This private document discusses gamification, including key concepts, definitions, types of player motivation, game mechanics, and examples of gamification in business contexts like banking, insurance, and customer relationship management (CRM). It provides an overview of gamification principles and frameworks, outlines risks and challenges, and shares demonstrations of gamification systems implemented at banks like BBVA and OCBC to motivate customer savings behaviors. The document concludes with a discussion of how gamification can be applied within CRM specifically to improve metrics like deal closing, customer service, and employee collaboration and skills.
Gamification: La Scienza del "Divertimento"Fabio Viola
Gamification si pone come vertice di una serie di discipline: scienze cognitive, psicologia comportamentale, game design, game theory e neuromarketing creando una disciplina in grado di aiutare aziende pubbliche e private a migliorare le proprie performance instaurando un rapporto di engagement con l'utente. Una rapida guida alla teoria e alla pratica della Gamification con numerosi esempi concreti.
Gamification - applicazioni di game design in ambiti non ludiciPaolo Roganti
Presentazione della mia tesi di laurea triennale sulla Gamification - applicazioni di game design in ambiti non ludici. La tesi è disponibile su tesionline.it al link:
http://www.tesionline.it/default/tesi.asp?idt=43869
Una breve introduzione alla Gamification, per capirne la differenza con i "giochi seri" e con la "giocosità".
Utilizzo questa presentazione per spiegare il concetto di gamification a chi si occupa di formazione ed E-learning.
Questa pubblicata su slideshare è una versione sintetica del seminario di 3 ore per approfondire l'argomento.
Un lungo viaggio alla scoperta di come i videogiochi, e soprattutto le tecniche e teorie video-ludiche, possano aiutarci a raggiungere obiettivi come engagement, loyalty, rendere il quotidiano più appealing e migliorare i fatturati. Lettura consigliata ad aziende, enti pubblici ed associazioni no profit che vogliano ripensare i propri servizi online, mobile ed in generale il modo di relazionarsi con la nuova generazione dei millenium/nativi digitali.
Gamification: La Scienza del "Divertimento"Fabio Viola
Gamification si pone come vertice di una serie di discipline: scienze cognitive, psicologia comportamentale, game design, game theory e neuromarketing creando una disciplina in grado di aiutare aziende pubbliche e private a migliorare le proprie performance instaurando un rapporto di engagement con l'utente. Una rapida guida alla teoria e alla pratica della Gamification con numerosi esempi concreti.
Gamification - applicazioni di game design in ambiti non ludiciPaolo Roganti
Presentazione della mia tesi di laurea triennale sulla Gamification - applicazioni di game design in ambiti non ludici. La tesi è disponibile su tesionline.it al link:
http://www.tesionline.it/default/tesi.asp?idt=43869
Una breve introduzione alla Gamification, per capirne la differenza con i "giochi seri" e con la "giocosità".
Utilizzo questa presentazione per spiegare il concetto di gamification a chi si occupa di formazione ed E-learning.
Questa pubblicata su slideshare è una versione sintetica del seminario di 3 ore per approfondire l'argomento.
Un lungo viaggio alla scoperta di come i videogiochi, e soprattutto le tecniche e teorie video-ludiche, possano aiutarci a raggiungere obiettivi come engagement, loyalty, rendere il quotidiano più appealing e migliorare i fatturati. Lettura consigliata ad aziende, enti pubblici ed associazioni no profit che vogliano ripensare i propri servizi online, mobile ed in generale il modo di relazionarsi con la nuova generazione dei millenium/nativi digitali.
Want big wins in marketing
and communications?
Use game mechanics.
Gamification is using game mechanics in non-game settings to create engagement. These techniques fulfill our basic needs for competition and connection – whether you use points, badges, competitions or crowdsourcing. And games create engagement through fun and reward. The love of games transcends cultures and generations and the emotional connection that is created can lead to a stronger brand relationship.
- The basics of gamification
- Player types – and how to motivate different players
- Real-world uses of game mechanics
- And using gamification for B2C and B2B
- See more at: http://www.signalinc.com/the-game-of-gamification/
Innovation Pioneers Tank Meeting 22 May 2013: GamificationRené Heunen
Materials used at the Innovation Pioneers Tank Meeting at CGI in Stockholm on 22 May 2013, on the subject of gamification. Includes references and links to additional resources by subject authorities.
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
Gamification
What is it?
Is it right for your business?
Examples
Social & Casual Gaming in EU
Marketing tactics
Gamification right for business?
Ways to Gamify Your FB Marketing
My talk in Gamification World Asia and HelpLearn.asia on engaging customers through gamification. I shared some frameworks as well as some case studies. More interesting, I also experimented with gamifying my talk itself with a Twitter contest.
