SlideShare a Scribd company logo
1 of 19
Functional Epistemic Games for
Knowledgeable Action in Professional
Learning
ICLS 2014, 26 June
The University of Sydney
Centre for Research on Computer Supported Learning and Cognition
Lina Markauskaite
Peter Goodyear
Agnieszka Bachfischer
Knowledge work for professional action and innovation
Some trends & expectations
from Higher Education
1. Evidence generating practice
2. Relational expertise
3. “Second-hand” knowledge
4. Open innovation & co-
configuration
What does it mean for HE?
Knowledge
Flexibility,
Adaptability
?
Moving away
from
knowledge
Rethinking
knowledge &
epistemic fluency
“…learning for an unknown future has
to be a learning understood neither in
terms of knowledge or skills but of
human qualities and dispositions.”
“Learning for an unknown future”
(Barnett, 2004, 247)
“Knowledgeable action” and “actionable knowledge”
Knowledge as a tool
› “People who use tools actively rather
than just acquire them, by contrast,
build an increasingly rich
understanding of the world in which
they use the tools and of the tools
themselves.”
(Brown et al, 1989, 33)
Working knowledge is “knowledge
that is particularly useful to get things
accomplished in practical activities.”
(Yinger & Lee, 1993, 100)
3
Informed by broader notions of “knowledge as a tool” and “working
knowledge”
Fusing representational & performative views of
knowledge
Epistemic fluency through epistemic games
• Epistemic games are patterns
of inquiry that have characteristic
forms, moves, goals and rules
used by different epistemic
communities to guide inquiry
(based on Collins & Ferguson, 1993)
• Epistemic fluency is an ability
“to use and recognise a relatively
large number of epistemic
games”
(Morrison & Collins, 1996, 108)
“When people engage in
investigations - legal, scientific,
moral, political, or other kinds -
characteristic moves occur again
and again”
(Perkins, 1997, 50)
Epistemic games in professional learning
› To uncover characteristic ways of
knowing that future professionals
learn to enact when they are
performing complex knowledge-
demanding professional tasks
5
Aim
“different disciplines are
needed to build a detailed
theory of different epistemic
forms and games <...> and to
identify other forms and games
that sophisticated inquirers
use”
(Collins & Ferguson, 1993, 40)
From “formal” to “functional” epistemic games
But…
› “...decision making, problem
solving, and like kinds of thinking
do not have specifically epistemic
goals -- goals of building
knowledge and understanding”
(Perkins, 1997, 55)
› Formal epistemic games - patterns
of inquiry that are used in a system
of formal professional reasoning and
judgement
› Functional epistemic games –
patterns of inquiry which contribute
to the way participants generate
(situated) knowledge that informs
their action
(after Greeno, 2012)
Method: “Cognitive-cultural archaeology”
Phase 1 Phase 2
Disciplines Pharmacy
Nursing
Social work
School counseling
Education
Pharmacy
Education
Sample 20 professional practice
courses
3 tutorial groups
2 students’ groups
Data Course resources
Interviews
Observations
Course resources
Open interviews
Methods Epistemic interviewing
Cognitive task analysis
Ethno- audio/video taped
observations
7
Analysis of professional practice tasks
Principles for identifying and sorting out games
1. Distinct functional epistemic
goal and recognisable form of
the outcome
2. Identifiable characteristic
moves, rules and other
generative mechanisms and
principles of how to proceed
1. Epistemic agenda – what it
aims to achieve
2. Epistemic focus – what sort of
knowledge it produces
3. Nature of object – what is the
nature of epistemic object
around which the game unfolds
4. Nature of expertise – what
sorts of knowledge and skills do
expert players need
8
Sorting out gamesIdentifying games
Findings
9
Classes of epistemic games
1. Propositional games
2. Situated problem-solving
3. Meta-professional discourse
4. Trans-professional discourse
5. Translational public discourse
6. “Weaving” games
Propositional (formal) games
› Research games: testing an
innovative pedagogical design
› Concept combination games:
creating a taxonomy of symptoms
› Conceptual tool games:
developing “best practice”
guidelines for nursing
Example: A conceptual tool game
10
Epistemic agenda – to enhance conceptual understanding that informs action
Situated problem-solving games
› Coding: translating information
into a form suitable for processing
› Producing: working out potential
issues and solutions
› Fitting: prioritising and integrating
into one recommendation
› Making: producing final artefacts
(eg. a recommendation, a lesson
plan, a case report)
Example: A producing game
11
Epistemic agenda – to enhance situated understanding of a particular problem
Meta-professional discourse games
› Articulation games: reflection,
inscription of a “good practice”
› Evaluation games: evaluation of
a lesson or of a plan
Example: An evaluation game
12
Epistemic agenda – to enhance professional perception by redescribing products
and actions from a (shared) professional community frame
Trans-professional discourse games
› Exchanging games: writing
referrals and recommendations
› Sensemaking games:
interpreting curriculum
requirements, choosing a
textbook
Example: An exchanging game
13
Epistemic agenda – to create links between different professional knowledges and
enhance joint knowledgeable actions
Translational public discourse games
› Reading games: patient’s
interview
› Concept games: explaining a
therapy or a diet for a patient
› Public tool-making games:
producing handouts, information
sheets
Example: A tool-making game
14
Epistemic agenda – to extend professional knowledgeable action to the actions of
others in everyday world
Weaving games
› Open games: interviewing a
patient in her home
› Semi-scripted games:
dispensing a medication without a
prescription
› Routine games: dispensing a
prescription
Example: An open game
15
Epistemic agenda – to weave language, physical and symbolic actions for
enhancing functionality of professional knowledgeable work
Summary: Functional epistemic games
16
Game Epistemic focus Epistemic agenda Object Expertise
Propositional
games
Professional
knowledge base
Enhancing
conceptual
understanding
Generic conceptual
tools
Meta-contributory
expertise
Situated
problem-solving
Solutions of specific
professional
problems
Enhance situated
understanding
Professional
knowledge
artefacts
Contributory
expertise
Meta-
professional
games
Understanding of
existing professional
products & actions
Enhancing
professional
perception
Meta-professional
discourse &
artefacts
Interactional
expertise
Trans-
professional
games
Links between
different
professional
knowledges
Enhancing joint
knowledgeable
action
Boundary
discourse &
artefacts
Relational
expertise
Translational
public games
Links between
professional & lay
knolwedges
Extending
professional
knowledgeable
action
Translational
discourse &
artefacts
Translational
expertise
“Weaving”
games
Distributed,
embodied
knowledgeable
action
Enhancing
functionality of
professional
knowledgeable work
Co-constructed
epistemic
environment
(Professional)
Epistemic fluency
Epistemic games and different kinds of expertise
Game Expertise
Propositional games Meta-contributory expertise
Situated problem-solving games Contributory expertise
Meta-professional games Interactional expertise
Trans-professional games Relational expertise
Translational public games Translational expertise
“Weaving” games (Professional) Epistemic fluency
(after Harry Collins, 2010; Edwards, 2010)
17
(Professional) Epistemic fluency is ones ability to switch between, coordinate
and weave of different expertises in activity
Key insights
1. From cognitive and discourse structures to physicality and materiality of
epistemic games
2. From constructing individual understanding to enhancing microsystem’s
capacity for knowledgeable action
3. From an object to a dynamic system and its environment for
knowledgeable activity
In order to understand professional learning for knowlegeable action
we need to move beyond formal epistemic games and standard
learning as knowledge-building agendas
Lina.Markauskaite@sydney.edu.au
19
Expanding epistemic focus of professional knowlegeability
SidewaysForward
UpDownIn
Epistemic fluency (re)defined
Epistemic fluency as a
capacity…
1. To integrate different kinds of
knowledge
2. To coordinate different ways of
knowing
3. To assemble an epistemic
environment
4. To construct consci(enci)ous
self
Learning as growing…

