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5 Things I’ve Learnt
About Games



      Richard Vahrman
      LocoMatrix
1. Arcade Games don’t make LBGs
2. Simulations Do
3. User tests / User Ages
4. About Gamification
5. About the future
• http://news.carrentals.co.uk/wp-
  content/uploads/2011/11/Man-Helping-Woman-with-Flat-
  Tyre.gif
6… er, that’s it!

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5 things i’ve learnt about games

Editor's Notes

  1. LocoMatrix story – fat kids – PlayStation – crisps - car parkWhat if – games console for the outdoors – GPS – screen – few controlsBut then – why not a mobile phone – add GPS – take familiar games – you don’t manipulate the character – you become the characterEveryone loved it but …… they didn’t play it.Reasons – too early, embarrassment of playing, no ones found the right game c/f geo-caching
  2. TSB money – take LocoMatrix and do something for schools here’s £50kBU, dev company, me. Year arguingCurriculum advisor who loved GPS – Egyptians - something about Romans – LullingstoneTime Team, Metal Detectors,GeoPhysSame for Dinosaurs, Oil exploration
  3. At conference mentioned “Best day of my life” so how did we user test – didn’tWhat would we do different now All on tabletsPlayers names, scoresUpload to websiteGeophys confusing – but maybe problem of real geophysTold games very age specific – but with what we are doing, we designed for 9 year oldsGets played by 7 year olds, wanted by universities
  4. Games are fun – let’s take the elements out of games to make life funBut – everything from games came from lifeGamification is Life-icationWrong to think of games as rewards for something dullTaking ideas and making them funAllowing people to do things that they can’t do for real – creativity, imagination, fun
  5. Cameras, compass, gyro, GPS, accelerometersFirst proper job – accelerometers – divers - £600 for 3 axisProject at Sussex – accelerometers used as mouseWhat else could you do?Great examples in simulations e.g. wheel change, looking at gestures – even handwriting