The gamification process is a way to grab and retain digital customer's attention modifying any algorithmical approach. It is nowadays applied to any kind of software application: mobile, web, business.
N.B.: Two previous versions of this presentation got a total of 2,591 views and 118 downloads.
From two long posts by @TomHumbarger.
Any help or suggestion is the most welcome.
Retail Touchpoints Study: Gamification Brian Crotty
Leading Retailers Use Gamification To
Boost Customer Engagement And Loyalty
By Alicia Fiorletta, Associate Editor
Games are powered by six core elements: desire,
incentive, challenge, achievement/reward,
feedback and mastery. Human nature has wired us with an innate urgency to become the best at a specific activity, and more importantly, be rewarded for our expertise and dedication..........
Gamification - making work fun, or making fun of work?Collabor8now Ltd
Gamification is about understanding and influencing human behaviours in order to achieve a specific outcome. Gamification seeks to take enjoyable aspects of games - fun, play and challenge - and apply them to real-world business processes. Analysts are predicting massive growth of gamification over the next few years, but the jury is still out on whether there is any substance or evidence to back up some of the benefits being touted. This webinar will address the following questions:
Does gamification have a place as an effective business change agent?
Can gamification encourage more effective knowledge sharing behaviours and better employee engagement within and across the (your) organisation?
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
Want big wins in marketing
and communications?
Use game mechanics.
Gamification is using game mechanics in non-game settings to create engagement. These techniques fulfill our basic needs for competition and connection – whether you use points, badges, competitions or crowdsourcing. And games create engagement through fun and reward. The love of games transcends cultures and generations and the emotional connection that is created can lead to a stronger brand relationship.
- The basics of gamification
- Player types – and how to motivate different players
- Real-world uses of game mechanics
- And using gamification for B2C and B2B
- See more at: http://www.signalinc.com/the-game-of-gamification/
Innovation Pioneers Tank Meeting 22 May 2013: GamificationRené Heunen
Materials used at the Innovation Pioneers Tank Meeting at CGI in Stockholm on 22 May 2013, on the subject of gamification. Includes references and links to additional resources by subject authorities.
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
Gamification
What is it?
Is it right for your business?
Examples
Social & Casual Gaming in EU
Marketing tactics
Gamification right for business?
Ways to Gamify Your FB Marketing
My talk in Gamification World Asia and HelpLearn.asia on engaging customers through gamification. I shared some frameworks as well as some case studies. More interesting, I also experimented with gamifying my talk itself with a Twitter contest.
The gamification process is a way to grab and retain digital customer's attention modifying any algorithmical approach. It is nowadays applied to any kind of software application: mobile, web, business.
N.B.: Two previous versions of this presentation got a total of 2,591 views and 118 downloads.
From two long posts by @TomHumbarger.
Any help or suggestion is the most welcome.
Retail Touchpoints Study: Gamification Brian Crotty
Leading Retailers Use Gamification To
Boost Customer Engagement And Loyalty
By Alicia Fiorletta, Associate Editor
Games are powered by six core elements: desire,
incentive, challenge, achievement/reward,
feedback and mastery. Human nature has wired us with an innate urgency to become the best at a specific activity, and more importantly, be rewarded for our expertise and dedication..........
Gamification - making work fun, or making fun of work?Collabor8now Ltd
Gamification is about understanding and influencing human behaviours in order to achieve a specific outcome. Gamification seeks to take enjoyable aspects of games - fun, play and challenge - and apply them to real-world business processes. Analysts are predicting massive growth of gamification over the next few years, but the jury is still out on whether there is any substance or evidence to back up some of the benefits being touted. This webinar will address the following questions:
Does gamification have a place as an effective business change agent?
Can gamification encourage more effective knowledge sharing behaviours and better employee engagement within and across the (your) organisation?
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
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Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
2. Private and confidential document of GT
2
Agenda
• Game Effect in Our Lifes
• Key Concepts
• What Gamification is / is not ?
• Player Types
• Game Mechanics
• Gamification In Business
• Gamification Demonstrations
• CRM in Action
• References
5. Private and confidential document of GT
Gartner says…
According to Gartner, «gamification has emerged as a recognizable trend. Rarely does an
emerging trend impact so many areas of business/society.
5
Key Concepts
6. Private and confidential document of GT
• Process that elicits, controls, and sustains certain behaviors. Motivation can be
considered as a group of phenomena which affect the nature of an individual's
behavior, the strength of the behavior, and the persistence of the behavior.
