The document discusses the Global Game Jam, an event where game developers come together over a weekend to rapidly prototype and create games. In 2008, over 1650 people from 54 locations across 23 countries participated in the jam, creating over 300 games. Examples of games created during the jam include Pulse, a rhythm action game, and Dark Room Sex Game, which won awards. The future of the Global Game Jam includes using it as a research vehicle, creating new relationships between developers, and evangelizing the power of game jams.