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Monetization and Distribution for
Flash Games via Social Networks
80 million people in the US play casual games every month¹


200 million games played each month totaling billions of minutes²


  The Problem:
  Flash games generate a massive audience, but
  little revenue
                                           “I’ve only made $2,000 from my games”

“Game portals are frustrating – where’s the money going?”


  Sources:
  1. NeoEdge Networks
  2. Venturebeat. http://venturebeat.com/2008/10/07/google-launches-in-game-advertising-for-flash-web-games/
In Stark Contrast:
Certain social games are monetizing quite well


                                 $15 million per year¹                                The Secret:
                                                                                         Virality
                                 $100 million in 2009²                                      +
                                                                                     Virtual Goods
                                 Raised $17 million
                                 Series B³


Sources:
1. Eldon, Eric. VentureBeat. “Virtual Goods…” July 23, 2008.
2. Lacy, Sarah. Business Week. “Social Gaming Scores in the Recession.” April 30, 2009.
3. Gonzalez. Tech Crunch. “Playfish Gets $17 Million for Social Games.” October 28, 2008.
The Gameyola Solution:

                                Social Distribution
                                  on Facebook
                            +           &
                                Monetization via
                                 Virtual Goods
Large Flash Game Audience

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Gameyola Slide Deck (4 Slide Teaser)

  • 1. Monetization and Distribution for Flash Games via Social Networks
  • 2. 80 million people in the US play casual games every month¹ 200 million games played each month totaling billions of minutes² The Problem: Flash games generate a massive audience, but little revenue “I’ve only made $2,000 from my games” “Game portals are frustrating – where’s the money going?” Sources: 1. NeoEdge Networks 2. Venturebeat. http://venturebeat.com/2008/10/07/google-launches-in-game-advertising-for-flash-web-games/
  • 3. In Stark Contrast: Certain social games are monetizing quite well $15 million per year¹ The Secret: Virality $100 million in 2009² + Virtual Goods Raised $17 million Series B³ Sources: 1. Eldon, Eric. VentureBeat. “Virtual Goods…” July 23, 2008. 2. Lacy, Sarah. Business Week. “Social Gaming Scores in the Recession.” April 30, 2009. 3. Gonzalez. Tech Crunch. “Playfish Gets $17 Million for Social Games.” October 28, 2008.
  • 4. The Gameyola Solution: Social Distribution on Facebook + & Monetization via Virtual Goods Large Flash Game Audience