More Related Content

Viewers also liked

What We Can Learn from Work in "Serious" Video Games - Maya Israel
What We Can Learn from Work in "Serious" Video Games - Maya IsraelWhat We Can Learn from Work in "Serious" Video Games - Maya Israel
What We Can Learn from Work in "Serious" Video Games - Maya Israelfalxman
 
Teaching people to think and work across disciplinary and professional bounda...
Teaching people to think and work across disciplinary and professional bounda...Teaching people to think and work across disciplinary and professional bounda...
Teaching people to think and work across disciplinary and professional bounda...Lina Markauskaite
 
Bridging professional learning, doing and innovation through making epistemic...
Bridging professional learning, doing and innovation through making epistemic...Bridging professional learning, doing and innovation through making epistemic...
Bridging professional learning, doing and innovation through making epistemic...Lina Markauskaite
 
Linking Innovation in Teaching and Learning with Educational Research (in Hi...
Linking Innovation in Teaching and Learning  with Educational Research (in Hi...Linking Innovation in Teaching and Learning  with Educational Research (in Hi...
Linking Innovation in Teaching and Learning with Educational Research (in Hi...Lina Markauskaite
 
Preparing teachers for knowledgeable action: Epistemic fluency, innovation pe...
Preparing teachers for knowledgeable action: Epistemic fluency, innovation pe...Preparing teachers for knowledgeable action: Epistemic fluency, innovation pe...
Preparing teachers for knowledgeable action: Epistemic fluency, innovation pe...Lina Markauskaite
 
A celebration of brain friendly learning
A celebration of brain friendly learningA celebration of brain friendly learning
A celebration of brain friendly learningStella Collins
 
The Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide ShowThe Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide Showbzan33
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...Sherry Jones
 

Viewers also liked (9)

What We Can Learn from Work in "Serious" Video Games - Maya Israel
What We Can Learn from Work in "Serious" Video Games - Maya IsraelWhat We Can Learn from Work in "Serious" Video Games - Maya Israel
What We Can Learn from Work in "Serious" Video Games - Maya Israel
 
Slide Show on Brain and Learning
Slide Show on Brain and LearningSlide Show on Brain and Learning
Slide Show on Brain and Learning
 
Teaching people to think and work across disciplinary and professional bounda...
Teaching people to think and work across disciplinary and professional bounda...Teaching people to think and work across disciplinary and professional bounda...
Teaching people to think and work across disciplinary and professional bounda...
 
