1) Social game players average 43 years old, with 20% under 30 and 38% over 50. Americans tend to be older than Brits.
2) Most social gamers are either single without children (28%) or married with children at home (28%).
3) The largest groups work full-time (41%) or are retired (13%), though more Brits work full-time and Americans are retired.
Bobby Duffy (Twitter: @BobbyIpsosMORI) is Director of the global Ipsos Social Research Institute and is also a Visiting Senior Fellow, King’s College London
'Building for a Rapidly Evolving Mobile Future' Джефф Мориарти, вице-президен...newreporter
'Building for a Rapidly Evolving Mobile Future'
Джефф Мориарти, вице-президент ИД The Boston Globe. Выступление на форуме "Медиа будущего", проведенного 19-21 июня в Москве агентством "РИА Новости"
Bobby Duffy (Twitter: @BobbyIpsosMORI) is Director of the global Ipsos Social Research Institute and is also a Visiting Senior Fellow, King’s College London
'Building for a Rapidly Evolving Mobile Future' Джефф Мориарти, вице-президен...newreporter
'Building for a Rapidly Evolving Mobile Future'
Джефф Мориарти, вице-президент ИД The Boston Globe. Выступление на форуме "Медиа будущего", проведенного 19-21 июня в Москве агентством "РИА Новости"
Ipsos MORI: Best Party on Key Issues: September 2012Ipsos UK
Ahead of the Labour Party Conference, the latest Ipsos MORI poll shows which party the public thinks has the best policies on key issues.
The public see the Conservative Party as having the best policies on managing the economy (5 point lead over Labour), crime and anti-social behaviour (10 point lead), and asylum and immigration (7 point lead), according to the latest poll from Ipsos MORI. Labour however are seen as the best party on: healthcare (30 point lead over the Conservatives), unemployment (by 13 points), education (12 point lead), taxation (by 5 points), benefits (by 4 points), housing (13 point lead) and transport (by 8 points
Ipsos MORI Social Research Institute Summer ReviewIpsos UK
Ipsos MORI held a successful Summer Review on 10 July. We were very pleased to have Lord (Gus) O'Donnell GCB, former Secretary of the Cabinet and Head of the Home Civil Service join us. Lord O’Donnell considered how the public sector changed during his time working for three consecutive Prime Ministers, and the challenges that lie ahead. Also joining us was Lin Homer CB, Chief Execcutive, Her Majesty's Revenue & Customs.
Online recruitment seminar 2011 seo social media herwin weversHerwin Wevers
Online recruitment uses the power of the internet to match people to jobs. Fundamentally, it is about publishing vacancies on your corporate websites, in social media and/or in job boards.
The challenge is to increase your traffic to and to improve conversions at the central hub (corporate recruitment site).
The real strength and power of online recruitment lie in harnessing internet technology to not just attract candidates but to deal with them too. In this sense it is also about streamlining the recruitment process
This presentation addresses the genertion of traffic through the means on SEO and Social Media.
In the Pan-European Online Recruitment Seminar IBB organized in-depth interactive sessions and workshops of companies like L’Oréal, SEAT, CERN, Sonru, Recruit2, <a>WebBoomm</a> and more.
Ipsos MORI Political Monitor: January 2013Ipsos UK
The January Ipsos MORI Political Monitor shows the highest level of support Ipsos MORI has recorded for UKIP in this long running series of national voting intentions. Among those who say they are certain to vote at an immediate general election 9% say they would vote for UKIP. See http://www.ipsos-mori.com/researchpublications/researcharchive/3113/Ipsos-MORI-Political-Monitor-2013.aspx for more information.
Despite its attractive promise, the social media industry is struggling to secure the budgets it thinks it deserves. Building upon recognised planning principles, this presentation highlights where these arguments are being won and lost and the future of social media in business.
Ipsos MediaCT and YouTube: A Connected Generation - The Rise and Rise of Soci...Ipsos UK
Authors Sarah Everitt and Louise Brice look at the rise of social networking, the opportunities for businesses who engage with social media and how being social on the web has changed the dynamic of how people interact with media and brands.
Aaron Smith will share the Pew Internet Project’s most recent data on the constantly shifting digital ecosystem in the U.S. and highlight some major trends that have emerged since the project’s inception in 1999.
Ipsos MORI: Best Party on Key Issues: September 2012Ipsos UK
Ahead of the Labour Party Conference, the latest Ipsos MORI poll shows which party the public thinks has the best policies on key issues.
The public see the Conservative Party as having the best policies on managing the economy (5 point lead over Labour), crime and anti-social behaviour (10 point lead), and asylum and immigration (7 point lead), according to the latest poll from Ipsos MORI. Labour however are seen as the best party on: healthcare (30 point lead over the Conservatives), unemployment (by 13 points), education (12 point lead), taxation (by 5 points), benefits (by 4 points), housing (13 point lead) and transport (by 8 points
Ipsos MORI Social Research Institute Summer ReviewIpsos UK
Ipsos MORI held a successful Summer Review on 10 July. We were very pleased to have Lord (Gus) O'Donnell GCB, former Secretary of the Cabinet and Head of the Home Civil Service join us. Lord O’Donnell considered how the public sector changed during his time working for three consecutive Prime Ministers, and the challenges that lie ahead. Also joining us was Lin Homer CB, Chief Execcutive, Her Majesty's Revenue & Customs.
Online recruitment seminar 2011 seo social media herwin weversHerwin Wevers
Online recruitment uses the power of the internet to match people to jobs. Fundamentally, it is about publishing vacancies on your corporate websites, in social media and/or in job boards.
The challenge is to increase your traffic to and to improve conversions at the central hub (corporate recruitment site).
The real strength and power of online recruitment lie in harnessing internet technology to not just attract candidates but to deal with them too. In this sense it is also about streamlining the recruitment process
This presentation addresses the genertion of traffic through the means on SEO and Social Media.
In the Pan-European Online Recruitment Seminar IBB organized in-depth interactive sessions and workshops of companies like L’Oréal, SEAT, CERN, Sonru, Recruit2, <a>WebBoomm</a> and more.
