SlideShare a Scribd company logo
1 of 34
Download to read offline
From seeing
to being ?!
IACS Summit on Communication and Sport
April 27 - 29, 2018 in Bloomington, IN. / USA
Andreas Hebbel-Seeger
The experience of presence in
360º-video in sports communication
Until now, technological
innovations in film and video
have induced improvements in
image quality as well as an
increase in usability and an
expansion of the
fields of application.
Increasing accessibility
based on price and conditions
of use leads to the
democratization of producer‘s
goods.
(Anderson, 2007)
The possibility of mapping a
complex, all-directional
space, merely using the
medium of a 360º-video,
marks a substantial
innovation.
Especially in combination
with VR glasses,
360º-videos bear
great potential for immersive
experience
and promote presence
experience...
…as the outside world is
largely isolated and image
control is done naturally via
head and body movements.
“Presence is defined as the
subjective experience
of being in one place or
environment,
even when one is physically
situated in another.”
(Singer & Witmer, 1998, S. 225)
Immersion:
In which way do
output devices stimulate the
human senses?
How extensively do output
devices shield the user from
the real environment?
What is the (technical)
quality? (Screen resolution,
facial field, room sound etc.)?
(cf. Slater & Wilbur, 1997)
In sports, there already are
many active players in the
field of immersive video.
Differences and
convergences:
360º-video,
blended reality & VR
(cf. Milgram et al., 1994)
Differences and
convergences:
360º-video,
blended reality & VR
(cf. Milgram et al., 1994)
360º-Video: 
Illustration of reality.
While following a set course of
action, the user can freely
choose any viewing angle
originating from the fixed
(camera) location.
àThe user is consumer
Virtual Reality:
Computer generated reality.
The user can influence the
course of action, interact
with objects and freely
choose his view.
àThe user is protagonist
Mixed Reality:
Expansion of the real-
environment-view through
artificial objects
and / or information.
Blending
360º-video
and VR
Blending
360º-video
and AR
Research on the use of
360º-video in different
sports using various
objectives…
…is mostly predicated on the
Design based Research
approach…
(Reinmann, 2013)
…and deals with the
phenomenon of presence.
General research interest:
How does
the presence experience
influence psychological and
physiological parameters
and what does this mean for
the fields of training, learning
and marketing?
Explorative study:
The impact of 360º-video
on stress sensitivity and
motivation.
Task:
4 training sessions
(warm-up) on
bicycle ergometers
with a duration
of 10 min. each over
the course of 3 weeks.
2 Research Groups:
360º-video on VR-goggles
(n=12)
control group (n=12)
each subdivided by their
common training frequency:
≤ 2/week (“low”) vs.
≥ 3/week (“high”)
2 Survey aspects:
General sports motivation
via “Situational Motivation
Scale (SIMS)” (Guay, Vallerand &
Blanchard, 2000)
Stress sensitivity: Subjective
perception via “Borg Scale”
vs. heart rate (Borg, 1982)
Findings regarding stress
sensitivity by training
frequency:
“Low”: Training for 360º-video
group “easier” than for control
group; greater impact on
women than on men.
“High”: Training for 360º-video
group “harder” than for control
group; no gender differences.
Findings regarding
motivation by training
frequency:
“Low”: 360º-video group is
more motivated than control
group; women seem to be less
motivated than men.
“High”: High level of intrinsic
(“fun”) & extrinsic (“health”)
motivation; no gender or group
differences.
Next big thing:
3D- 360º-Video
Research question:
How does the reception of a
basketball game from a
spectator’s perspective in a
360º-video-format affect the
motivation for a live visit?
3 Treatment groups:
360º-video on Laptop (n=17)
360º-video on VR-goggles
(n=18)
3D-360º-video on VR-
goggles (n=17)
HMD(3D) HMD(2D) LAPTOP
0
5,56
31,24
11,76
11,11
25
11,76
27,78
6,25
47,06
55,56
37,5
29,41
0 0
very low lower indiffernt higher very high
n=52; Content: BBL2 from spectators view
Motivation to visit the live
event is influenced by video
format and device
Conclusion:
Immersion and presence
have a physiological, affective
and motivational impact.
Depending on the subject
and reception interest,
not every device
is equally suitable.
Outlook:
The fascination and added
value of 360º-video is mainly
due to the experience of
immersion and presence.
However, this added value will
not unravel itself.
For this, the domain-specific
variables have to be
identified.
Contact: ahebbel-seeger@macromedia.de
Charts: www.slideshare.net/ahsHH
Feedback: http://spoke.at/IACS2018ahs
Thanks for your attention!
Sources:
Anderson, C. (2007): The Long Tail – der lange Schwanz. Nischenprodukte statt
Massenmarkt – Das Geschäft der Zukunft. München: Hanser.
Borg, G. (1982) Psychophysical bases of perceived exertion. Medicine and Science in
Sports and Exercise 14 (5), 377–381
Guay, F., Vallerand, R.J. & Blanchard, C. (2000). On the Assessment of Situational
Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS).
Motivation and Emotion 24 (3), 175–213.
Hebbel-Seeger, A. (2017). 360 Degrees Video and VR for Training and Marketing within
Sports. Athens Journal of Sports 4, 4, 243-261. https://www.athensjournals.gr/
sports/2017-4-4-1-Hebbel-Seeger.pdf
Hebbel-Seeger, A. (2018). 360-Video in Trainings- und Lernprozessen. In U. Dittler & C.
Kreidl (Hrsg.), Hochschule der Zukunft – Beiträge zur zukunftsorientierten
Gestaltung von Hochschulen (S. 265-290). Berlin, Heidelberg: Springer VS.
Reimann, P. (2013). Design-based Research – Designing as research. In. R. Luckin, S.
Puntambekar, P. Goodyear, B.L. Grabowski, J. Underwood & N. Winters (Eds.),
Handbook of design in educational technology. New York: Routlege.