Bridging professional learning, doing and innovation through making epistemic...
Bridging professional learning, doing and innovation through making epistemic...Bridging professional learning, doing and innovation through making epistemic...
Bridging professional learning, doing and innovation through making epistemic...
 
Linking Innovation in Teaching and Learning with Educational Research (in Hi...
Linking Innovation in Teaching and Learning  with Educational Research (in Hi...Linking Innovation in Teaching and Learning  with Educational Research (in Hi...
Linking Innovation in Teaching and Learning with Educational Research (in Hi...
 
Preparing teachers for knowledgeable action: Epistemic fluency, innovation pe...
Preparing teachers for knowledgeable action: Epistemic fluency, innovation pe...Preparing teachers for knowledgeable action: Epistemic fluency, innovation pe...
Preparing teachers for knowledgeable action: Epistemic fluency, innovation pe...
 
A celebration of brain friendly learning
A celebration of brain friendly learningA celebration of brain friendly learning
A celebration of brain friendly learning
 
The Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide ShowThe Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide Show
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
 

Similar to Functional Epistemic Games for Knowledgeable Action in Professional Learning

Workshop: Assessment as boundary work: between the discipline and the profession
Workshop: Assessment as boundary work: between the discipline and the professionWorkshop: Assessment as boundary work: between the discipline and the profession
Workshop: Assessment as boundary work: between the discipline and the professionLina Markauskaite
 
Epistemic fluency in higher education: bridging actionable knowledgeable and ...
Epistemic fluency in higher education: bridging actionable knowledgeable and ...Epistemic fluency in higher education: bridging actionable knowledgeable and ...
Epistemic fluency in higher education: bridging actionable knowledgeable and ...Lina Markauskaite
 
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...Otso Hannula
 
Mengel wisdome presentation
Mengel wisdome presentation Mengel wisdome presentation
Mengel wisdome presentation Monsif sakienah
 
COURSE: 8 – KNOWLEDGE AND CURRICULUM - Unit 1: Epistemological bases of educ...
COURSE: 8 – KNOWLEDGE AND CURRICULUM - Unit 1:  Epistemological bases of educ...COURSE: 8 – KNOWLEDGE AND CURRICULUM - Unit 1:  Epistemological bases of educ...
COURSE: 8 – KNOWLEDGE AND CURRICULUM - Unit 1: Epistemological bases of educ...DrCShanmugaPriya
 
Seeking Evidence: Using the Science of Learning to Guide your eLearning Devel...
Seeking Evidence: Using the Science of Learning to Guide your eLearning Devel...Seeking Evidence: Using the Science of Learning to Guide your eLearning Devel...
Seeking Evidence: Using the Science of Learning to Guide your eLearning Devel...Tom Gram
 
Game Specific Creativity Techniques
Game Specific Creativity TechniquesGame Specific Creativity Techniques
Game Specific Creativity Techniquesaakoo
 
Current trends in psychology research - how can they improve library practice?
Current trends in psychology research - how can they improve library practice?Current trends in psychology research - how can they improve library practice?
Current trends in psychology research - how can they improve library practice?IUPUI
 
Games In Medical Education
Games In Medical EducationGames In Medical Education
Games In Medical EducationMark Childs
 
Thinking, intelligence, language.pptx
Thinking, intelligence, language.pptxThinking, intelligence, language.pptx
Thinking, intelligence, language.pptxInaSavira
 
Learntheory Engl
Learntheory EnglLearntheory Engl
Learntheory EnglKai Pata
 
Learntheory Engl
Learntheory EnglLearntheory Engl
Learntheory Englguest159ec4
 
Critical Thinking
Critical ThinkingCritical Thinking
Critical ThinkingLinda Rush
 
Ib theory of_knowledge_bms_presentation lauwers
Ib theory of_knowledge_bms_presentation lauwersIb theory of_knowledge_bms_presentation lauwers
Ib theory of_knowledge_bms_presentation lauwersbmslibrary2
 
CreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design ThinkingCreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design ThinkingJacey-Lynn Minoi
 

Similar to Functional Epistemic Games for Knowledgeable Action in Professional Learning (20)

Workshop: Assessment as boundary work: between the discipline and the profession
Workshop: Assessment as boundary work: between the discipline and the professionWorkshop: Assessment as boundary work: between the discipline and the profession
Workshop: Assessment as boundary work: between the discipline and the profession
 
Epistemic fluency in higher education: bridging actionable knowledgeable and ...
Epistemic fluency in higher education: bridging actionable knowledgeable and ...Epistemic fluency in higher education: bridging actionable knowledgeable and ...
Epistemic fluency in higher education: bridging actionable knowledgeable and ...
 
