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Invisible Buildings: 3D
models and scenery
Guide to creating the graphics
Introduction
Invisible Buildings is an archaeological simulation/app that is played outdoors on a smartphone or tablet.
It allows school children to dig up (virtually) a building through a series of techniques that are used in real
life by archaeologists. These include metal detecting, geophysics, digging and reconstructing.
On completion of the tasks, the children are shown a fly-through of what the building might have looked
like.
From the graphics point of view, we start with the 3D model and create everything else from this. In the
next few slides we show how we did it for our first game - the Roman Villa
It may help to look at a video of the app in action here - https://goo.gl/LG4gtn
Start with Sketchup model
We started with a model that someone
had already put in the 3D warehouse. We
created our own fly-through. See video to
the right or here
For future games, we will ask for models
to be created for us, and a simple fly-
through to be created.
Use the 3D model to create a ruin.
Starting with an “interesting” view of the
3D model, create a snapshot of the
building.
Turn it into a ruin, by cutting bits away.
Cut the ruin into 10 pieces and make a
base onto which they can fit. Use the
geophys image on the base (see next
page). Add dots for guide to where
pieces go.
Geophysics
Geophys is like radar for underground
buildings
Get an image from Sketchup of base
from above. Adapt for reconstruction
image
Distort and make like real geophys
image
Our projects
We want to create a range of Invisible Buildings that represent different eras in
British history. These are:
Roman villa (redo with a better villa)
Elizabethan theatre
Regency townhouse (early 1800s)
Plus we are going to create some site specific apps, the first of which will be
Lewes Priory - details on the next slides
Lewes Priory on Invisible Buildings
You can get a good overview from
the Lewes Priory website
We are interested in creating one
specific group of buildings - the
brewhouse and bakery. These are
highlighted on the interactive
drawing but see next slide for more
detail
these buildings here
Bakery and
Brewery
These drawings are
based on real
geophys data but
are the artist’s
impression of what
they might really
have looked like.
Geophys Data
A survey was carried out in recent years
which identifies the position of buildings
that are no longer visible.
The lower building is supposed to be
part of the brewhouse/bakery
The drawing on the previous page was
created from this survey
What needs doing
Create a Sketchup model of the brewery and bakery combined. Use the drawings
and the geophys data for reference.
Having created the model, make a fly-through showing the features.
Create a ruin of the building by removing large areas of the model
Cut the ruin into 10 pieces so they can be fitted together to make the ruin
There is no need to make a geophys drawing as we would use the real data
That’s it! The next slide gives an indication of scale then there are some photos of
real buildings of the 1500s for reference
Geophys in relation to imagined buildings
Floorplan - sized from visible ruin of adjacent building
Buildings of the time of Lewes Priory (1)
Buildings of the time of Lewes Priory (2)

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Invisible buildings: 3D models and scenery

  • 1. Invisible Buildings: 3D models and scenery Guide to creating the graphics
  • 2. Introduction Invisible Buildings is an archaeological simulation/app that is played outdoors on a smartphone or tablet. It allows school children to dig up (virtually) a building through a series of techniques that are used in real life by archaeologists. These include metal detecting, geophysics, digging and reconstructing. On completion of the tasks, the children are shown a fly-through of what the building might have looked like. From the graphics point of view, we start with the 3D model and create everything else from this. In the next few slides we show how we did it for our first game - the Roman Villa It may help to look at a video of the app in action here - https://goo.gl/LG4gtn
  • 3. Start with Sketchup model We started with a model that someone had already put in the 3D warehouse. We created our own fly-through. See video to the right or here For future games, we will ask for models to be created for us, and a simple fly- through to be created.
  • 4. Use the 3D model to create a ruin. Starting with an “interesting” view of the 3D model, create a snapshot of the building. Turn it into a ruin, by cutting bits away. Cut the ruin into 10 pieces and make a base onto which they can fit. Use the geophys image on the base (see next page). Add dots for guide to where pieces go.
  • 5. Geophysics Geophys is like radar for underground buildings Get an image from Sketchup of base from above. Adapt for reconstruction image Distort and make like real geophys image
  • 6. Our projects We want to create a range of Invisible Buildings that represent different eras in British history. These are: Roman villa (redo with a better villa) Elizabethan theatre Regency townhouse (early 1800s) Plus we are going to create some site specific apps, the first of which will be Lewes Priory - details on the next slides
  • 7. Lewes Priory on Invisible Buildings You can get a good overview from the Lewes Priory website We are interested in creating one specific group of buildings - the brewhouse and bakery. These are highlighted on the interactive drawing but see next slide for more detail these buildings here
  • 8. Bakery and Brewery These drawings are based on real geophys data but are the artist’s impression of what they might really have looked like.
  • 9. Geophys Data A survey was carried out in recent years which identifies the position of buildings that are no longer visible. The lower building is supposed to be part of the brewhouse/bakery The drawing on the previous page was created from this survey
  • 10. What needs doing Create a Sketchup model of the brewery and bakery combined. Use the drawings and the geophys data for reference. Having created the model, make a fly-through showing the features. Create a ruin of the building by removing large areas of the model Cut the ruin into 10 pieces so they can be fitted together to make the ruin There is no need to make a geophys drawing as we would use the real data That’s it! The next slide gives an indication of scale then there are some photos of real buildings of the 1500s for reference
  • 11. Geophys in relation to imagined buildings
  • 12. Floorplan - sized from visible ruin of adjacent building
  • 13. Buildings of the time of Lewes Priory (1)
  • 14. Buildings of the time of Lewes Priory (2)