More Related Content

Similar to From seeing to beeing

NeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcare
NeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcareNeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcare
NeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcareRiva Giuseppe
 
New Era of Teaching Learning : 3D Marker Based Augmented Reality
New Era of Teaching Learning : 3D Marker Based Augmented RealityNew Era of Teaching Learning : 3D Marker Based Augmented Reality
New Era of Teaching Learning : 3D Marker Based Augmented Realityijistjournal
 
Serious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for HealthcareSerious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for Healthcareimaginary srl
 
OneHR Conference - VR for Engagement
OneHR Conference - VR for EngagementOneHR Conference - VR for Engagement
OneHR Conference - VR for EngagementCharles Palmer
 
The true shift from story telling to story immersion
The true shift from story telling to story immersionThe true shift from story telling to story immersion
The true shift from story telling to story immersionOptimediaSpain
 
The true shift from story telling to story immersion
The true shift from story telling to story immersionThe true shift from story telling to story immersion
The true shift from story telling to story immersionPerformics
 
Wearable Computing 시대, 플랫폼으로서의 AR(증강현실)의 비전
Wearable Computing 시대, 플랫폼으로서의 AR(증강현실)의 비전Wearable Computing 시대, 플랫폼으로서의 AR(증강현실)의 비전
Wearable Computing 시대, 플랫폼으로서의 AR(증강현실)의 비전Mark Kim
 
Exploring the potential of Virtual Reality to increase self-efficacy in medic...
Exploring the potential of Virtual Reality to increase self-efficacy in medic...Exploring the potential of Virtual Reality to increase self-efficacy in medic...
Exploring the potential of Virtual Reality to increase self-efficacy in medic...Steve Gallagher
 
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Khalid Md Saifuddin
 
NeuroVR: Open Source VR toolkit for Behavioral Healthcare and Rehabilitation
NeuroVR: Open Source VR toolkit for Behavioral Healthcare and RehabilitationNeuroVR: Open Source VR toolkit for Behavioral Healthcare and Rehabilitation
NeuroVR: Open Source VR toolkit for Behavioral Healthcare and RehabilitationRiva Giuseppe
 
Vision Performance Institute, Where Science Meets the Clinician: The Simulate...
Vision Performance Institute, Where Science Meets the Clinician: The Simulate...Vision Performance Institute, Where Science Meets the Clinician: The Simulate...
Vision Performance Institute, Where Science Meets the Clinician: The Simulate...Dominick Maino
 