Higher order thinking skils
Higher order thinking skilsHigher order thinking skils
Higher order thinking skils
 
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
 
Mengel wisdome presentation
Mengel wisdome presentation Mengel wisdome presentation
Mengel wisdome presentation
 
COURSE: 8 – KNOWLEDGE AND CURRICULUM - Unit 1: Epistemological bases of educ...
COURSE: 8 – KNOWLEDGE AND CURRICULUM - Unit 1:  Epistemological bases of educ...COURSE: 8 – KNOWLEDGE AND CURRICULUM - Unit 1:  Epistemological bases of educ...
COURSE: 8 – KNOWLEDGE AND CURRICULUM - Unit 1: Epistemological bases of educ...
 
Seeking Evidence: Using the Science of Learning to Guide your eLearning Devel...
Seeking Evidence: Using the Science of Learning to Guide your eLearning Devel...Seeking Evidence: Using the Science of Learning to Guide your eLearning Devel...
Seeking Evidence: Using the Science of Learning to Guide your eLearning Devel...
 
Game Specific Creativity Techniques
Game Specific Creativity TechniquesGame Specific Creativity Techniques
Game Specific Creativity Techniques
 
Current trends in psychology research - how can they improve library practice?
Current trends in psychology research - how can they improve library practice?Current trends in psychology research - how can they improve library practice?
Current trends in psychology research - how can they improve library practice?
 
Games In Medical Education
Games In Medical EducationGames In Medical Education
Games In Medical Education
 
Thinking, intelligence, language.pptx
Thinking, intelligence, language.pptxThinking, intelligence, language.pptx
Thinking, intelligence, language.pptx
 
Learntheory Engl
Learntheory EnglLearntheory Engl
Learntheory Engl
 
Learntheory Engl
Learntheory EnglLearntheory Engl
Learntheory Engl
 
Chapters 9/10 Presentation
Chapters 9/10 Presentation Chapters 9/10 Presentation
Chapters 9/10 Presentation
 
Edpc605 chapter 3&4
Edpc605 chapter 3&4Edpc605 chapter 3&4
Edpc605 chapter 3&4
 
Dialogue and discussion
Dialogue and discussionDialogue and discussion
Dialogue and discussion
 
CSCL 2009 Paper
CSCL 2009 PaperCSCL 2009 Paper
CSCL 2009 Paper
 
Critical Thinking
Critical ThinkingCritical Thinking
Critical Thinking
 
Ib theory of_knowledge_bms_presentation lauwers
Ib theory of_knowledge_bms_presentation lauwersIb theory of_knowledge_bms_presentation lauwers
Ib theory of_knowledge_bms_presentation lauwers
 
CreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design ThinkingCreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design Thinking
 

More from Lina Markauskaite

Practice-based research methods: Challenges and potentials
Practice-based research methods: Challenges and potentialsPractice-based research methods: Challenges and potentials
Practice-based research methods: Challenges and potentialsLina Markauskaite
 
Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...
Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...
Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...Lina Markauskaite
 
Quality multiplied: Learning that matters in a runaway world
Quality multiplied: Learning that matters in a runaway worldQuality multiplied: Learning that matters in a runaway world
Quality multiplied: Learning that matters in a runaway worldLina Markauskaite
 
Learning to co-create actionable knowledge across disciplinary and profession...
Learning to co-create actionable knowledge across disciplinary and profession...Learning to co-create actionable knowledge across disciplinary and profession...
Learning to co-create actionable knowledge across disciplinary and profession...Lina Markauskaite
 
Learning as construction of actionable concepts: A multimodal blending perspe...
Learning as construction of actionable concepts: A multimodal blending perspe...Learning as construction of actionable concepts: A multimodal blending perspe...
Learning as construction of actionable concepts: A multimodal blending perspe...Lina Markauskaite
 
Insights into the dynamics between changing professional fields and teaching ...
Insights into the dynamics between changing professional fields and teaching ...Insights into the dynamics between changing professional fields and teaching ...
Insights into the dynamics between changing professional fields and teaching ...Lina Markauskaite
 
Interdisciplinary methods for researching teaching and learning
Interdisciplinary methods for researching teaching and learningInterdisciplinary methods for researching teaching and learning
Interdisciplinary methods for researching teaching and learningLina Markauskaite
 
Epistemic fluency perspectives in teaching and learning practice: Learning to...
Epistemic fluency perspectives in teaching and learning practice: Learning to...Epistemic fluency perspectives in teaching and learning practice: Learning to...
Epistemic fluency perspectives in teaching and learning practice: Learning to...Lina Markauskaite
 
University teaching as epistemic fluency: Frames, conceptual blending and ex...
University teaching as epistemic fluency:  Frames, conceptual blending and ex...University teaching as epistemic fluency:  Frames, conceptual blending and ex...
University teaching as epistemic fluency: Frames, conceptual blending and ex...Lina Markauskaite
 

More from Lina Markauskaite (10)

Learning to Teach in HyFlex
Learning to Teach in HyFlexLearning to Teach in HyFlex
Learning to Teach in HyFlex
 
Practice-based research methods: Challenges and potentials
Practice-based research methods: Challenges and potentialsPractice-based research methods: Challenges and potentials
Practice-based research methods: Challenges and potentials
 
Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...
Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...
Interdisciplinarity and Epistemic Fluency: What makes complex knowledge work ...
 