• Types of motivations:
• Intrinsic - based on the pleasure generated by the activity rather than relying on
an external reward
• Extrinsic. - can be internalized by individuals if the task fits with their values and
beliefs and therefore helps to fulfill their basic psychological needs
6
MOTIVATION
Key Concepts
7. Private and confidential document of GT
Intrinsic Motivation Extrinsic Motivation
7
Autonomy
Belonging
Mastery
Power
Fun
Curiosity
Acceptance
Honor
Meaning
Prizes
Points Levels
Leaderboards
Badges
Quests
Gold
Stars
Progress Bar
Money
Order
Social Status
Idealism
MOTIVATION
Key Concepts
8. Private and confidential document of GT
• A spontaneous joy while performing a task
• «being completely involved in an activity for its own sake.The ego falls away.Time flies.
Every action, movement, and thought follows inevitably from the previous one, like playing
jazz. Your whole being is involved, and you’re using your skills to the utmost» by Mihaly
Csikszentmihalyi
MANAGING THE FLOW ! balancing the difficulty of the challenges presented with the skill levels of the
players
8
MOMENTUM (FLOW)
Key Concepts
9. Private and confidential document of GT
• Providing rewards that are meaningful to the participants.
• Different people will find different rewards and incentives meaningful
• But many will value opportunities to help charities through donations, lose weight, master a
specific skill or achieve a significant task.
9
MEANING
Key Concepts
11. Private and confidential document of GT
11
What Gamification Is Not?
• Fixing Core business problems !? NO
• Not only coding a game
• Gamification is not about playing games, it’s about solving problems and engaging your users
• Won’t solve all of your problems at work. if employees don’t like their jobs and the culture at
your organization is deteriorating then gamification won’t all of a sudden make your company a
fantastic place to work.
12. Private and confidential document of GT
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• Gamification uses game design and gaming models in traditionally non-game scenarios/
contexts.
• At the very heart of what you're trying to do with gamification is to get people to come in, keep
coming in and bring their friends to create a cycle in which your products, services and
engagement drive customer adoption
• The idea is to incentivize, encourage, and activate engaged people around everyday tasks and
life with rewards, badges, leaders, levels, objectives, and other symbols that have assigned value
and propel engagement
What Gamification Is?
13. Private and confidential document of GT
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Explorers : Find
every hidden
level,tip,crack..etc.
Super Mario
Brothers
Achievers : losing
at the game will
likely cause them to
lose interest in
playing it.
Socializers : don’t care
about the game or
winning. To them,the
game is a backdrop for
meaningful long-term
social interactions.
Killers: Similar to
achievers in the desire
to win; BUT ! winning
isn’t enough. They
must win and someone
else must lose.
Player Types
14. Private and confidential document of GT
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Explorers : Find
every hidden
level,tip,crack..etc.
Super Mario
Brothers
Achievers : losing
at the game will
likely cause them to
lose interest in
playing it.
Socializers : don’t care
about the game or
winning. To them,the
game is a backdrop for
meaningful long-term
social interactions.
Killers: Similar to
achievers in the desire
to win; BUT ! winning
isn’t enough. They
must win and someone
else must lose.
80% Socializer50% Explorer 40% Achiever 20% Killer
GamerDNA :
http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology
Player Types
15. Private and confidential document of GT
• Rules : Internal structures of the game.
• User Feedback : Moment by moment
Interaction.
• Points & Progress Bars
• Dashboards
15
• Leaderboards : Triggering the passion of being at the top point
• Badges : Stimulating physchology of collecting & give a virtual reputation / status to the user among the
others.
• Challenges : Motivate users to do more
• Levels : Indicating progress.
Game Mechanics
16. Private and confidential document of GT
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FourSquare
•Badges – rewarding users for
participation/check-ins
•Loyalty program – rewarding those who
check-in the most
Game Mechanics
20. Private and confidential document of GT
ADVANTAGES
20
• High user adoption and engagement.
• New Products and Services
designed by «Game Thinking».
Gamification can become the process
for building a comprehensive new
digital services platform.
• Make work «FUN» « Gamification of
online finances, is a way how to make
sometimes boring banking more fun
and engaging for end customers, with
using points, badges and social
sharing » by BBVA
• Good gamification deployments
increase value of a company’s brand
Gamification in Business
21. Private and confidential document of GT
RISKS
21
• Trying to add fun to an activity is difficult.
• Hard to understand customer motivation
• Collobrative Environment Problems:
• Punishment : Unhappy users stop
participating
• Extinction : Removing attention to
decrease a behaviour.
• No “one size fits all” with gamification. Different
people play different games for different
reasons.While gamifying some activity may
engage part of the stakeholders, it is not likely to
appeal to all stakeholders.