Characterizing the Emotional Impacts of Haptic-Enhanced Mobile Media
Characterizing the Emotional Impacts of Haptic-Enhanced Mobile MediaCharacterizing the Emotional Impacts of Haptic-Enhanced Mobile Media
Characterizing the Emotional Impacts of Haptic-Enhanced Mobile Medialabecvar
 
Serious games for upper limb rehabilitation following stroke
Serious games for upper limb rehabilitation following strokeSerious games for upper limb rehabilitation following stroke
Serious games for upper limb rehabilitation following strokeJames Burke
 
Quality assessment of 3 d
Quality assessment of 3 dQuality assessment of 3 d
Quality assessment of 3 dSumit Raut
 
Keynote at VR in Science and Industry
Keynote at VR in Science and Industry Keynote at VR in Science and Industry
Keynote at VR in Science and Industry Christian Sandor
 
Emotion Detector
Emotion DetectorEmotion Detector
Emotion Detectorijtsrd
 

Similar to From seeing to beeing (20)

NeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcare
NeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcareNeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcare
NeuroVR 1.5 - Open Source VR system for neuroscience and behavioral healthcare
 
New Era of Teaching Learning : 3D Marker Based Augmented Reality
New Era of Teaching Learning : 3D Marker Based Augmented RealityNew Era of Teaching Learning : 3D Marker Based Augmented Reality
New Era of Teaching Learning : 3D Marker Based Augmented Reality
 
Serious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for HealthcareSerious Games and digital interactive technologies for Healthcare
Serious Games and digital interactive technologies for Healthcare
 
Pannese healthcare
Pannese healthcarePannese healthcare
Pannese healthcare
 
Technology Acceptance of Virtual Reality for Travel Planning
Technology Acceptance of Virtual Reality for Travel PlanningTechnology Acceptance of Virtual Reality for Travel Planning
Technology Acceptance of Virtual Reality for Travel Planning
 
OneHR Conference - VR for Engagement
OneHR Conference - VR for EngagementOneHR Conference - VR for Engagement
OneHR Conference - VR for Engagement
 
The true shift from story telling to story immersion
The true shift from story telling to story immersionThe true shift from story telling to story immersion
The true shift from story telling to story immersion
 
The true shift from story telling to story immersion
The true shift from story telling to story immersionThe true shift from story telling to story immersion
The true shift from story telling to story immersion
 
Wearable Computing 시대, 플랫폼으로서의 AR(증강현실)의 비전
Wearable Computing 시대, 플랫폼으로서의 AR(증강현실)의 비전Wearable Computing 시대, 플랫폼으로서의 AR(증강현실)의 비전
Wearable Computing 시대, 플랫폼으로서의 AR(증강현실)의 비전
 
Exploring the potential of Virtual Reality to increase self-efficacy in medic...
Exploring the potential of Virtual Reality to increase self-efficacy in medic...Exploring the potential of Virtual Reality to increase self-efficacy in medic...
Exploring the potential of Virtual Reality to increase self-efficacy in medic...
 
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
 
NeuroVR: Open Source VR toolkit for Behavioral Healthcare and Rehabilitation
NeuroVR: Open Source VR toolkit for Behavioral Healthcare and RehabilitationNeuroVR: Open Source VR toolkit for Behavioral Healthcare and Rehabilitation
NeuroVR: Open Source VR toolkit for Behavioral Healthcare and Rehabilitation
 
Vision Performance Institute, Where Science Meets the Clinician: The Simulate...
Vision Performance Institute, Where Science Meets the Clinician: The Simulate...Vision Performance Institute, Where Science Meets the Clinician: The Simulate...
Vision Performance Institute, Where Science Meets the Clinician: The Simulate...
 
