This document discusses a proposed social game called Madplay that would deliver prizes to users for liking and engaging with businesses on social media. The game aims to help businesses grow their social media audiences by incentivizing likes and engagement through gamification. It would provide businesses with more likes, engagement, and sales, while giving consumers entertainment, brand engagement, and prizes/coupons. The company founders believe Madplay has a competitive advantage through free distribution by leveraging existing merchant fan bases and using fans to drive new businesses into the game through crowd-powered onboarding.
This document discusses nonverbal communication and facial expressions. It defines nonverbal communication as communication without words and explains the encoding and decoding process between communicators. The document also outlines six main facial expressions seen across cultures - happiness, disgust, fear, anger, surprise, and sadness - and discusses the social impact of facial expressions.
This document discusses using agent-based modeling to test whether reproductive cessation and post-reproductive lifespan could evolve due to local mating competition and sex-biased dispersal patterns. It describes how agent-based modeling creates a simplified simulated version of reality using individual agents with properties, perceptions, and rules of action. The model presented simulates a human population split into patches with limited breeding spots to test if reproductive cessation emerges over generations with competition for breeding positions. The results could help explain why humans and some whales cease reproduction well before the end of their lifespan.
Sibling competition lengthens while hazardous environments shorten optimal hu...Matthew Gwynfryn Thomas
Sibling competition lengthens while hazardous environments shorten optimal human birth spacing. The researchers developed a state-dependent optimality model to examine how birth intervals adapt to ecology and sibling competition. They found that high mortality environments lead to shorter birth spacing, while greater sibling competition leads to longer spacing between births. The model provides plausible mechanisms for how reproductive schedules adapt but does not include menopause; future work could examine additional factors.
This document discusses a proposed social game called Madplay that would deliver prizes to users for liking and engaging with businesses on social media. The game aims to help businesses grow their social media audiences by incentivizing likes and engagement through gamification. It would provide businesses with more likes, engagement, and sales, while giving consumers entertainment, brand engagement, and prizes/coupons. The company founders believe Madplay has a competitive advantage through free distribution by leveraging existing merchant fan bases and using fans to drive new businesses into the game through crowd-powered onboarding.
This document discusses nonverbal communication and facial expressions. It defines nonverbal communication as communication without words and explains the encoding and decoding process between communicators. The document also outlines six main facial expressions seen across cultures - happiness, disgust, fear, anger, surprise, and sadness - and discusses the social impact of facial expressions.
This document discusses using agent-based modeling to test whether reproductive cessation and post-reproductive lifespan could evolve due to local mating competition and sex-biased dispersal patterns. It describes how agent-based modeling creates a simplified simulated version of reality using individual agents with properties, perceptions, and rules of action. The model presented simulates a human population split into patches with limited breeding spots to test if reproductive cessation emerges over generations with competition for breeding positions. The results could help explain why humans and some whales cease reproduction well before the end of their lifespan.
Sibling competition lengthens while hazardous environments shorten optimal hu...Matthew Gwynfryn Thomas
Sibling competition lengthens while hazardous environments shorten optimal human birth spacing. The researchers developed a state-dependent optimality model to examine how birth intervals adapt to ecology and sibling competition. They found that high mortality environments lead to shorter birth spacing, while greater sibling competition leads to longer spacing between births. The model provides plausible mechanisms for how reproductive schedules adapt but does not include menopause; future work could examine additional factors.
The document provides guidance for creating instructional videos using Adobe Captivate. It discusses that producing 1 minute of video can take 2-5 hours of work. It recommends keeping videos under 2 minutes for basic concepts and under 6 minutes for larger concepts. It outlines the benefits of using Captivate which allows recording full motion or slides and controlling elements. It discusses publishing videos to YouTube which allows tracking statistics and engagement. The document provides tips for the recording, editing, and audio processes such as rehearsing, setting preferences, cleaning up projects, and recording audio separately for each slide.
A web application is a computer software program that is accessed over a network like the Internet or an intranet. Examples include online note taking systems that allow users to quickly store and access notes from anywhere. Evernote is one such note taking and organizing application that can be used across multiple devices and platforms, and allows features like saving notes, images, and files that are searchable and accessible online or offline.