• Missing the Target ! Unnecessarry journeys &
distracting customers from the main purpose of
giving them what actually want
• More a process than a product. User
engagement Must be built in at the product/service
level.
Gamification in Business
22. Private and confidential document of GT
Is Gamification the Right Play for Your Business?
22
Gamification in Business
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• An estimated 70% of the top 2000 public companies in the world will have at least one
gamified application by 2014
• 80% of current gamified applications will fail to meet business objectives primarily because
of poor design. - Gartner predicts that by 2014,
• Gamification is a $100 million market that should grow to $2.8 billion by 2016, according to
M2 Research, an Encinitas, California,
Gamification in Business
24. Private and confidential document of GT
How it has been used in
Banking?
24
Gamification in Business
25. Private and confidential document of GT
BBVA Game
25
4SQUARE Integration
Customers who "check-in"
at the branches will earn
1,500 BBVA Game points
Facebook Integrationa virtual economy around the pointsystem!
Gamification Demonstrations
26. Private and confidential document of GT
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4SQUARE Integration
Customers who "check-in"
at the branches will earn
1,500 BBVA Game points
Facebook Integrationa virtual economy around the pointsystem!
BBVA Game App on
Facebook Attracts
37,000 Users in 2
Months !
Gamification Demonstrations
BBVA Game
27. Private and confidential document of GT
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4SQUARE Integration
Customers who "check-in"
at the branches will earn
1,500 BBVA Game points
Facebook Integrationa virtual economy around the pointsystem!
Changing
habits of
customers
Encouraging
Internet
Banking
Simple & Easy Implementation
Gamification Demonstrations
BBVA Game
BBVA Game App on
Facebook Attracts
37,000 Users in 2
Months !
29. Private and confidential document of GT
SAVE UP !
“gamifies” user saving accounts, mortgages,
loans&investments and paying down debt
29
30. Private and confidential document of GT
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Gamification Demonstrations
SaveUp : first free rewards program for saving money and reducing debt
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• Users earn SaveUp credits for every dollar saved or debt reduced and can use these credits to
play for prizes ranging from travel, cars to even a $2M jackpot.
• SaveUp can be used with 18,000 financial institutions in the US including rewards for savings
accounts
• To win awards, customers sign up for the site, and link it to their bank and credit card accounts.
Every time they save $10, they are entered with a chance to win. They get three chances to play
every time they watch a sponsored educational videos.
• $4 million – current value of the company
SaveUp : first free rewards program for saving money and reducing debt
Gamification Demonstrations
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• Unprecedented user engagement for a financial services platform:
• 20% percent of its user base is active daily;
• 45% tuning in weekly,
• 68% signing in at least once a month.
• SaveUp users have more than half-a-billion dollars in debt registered in the system.
That includes $317 million in mortgage debt,
$45 million in credit card debt,
$148 million in loan debt
• Since launching, helped users pay down $74 million in debt & bolster savings to the tune
of $93 million.
SaveUp : first free rewards program for saving money and reducing debt
Gamification Demonstrations
33. Private and confidential document of GT
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Gamification Demonstrations
SaveUp : first free rewards program for saving money and reducing debt
34. Private and confidential document of GT
Rewarding Mechanism
34
Gamification Demonstrations
1
2
3
37. Private and confidential document of GT
PlayMoolah – OCBC Bank Mighty Savers Programme
37
• deposits minimum of $40 in their OCBC account and play
• Aimed at children under 15 years old
• The program now has 200,000 accounts, up from 100,000 two years ago.
Gamification Demonstrations
http://www.ocbc.com/personal-banking/Accounts/mightysavers.html
38. Private and confidential document of GT
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Gamification Demonstrations
PlayMoolah – The Fun Way to Master Your Money
40. Private and confidential document of GT
Allianz Live Frog
40
• A live Facebook application turning the popular game Frogger into a live interactive
experience.
• With this virtual game, Allianz advises and proves that everyone can prevent real life
dangers.
• 65.000 users
• Aim – loyalty and trust & branding
o
Gamification Demonstrations
42. Private and confidential document of GT
The Volkswagen – Speed Camera Lottery
42
Gamification of insurance applications will ultimately change the dynamic of dangerous
driving, by reinforcing and rewarding smart driving habits.
Have taken drivers’ photos taken and registration numbers recorded and entered into a
lottery. Winners would recieve cash prizes and be notified by post.
Gamification Demonstrations
43. Private and confidential document of GT
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Travellers IntelliDrive Program : The Less You Drive, The More You Save.