Characterizing the Emotional Impacts of Haptic-Enhanced Mobile Media
Characterizing the Emotional Impacts of Haptic-Enhanced Mobile MediaCharacterizing the Emotional Impacts of Haptic-Enhanced Mobile Media
Characterizing the Emotional Impacts of Haptic-Enhanced Mobile Media
 
Serious games for upper limb rehabilitation following stroke
Serious games for upper limb rehabilitation following strokeSerious games for upper limb rehabilitation following stroke
Serious games for upper limb rehabilitation following stroke
 
Quality assessment of 3 d
Quality assessment of 3 dQuality assessment of 3 d
Quality assessment of 3 d
 
Mini Project- 3D Graphics And Visualisation
Mini Project- 3D Graphics And VisualisationMini Project- 3D Graphics And Visualisation
Mini Project- 3D Graphics And Visualisation
 
Keynote at VR in Science and Industry
Keynote at VR in Science and Industry Keynote at VR in Science and Industry
Keynote at VR in Science and Industry
 
Emotion Detector
Emotion DetectorEmotion Detector
Emotion Detector
 
Active Video Games
Active Video GamesActive Video Games
Active Video Games
 

More from Andreas Hebbel-Seeger

Innovative Video-Technologies - 360°-Video and Video-Drones
Innovative Video-Technologies - 360°-Video and Video-DronesInnovative Video-Technologies - 360°-Video and Video-Drones
Innovative Video-Technologies - 360°-Video and Video-DronesAndreas Hebbel-Seeger
 
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!Andreas Hebbel-Seeger
 
A question of perspective?! From Research-Based Learning to Research-Based Se...
A question of perspective?! From Research-Based Learning to Research-Based Se...A question of perspective?! From Research-Based Learning to Research-Based Se...
A question of perspective?! From Research-Based Learning to Research-Based Se...Andreas Hebbel-Seeger
 
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...Andreas Hebbel-Seeger
 
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenierenStorytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenierenAndreas Hebbel-Seeger
 
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...Andreas Hebbel-Seeger
 
Social Video Learning mit 360°-Video - Alles eine Frage der Perspektive
Social Video Learning mit 360°-Video - Alles eine Frage der PerspektiveSocial Video Learning mit 360°-Video - Alles eine Frage der Perspektive
Social Video Learning mit 360°-Video - Alles eine Frage der PerspektiveAndreas Hebbel-Seeger
 
From Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
From Virtuality to Real – oder was „echt“ ist entscheidet sich im KopfFrom Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
From Virtuality to Real – oder was „echt“ ist entscheidet sich im KopfAndreas Hebbel-Seeger
 
What is digitalization really about - and what does that mean for university ...
What is digitalization really about - and what does that mean for university ...What is digitalization really about - and what does that mean for university ...
What is digitalization really about - and what does that mean for university ...Andreas Hebbel-Seeger
 
Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing
Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing
Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing Andreas Hebbel-Seeger
 
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...Andreas Hebbel-Seeger
 
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...Andreas Hebbel-Seeger
 
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...Andreas Hebbel-Seeger
 
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-VideoAbbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-VideoAndreas Hebbel-Seeger
 
Technologische Innovationen als Treiber der Sportentwicklung...
Technologische Innovationen als Treiber der Sportentwicklung...Technologische Innovationen als Treiber der Sportentwicklung...
Technologische Innovationen als Treiber der Sportentwicklung...Andreas Hebbel-Seeger
 

More from Andreas Hebbel-Seeger (20)

Innovative Video-Technologies - 360°-Video and Video-Drones
Innovative Video-Technologies - 360°-Video and Video-DronesInnovative Video-Technologies - 360°-Video and Video-Drones
Innovative Video-Technologies - 360°-Video and Video-Drones
 
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
 
A question of perspective?! From Research-Based Learning to Research-Based Se...
A question of perspective?! From Research-Based Learning to Research-Based Se...A question of perspective?! From Research-Based Learning to Research-Based Se...
A question of perspective?! From Research-Based Learning to Research-Based Se...
 
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
 
Segelfotografie
SegelfotografieSegelfotografie
Segelfotografie
 
The SCoRe Project: ...
The SCoRe Project: ...The SCoRe Project: ...
The SCoRe Project: ...
 
PodCasting...
PodCasting...PodCasting...
PodCasting...
 
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenierenStorytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
 
How to: Immersive Video
How to: Immersive VideoHow to: Immersive Video
How to: Immersive Video
 
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
 
Social Video Learning mit 360°-Video - Alles eine Frage der Perspektive
Social Video Learning mit 360°-Video - Alles eine Frage der PerspektiveSocial Video Learning mit 360°-Video - Alles eine Frage der Perspektive
Social Video Learning mit 360°-Video - Alles eine Frage der Perspektive
 
From Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
From Virtuality to Real – oder was „echt“ ist entscheidet sich im KopfFrom Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
From Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
 
What is digitalization really about - and what does that mean for university ...
What is digitalization really about - and what does that mean for university ...What is digitalization really about - and what does that mean for university ...
What is digitalization really about - and what does that mean for university ...
 
