This document proposes a Game Jam License to address intellectual property issues that arise from sharing and distributing game projects created during game jam events. It summarizes the sharing practices of early game jams like the Indie Game Jam and Nordic Game Jam. The document discusses limitations of using existing licenses like Creative Commons for game assets and source code. The proposed Game Jam License is designed to promote sharing while allowing contributors to retain commercial rights over modified works. It includes provisions for patents and compatibility with copyleft licenses. Next steps discussed are gathering feedback on the draft license and establishing an ongoing committee to manage the license.
Open Source Video Games - Truly Free -- Truly FUNevolutionaryit
What do you think of when you hear the words "open source"? Probably not video games -- but perhaps you should! Quality Open Source games exist in nearly every genre of gaming from Action and Adventure to Education and Simulation.
Godot is one of the most used Open Source Game Engine and its totally free to use. You can create 2D and 3D games for PC, Mobile, Web with an intuitive IDE. It’s lightweight but still powerful and uses its own language GDScript, really similar to Python and easy to learn. After a quick presentation about Godot we’ll create a quick game together!
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
DOI: 10.13140/RG.2.2.36167.75687
https://www.researchgate.net/publication/328677236_Blender_software_279b_Version_About_License_Development
Blender / License
https://www.blender.org/about/license/
The Software
●
Blender is released under the GNU General Public License (GPL, or “free software”).
●
●
This license grants people a number of freedoms:
You are free to use Blender, for any purpose
●
You are free to distribute Blender
●
You can study how Blender works and change it
●
You can distribute changed versions of Blender
●
The GPL strictly aims at protecting these freedoms, requiring everyone to share their modifications when they also share the software in public. That aspect is
commonly referred to as Copyleft.
●
The Blender Foundation and its projects on blender.org are committed to preserving Blender as free software
Serious games create many opportunities for innovative and creative functionality, content and business models. It is important to insure that you understand how to maximize IP protection for the fruits of your creativity and ensure that it does not run afoul of legal or regulatory issues. This presentation will map the legal landscape for serious games and provide practical advice for how to protect your IP and avoid legal problems.
Open Source Video Games - Truly Free -- Truly FUNevolutionaryit
What do you think of when you hear the words "open source"? Probably not video games -- but perhaps you should! Quality Open Source games exist in nearly every genre of gaming from Action and Adventure to Education and Simulation.
Godot is one of the most used Open Source Game Engine and its totally free to use. You can create 2D and 3D games for PC, Mobile, Web with an intuitive IDE. It’s lightweight but still powerful and uses its own language GDScript, really similar to Python and easy to learn. After a quick presentation about Godot we’ll create a quick game together!
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
DOI: 10.13140/RG.2.2.36167.75687
https://www.researchgate.net/publication/328677236_Blender_software_279b_Version_About_License_Development
Blender / License
https://www.blender.org/about/license/
The Software
●
Blender is released under the GNU General Public License (GPL, or “free software”).
●
●
This license grants people a number of freedoms:
You are free to use Blender, for any purpose
●
You are free to distribute Blender
●
You can study how Blender works and change it
●
You can distribute changed versions of Blender
●
The GPL strictly aims at protecting these freedoms, requiring everyone to share their modifications when they also share the software in public. That aspect is
commonly referred to as Copyleft.
●
The Blender Foundation and its projects on blender.org are committed to preserving Blender as free software
Serious games create many opportunities for innovative and creative functionality, content and business models. It is important to insure that you understand how to maximize IP protection for the fruits of your creativity and ensure that it does not run afoul of legal or regulatory issues. This presentation will map the legal landscape for serious games and provide practical advice for how to protect your IP and avoid legal problems.
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
Developing for Xbox as an Indie in 2018Nick Landry
This session presents an overview of what it means for a game studio to be ready to publish for consoles under managed programs like ID@XBOX. I also cover UWP games for Xbox One and Windows 10, and the new Xbox Live Creators Program which opens up open self-publishing on Xbox One with Xbox Live support.
We have over 3 years of experience in HTML5 game development and more than 8-year experience in game development in general.
We have various of solutions for Publishers and Developers. Find out more from our presentation!
This deck is composed of the basic information about Artgrid, a platform that offers streamlined, high-quality footage licensing for filmmakers and video creators.
For creative content services, please visit our website: https://www.artmiker.com
We take a look closer look at the GPL license that is used by a lot of open source software. What is GPL? When is GPL it used? How to apply it to WordPress?
The inner workings of a vr capable game engineGorm Lai
A talk I gave at the Danish Technical University on 9 May 2017. It is a very high-level look at the logic in Fugl, and some details have been simplified to make it easier to communicate.