This document discusses nonverbal communication through facial expressions. It identifies six universal facial expressions for emotions like happiness, disgust, fear, anger, surprise, and sadness. Each expression is associated with distinct movements of the eyebrows, eyes, nose, mouth, or cheeks. The document emphasizes that facial expressions have important social implications and influence how we communicate emotions without words.
Slides from a talk presented at the 2014 London Evolutionary Research Network (LERN) conference.
Abstract:
An evolutionary interpretation of cooperative behaviours must ultimately include an increase the inclusive fitness of actors as well as recipients. At the proximate level, mechanisms for encouraging and maintaining cooperation include factors such as kin discrimination, limited dispersal as well as direct and indirect reciprocity. However humans are also known for co-operating with individuals who are not necessarily close relatives, and often in co-operative groups. Here, we aim to quantify the relative importance of kinship and social group membership as mediators of cooperative behaviour.
Using a modified, externally valid Dictator Game, we test whether indigenous Saami reindeer herders in Norway preferentially give gifts to genetic relatives or to members of their cooperative herding group (the ‘siida’).
Membership of the same siida strongly increased the odds of receiving a gift. Kinship had a small (and not statistically significant) effect, even for close relatives. Gifts were not preferentially given to younger family members. These patterns suggest that social grouping can trump genetic factors in mediating cooperative behaviour in this population. This is likely due to the importance of herding groups in day-to-day subsistence.
This proposal outlines a presentation on the digital file organization tool Evernote. The presentation will introduce Evernote, describe its benefits for students, and demonstrate how to install and use it. The target audience is students in COL 270 at Zayed University, and the objectives are for students to understand what Evernote is, its advantages, how to install it, potential difficulties, and where to find additional support. The presentation will make use of the Firefox browser, Evernote plug-in, listing of note-taking apps, screen recording tool Jing, online poster creator Glogster, audio testimonials, and survey tool Survey Monkey.
This document discusses nonverbal communication and facial expressions. It defines nonverbal communication as communication without words and explains the encoding and decoding process between communicators. The document also outlines six main facial expressions seen across cultures - happiness, disgust, fear, anger, surprise, and sadness - and discusses the social impact of facial expressions.
The document discusses microprocessors and the 8085 microprocessor. It provides details on:
1) The internal architecture and components of microprocessors and the 8085 microprocessor.
2) The different types of operations microprocessors can perform including internal data operations, microprocessor initiated operations, and peripheral initiated operations.
3) The addressing modes, instruction set, registers, and instruction types/formats of the 8085 microprocessor.
This document discusses nonverbal communication through facial expressions. It defines nonverbal communication and the encoding and decoding process. It also describes the six main universal facial expressions: happiness, disgust, fear, anger, surprise, and sadness. Each expression is associated with distinct facial features. The document suggests that facial expressions have social implications and influence human communication.
QR codes were developed in 1994 by Denso Wave to store more data than traditional barcodes. QR codes use a two-dimensional design and can store thousands of characters compared to only 20 for barcodes. They are commonly found in magazines, on television, the internet, products, streets, and in libraries. QR codes allow smartphones to perform actions like opening webpages or adding contacts when scanned. Anyone can create a free QR code online as long as the landing page is mobile-friendly.
Quadratic assignment procedure (QAP) is a permutation test that controls for non-independence in network data where dyads are not independent by permuting the response variable to create a sampling distribution of the null hypothesis. QAP can perform correlations and regressions on network data and is easy to interpret. It works by performing a regression on the original data and then permuting the response variable many times to create random datasets for comparison. The p-value is the proportion of times the null coefficient is greater than or equal to the observed estimate.
3. Ingredients: 10 cullerades de mantega 10 cullerades de sucre glass 3 rovellsd'ou 1 clara d'ou 1 cullerada de postres de vainilla 2 cullerades de nousmòltes 1 cullerada de sucre Farina
4. Elaboració: Batre la mantegaamb el sucre glass. Afegirelsrovells, una a una. Afegir a la barreja la vainilla, les nouspicades i farina. Formar una massasuau i modelar les galetes. Posar-sobre paper de forn i pintar-les amb la clara d'ou batuda. Barrejar unes nouspicadesamb el sucre granulat i escampar lesgaletes. Cuinar a fornmitjà.