LectureCast als 360°-Video...
LectureCast als 360°-Video...LectureCast als 360°-Video...
LectureCast als 360°-Video...
 
Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing
Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing
Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing
 
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
 
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
 
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
 
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-VideoAbbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
 
Technologische Innovationen als Treiber der Sportentwicklung...
Technologische Innovationen als Treiber der Sportentwicklung...Technologische Innovationen als Treiber der Sportentwicklung...
Technologische Innovationen als Treiber der Sportentwicklung...
 

Recently uploaded

DIFFERENCE IN BACK CROSS AND TEST CROSS
DIFFERENCE IN  BACK CROSS AND TEST CROSSDIFFERENCE IN  BACK CROSS AND TEST CROSS
DIFFERENCE IN BACK CROSS AND TEST CROSSLeenakshiTyagi
 
Nanoparticles synthesis and characterization​ ​
Nanoparticles synthesis and characterization​  ​Nanoparticles synthesis and characterization​  ​
Nanoparticles synthesis and characterization​ ​kaibalyasahoo82800
 
SOLUBLE PATTERN RECOGNITION RECEPTORS.pptx
SOLUBLE PATTERN RECOGNITION RECEPTORS.pptxSOLUBLE PATTERN RECOGNITION RECEPTORS.pptx
SOLUBLE PATTERN RECOGNITION RECEPTORS.pptxkessiyaTpeter
 
Botany 4th semester series (krishna).pdf
Botany 4th semester series (krishna).pdfBotany 4th semester series (krishna).pdf
Botany 4th semester series (krishna).pdfSumit Kumar yadav
 
Botany krishna series 2nd semester Only Mcq type questions
Botany krishna series 2nd semester Only Mcq type questionsBotany krishna series 2nd semester Only Mcq type questions
Botany krishna series 2nd semester Only Mcq type questionsSumit Kumar yadav
 
Discovery of an Accretion Streamer and a Slow Wide-angle Outflow around FUOri...
Discovery of an Accretion Streamer and a Slow Wide-angle Outflow around FUOri...Discovery of an Accretion Streamer and a Slow Wide-angle Outflow around FUOri...
Discovery of an Accretion Streamer and a Slow Wide-angle Outflow around FUOri...Sérgio Sacani
 
Chromatin Structure | EUCHROMATIN | HETEROCHROMATIN
Chromatin Structure | EUCHROMATIN | HETEROCHROMATINChromatin Structure | EUCHROMATIN | HETEROCHROMATIN
Chromatin Structure | EUCHROMATIN | HETEROCHROMATINsankalpkumarsahoo174
 
Recombinant DNA technology (Immunological screening)
Recombinant DNA technology (Immunological screening)Recombinant DNA technology (Immunological screening)
Recombinant DNA technology (Immunological screening)PraveenaKalaiselvan1
 
Raman spectroscopy.pptx M Pharm, M Sc, Advanced Spectral Analysis
Raman spectroscopy.pptx M Pharm, M Sc, Advanced Spectral AnalysisRaman spectroscopy.pptx M Pharm, M Sc, Advanced Spectral Analysis
Raman spectroscopy.pptx M Pharm, M Sc, Advanced Spectral AnalysisDiwakar Mishra
 
Hubble Asteroid Hunter III. Physical properties of newly found asteroids
Hubble Asteroid Hunter III. Physical properties of newly found asteroidsHubble Asteroid Hunter III. Physical properties of newly found asteroids
Hubble Asteroid Hunter III. Physical properties of newly found asteroidsSérgio Sacani
 
VIRUSES structure and classification ppt by Dr.Prince C P
VIRUSES structure and classification ppt by Dr.Prince C PVIRUSES structure and classification ppt by Dr.Prince C P
VIRUSES structure and classification ppt by Dr.Prince C PPRINCE C P
 