Quality multiplied: Learning that matters in a runaway world
Quality multiplied: Learning that matters in a runaway worldQuality multiplied: Learning that matters in a runaway world
Quality multiplied: Learning that matters in a runaway world
 
Learning to co-create actionable knowledge across disciplinary and profession...
Learning to co-create actionable knowledge across disciplinary and profession...Learning to co-create actionable knowledge across disciplinary and profession...
Learning to co-create actionable knowledge across disciplinary and profession...
 
Learning as construction of actionable concepts: A multimodal blending perspe...
Learning as construction of actionable concepts: A multimodal blending perspe...Learning as construction of actionable concepts: A multimodal blending perspe...
Learning as construction of actionable concepts: A multimodal blending perspe...
 
Insights into the dynamics between changing professional fields and teaching ...
Insights into the dynamics between changing professional fields and teaching ...Insights into the dynamics between changing professional fields and teaching ...
Insights into the dynamics between changing professional fields and teaching ...
 
Interdisciplinary methods for researching teaching and learning
Interdisciplinary methods for researching teaching and learningInterdisciplinary methods for researching teaching and learning
Interdisciplinary methods for researching teaching and learning
 
Epistemic fluency perspectives in teaching and learning practice: Learning to...
Epistemic fluency perspectives in teaching and learning practice: Learning to...Epistemic fluency perspectives in teaching and learning practice: Learning to...
Epistemic fluency perspectives in teaching and learning practice: Learning to...
 
University teaching as epistemic fluency: Frames, conceptual blending and ex...
University teaching as epistemic fluency:  Frames, conceptual blending and ex...University teaching as epistemic fluency:  Frames, conceptual blending and ex...
University teaching as epistemic fluency: Frames, conceptual blending and ex...
 

Recently uploaded

The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Class 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfClass 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfakmcokerachita
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...M56BOOKSTORE PRODUCT/SERVICE
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 

Recently uploaded (20)

The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Class 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfClass 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdf
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 

