Game Sense is a teaching approach for physical education that focuses on the game as a whole rather than isolated skills or drills. It emphasizes allowing students to develop skills within the context of a game in order to practice them cohesively. Studies show Game Sense is more popular than traditional coaching methods as it shifts the focus from the coach to the game. When used in the classroom, Game Sense involves students playing games together as a team rather than working individually on basic skills. This allows students to develop and apply skills in a more engaging way within the context of a game. Game Sense addresses multiple curriculum outcomes related to games and sports, as well as communication, decision making, movement, and problem solving.
Game Sense- why do we use it in our PE lessons?Erin Mills
Here is a presentation of the use of Game Sense in our PE lessons. The slides include definitions, links to the PDHPE Syllabus and information on why it is important to include Game Sense.
Game Sense- why do we use it in our PE lessons?Erin Mills
Here is a presentation of the use of Game Sense in our PE lessons. The slides include definitions, links to the PDHPE Syllabus and information on why it is important to include Game Sense.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
2. What is Game Sense?
• Game sense is a relatively new concept and teaching approach
and refers to a focus on a game (or the big picture) rather than on
technique or practice and drills (Towns, 2002; Pill, 2016). While
working on technique and practice are still deemed imperative to
success, working on them in isolation does little to assist our
students in developing cohesive skills and play. Students are not
given the opportunity to develop their play as its practice becomes
routine and its application is not practiced thoroughly (Light,
2004).
3. What is Game Sense?
• Studies show that although “Game Sense” is vastly different from
usual training methods such as directive, technique focused
approaches, it has proven to be a popular method of coaching and
development in a number of fields as it brings forth the concept of
a game centred practice rather than a coach-centred practice.
4. Using Game Sense as a
Teaching Approach
• The studies show that through using game sense as a teaching
approach, students are exposed to a new focus in training
sessions. Through the use of this approach, coaches and
teachers are able to focus on the happenings of a game and the
play as a whole, rather than the skills that the students would
typically practice in an isolated way. Students no longer focus on
the drills and repetitive nature of training, but are able to practice
by using the ongoing and cohesive nature of a game.
5. Benefits of using Game Sense as
a teaching approach
• Empirical studies show that there are benefits to using Game Sense as a
teaching approach in the classroom, namely for the study of pdhpe.
These benefits include:
- means of moving away from and beyond outdated training approaches
- students have the opportunity to develop conceptions of knowledge
- develop skills that work cohesively rather than isolated
- offers human interaction rather than just transfer of knowledge
- more student focus rather than coach centred
6. How do we use this in the
classroom?
• Game Sense is utilised in the classroom in a number of ways. For
example:
• Throughout PE lessons, students are now more likely to play
games as a class (working together as a team to play a game)
rather than working on their own to develop basic skills such as
jumping, running, hand-eye coordination etc.
• Through Game Sense, students are not only able to develop
such skills in practice, but are able to utilise them in a more
cohesive and engaging way (Kirk & MacPhail, 2002).
7. How does it relate to teaching
the syllabus content?
• By using Game Sense, students fulfil a number of syllabus
content outcomes and descriptors across the many stages of
primary school. It appropriately addresses the Game and Sports
strand as well as successfully encompassing such skills as
communicating, decision making, moving and problem solving.
8. References
• Board of Studies, NSW. (2007). Personal Development, health and
physical education K-6: Syllabus, Sydney, Australia.
• Kirk, D. & MacPhail, A. (2002). Teaching games for understanding and
situated learning: Rethinking the Bunker-Thorpe Model. Journal of
Teaching in physical education, 21(2), pp. 177-193.
• Light, R. (2004). Implementing a Game Sense Approach in Youth Sport
Coaching: Challenges, Change and Resistence, Waikato Journal of
Education, Vol (10), pp. 169-180.
• Towns, J. (2002). About Game Sense, University of Wollongong
(UOW).
• Pill, S. (2016). An appreciative inquiry exploring game sense teaching in
physical education. Sport, Education and Society, 21(2), 279-297.