Tips & Tricks that every game developer should knowGorm Lai
This is a talk I gave at the Global Game Jam 2017 in the Cuba location. It has a lot of to the point advice on game development. Some of it is crowd sourced and some of it is personal
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
Developing for Xbox as an Indie in 2018Nick Landry
This session presents an overview of what it means for a game studio to be ready to publish for consoles under managed programs like ID@XBOX. I also cover UWP games for Xbox One and Windows 10, and the new Xbox Live Creators Program which opens up open self-publishing on Xbox One with Xbox Live support.
We have over 3 years of experience in HTML5 game development and more than 8-year experience in game development in general.
We have various of solutions for Publishers and Developers. Find out more from our presentation!
This deck is composed of the basic information about Artgrid, a platform that offers streamlined, high-quality footage licensing for filmmakers and video creators.
For creative content services, please visit our website: https://www.artmiker.com
We take a look closer look at the GPL license that is used by a lot of open source software. What is GPL? When is GPL it used? How to apply it to WordPress?
The inner workings of a vr capable game engineGorm Lai
A talk I gave at the Danish Technical University on 9 May 2017. It is a very high-level look at the logic in Fugl, and some details have been simplified to make it easier to communicate.
Tips & Tricks that every game developer should knowGorm Lai
This is a talk I gave at the Global Game Jam 2017 in the Cuba location. It has a lot of to the point advice on game development. Some of it is crowd sourced and some of it is personal
Game Jams and Hobbyists is a talk I did at Aalto University in Finland in December 2013. Since this was a university talk, I felt it was important to do something Academically substantial and so did a lot of research on the history of collaborative design and the evolution of game jams. I hope you enjoy the slides. Links to videos of the presentation can be found at http://mediafactory.aalto.fi/games-now-2013/game-jams-and-hobbyists/
Making A Game Engine Is Easier Than You ThinkGorm Lai
This is a talk I gave at the Develop Conference 2015 in Brighton. It is a an attempt at making a balanced talk on when it makes sense to make your own technology, and what it takes to get you there.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A Survey of Techniques for Maximizing LLM Performance.pptx
Game jam license fdg 19
1. Game Jam LicenseAugust 26th, FDG 19
Gorm Lai, Goldsmiths - University of London
Kai Erenli, University of Applied Sciences BFI Vienna
Foaad Khosmood, Cal Poly
William Latham, Goldsmiths - University of London
2. Game Jams are about
sharing
● Knowledge Sharing
● Working in a team
● Showcasing ideas and work to peers
● Uploading games made to an online location
3. A Small History of
Sharing in Game Jams
● Indie Game Jam
● Nordic Game Jam
● Global Game Jam
4. Indie Game Jam
● First official game jam in history (2002)
● Founded by Chris Hecker and Sean Barret[1]
[1] https://tig.fandom.com/wiki/The_Indie_Game_Jam
5. Indie Game Jam
● Knowledge Sharing
● Showcasing ideas and work to peers
● Games and source code intended to be released under the GPL
● “We'll do the Jam sometime before GDC02, show the games at
the Experimental Gameplay Workshop at GDC, and release
them (and the engine) under the GPL so other game developers
can play with the idea and do some crazy shit of their own”[1]
[1] http://indiegamejam.com/igj0/
6. Nordic Game Jam
● First jam held in 2006.
● Founded by Jesper Juul, Henriette Moos and Gorm Lai[1]
[1] https://en.wikipedia.org/wiki/Nordic_Game_Jam
7. Nordic Game Jam● Knowledge Sharing
● Working in a team
● Showcasing ideas and work to peers
● Uploading games made to an online location
● Early version of the Creative Commons,
Attribution-NonCommercial license
● Pioneered the Package upload instructions used by GGJ,
detailing inclusion of licensing, assets, source code, etc.
Originally authored by Jesper Taxbøl
8. Global Game Jam
● First jam held in 2009.
● Founded by Susan Gold, Ian Schreiber, Foaad Khosmood, and
Gorm Lai[1]
[1] https://en.wikipedia.org/wiki/Global_Game_Jam
9. Global Game Jam
● Nordic Game Jam * 860 in size[1]
● Sharing with the world
● Have been planning a YouTube of Game(Jams). Itch.io has now
effectively done this
● Creative Commons, Attribution-NonCommercial 4.0
International https://creativecommons.org/licenses/by-nc/4.0/
[1] https://en.wikipedia.org/wiki/Global_Game_Jam
10. Jammer Questions
● Can I share my game and still own it?