Ipsos MORI Political Monitor: January 2013Ipsos UK
The January Ipsos MORI Political Monitor shows the highest level of support Ipsos MORI has recorded for UKIP in this long running series of national voting intentions. Among those who say they are certain to vote at an immediate general election 9% say they would vote for UKIP. See http://www.ipsos-mori.com/researchpublications/researcharchive/3113/Ipsos-MORI-Political-Monitor-2013.aspx for more information.
Despite its attractive promise, the social media industry is struggling to secure the budgets it thinks it deserves. Building upon recognised planning principles, this presentation highlights where these arguments are being won and lost and the future of social media in business.
Ipsos MediaCT and YouTube: A Connected Generation - The Rise and Rise of Soci...Ipsos UK
Authors Sarah Everitt and Louise Brice look at the rise of social networking, the opportunities for businesses who engage with social media and how being social on the web has changed the dynamic of how people interact with media and brands.
Aaron Smith will share the Pew Internet Project’s most recent data on the constantly shifting digital ecosystem in the U.S. and highlight some major trends that have emerged since the project’s inception in 1999.
"65% of online adults use social networking sites" uso de medios sociales en ...Retelur Marketing
Estudio realizado por The Pew Research Center's Internet & American Life Project en el que se analiza el uso y penetración de las redes sociales en la sociedad americana. (inglés)
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
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Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
2. Table of Contents
Research Overview 3
Profile of Social Game Players 4
General Game Play Behavior 11
Social Game Play Behavior 15
Social Networking Site Use and Activities 24
Social Games Played 28
Virtual Currency and Special Offers 37
Social Gaming Relationships 41
Key Takeaways 56
Segmentation Analysis 58
Research Methodology 67
About ISG and Toluna/Greenfield 69
2010 PopCap Social Gaming Research – Confidential 2
3. Research Overview
Research Objectives
– Determine the percentage of US and UK Internet users who play social games at least
once a week.
– Understand the game play behavior and preferences of social game players.
– Create a profile of the typical social game player.
Methodology/Audience
Web Survey: 41 Questions
ePanel: US and UK Internet Users
Data Collection Period
January 7, 2010 - January 12, 2010
1,202 % of Internet Users
Total Responses Playing Social Games
Total Responses - 4,917
Confidence interval: Total Qualified - 1,202
+/- 2.5 percentage points
(US - 3.0, UK - 4.2) 24% of Internet Users Play
. Social Games at least once a
week (US and UK only)
2010 PopCap Social Gaming Research – Confidential 3
4. Profile of Social Game Players
2010 PopCap Social Gaming Research – Confidential 4
5. Profile of Social Game Players - Gender
• More females play social games (55% vs. 45%).
- In the UK, the percentage of female social game players is slightly higher at 58%.
60%
55%
US UK
Male 46% 42%
50%
Female 54% 58%
45%
40%
30%
20%
10%
0%
Male Female
Q32 Gender
2010 PopCap Social Gaming Research – Confidential 5
6. Profile of Social Game Players - Age
• Social game players average 43 years in age. 20% are less than 30 years old, 21% are
30 – 39 years old, 20% are 40 – 49 years old, while a total of 38% are at least 50 years
old.
- Social game players in the US tend to be older than those in the UK with 46% at least
50 years old, compared to only 23% in the UK. The average age of US social gamers is
48, while UK social gamers average only 38 years old.
25%
US UK
22%
< 18 0% 1% 21%
18 - 21 4% 8% 20%
20% Average Age
22 - 29 11% 22% Overall 43
US 48
30 - 39 20% 25% 16%
UK 38
40 - 49 20% 22%
15% 14%
50 - 59 26% 15%
60+ 20% 8%
10%
5%
5%
1%
0%
< 18 18 - 21 22 - 29 30 - 39 40 - 49 50 - 59 60+
Q33 Age
2010 PopCap Social Gaming Research – Confidential 6
7. Profile of Social Game Players - Living Situation
• Social game players are broken into three primary categories: Single with no children
(28%), Married with children living at home (28%) and Married with children not living at
home (17%).
- Due to the younger age of social gamers in the UK, more of these individuals are single
with no children.
30%
28% 28%
US UK
25% Single - no children 25% 33%
Single - w/children at home 10% 12%
Single - w/children, not at home 9% 7%
20%
Married - no children 9% 8%
17%
Married - w/children at home 28% 29%
15% Married - w/children not at home 19% 12%
10%
10% 9%
8%
5%
0%
Single - no Single - Single - Married - no Married - Married -
children w/children at w/children, not at children w/children at w/children not at
home home home home
Q34 Living situation
2010 PopCap Social Gaming Research – Confidential 7
8. Profile of Social Game Players - Employment Status
• The majority (41%) of those playing social games work full-time, followed by 13% who
are retired and 11% who are homemakers. 9% work part-time and another 9% are not
currently working.
- Due to the younger age of social gamers in the UK, more of these social gamers work
full-time (47% vs. 38%), while more of the US social gamers are retired (16% vs. 8%).
Work full-time (30 + hrs/week) 41%
US UK
Retired 13%
Work full-time 38% 47%
Homemaker 11%
Retired 16% 8%
Work part-time (< 30 hrs/week) 9% Homemaker 11% 11%
Work part-time 9% 10%
Not currently employed 9%
Not currently employed 10% 7%
Self-employed 7% Self-employed 7% 6%
Student - College (Undergraduate) 4% Student - College (Undergraduate) 4% 5%
Work full-time from home 1% 1%
Work full-time from home 1%
Work part-time from home 1% 1%
Work part-time from home 1% Student - High School 0% 2%
Student - College (Graduate/Post) 1% 1%
Student - High School 1%
Student - College (Graduate/Post) 1%
0% 10% 20% 30% 40% 50%
Q35 Which of the following best describes your employment status?