Functional Epistemic Games for Knowledgeable Action in Professional Learning

  • 1. Functional Epistemic Games for Knowledgeable Action in Professional Learning ICLS 2014, 26 June The University of Sydney Centre for Research on Computer Supported Learning and Cognition Lina Markauskaite Peter Goodyear Agnieszka Bachfischer
  • 2. Knowledge work for professional action and innovation Some trends & expectations from Higher Education 1. Evidence generating practice 2. Relational expertise 3. “Second-hand” knowledge 4. Open innovation & co- configuration What does it mean for HE? Knowledge Flexibility, Adaptability ? Moving away from knowledge Rethinking knowledge & epistemic fluency “…learning for an unknown future has to be a learning understood neither in terms of knowledge or skills but of human qualities and dispositions.” “Learning for an unknown future” (Barnett, 2004, 247)
  • 3. “Knowledgeable action” and “actionable knowledge” Knowledge as a tool › “People who use tools actively rather than just acquire them, by contrast, build an increasingly rich understanding of the world in which they use the tools and of the tools themselves.” (Brown et al, 1989, 33) Working knowledge is “knowledge that is particularly useful to get things accomplished in practical activities.” (Yinger & Lee, 1993, 100) 3 Informed by broader notions of “knowledge as a tool” and “working knowledge”
  • 4. Fusing representational & performative views of knowledge Epistemic fluency through epistemic games • Epistemic games are patterns of inquiry that have characteristic forms, moves, goals and rules used by different epistemic communities to guide inquiry (based on Collins & Ferguson, 1993) • Epistemic fluency is an ability “to use and recognise a relatively large number of epistemic games” (Morrison & Collins, 1996, 108) “When people engage in investigations - legal, scientific, moral, political, or other kinds - characteristic moves occur again and again” (Perkins, 1997, 50)
  • 5. Epistemic games in professional learning › To uncover characteristic ways of knowing that future professionals learn to enact when they are performing complex knowledge- demanding professional tasks 5 Aim “different disciplines are needed to build a detailed theory of different epistemic forms and games <...> and to identify other forms and games that sophisticated inquirers use” (Collins & Ferguson, 1993, 40)
  • 6. From “formal” to “functional” epistemic games But… › “...decision making, problem solving, and like kinds of thinking do not have specifically epistemic goals -- goals of building knowledge and understanding” (Perkins, 1997, 55) › Formal epistemic games - patterns of inquiry that are used in a system of formal professional reasoning and judgement › Functional epistemic games – patterns of inquiry which contribute to the way participants generate (situated) knowledge that informs their action (after Greeno, 2012)
  • 7. Method: “Cognitive-cultural archaeology” Phase 1 Phase 2 Disciplines Pharmacy Nursing Social work School counseling Education Pharmacy Education Sample 20 professional practice courses 3 tutorial groups 2 students’ groups Data Course resources Interviews Observations Course resources Open interviews Methods Epistemic interviewing Cognitive task analysis Ethno- audio/video taped observations 7 Analysis of professional practice tasks
  • 8. Principles for identifying and sorting out games 1. Distinct functional epistemic goal and recognisable form of the outcome 2. Identifiable characteristic moves, rules and other generative mechanisms and principles of how to proceed 1. Epistemic agenda – what it aims to achieve 2. Epistemic focus – what sort of knowledge it produces 3. Nature of object – what is the nature of epistemic object around which the game unfolds 4. Nature of expertise – what sorts of knowledge and skills do expert players need 8 Sorting out gamesIdentifying games
  • 9. Findings 9 Classes of epistemic games 1. Propositional games 2. Situated problem-solving 3. Meta-professional discourse 4. Trans-professional discourse 5. Translational public discourse 6. “Weaving” games
  • 10. Propositional (formal) games › Research games: testing an innovative pedagogical design › Concept combination games: creating a taxonomy of symptoms › Conceptual tool games: developing “best practice” guidelines for nursing Example: A conceptual tool game 10 Epistemic agenda – to enhance conceptual understanding that informs action
  • 11. Situated problem-solving games › Coding: translating information into a form suitable for processing › Producing: working out potential issues and solutions › Fitting: prioritising and integrating into one recommendation › Making: producing final artefacts (eg. a recommendation, a lesson plan, a case report) Example: A producing game 11 Epistemic agenda – to enhance situated understanding of a particular problem
  • 12. Meta-professional discourse games › Articulation games: reflection, inscription of a “good practice” › Evaluation games: evaluation of a lesson or of a plan Example: An evaluation game 12 Epistemic agenda – to enhance professional perception by redescribing products and actions from a (shared) professional community frame
  • 13. Trans-professional discourse games › Exchanging games: writing referrals and recommendations › Sensemaking games: interpreting curriculum requirements, choosing a textbook Example: An exchanging game 13 Epistemic agenda – to create links between different professional knowledges and enhance joint knowledgeable actions
  • 14. Translational public discourse games › Reading games: patient’s interview › Concept games: explaining a therapy or a diet for a patient › Public tool-making games: producing handouts, information sheets Example: A tool-making game 14 Epistemic agenda – to extend professional knowledgeable action to the actions of others in everyday world
  • 15. Weaving games › Open games: interviewing a patient in her home › Semi-scripted games: dispensing a medication without a prescription › Routine games: dispensing a prescription Example: An open game 15 Epistemic agenda – to weave language, physical and symbolic actions for enhancing functionality of professional knowledgeable work
  • 16. Summary: Functional epistemic games 16 Game Epistemic focus Epistemic agenda Object Expertise Propositional games Professional knowledge base Enhancing conceptual understanding Generic conceptual tools Meta-contributory expertise Situated problem-solving Solutions of specific professional problems Enhance situated understanding Professional knowledge artefacts Contributory expertise Meta- professional games Understanding of existing professional products & actions Enhancing professional perception Meta-professional discourse & artefacts Interactional expertise Trans- professional games Links between different professional knowledges Enhancing joint knowledgeable action Boundary discourse & artefacts Relational expertise Translational public games Links between professional & lay knolwedges Extending professional knowledgeable action Translational discourse & artefacts Translational expertise “Weaving” games Distributed, embodied knowledgeable action Enhancing functionality of professional knowledgeable work Co-constructed epistemic environment (Professional) Epistemic fluency
  • 17. Epistemic games and different kinds of expertise Game Expertise Propositional games Meta-contributory expertise Situated problem-solving games Contributory expertise Meta-professional games Interactional expertise Trans-professional games Relational expertise Translational public games Translational expertise “Weaving” games (Professional) Epistemic fluency (after Harry Collins, 2010; Edwards, 2010) 17 (Professional) Epistemic fluency is ones ability to switch between, coordinate and weave of different expertises in activity
  • 18. Key insights 1. From cognitive and discourse structures to physicality and materiality of epistemic games 2. From constructing individual understanding to enhancing microsystem’s capacity for knowledgeable action 3. From an object to a dynamic system and its environment for knowledgeable activity In order to understand professional learning for knowlegeable action we need to move beyond formal epistemic games and standard learning as knowledge-building agendas Lina.Markauskaite@sydney.edu.au 19 Expanding epistemic focus of professional knowlegeability
  • 19. SidewaysForward UpDownIn Epistemic fluency (re)defined Epistemic fluency as a capacity… 1. To integrate different kinds of knowledge 2. To coordinate different ways of knowing 3. To assemble an epistemic environment 4. To construct consci(enci)ous self Learning as growing…