• If you drive less than 10,000 miles per year, you could receive a savings of
up to 20 percent.
• The discount is applied upon the policy renewal.
• A small device that plugs into your vehicle
Gamification Demonstrations
44. Private and confidential document of GT
HIMEX by Evogi : Usage/behavior-based insurance discount
44
• Insurance carriers can provide the consumer access to their driving behavior, presented in a
game-based format, showing an improvable driving score, ranking in community as well as
helpful information like gas prices, traffic and weather. This information can be shared across
open or private communities.
• a true end-to-end solution that creates more engagement and greater retention among
policyholders
the HIMEX : virtual world gamification platform
Gamification Demonstrations
• Game-based platform for auto insurance companies
45. Private and confidential document of GT
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• Increase customer engagement and grow revenue
• «While saving money on car insurance is a key benefit of usage based insurance, saving
lives is the big win. Gamification of insurance applications will ultimately change the dynamic
of dangerous driving, by reinforcing and rewarding smart driving habits» by Evogi Chairman
Gamification Demonstrations
HIMEX by Evogi : Usage/behavior-based insurance discount
47. Private and confidential document of GT
• Concepts in CRM
• How many deals were closed?
• How many customer calls done in a given period ?
• How the customer satisfaction increased?
• How many people responded to the survey?
47
• So the challenges …
• How to close more deals and faster?
• How to help customers better?
• How to encourage collaboration and information
sharing between co-workers?
• How to improve the skills of employees?
• How to on-board newbies in the team?
• How to reduce turnover for call center agents ?
CRM in Action
48. Private and confidential document of GT
HARD TO MOTIVATE !
Sales reps
Won the deal & Be on
top of the
leaderboard (Killers)
Close the deal (Achiever)
- Dealing with
customers (Socializer)
- Interact with fellow co-workers.
- Showing an honest interest in
the other person & expressing
empathy
- Remembering personal details
like birthdays etc. & build a good customer
support (Explorer)
Customer
Care Agents
CRM in Action
49. Private and confidential document of GT
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GamEffective for Call Centers
• Aiming to improve productivity, collaboration and employee engagement.
CRM in Action
50. Private and confidential document of GT
Game mechanics in GamEffective
50
Administration ->
- Integration to the agent's
desktop
- IVR/CTI solutions
- CRM solutions
CRM in Action
52. Private and confidential document of GT
CRMGamified ! A CRM Integrated Enterprise Gamification Solution
52
Live Demo - https://crmgamifiedb2.crm.dynamics.com
o User: john@crmgamifiedb2.onmicrosoft.com
o Pass: CRMGamified#1
CRM in Action
53. Private and confidential document of GT
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CRM in Action
CRMGamified ! A CRM Integrated Enterprise Gamification Solution
54. Private and confidential document of GT
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CRM in Action
CRMGamified ! A CRM Integrated Enterprise Gamification Solution
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• Any award earned by the user is also granted to his or her teams.
• You can selectively choose which users and which teams are in the game
CRM in Action
CRMGamified ! A CRM Integrated Enterprise Gamification Solution
56. Private and confidential document of GT
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• Highlight some users for their performance, grant them points manually.
• If something went wrong and you need to rollback some points
CRM in Action
CRMGamified ! A CRM Integrated Enterprise Gamification Solution
57. Private and confidential document of GT
References
57
[2] http://blog.backbase.com/tag/gamification-of-banking/
[1] http://www.gartner.com/newsroom/id/1844115
[3] http://business.time.com/2012/08/28/six-reasons-why-gamification-will-rule-the-business-world/
[4] http://www.entrepreneur.com/article/223039 - How Three Businesses Scored Big with Gamification
[5] http://www.allaboutagile.com/disadvantages-of-agile-development/
[6] http://thefinancialbrand.com/25728/gamification-in-retail-banking/
[7] http://www.zdnet.com/blog/hinchcliffe/enterprise-gamification-will-it-drive-better-business-performance/1998
[8] http://www.arcaris.com/
[9] http://enterprise-gamification.com/index.php/en/crm
[10] http://www.entrepreneur.com/article/223039
[11] http://gameffective.com/blog.html
[12] http://www.gamification.co/2012/10/31/spanish-bank-bbva-embraces-gamification-with-online-game/
[13] http://www.netmagazine.com/features/pro-s-guide-gamification
[14] http://press.bbva.com/latest-contents/press-releases/spain/bbva-uses-the-social-network-foursquare-to-foster-its-
customer-relations__9882-22-101-c-99520__.html
[15] http://www.quepublishing.com/articles/article.aspx?p=1908585
[16] The Games People Play – Eric Berne