2010 PopCap Social Gaming Research – Confidential 8
9. Profile of Social Game Players - Educational Attainment (US and UK)
High school or less 21%
• Less than half (43%) of those in the US
Some college or Trade
who play social games are college
school
36%
graduates with 28% receiving a 4-year
degree.
• 36% have completed some college or
College graduate 28%
trade school.
Some graduate work 4%
Master’s degree 9%
Doctorate or Professional
2%
degree
0% 10% 20% 30% 40%
5 grade C GCSEs (or
• A total of 37% in the UK who play social
21%
equivalent) or less
More than 5 grade GCSEs
13%
games have received an undergraduate
(or equivalent)
degree or higher, while 29% received an
A levels/AS levels/Scottish
29%
A levels/AS levels/Scottish Highers/NVQ
levels 3 or 4.
Highers/NVQ levels 3 or 4
Undergraduate degree or
equivalent
22% • Another 13% received more than 5
grade GCSEs or equivalent.
Postgraduate degree or
8%
equivalent
Professional qualification 7%
0% 10% 20% 30%
Q36 Education
2010 PopCap Social Gaming Research – Confidential 9
10. Profile of Social Game Players - Income
25% • One-third (34%) of the US social
gamers earn less than $35,000
US
21%
annually, 17% earn between $35,000
and $49,000, 21% earn between
20%
$50,000 and $75,000 and 23% earn at
17%
15% 14%
least more than $75,000. As a
12%
11%
12%
comparison, the median household
10% income in the US in 2008 was $52,000.
8%
• The annual income of social game
5% players in the UK is slightly lower than
those in the US.
0%
- 22% of the UK social gamers earn
< $15K $15K - $24K $25K - $34K $35K - $49K $50K - $74K $75K - $99K $100K + less than £15,000 ($24K) annually,
19% earn between £15,000 and
£25,000 ($24K - $40K), 20% earn
£25,000 and £38,000 ($40K - $61K)
25%
20%
UK
and 23% earn £38,000 ($61K) or
more.
20% 19%
Conversion Table
15%
British £ US $
11%
£7,500 $12K
10% 9%
8% £11,999 $19.5K
7%
6% £14,999 $24.4K
5% 4%
£24,999 $40K
£37,999 $61K
0%
£49,999 $81K
< £7,500 £7,500 - £12,000 - £15,000 - £25,000 - £38,000 - £50,000 - > £75,000
£11,999 £14,999 £24,999 £37,999 £49,999 £74,999
£74,999 $122K
Q37 Annual household income
2010 PopCap Social Gaming Research – Confidential 10
11. General Game Play Behavior
2010 PopCap Social Gaming Research – Confidential 11
12. General Game Play Behavior - Other Game Play, In Addition to Social Games
• Two-thirds (69%) of social game players also play other types of video games including
casual and/or hardcore games.
- Almost three-fourth (73%) of social game players in the UK play other games,
compared to 67% of US social game players.
US UK
Yes 67% 73%
No 33% 27%
Yes, 69%
No, 31%
Q8 In addition to the social games you play on a social networking site, do you play other video games, including casual
games or hardcore games on a computer, handheld game device, console game system or mobile phone?
2010 PopCap Social Gaming Research – Confidential 12
13. General Game Play Behavior - Percent of Game Play Time For Various Genres
• Among those who play games other than social games, social games represent 39% of
their total game play time, followed by hardcore games at 31% and casual games at
30%.
US UK
40% 39% Social games 39% 38%
Casual games 31% 29%
35% Hardcore games 30% 33%
31%
30%
30%
25%
20%
15%
10%
5%
0%
Social games Casual games Hardcore games
Q9 Please specify the percentage of your game play represented by each of the following.
2010 PopCap Social Gaming Research – Confidential 13
14. General Game Play Behavior - Percent of Game Play On Various Devices
• At 49%, desktop and laptop computers continue to be the device used most to play
social, casual and/or hardcore games, followed by console game systems at 23% and
handheld game devices at 15%.
- Those in the UK, who play games from multiple genres, use a desktop or laptop
computer to play those games less often than those in the US.
50% 49%
45% US UK
Desktop/laptop computer 52% 44%
40%
Handheld game device 14% 17%
35% Console game system 22% 25%
Mobile phone 12% 14%
30%
25% 23%
20%
15%
15% 13%
10%
5%
0%
Desktop/laptop computer Handheld game device Console game system Mobile phone
Q10 In terms of the total amount of time you spend playing various types of games including social,
casual and/or hardcore games, what percentage of your game play is played on the following devices?
2010 PopCap Social Gaming Research – Confidential 14
15. Social Game Play Behavior
2010 PopCap Social Gaming Research – Confidential 15
16. Social Game Play Behavior - Length of Time Playing Social Games
• More than half (56%) of those surveyed have been playing social games for at least one
year. One-fourth (26%) are fairly new to social gaming and have been playing for six
months or less, followed by 17% who have played 7 to 12 months.
- Those in the UK are newer to social gaming with only 31% playing two or more years,
compared to 40% of those in the US.
ISG Note: Since mainstream social games
30% have been available for just over two years, it
is assumed that a portion of the 25% who said
they have been playing social games for more
US UK than three years, actually played other games
on a social networking site or played other
< 1 month 2% 2% genre’s of multi-player games. 25%
25%
1 - 3 months 9% 13%
4 - 6 months 14% 13%
20%
20% 7 - 12 months 16% 18%
1 - 2 years 18% 23% 17%
2 - 3 years 11% 12%
15% 14%
> 3 years 29% 19%
11%
10%
10%
5%
2%
0%
< 1 month 1 - 3 months 4 - 6 months 7 - 12 months 1 - 2 years 2 - 3 years > 3 years
Q1 How long have you been playing social games?
2010 PopCap Social Gaming Research – Confidential 16
17. Social Game Play Behavior - Frequency of Social Game Play
• The majority (95%) of those surveyed play social games multiple times a week with
34% playing several times a day, 30% playing once a day and 31% playing 2 to 3 times
a week.
- Those in the US tend to play more frequently with a total of 68% playing at least once
a day, compared to 55% of the UK players.