Editor's Notes

  1. Pragmatic roots Demands of what is expected from future professionals and higher education Knowledge work: evidence- informed and evidence generating practice Teamwork: multi-disciplinary work, relational expertise (Edwards) Contributory expertise and interactional expertise Information exposure and the complexity of first-hand knowing (e.g in scences): First-hand knowledge vs second-hand knowledge Open innovation From mass customisation to open innovation and co-configuration
  2. Informed by a broader notion of “working knowledge” Knowledge (including conceptual) as a tool “Bringing intelligence and action to bear on any activity requires working knowledge”
  3. Fusing representational & performative views of knowledge Fusing cognitive & sociocultural accounts The idea of epistemic games: Knowledge and knowing producing activity as an underpinning structure “When people engage in investigations - legal, scientific, moral, political, or other kinds - characteristic moves occur again and again” (Perkins, 1997, 50) Epistemic games – patterns of inquiry that have characteristic forms, moves, goals and rules used by different disciplinary and professional communities to guide inquiry Epistemic fluency: People who are good at recognising and participating in a range of epistemic games are said to possess “epistemic fluency”; they are flexible and adept with respect to different ways of knowing about the world (Collins, in press; Collins & Ferguson, 1993; Morrison & Collins, 1996). Epistemic games were taken up almost simultaneously in cognitive and sociocultural sides in 80s The idea of epistemic games and epistemic forms, can be used to characterise knowledge cultures, and offer a common basis for studying shared properties of knowledge work and learning. ----------------------------- Notes for writing Roots: Stellan Ohlsson used the notion of game to describe metal schemas that regulate consciousness and regulates formal thinking. Schemas as a powerful kind of knowledge that allows to understand claims without details of content. Perkins – cognitive structures that guide inquiry Ferguson and Collins primarily linked to culture patterned ways of knowing, Wittgenstein’s language games Tuminaro Redish – situated phenomenological view Shaffer – epistemic frames a broader view as a grammar of culture including vales, identity, knowledge, skills, epistemology Shaffer Epistemic frames “Any community of practice has a culture, and that culture has a grammar of skills (things that people within community do), knowledge (understandings that people in community share), values (beliefs that members of community hold), identity (the way members of the community see themselves), epistemology (the warrants that justif actions or claims as legitimate within the community)” (2009) “When people engage in investigations - legal, scientific, moral, political, or other kinds - characteristic moves occur again and again” (Perkins, 1997, 50) ““…there is a bond between the demands of particular disciplines or professions, as they have been socially constituted, and epistemic games. <…> One cannot deal with the law in any serious manner without facility in dealing with rule and precedence-based reasoning.” (Perkins, 1997, 50) “Different contexts (communities of practice) support different ways of knowing, and therefore different kinds of epistemic games...” (Morrison & Collins, 1996, 108) An important goal of a school is to help people to become epistemically fluent, i.e., to be able to use and recognise a relatively large number of epistemic games” (Morrison & Collins, 1996, 108) “Epistemic forms are target structures that guide inquiry. Epistemic games are general purpose strategies for analyzing phenomena in order to fill out a particular epistemic form.”
  4. “When investigators know what kinds of characterizations figure in a field, what forms explanation takes, and how to justify conclusions, this helps them to know what to look for and how to go about looking for and verifying it.” (Perkins, 1997, 50). “different disciplines are needed to build a detailed theory of different epistemic forms and games <...> and to identify other forms and games that sophisticated inquirers use” (Collins & Ferguson, 1993, 40
  5. Functional epistemic games Perkins considered many other forms of thinking and knowing – such as those involved in problem-solving and decision-making – as lacking of explicit epistemic agenda, thus giving “epistemological status” primarily to those epistemic games that follow putative pattern of formal reasoning and Western scientific and philosophical thought/logic In contrast, intelligent professional behavior relies on ways of knowing that have an epistemological agenda of expanding ones perception of the problematic situation and enhancing ones capacities for action. Such inquiries follow putative patterns of pragmatic problem-solving, design and sensible decision-making that lead to what could be called “functional knowledge”. The nature of such functional epistemic games that professionals play when they generate situated knowledge that inform their action is little understood. We introduced thus distinction between two kinds of epistemic games (based on Greeno, 2012) Formal epistemic games - patterns of inquiry that are defined explicitly and used in a system of formal professional reasoning and judgement Functional epistemic games – patterns of inquiry that professionals use to generate situated knowledge that inform their actions Formal and functional extends Vygotsky’s scientific and eceryday concepts ------- A formal concept (or a formal use of a concept) refers to a cognitive entity that has a reference class that is determined by an explicit definition and that is used in a system of formal deductive reasoning A functional concept (or a functional use of a concept) I refer to a cognitive entity that has meaning in a kind of activity, in which it contributes to the way participants organize their understanding of what they are doing. 311 The idea of functional concepts (or functional uses of concepts) that I propose also includes Vygotsky’s idea of complex-collections, which he distinguished from concepts, and considered them developmentally less mature than concepts. (Although he explicitly noted that adult reasoning often uses complex-collections.) “Thus, the complex-collection is a generalization of things based on their co-participation in a single practical operation, a generalization of things based on their functional collaboration” (Vygotsky, 1934/1987, p. 139). Formal concepts, and formal uses of concepts, are not limited to the sciences and mathematics, but they are especially prevalent in those domains. As I understand these terms, formal (uses of) concepts are a subset of functional (uses of) concepts. That is, formal (uses of) concepts function by having meaning in activity and supporting the organization of activity. But they also have the properties of being defined explicitly and occurring in formal arguments. By a formal concept (or a formal use of a concept) I refer to a cognitive entity that has a reference class that is determined by an explicit definition and that is used in a system of formal deductive reasoning—that is, a system that uses formal logic or mathematics to derive implications of assertions. By a functional concept (or a functional use of a concept) I refer to a cognitive entity that has meaning in a kind of activity, in which it contributes to the way participants organize their understanding of what they are doing. 311