Stunning ➥8448380779▻ Call Girls In Panchshil Enclave Delhi NCR
Stunning ➥8448380779▻ Call Girls In Panchshil Enclave Delhi NCRStunning ➥8448380779▻ Call Girls In Panchshil Enclave Delhi NCR
Stunning ➥8448380779▻ Call Girls In Panchshil Enclave Delhi NCRDelhi Call girls
 
Recombination DNA Technology (Nucleic Acid Hybridization )
Recombination DNA Technology (Nucleic Acid Hybridization )Recombination DNA Technology (Nucleic Acid Hybridization )
Recombination DNA Technology (Nucleic Acid Hybridization )aarthirajkumar25
 
Natural Polymer Based Nanomaterials
Natural Polymer Based NanomaterialsNatural Polymer Based Nanomaterials
Natural Polymer Based NanomaterialsAArockiyaNisha
 
TEST BANK For Radiologic Science for Technologists, 12th Edition by Stewart C...
TEST BANK For Radiologic Science for Technologists, 12th Edition by Stewart C...TEST BANK For Radiologic Science for Technologists, 12th Edition by Stewart C...
TEST BANK For Radiologic Science for Technologists, 12th Edition by Stewart C...ssifa0344
 
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 60009654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000Sapana Sha
 
Animal Communication- Auditory and Visual.pptx
Animal Communication- Auditory and Visual.pptxAnimal Communication- Auditory and Visual.pptx
Animal Communication- Auditory and Visual.pptxUmerFayaz5
 
GBSN - Biochemistry (Unit 1)
GBSN - Biochemistry (Unit 1)GBSN - Biochemistry (Unit 1)
GBSN - Biochemistry (Unit 1)Areesha Ahmad
 
Biological Classification BioHack (3).pdf
Biological Classification BioHack (3).pdfBiological Classification BioHack (3).pdf
Biological Classification BioHack (3).pdfmuntazimhurra
 

Recently uploaded (20)

DIFFERENCE IN BACK CROSS AND TEST CROSS
DIFFERENCE IN  BACK CROSS AND TEST CROSSDIFFERENCE IN  BACK CROSS AND TEST CROSS
DIFFERENCE IN BACK CROSS AND TEST CROSS
 
Nanoparticles synthesis and characterization​ ​
Nanoparticles synthesis and characterization​  ​Nanoparticles synthesis and characterization​  ​
Nanoparticles synthesis and characterization​ ​
 
SOLUBLE PATTERN RECOGNITION RECEPTORS.pptx
SOLUBLE PATTERN RECOGNITION RECEPTORS.pptxSOLUBLE PATTERN RECOGNITION RECEPTORS.pptx
SOLUBLE PATTERN RECOGNITION RECEPTORS.pptx
 
Botany 4th semester series (krishna).pdf
Botany 4th semester series (krishna).pdfBotany 4th semester series (krishna).pdf
Botany 4th semester series (krishna).pdf
 
Botany krishna series 2nd semester Only Mcq type questions
Botany krishna series 2nd semester Only Mcq type questionsBotany krishna series 2nd semester Only Mcq type questions
Botany krishna series 2nd semester Only Mcq type questions
 
Discovery of an Accretion Streamer and a Slow Wide-angle Outflow around FUOri...
Discovery of an Accretion Streamer and a Slow Wide-angle Outflow around FUOri...Discovery of an Accretion Streamer and a Slow Wide-angle Outflow around FUOri...
Discovery of an Accretion Streamer and a Slow Wide-angle Outflow around FUOri...
 
Chromatin Structure | EUCHROMATIN | HETEROCHROMATIN
Chromatin Structure | EUCHROMATIN | HETEROCHROMATINChromatin Structure | EUCHROMATIN | HETEROCHROMATIN
Chromatin Structure | EUCHROMATIN | HETEROCHROMATIN
 
Recombinant DNA technology (Immunological screening)
Recombinant DNA technology (Immunological screening)Recombinant DNA technology (Immunological screening)
Recombinant DNA technology (Immunological screening)
 