40%
US UK
35% 34%
Several times/day 36% 30%
31%
30% Once a day 32% 25%
30%
2 - 3 times/week 28% 36%
Once a week or less 4% 9%
25%
20%
15%
10%
5%
5%
0%
Several times a day Once a day 2 - 3 times a week Once a week or less
Q2 How often do you typically play social games?
2010 PopCap Social Gaming Research – Confidential 17
18. Social Game Play Behavior - Hours Per Week Playing Social Games
• One-third (33%) of social gamers spend less than one hour a week playing social
games, 38% spend 1 to 5 hours playing, while 28% play six or more hours a week.
- Those in the US spend more time playing social games with 32% playing six or more
hours a week, compared to 22% in the UK.
40%
38%
US UK
< 15 min 0% 0%
35%
16 - 30 min 12% 21%
31 - 59 min 17% 21%
30%
1 - 5 hrs 39% 36%
6 - 10 hrs 18% 13%
25% > 10 hrs 14% 9%
20% 18%
16%
15%
15%
12%
10%
5%
0%
0%
< 15 min 16 - 30 min 31 - 59 min 1 - 5 hrs 6 - 10 hrs > 10 hrs
S3 How many hours per week do you play online social games?
2010 PopCap Social Gaming Research – Confidential 18
19. Social Game Play Behavior - Length of Typical Social Game Play Session
• The session length of social gamers varies widely with 23% playing 16 to 30 minutes at
a time, 27% playing for 31 to 60 minutes and another 22% playing for 1 to 2 hours.
- The session length of those in the US is slightly longer than those in the UK.
30%
27%
US UK
25% < 5 min 1% 2%
23% 5 - 10 min 7% 6%
22%
11 - 15 min 10% 15%
20% 16 - 30 min 22% 26%
31 - 60 min 27% 25%
1 - 2 hrs 24% 19%
15% 3 - 4 hrs 6% 5%
12% 5 hrs + 4% 2%
10%
6% 6%
5%
3%
1%
0%
< 5 min 5 - 10 min 11 - 15 min 16 - 30 min 31 - 60 min 1 - 2 hrs 3 - 4 hrs 5 hrs +
Q3 How long is your typical social game play session?
2010 PopCap Social Gaming Research – Confidential 19
20. Social Game Play Behavior - Why Play Social Games
I like the fun and excitement 53%
• Fun and excitement (53%), stress
It is a stress-reliever 45% relief (45%) and competitive spirit
(43%) are the top three reasons
I enjoy the competitive spirit 43%
people play social games.
I like the mental workout 32%
• One-third (32%) like the mental
It allows me to connect with others in my social network(s) 24%
workout, while 24% play so they
can connect with others in their
I like the sense of accomplishment 20%
social network.
It improves my hand-eye coordination 10%
It lets me express my personality 7%
It is my preferred way of interacting with social network
5%
contacts
0% 10% 20% 30% 40% 50% 60%
US UK
I like the fun and excitement 53% 53%
It is a stress-reliever 47% 43%
I enjoy the competitive spirit 43% 43%
I like the mental workout 33% 31%
It allows me to connect w/others in social network(s) 28% 17%
I like the sense of accomplishment 18% 23%
It improves my hand-eye coordination 10% 10%
It lets me express my personality 8% 6%
Q21 Why do you play social games?
2010 PopCap Social Gaming Research – Confidential 20
21. Social Game Play Behavior - Devices Used to Access Social Games
• 71% play social games on a desktop computer, 50% play on a laptop computer, while 9%
play on a mobile phone.
• 71% of the social gamers use only one device to play social games with a desktop
computer being the most popular, 21% play on two devices, while only 5% play on all
three devices.
- Desktop computers are more popular among US social gamers, while use of desktops
and laptops are equal among UK players
- Game play on a mobile phone is higher among those in the UK.
80%
71% US UK
70%
Desktop 76% 61%
60%
Laptop 45% 60%
Mobile 8% 12%
50%
50%
40%
30%
20%
9%
10%
0%
Desktop computer Laptop computer Mobile phone
Q17 Which devices do you use to access games on social networking sites?
2010 PopCap Social Gaming Research – Confidential 21
22. Social Game Play Behavior - Changes in Game Play Over Past 3 Months
• Just over one-third (35%) of social game players said their game play has increased
over the past three months, followed by 10% who said it has decreased. More than
half (55%) indicated that their game play on social networks is about the same.
60%
US UK
55%
Increased 34% 35%
50%
Decreased 10% 12%
About the same 56% 53%
40%
35%
30%
20%
10%
10%
0%
Increased Decreased About the same
Q11 How has your game play on social networking sites changed over the past three months?
2010 PopCap Social Gaming Research – Confidential 22
23. Social Game Play Behavior - Decline in Activities Due to Social Game Play
• About one-fourth (27%) of social game players said they read less since they began
playing social games, followed by 26% who watch TV/movies at home less and 24% who
surf the Internet less.
• One out of five (21%) said they spend less time doing hobbies, while another 21%
exercise less.
• 28% said their involvement in social games has not affected their involvement in other
leisure time activities.
US UK Reading a book, magazine or newspaper 27%
Reading (book, mag, newspaper) 27% 27% Watching TV/movies at home 26%
Watching TV/movies at home 27% 25% Surfing the Internet 24%
Surfing the Internet 24% 24% Hobbies like arts and crafts, scrapbooking, knitting 21%
Exercising or playing sports 21%
Hobbies (scrapbooking, knitting) 21% 20%
Playing (non-computer) cards, board games or puzzles 19%
Exercising or playing sports 22% 20%
Talking on the phone 18%
Playing (non-computer) games 20% 18%
Listening to music/radio 15%
Talking on the phone 19% 17% Cooking 14%
Listening to music/radio 15% 15% Going to the movies 14%
Cooking 14% 14% Shopping 13%
Going to the movies 16% 12% Spending in-person time with friends or family 12%
Gardening 11%
Shopping 13% 12%
Outdoor activities like hiking, fishing 10%
Spending time with friends/family 13% 11%
Attending sporting events 9%
Gardening 10% 13% 9%
Texting or IMing
Outdoor activities 10% 9% None of the above 28%
Attending sporting events 9% 9%
0% 5% 10% 15% 20% 25% 30%
None of the above 29% 27%
Q31 As a result of playing social games, which of the following other activities do you spend less time doing?