● Does participating in a game jam mean I can’t commercialize
my submissions?
● Can I bundle source and assets that I do not own into my game
submission?
● Can I use closed-source commercial tools to build my game
without compromising ownership of it?
● Am I free to download and modify previous game jam
submissions?
● Can a single license cover source code, assets and art?
11. CC Issues
● Not considered a good fit for source code
● Commercial vs Non-Commercial
● Patents
● License Incompatibility
12. Not a good fit for
source code
"We recommend against using Creative Commons licenses for
software. Instead, we strongly encourage you to use one of the very
good software licenses which are already available” [1].
[1] Creative Commons FAQ. https://creativecommons.org/faq/
13. Commercial vs
Non-Commercial
In principle, the original creators keep commercial rights, but
there are number of issues.
For example. What if:
● a charity / non-profit sells the package?
● the game is used to win a prize or a grant?
● someone works on a derivative version for money?
● the package is given away for free, as part of advertising for a
different game?
14. Patents
● Software patents exist in some parts of the world (for example
the US, but not the EU)
● CC does not include text for dealing with patents
● Other licences such as the Apache License and Mozilla Public
License, have special sections for patents.
15. License
Incompatibility
Except for the CC0 Public Domain Dedication License, and the
CC Attribution-ShareAlike (BY-SA) version 4, which are GPL
compatible, the CC licenses are generally not compatible with
other open source licenses.
17. Splitting the Package
● Source code and assets could be uploaded in separate
packages, and licensed separately.
● Not practical, even less so with updates.
● Assets and source code are often versioned together
● Some development tools don’t allow this separation
18. Using Another License
We seek a license that:
● covers patents
● is compatible with other major licenses
● does not require the creators of the package to sign away any
rights to the software, commercial or otherwise
● makes sure sharing is permitted and encouraged, by allowing
anyone to download the standard version and learn from its
contents
19. Using Another License
● We already covered the CC series of licences.
● GPL and other Copyleft Licenses are too restrictive
● MIT, BSD, etc are too unrestrictive
● Artistic License does not allow resharing
20. Hybrid Nature of Video
Games
[games] “constitute complex matter comprising not only a com-
puter program but also graphic and sound elements, which,
although encrypted in computer language, have a unique creative
value which cannot be reduced to that encryption. In so far as the
parts of a video game, in this case, the graphic and sound elements,
are part of its originality, they are protected, together with the
entire work, by copyright in the context of the system established
by Directive 2001/29.”[1]
[1] 2014. C-355/12 Nintendo of Europe GmbH. v. PC Box Srl, 9Net Sr. Electronic Report of Court Cases (2014)
21. Game Jam License
● Promotes Sharing
● Contributors retain commercial rights
● License deals with patents
● Compatible with copyleft licenses
22. Promotes Sharing“Copyright Holders of each Game Jam Package grant each other a
royalty-free, charge-free, perpetual, irrevocable, non-exclusive,
worldwide, transferable license to use, modify, share, make, run,
make-available,redistribute and propagate the Game Package
without Copyright Holder’s prior written permission as long as the
following items are included:
● a copy of the license
● attribution to the original creators (the Copyright Notice),
unless specifically waived by creators
● name and date of the originating Game Jam event (as specified
in the Copyright Notice)”
23. Commercial Rights
“You are permitted to use the Standard Version and create and use
Modified Versions for any purpose without restriction, provided
that you do not Distribute the Modified Version”
24. Game Jam License
● Contributors retain commercial rights
● Standard Package can be distributed commercially
● Modified Package cannot be distributed commercially
25. Patents
“This license includes the non-exclusive, worldwide, free-of-charge
patent license to make, have made, use, offer to sell, sell, import
andotherwise transfer the Game Jam Package with respect to any
patent claims licensable by the Copyright Holder that are
necessarily infringed by the Package. If you institute patent
litigation (including a cross-claim or counterclaim) against any party
alleging that the Game JamPackage constitutes direct or
contributory patent infringement, then this Game Jam License to
you shall terminate on the date that such litigation is filed.”
26. License Compatibility
● The license itself is not copyleft as we wanted to project
jammers’ copyright
● Compatible with copyleft Licenses
● Compatibility could be addressed a greater extent
27. Next Steps
● Discussion of GJL v. 0.1
○ What would you like to see in a licence?
○ What IP questions are you usually asked by jammers?
○ Distinction between types or purpose of distribution?
○ Compatible with more licenses?
● Adoption of license for game jams
● Establish a game jam license committee
○ Call for interested parties