Raman spectroscopy.pptx M Pharm, M Sc, Advanced Spectral Analysis
Raman spectroscopy.pptx M Pharm, M Sc, Advanced Spectral AnalysisRaman spectroscopy.pptx M Pharm, M Sc, Advanced Spectral Analysis
Raman spectroscopy.pptx M Pharm, M Sc, Advanced Spectral Analysis
 
Hubble Asteroid Hunter III. Physical properties of newly found asteroids
Hubble Asteroid Hunter III. Physical properties of newly found asteroidsHubble Asteroid Hunter III. Physical properties of newly found asteroids
Hubble Asteroid Hunter III. Physical properties of newly found asteroids
 
VIRUSES structure and classification ppt by Dr.Prince C P
VIRUSES structure and classification ppt by Dr.Prince C PVIRUSES structure and classification ppt by Dr.Prince C P
VIRUSES structure and classification ppt by Dr.Prince C P
 
Stunning ➥8448380779▻ Call Girls In Panchshil Enclave Delhi NCR
Stunning ➥8448380779▻ Call Girls In Panchshil Enclave Delhi NCRStunning ➥8448380779▻ Call Girls In Panchshil Enclave Delhi NCR
Stunning ➥8448380779▻ Call Girls In Panchshil Enclave Delhi NCR
 
Recombination DNA Technology (Nucleic Acid Hybridization )
Recombination DNA Technology (Nucleic Acid Hybridization )Recombination DNA Technology (Nucleic Acid Hybridization )
Recombination DNA Technology (Nucleic Acid Hybridization )
 
Natural Polymer Based Nanomaterials
Natural Polymer Based NanomaterialsNatural Polymer Based Nanomaterials
Natural Polymer Based Nanomaterials
 
TEST BANK For Radiologic Science for Technologists, 12th Edition by Stewart C...
TEST BANK For Radiologic Science for Technologists, 12th Edition by Stewart C...TEST BANK For Radiologic Science for Technologists, 12th Edition by Stewart C...
TEST BANK For Radiologic Science for Technologists, 12th Edition by Stewart C...
 
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 60009654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000
 
Animal Communication- Auditory and Visual.pptx
Animal Communication- Auditory and Visual.pptxAnimal Communication- Auditory and Visual.pptx
Animal Communication- Auditory and Visual.pptx
 
GBSN - Biochemistry (Unit 1)
GBSN - Biochemistry (Unit 1)GBSN - Biochemistry (Unit 1)
GBSN - Biochemistry (Unit 1)
 
9953056974 Young Call Girls In Mahavir enclave Indian Quality Escort service
9953056974 Young Call Girls In Mahavir enclave Indian Quality Escort service9953056974 Young Call Girls In Mahavir enclave Indian Quality Escort service
9953056974 Young Call Girls In Mahavir enclave Indian Quality Escort service
 
Biological Classification BioHack (3).pdf
Biological Classification BioHack (3).pdfBiological Classification BioHack (3).pdf
Biological Classification BioHack (3).pdf
 