2010 PopCap Social Gaming Research – Confidential 23
24. Social Networking Site
Use and Activities
2010 PopCap Social Gaming Research – Confidential 24
25. Sites Used and Activities - Social Networking Sites Where Social Games Are
Played
• At 83%, Facebook is the primary social networking site social gamers go to play social
games, followed by MySpace (24%) and Bebo (7%).
- Within the UK, Facebook is the predominate social networking site for game play at
90%, while Facebook (79%) and MySpace (30%) are used more often by US gamers.
90%
83%
US UK
80%
Facebook 79% 90%
MySpace 30% 12%
70%
Bebo 6% 9%
60% Friendster 6% 2%
Hi5 4% 3%
50% Orkut 3% 1%
Netlog 3% 1%
40%
30%
24%
20%
10% 7%
5% 4%
2% 2%
0%
Facebook MySpace Bebo Friendster Hi5 Orkut Netlog
Q5 Which social networking website(s) do you visit to play social games?
2010 PopCap Social Gaming Research – Confidential 25
26. Sites Used and Activities - Logging in Specifically to Play Games
• About half (49%) of the time social game players login to Facebook or to other sites
specifically to play games.
- Those in the US are more likely to log in to a social networking site just to play games
than those in the UK.
US UK
40% 0% 3% 1%
1% - 25% 31% 40%
Overall 49% 34%
35%
US 51% 26% - 50% 24% 25%
UK 44% 51% - 75% 13% 13%
30% 76% - 100% 30% 21%
27%
25% 24%
20%
15% 13%
10%
5%
2%
0%
0% 1% - 25% 26% - 50% 51% - 75% 76% - 100%
Q6 When logging into a social networking site, what percent of the time do you log in with the specific intention of playing games?
2010 PopCap Social Gaming Research – Confidential 26
27. Sites Used and Activities - Top Social Networking Activities
• Social gamer spend more than half (54%) their time on social networking sites playing
games.
- In addition to playing social games (39%), social gamers also spend 15% of their time
playing other non-social games.
- Chatting/messaging with friends (17%), posting comments/photos (11%),
posting/looking at photos (10%) and reading comments (10%) are the other top
activities performed on social networking sites.
- Those in the UK tend to chat/message slightly more than those in the US.
Play social games with others 39%
Chat/message with friends 17%
Play non-social games 15%
Post comments on friends' status, wall, photos 11%
US UK
Post/look at photos 10%
Play social games 40% 36%
Read comments on friends’ wall 10%
Chat/message 15% 19%
Read news 9%
Play non-social games 16% 13%
Take quizzes 8%
Post comments 11% 11%
Watch videos 8% Post/look at photos 10% 9%
Invite/add new friends 7% Read comments 11% 9%
Poke/nudge friends 7%
Post links 7%
Update personal profile/status 7%
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Q7 When on social networking sites, what percent of your time do you spend participating in the following activities?
2010 PopCap Social Gaming Research – Confidential 27
29. Social Games Played - Where Hear About New Social Games
Saw it advertised or promoted
38%
• Ads promoting games on social
on a social networking site
networking sites (38%), and word of
Recommendation from a friend,
38%
mouth are the primary ways
relative or colleague
Internet users hear about new social
Receive alert from an online games.
35%
friend who is playing a game
- A combined 57% rely on word of
Online search through Google,
27%
mouth which includes either a
Yahoo!, AOL, Bing, etc.
recommendation from a friend,
Saw an advertisement on a site relative or colleague or receipt of
an alert from online friend to hear
other than a social networking 18%
site
Read about it on a blog or a about new games, while 27%
hear about new games from
website other than a social 12%
networking site
Mentioned in an article in a online searches.
- Social gamers in the US receive
newspaper or magazine or on 10%
TV
0% 5% 10% 15% 20% 25% 30% 35% 40%
recommendations more often
than those in the UK (40% vs.
US UK 33%), while those in the UK see
Saw it advertised or promoted on a social networking site 36% 44% more ads on social networking
Recommendation from a friend, relative or colleague 40% 33% sites (44% vs. 36%).
Receive alert from an online friend who is playing a game 36% 33%
Online search through Google, Yahoo!, AOL, Bing, etc. 27% 26%
Saw an ad on a site other than a social networking site 20% 14%
Read about it on a blog or a website 12% 11%
Mentioned in newspaper or magazine or on TV 11% 8%
Q4 How do you typically hear about new social games?
2010 PopCap Social Gaming Research – Confidential 29
30. Social Games Played - Factors Influencing Social Game Selection
Recommendation from friends,
relatives or colleagues 60% • A recommendation from a friend,
Familiar with the title/Played relative or colleague (60%) is the
number one factor influencing the
similar game elsewhere 46%
selection of social games, followed
Featured on a social networking
site 32%
Comes from a brand I trust 14%
by the familiarity with the
title/played a similar game
Online advertisement 11%
elsewhere (46%).
Online search through Google,
Yahoo!, AOL, Bing, etc. 10% • One-third (32%) said they often try
Promotional email 7%
a game because it is featured on a
social networking site.
- Social gamers in the US rely more
Article in newspaper or magazine,
or shown on TV 6%
Review on a blog or website other
than social networking site 4% on recommendations (62% vs.
57%) and familiarity with the
games (48% vs. 43%), while
0% 10% 20% 30% 40% 50% 60% 70%
US UK those in the UK are influenced
Recommendation from friends, relatives or colleagues 62% 57% more by ads on social networking
Familiar with the title/Played similar game elsewhere 48% 43% sites (37% vs. 30%).