  6. Phase 1 Disciplines pharmacy, nursing, social work, school counseling and education Sample 20 professional practice courses 24 projects-assessment tasks 16 academics Data Interviews: 1-3 interviews per course Course materials: outlines, assignments, handouts, examples, etc. Methods Cognitive task analysis (Crandall, Klein, & Hoffman, 2006) Epistemic interviewing (Brinkmann, 2007) Phase 2 pharmacy, education 3 tutorial groups, 6 weeks 2 students’ groups, 4 weeks Observations Course materials, artefacts produced by students Open interviews Ethnographic observations
  7. Research games: testing an innovative pedagogical design Knowledge combination games: a taxonomy of symptoms for diagnosing a disease Conceptual tool games: guidelines for nursing, based on “best practice” Epistemic qualities Epistemic focus To contribute to professional knowledge base Epistemological agenda To enhance conceptual understanding that informs action Characteristic objects Generic knowledge artefacts and tools
  8. * REPLACE IMAGE Could be illustrated using a lesson plan or medication review report Typical steps/sub-games: Coding: translating information from the patient into a form suitable for processing Producing: working out potential issues and solutions Fitting: prioritising issues and integrating into a recommendation Making: producing a recommendation in agreed Epistemic qualities Open games: design of a pharmacy layout Semi-constrained games: design a lesson plan Situation-specific games: a medication review for a patient with multiple diseases Epistemic focus To solve a specific professional problem Epistemological agenda To enhance situated understanding of a particular problem Characteristic objects Professional knowledge artefacts: case reports, lesson plans, etc. Main sub-games: coding, producing, organising/fitting, making
  9. Articulation games: reflection, inscription of a good practice Evaluation games: evaluation of a lesson or of a plan Epistemic qualities Epistemic focus To evaluate professional products and actions Epistemological agenda To redescribe products and actions from a (shared) professional community frame Characteristic objects Meta-artefacts: analyses, reflections, evaluations
  10. Exchanging games: writing referrals and recommendations Sense-making games: interpreting curriculum requirements, choosing a textbook Epistemic qualities Epistemic focus To enhance joint knowledgeable action Epistemological agenda To create links between different professional knowledges and actions Characteristic objects Boundary artefacts: referrals, manuals, case conferences
  11. Public tool-making games: producing handouts, information sheets Reading games: patient’s interview Concept games: explaining a therapy or a diet for a patient Epistemic qualities Epistemic focus Extended knowlegeable action (of a micro system) Epistemological agenda Extend professional knowledgeable action to the actions of others in everyday world Characteristic objects Boundary artefacts and discourse (consultations)
  12. Open games: interview with a patient in her home Semi-scripted: dispensing a medication without prescription, teaching a lesson Routine games: dispensing a prescription, administering a reading test Epistemic qualities Epistemic focus Relevance, feasibility and functionality of knowledge for action Epistemological agenda Switch between and weave multiple ways of knowing and blend multiple forms of knowledge for enhancing functionality of knowledge for action, and action for knowledge Characteristic objects Unfolding situated action/coo-constructed environment/background: meaning-making, social interaction and skilled performance
  13. Distributed (to social and material environment) knowlegeable action
  14. == Probably SKIP ==
  15. == Probably SKIP ==
  16. From cognitive and discourse structures to physicality and materiality of epistemic games (ie. body, brain, and matter – all matter) From constructing individual understanding to enhancing microsystem’s capacity for knowledgeable action From an object to a system and its environment for knowledgeable activity In order to understand professional learning for knowlegeable action we need to move beyond formal epistemic games and standard learning as knowledge-building agendas Knowledge blending, coordination and integration are most complex epistemic games From cognitive and discourse structures to physicality and materiality of epistemic games (ie. body, brain, and matter matters) From constructing individual understanding to enhancing microsystem’s capacity for knowledgeable action From epistemic objects to system and its environment for knowledgeable activity Coordination, game-weaving and blending are most complex epistemic games/forms ----------------------------------------------------- Beyond standard epistemological agendas of formal epistemic games Problem-solving and decision-making are important functional epistemic games Different translational discourses and embodied skills play important roles Game coordination and blending are most complex epistemic games Shifting epistemic agenda – From object to activity and environment enhance microsystems capacity for knowlegeable action Expanding focus from the epistemic objects to a system and its environment Epistemic object as an emerging entity
  17. =SKIP, but leave for discussion if needed = Five aspects of eFluency (as conscientious inhabiting): To combine concepts (concept combination in Barsalou sense, knowledge integration. Lets reserve blending for cases that include material anchors, including combining/blending multimodal affordances of self- and environment) To coordinate different ways of knowing (includes to co-coordinate those processes that are cognitive, with those that are non cognitive during real world cognition (Barsalou again and playing and weaving different epistemic games in a standard sense and not standard (ours) sense). To assemble epistemic environment to support one’s own knowledgeable action (i.e., bringing in and combining multimodal affordances of self- and environment, designing and building an environment that supports simultaneously pragmatic and epistemic actions, in Kirsh terms) To construct conscious self (seeing acting and cognising self within the system from outside the system, self as knower)