From seeing to beeing

  • 1. From seeing to being ?! IACS Summit on Communication and Sport April 27 - 29, 2018 in Bloomington, IN. / USA Andreas Hebbel-Seeger The experience of presence in 360º-video in sports communication
  • 2. Until now, technological innovations in film and video have induced improvements in image quality as well as an increase in usability and an expansion of the fields of application.
  • 3. Increasing accessibility based on price and conditions of use leads to the democratization of producer‘s goods. (Anderson, 2007)
  • 4. The possibility of mapping a complex, all-directional space, merely using the medium of a 360º-video, marks a substantial innovation.
  • 5. Especially in combination with VR glasses, 360º-videos bear great potential for immersive experience and promote presence experience...
  • 6. …as the outside world is largely isolated and image control is done naturally via head and body movements.
  • 7. “Presence is defined as the subjective experience of being in one place or environment, even when one is physically situated in another.” (Singer & Witmer, 1998, S. 225)
  • 8. Immersion: In which way do output devices stimulate the human senses? How extensively do output devices shield the user from the real environment? What is the (technical) quality? (Screen resolution, facial field, room sound etc.)? (cf. Slater & Wilbur, 1997)
  • 9. In sports, there already are many active players in the field of immersive video.
  • 12. 360º-Video: Illustration of reality. While following a set course of action, the user can freely choose any viewing angle originating from the fixed (camera) location. àThe user is consumer
  • 13. Virtual Reality: Computer generated reality. The user can influence the course of action, interact with objects and freely choose his view. àThe user is protagonist
  • 14. Mixed Reality: Expansion of the real- environment-view through artificial objects and / or information.
  • 17. Research on the use of 360º-video in different sports using various objectives…
  • 18. …is mostly predicated on the Design based Research approach… (Reinmann, 2013)
  • 19. …and deals with the phenomenon of presence.
  • 20. General research interest: How does the presence experience influence psychological and physiological parameters and what does this mean for the fields of training, learning and marketing?
  • 21. Explorative study: The impact of 360º-video on stress sensitivity and motivation.
  • 22. Task: 4 training sessions (warm-up) on bicycle ergometers with a duration of 10 min. each over the course of 3 weeks.
  • 23. 2 Research Groups: 360º-video on VR-goggles (n=12) control group (n=12) each subdivided by their common training frequency: ≤ 2/week (“low”) vs. ≥ 3/week (“high”)
  • 24. 2 Survey aspects: General sports motivation via “Situational Motivation Scale (SIMS)” (Guay, Vallerand & Blanchard, 2000) Stress sensitivity: Subjective perception via “Borg Scale” vs. heart rate (Borg, 1982)
  • 25. Findings regarding stress sensitivity by training frequency: “Low”: Training for 360º-video group “easier” than for control group; greater impact on women than on men. “High”: Training for 360º-video group “harder” than for control group; no gender differences.
  • 26. Findings regarding motivation by training frequency: “Low”: 360º-video group is more motivated than control group; women seem to be less motivated than men. “High”: High level of intrinsic (“fun”) & extrinsic (“health”) motivation; no gender or group differences.
  • 27. Next big thing: 3D- 360º-Video
  • 28. Research question: How does the reception of a basketball game from a spectator’s perspective in a 360º-video-format affect the motivation for a live visit?
  • 29. 3 Treatment groups: 360º-video on Laptop (n=17) 360º-video on VR-goggles (n=18) 3D-360º-video on VR- goggles (n=17)
  • 30. HMD(3D) HMD(2D) LAPTOP 0 5,56 31,24 11,76 11,11 25 11,76 27,78 6,25 47,06 55,56 37,5 29,41 0 0 very low lower indiffernt higher very high n=52; Content: BBL2 from spectators view Motivation to visit the live event is influenced by video format and device
  • 31. Conclusion: Immersion and presence have a physiological, affective and motivational impact. Depending on the subject and reception interest, not every device is equally suitable.
  • 32. Outlook: The fascination and added value of 360º-video is mainly due to the experience of immersion and presence. However, this added value will not unravel itself. For this, the domain-specific variables have to be identified.
  • 33. Contact: ahebbel-seeger@macromedia.de Charts: www.slideshare.net/ahsHH Feedback: http://spoke.at/IACS2018ahs Thanks for your attention!
  • 34. Sources: Anderson, C. (2007): The Long Tail – der lange Schwanz. Nischenprodukte statt Massenmarkt – Das Geschäft der Zukunft. München: Hanser. Borg, G. (1982) Psychophysical bases of perceived exertion. Medicine and Science in Sports and Exercise 14 (5), 377–381 Guay, F., Vallerand, R.J. & Blanchard, C. (2000). On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS). Motivation and Emotion 24 (3), 175–213. Hebbel-Seeger, A. (2017). 360 Degrees Video and VR for Training and Marketing within Sports. Athens Journal of Sports 4, 4, 243-261. https://www.athensjournals.gr/ sports/2017-4-4-1-Hebbel-Seeger.pdf Hebbel-Seeger, A. (2018). 360-Video in Trainings- und Lernprozessen. In U. Dittler & C. Kreidl (Hrsg.), Hochschule der Zukunft – Beiträge zur zukunftsorientierten Gestaltung von Hochschulen (S. 265-290). Berlin, Heidelberg: Springer VS. Reimann, P. (2013). Design-based Research – Designing as research. In. R. Luckin, S. Puntambekar, P. Goodyear, B.L. Grabowski, J. Underwood & N. Winters (Eds.), Handbook of design in educational technology. New York: Routlege.