. Transparency– are the rules of participation clear and
transparent to a user?
56Gamification in Pharma| Sebastian Gawelowicz
59. Different people find fun in different activities
Killers Achievers
ExplorersSocializers
Interacting
Acting
WorldPeople
• Killers are the least common group
• Majority of users are socializers
• Everyone has a combination of different characteristics, but can prefer a certain interaction
type more
59Gamification in Pharma| Sebastian Gawelowicz
65. SAPS
• Status – a position in relation to other players.
• Access – to information, people, objects that other players don't have or
only few of them, e.g. early access to content, meeting with a CEO.
Important especially to explorer player type
• Power– over other players, objects, information, e.g. competition.
Important to killer player type.
• Stuff – rewards, things that players get that only few others get or no
others get, e.g. coupons, flight tickets redeemable from points. Stuff is
addictive and can decrease motivation over time when people do not engage
in activity unless rewarded.
Gabe Zichermann on SAPS: http://www.gamification.co/2010/10/18/cash-is-for-saps/
65Gamification in Pharma| Sebastian Gawelowicz
66. Use the mechanics wisely
A Meta-Analytic Review of Experiments Examining the Effects of Extrinsic Rewards on Intrinsic
Motivation
Why Both Intrinsic and Extrinsic Motivators Matter in Gamification
66Gamification in Pharma| Sebastian Gawelowicz
67. Extrinsic motivation works
• Recent research (from Mekler et al. at the University of Basel)
clearly shows that the basic methods of gamification clearly work to
drive core behavior
• „Do points, levels and leaderboards harm intrinsic motivation?: an
empirical analysis of common gamification elements”
67Gamification in Pharma| Sebastian Gawelowicz
68. Progress Wars is a parody of progress bars, achievements
and levels
http://www.progresswars.com/
68Gamification in Pharma| Sebastian Gawelowicz
69. Cow Clicker is an example of pointsification: meaningless
point collection
http://cowclicker.com/
http://bogost.com/games/cow_clicker/
https://apps.facebook.com/cowclicker/
69Gamification in Pharma| Sebastian Gawelowicz
70. Extrinsic motivation doesn’t work when creativity and complex
work are needed. Consider intrinsic motivators instead
• Adding a variable of competition
for monetary reward creates a level
of stress that shuts down the
creative thinking and problem
solving areas of the brain
• Complex tasks require autonomy,
mastery and purpose.
• Reward but not based on the
outcome
http://gamification-research.org/2014/08/gamification-considered-harmful/
http://enterprise-gamification.com/index.php?option=com_content&view=article&id=273:the-candle-problem-or-how-
rewards-stifle-creativity-video&catid=4:blog&Itemid=251&lang=en
https://www.youtube.com/watch?v=IGxHcEN72ew
http://dx.doi.org/10.1145/2583008.2583017
http://dl.acm.org/citation.cfm?doid=2583008.2583017
http://naggum.no/motivation.html
70Gamification in Pharma| Sebastian Gawelowicz
71. Sometimes no rewards is better
„- To naprawdę fantastyczne zawody. Wielka szkoda tylko,
że tak fatalnie są tam traktowani zawodnicy. Nie dość, że
spiker nie przedstawiał nas w ogóle, a przecież
startował tam między innymi rekordzista Europy i
medalista mistrzostw świata Radek Kawęcki, to do tego
prawie nie było publiczności. To jest żałosne. Wyglądało to
tak, jakby to były zwykłe podwórkowe zawody.”
- Nie chodzi mi dokładnie tylko o te zawody. Po
prostu akurat na nich puściły mi nerwy, kiedy po
dwóch dniach ciężkich startów czekałam w autobusie
godzinę na podróż i ten mój wysiłek został wyceniony na
200 złotych. Zrobiło mi się przykro. Już może lepiej
byłoby, żeby tej nagrody w ogóle nie było - dodała.
• Extrinsic rewards can be actually
demotivating
• Status and feeling appreciated
matters most
71Gamification in Pharma| Sebastian Gawelowicz
76. Gamification enablement process
1. Define Business Objectives, e.g.:
1. Increase employee productivity
2. Increase customer retention
3. Increase reporting quality
2. Delineate Target Behaviors
1. Submit field visit report
2. Visit a product website
3. Describe your players
1. Customer Journey
2. Personas
3. Motivation
4. Design Activity Cycles
1. Engagement Loops – Motivation->Action->Feedback
2. Progression Stairs – from rookie to pro, levels
5. Don’t Forget the Fun
1. Would people participate voluntarily? Even if no rewards are offered?
6. Deploy Appropriate tools
1. People
2. Technology
76Gamification in Pharma| Sebastian Gawelowicz
77. More resources:
• http://www.enterprise-gamification.com/
• http://www.yukaichou.com
• http://gamification.co
• http://gamification-research.org/
• http://www.gamificationworldmap.com/
• https://badgeville.com/wiki/
• http://www.gamified.uk/
• http://www.gameonlab.com/canvas/
77Gamification in Pharma| Sebastian Gawelowicz
78. Stay in touch!
Contact Details
78
Sebastian Gawelowicz
Global Digital Marketing Professional
mobile: +48 504 498 732
email: Sebastian@Gawelowicz.com
The app, available on the web and for smartphones encourages users to make healthy choices with features for eating healthy, staying active and tracking blood glucose levels. GoMeals allows patients to see how their daily habits impact their diabetes. It also provides HCPs with the ability to see how their patient is actually doing. GoMeals uses game design elements providing users clear reports on “burnt calories”, intake from their meals, and glucose readings
Sepsis strikes approximately 750,000 people in the US and is responsible for more than 215,000 deaths. Mortality remains high at 25-50% at a cost of $17 billion each year [1]. Septic states have become far too common; with unacceptable high mortality rates and lengthy hospitalizations, it is one of the most costly conditions to treat. This activity provides a practical approach to early sepsis identification and application of evidence-based management (best practice) and evidence-based guidelines. Interactive case scenarios will be used to put these principles into practice.
Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games, and partly an earnest example of that genre.
You get a cow. You can click on it. In six hours, you can click it again. Clicking earns you clicks. You can buy custom “premium” cows through micropayments (the Cow Clicker currency is called “mooney”), and you can buy your way out of the time delay by spending it. You can publish feed stories about clicking your cow, and you can click friends’ cow clicks in their feed stories. Cow Clicker is Facebook games distilled to their essence.