Featured on a social networking site 30% 37%
Comes from a brand I trust 12% 16%
Online advertisement 12% 10%
Online search through Google, Yahoo!, AOL, Bing, etc. 9% 11%
Promotional email 9% 4%
Article in newspaper or magazine, or shown on TV 6% 6%
Review on a blog or website 5% 3%
Q16 When selecting which social games to try, which factors most influence your decision?
2010 PopCap Social Gaming Research – Confidential 30
31. Social Games Played - Number of Different Social Games Played
• Social gamers have played an average of 6.1 different social games, with those in the UK
playing slightly more than those in the US.
• The majority (39%) of social gamers have played between three and five games.
45%
39% US UK
40%
Average # 1 12% 12%
Games Played
35% 2 17% 14%
Overall 6.1
US 6.0 3-5 40% 38%
30% UK 6.5 6 - 10 19% 22%
11 - 15 5% 5%
25% 16 - 20 4% 5%
20% 21 - 25 2% 2%
20%
> 25 2% 2%
16%
15%
12%
10%
5%
5% 4%
2% 2%
0%
1 2 3-5 6 - 10 11 - 15 16 - 20 21 - 25 > 25
Q12 How many different social games have you played?
2010 PopCap Social Gaming Research – Confidential 31
32. Social Games Played - Specific Games Played
• At 51%, PopCap’s Bejeweled Blitz is the most popular game among social gamers,
followed by FarmVille (44%) and Mafia Wars at 32%.
• Texas HoldEm (28%), Farm Town (27%) and Café World (24%) are also quite popular.
• A wide variety of “other” social games played were provided by respondents. Refer to the
Comments Report for a complete listing.
Bejeweled Blitz 51%
US UK
FarmVille 44%
Bejeweled Blitz 48% 55%
Mafia Wars 32%
FarmVille 41% 49%
Texas HoldEm Poker 28% Mafia Wars 32% 31%
Farm Town 27% Texas HoldEm 30% 25%
Farm Town 25% 31%
Café World 24%
Café World 22% 27%
FishVille 18%
FishVille 17% 21%
Happy Aquarium 18% Happy Aquarium 16% 22%
YoVille 17% YoVille 17% 17%
PetVille 16% 18%
PetVille 16%
ISG Note: It is ISG’s opinion that 51% of
Collapse 15% 14%
Collapse 15% respondents playing Bejeweled Blitz is quite
high and probably not a true representation. Pet Society 13% 20%
15% Our conclusion is that there may be some
Pet Society brand confusion and that some individuals Restaurant City 10% 18%
have played other versions of Bejeweled
Restaurant City 13% instead of Bejeweled Blitz. Zuma Connect 12% 13%
Zuma Connect 12%
0% 10% 20% 30% 40% 50% 60%
Q13 Which of the following social games have you played on a social networking site?
2010 PopCap Social Gaming Research – Confidential 32
33. Social Games Played - Games Played at Least Once a Week
• FarmVille (69%), Bejeweled Blitz (65%) and Texas HoldEm (63%) are the top three
games that are played at least once a week, followed by Café World (59%) and Mafia
Wars at 59%.
• With the exception of Bejeweled Blitz, social gamers in the US tend to play the various
social games more often.
FarmVille 69%
Bejeweled Blitz 65%
Texas HoldEm Poker 63% US UK
FarmVille 74% 60%
Café World 61%
Bejeweled Blitz 63% 69%
Mafia Wars 59%
Texas HoldEm 66% 57%
Farm Town 50% Café World 69% 48%
FishVille 46% Mafia Wars 60% 55%
Farm Town 58% 37%
Happy Aquarium 45%
FishVille 53% 35%
Pet Society 41%
Happy Aquarium 54% 33%
YoVille 41% Pet Society 44% 38%
PetVille 39% YoVille 45% 31%
Collapse 35% This data is based upon the number PetVille 42% 33%
of respondents who play each game
i.e. 69% of those who said in Q13 Collapse 39% 26%
Restaurant City 34% that they play FarmVille, play that
game at least once a week. Restaurant City 41% 27%
Zuma Connect 34%
Zuma Connect 38% 28%
0% 10% 20% 30% 40% 50% 60% 70% 80%
Q14 Which of these games are you currently playing at least once a week?
2010 PopCap Social Gaming Research – Confidential 33
34. Social Games Played - Weekly Game Play
• In terms of total hours of game play per week, Texas HoldEm topped the list with 54% of
those who play weekly, playing at least one hour, followed by FarmVille, Café World and
Restaurant City.
• Bejeweled Blitz, which is a different type of social game is typically played less than an
hour each week.
< 15 15- 30 31- 60 1-2 3-4 5+ 1+
Overall
min min min hrs hrs hrs hrs
Texas HoldEm 4% 16% 26% 30% 15% 9% 54%
FarmVille 9% 20% 21% 20% 17% 13% 50%
Café World 9% 18% 24% 19% 15% 14% 48%
Restaurant City 6% 25% 23% 21% 8% 19% 48%
Mafia Wars 9% 19% 26% 20% 12% 14% 46%
Farm Town 12% 15% 27% 25% 10% 10% 45%
PetVille 12% 18% 25% 25% 9% 11% 45%
YoVille 19% 20% 19% 20% 11% 11% 42%
Bejeweled Blitz 5% 25% 30% 21% 10% 10% 40%
Zuma Connect 6% 26% 28% 22% 10% 8% 40%
FishVille 16% 20% 26% 21% 5% 11% 37%
Happy Aquarium 13% 21% 31% 20% 8% 7% 35%
Pet Society 12% 20% 39% 11% 11% 8% 30%
Collapse 3% 38% 31% 11% 5% 11% 27%
Q15 Of the games you are currently playing at least once a week, how much time do you play each week?
2010 PopCap Social Gaming Research – Confidential 34
35. Social Games Played - Weekly Game Play by Country
• UK social game players spend the most time playing YoVille, Texas HoldEm and Farm
Town, while US social gamers spend more time playing Texas HoldEm, FarmVille and
Café World.
< 15 15- 30 31- 60 1-2 3-4 5+ 1+ < 15 15- 30 31- 60 1-2 3-4 5+ 1+
US UK
min min min hrs hrs hrs hrs min min min hrs hrs hrs hrs
Texas HoldEm 4% 15% 25% 30% 16% 9% 55% YoVille 20% 15% 15% 20% 15% 15% 50%
FarmVille 8% 19% 20% 20% 19% 13% 52% Texas HoldEm 3% 21% 28% 28% 12% 9% 49%
Café World 9% 15% 26% 21% 16% 13% 50% Farm Town 13% 15% 26% 22% 17% 7% 46%
PetVille 10% 21% 21% 33% 10% 6% 49% Café World 9% 25% 21% 15% 13% 17% 45%
Restaurant City 6% 24% 21% 21% 6% 21% 48% Restaurant City 5% 25% 25% 20% 10% 15% 45%
Mafia Wars 7% 20% 27% 21% 13% 12% 46% Mafia Wars 13% 18% 24% 18% 9% 18% 45%
Farm Town 12% 15% 27% 26% 7% 12% 45% FarmVille 11% 24% 22% 20% 12% 12% 44%
FishVille 20% 17% 19% 29% 4% 10% 43% Bejeweled Blitz 5% 22% 32% 19% 8% 13% 40%
Zuma Connect 9% 23% 26% 23% 11% 9% 43% PetVille 17% 13% 33% 8% 8% 21% 37%
Bejeweled Blitz 5% 26% 28% 22% 11% 8% 41% Zuma Connect 0% 33% 33% 20% 7% 7% 34%
Happy Aquarium 13% 21% 24% 25% 9% 7% 41% Pet Society 13% 23% 35% 16% 6% 6% 28%
YoVille 18% 22% 20% 20% 10% 10% 40% Collapse 7% 40% 27% 13% 0% 13% 26%
Collapse 2% 37% 33% 11% 7% 11% 29% FishVille 7% 28% 41% 3% 7% 14% 24%
Pet Society 11% 18% 42% 7% 13% 9% 29% Happy Aquarium 10% 21% 48% 7% 7% 7% 21%
Q15 Of the games you are currently playing at least once a week, how much time do you play each week?
2010 PopCap Social Gaming Research – Confidential 35
36. Social Games Played - Bejeweled Blitz Game Play vs. Other Social Games
More fun 49%
• Half (49%) of those who have
played PopCap’s Bejeweled
Blitz said it is more fun than
other social games, followed
More fast paced 43%
by 43% who said it is more
More of a pure game experience 32%
fast paced and 32% who feel it
is more of a pure game
experience.
Does not allow me to interact with my friends as
23%
much as other social games
• On the negative side 23% said
Does not involve a currency system where I earn
credits for game advancement or buy virtual gifts
15% it does not allow them to
interact with their friends as
A less full-featured game experience 14% much as other social games,
15% noted that it does not
More socially engaging 10% involve a currency system,
while 14% describe it as a less
0% 10% 20% 30% 40% 50% 60% full-features game experience.
US UK
More fun 47% 54%
More fast paced 46% 38%
More of a pure game experience 37% 24%
Does not allow me to interact with my friends as much as other social games 22% 24%
Does not involve a currency system 13% 18%
A less full-featured game experience 14% 15%
More socially engaging 9% 10%
Q25 How would you describe the game play experience you have when playing Bejeweled Blitz compared to other social games like Mafia Wars or FarmVillle, etc.?
2010 PopCap Social Gaming Research – Confidential 36
37. Virtual Currency
and Special Offers
2010 PopCap Social Gaming Research – Confidential 37
38. Virtual Currency - Earning and Spending and Purchase of Virtual Currency
• Just over half (53%) of the social gamers have earned or spent virtual currently while
playing social games, but only 28% have purchased virtual currency with real-world
money and only 32% have purchased a virtual gift.
- Those in the US are slightly more likely to earn, spend and purchase virtual currency.
Earn/Spend Overall US UK
Yes 53% 55% 48%
No 47% 45% 52%
Purchase with Real- World Money
Yes 28% 29% 25%
No 72% 71% 75%
Purchase Virtual Gift
Yes 32% 35% 28%
No 68% 65% 72%
Q26 Do you earn or spend virtual currency when playing social games?
Q27 Have you ever purchased virtual currency with actual (real-world) money?
Q28 Have you ever purchased a virtual gift for someone when playing social games?
2010 PopCap Social Gaming Research – Confidential 38
39. Virtual Currency - Likeliness to Purchase Virtual Items with Real Money
• Only one-third (32%) of social gamers are likely to purchase virtual items with real money
with only 9% being Very Likely.
- Those in the US are slightly more likely to purchase virtual items than UK social
gamers.
50%
47%
US UK
45%
Very likely 9% 7%
40% Somewhat likely 25% 20%
Somewhat unlikely 20% 23%
35%
Very unlikely 46% 49%
30%
25% 23%
21%
20%
15%
10% 9%
5%
0%
Very likely Somewhat likely Somewhat unlikely Very unlikely
Q29 How likely would you be to purchase a virtual item with (real-world) money if it gave you a modest
short-lived advantage in a game, e.g., power up special, bonus multiplier or special weapon or tool?
2010 PopCap Social Gaming Research – Confidential 39
40. Special Offers - Misled by an Ad or Other Special Offer
• One-fourth (25%) of social gamers have been mislead by an ad or other special offer
related to a social networking game, with slightly more of those in the US
experiencing problems in this area.
US UK
Yes 28% 20%
No 72% 80%
Yes, 25%
No, 75%
Q30 Have you ever been misled by an advertisement or other “special offer” related to a social networking game you have played?
2010 PopCap Social Gaming Research – Confidential 40
42. Social Gaming Relationships - Relationship to Fellow Social Game Players
• 62% of social gamers play social games with personal (real world) friends, followed by
56% who play with online friends, and 37% who play with online strangers.
• A combined 43% play with someone who would be classified as a relative.
- Social gamers in the US tend to play more with online strangers than those in the UK.
Personal (real world) friends 62%
Online friends 56%
Online strangers 37% US UK
Personal (real world) friends 61% 66%
Other relatives 30%
Online friends 56% 54%
Former classmates 20% Online strangers 41% 29%
Other relatives 30% 29%
Co-workers 15%
Former classmates 20% 20%
Spouse 13% Co-workers 14% 16%
Spouse 13% 13%
My adult children (18+) 13%
My adult children (18+) 14% 11%
My children (under 18) 8% My children (under 18) 7% 9%
Current classmates 6% 5%
Current classmates 6%
0% 10% 20% 30% 40% 50% 60% 70%
Q18 What is your relationship to the people you play social games with?
2010 PopCap Social Gaming Research – Confidential 42
43. Social Gaming Relationships - Age of Fellow Social Game Players
• The majority (76%) of social gamers play social games with people their own age
(+/- 10 years).
- More than half (53%) play with only one age group, while 20% play with two different
age groups.
People my own age (+/- 10
76%
years)
People my adult
22%
children’s age
People my parents’ age 18%
US UK
People my own age (+/- 10 yrs) 75% 77%
Children (less than 18 People my adult children’s age 24% 20%
11%
years old)
People my parents’ age 19% 15%
Children (less than 18 years old) 11% 11%
People my grandparents’
6% People my grandparents’ age 7% 4%
age
Don’t know 16% 11%
Don’t know 14%
0% 10% 20% 30% 40% 50% 60% 70% 80%
Q19 Which of the following represents the age group of the people that you play social games with?
2010 PopCap Social Gaming Research – Confidential 43
44. Social Gaming Relationships - Influence on Relationships
Social games have allowed • On an overall basis only about
me to reconnect with old
friends, colleagues,
24% Strongly Agree
50% Somewhat Agree
3.99 one-fourth of social gamers
classmates, etc. Strongly Agree (6 or 7 rating)
that social gaming has
I have made new friends as 27% Strongly Agree
influenced their relationship
a result of playing social
games
47% Somewhat Agree
3.91 with others.
- Social game players in the US
tend to Agree that social
games have an influence on
Social gaming makes me
feel more connected with 24% Strongly Agree
3.73
members of my social
network
58% Somewhat Agree
their relationships with others
more than social gamers in
the UK.
I spend more time 27% Strongly Agree
corresponding with 3.68
55% Somewhat Agree
friends and family
1.00 1.50 2.00 2.50 3.00 3.50 4.00 4.50
% Strongly Agree US UK
Allowed me to reconnect with old friends, colleagues, classmates 27% 18%
Made new friends as a result of playing social games 31% 19%
Makes me feel more connected with members of my social network 28% 19%
I spend more time corresponding with friends and family 29% 24%
Q20 How much do you agree or disagree with the following statements about how your involvement in social games has influenced your relationship with others?
2010 PopCap Social Gaming Research – Confidential 44
45. Social Gaming Relationships - Level of Interaction with Fellow Game Players
• Less than one-fourth (22%) said
My social game play is only that social game play is the only
interaction they have with their
a small part of my overall 42%
interaction with them
fellow game players, followed by
23% who said it is their primary
My social game play is the
primary form of interaction 23% form of interaction with these
with them individuals.
• 42% said social games is only a
small part of their overall
My social game play is my
only interaction with them
22% interaction.
- At 48%, social game players in
My social game play is my
the UK are more likely to
preferred form of interact with those they play
games with in other ways in
interaction, but I also 13%
interact with them in other
ways
addition to playing games.
0% 10% 20% 30% 40% 50%
US UK
Social game play is only a small part of my overall interaction with them 38% 48%
Social game play is the primary form of interaction with them 22% 24%
Social game play is my only interaction with them 24% 19%
Social game play is my preferred form of interaction, but I also interact in other ways 15% 10%
Q22 How would you describe the level of interaction you have with the people you play games with on social networking sites?
2010 PopCap Social Gaming Research – Confidential 45
46. Social Gaming Relationships - Appeal of Social Games Beyond Social Interaction
• Beyond the social interaction,
Friendly competition (leader boards and achievements) 59%
social game players like the
friendly competition including
Interactive game play 49% leader boards and achievements
(59%), followed by the interactive
Opportunity to win prizes 35% game play (49%) and the
opportunity to win prizes (35%).
Cooperative game play 31% - Social game players in the US
are more attracted to the
Regularly scheduled tournaments 15% interactive game play, the
opportunity to win prizes and
Trial offers and specials offered by advertising sponsors
13%
the cooperative game play, while
allowing me to advance in a game
those in the UK are more
0% 10% 20% 30% 40% 50% 60% interested in friendly
competition.
US UK
Friendly competition (leader boards and achievements) 58% 61%
Interactive game play 53% 41%
Opportunity to win prizes 40% 24%
Cooperative game play 34% 25%
Regularly scheduled tournaments 15% 15%
Trial offers and specials offered by advertising sponsors
14% 12%
allowing me to advance in a game
Q23 Beyond the social interaction and the camaraderie that social games offer, what features and functions of the games appeal to you most?
2010 PopCap Social Gaming Research – Confidential 46
47. Personal Experiences Where
Social Game Play Resulted in
Reconnecting with a Person
or Created New Relationship
2010 PopCap Social Gaming Research – Confidential 47
48. • About 30% of the survey participants provided a comment describing a personal
experience where playing social games resulted in reconnecting with a person or creating
a new relationship.
- More than one-third of the comments described how social game play enabled them to
reconnect with friend, classmate, co-worker, relative, etc, while the remaining third
focus on how social games enable them to make new friends and in a few cases even
develop a romantic relationship.
% of all Survey Respondents
Met New People 10%
Reconnect with Classmates 9%
Reconnect with Friends 8%
Reconnect with Relatives 3%
Connect with People From Work 1%
Reconnect with Girlfriend/Boyfriend <1%
2010 PopCap Social Gaming Research – Confidential 48