Fincon is a Korean mobile game developer founded in 2012. They developed their first two games, Hello Hero and Angel Stone, between 2013-2014. Hello Hero was released across 150+ countries while Angel Stone focused only on direct service. Fincon learned key lessons around quality, stability, content for all players, and business models from these first two games. They are now applying these lessons to new games in 2016, focusing on areas like branding, user experience, localization, and retention.
Appprix Case Study - Super Cricket | Increase Engagement, Retention, and Mone...Appprix
Here's a case study of mobile game, 'Super Cricket' about how it improved engagement, retention, and discoverability of the game using Appprix, a tournaments and rewards platform. The game studio describes Appprix as one of the best innovative ways (in-game tournaments and cash rewards) to increase engagement and retention.
Next Two Waves for Mobile – Mobile Game Ads & Mobile VR | Atsuo NakayamaJessica Tams
Delivered at Casual Connect Asia 2016
Considering the growth trend of mobile in the past five years, Atsuo estimates what the next opportunity to target on the mobile platform will be: Ads and VR. Looking back at the broad history of tech hype, he will give exciting insights into the future.
SuperFeet is a cross-browser Mario Bros clone built using HTML5
This application has many characters: SuperFeet (main character), snakes, bats, spiders (the enemies)
The main goal of the hero is to kill the enemies and collect all the coins and diamonds in its path. Each level has one diamond.
It must collect all the diamonds to finish the game. We created a 3-level game and SuperFeet has 6 lives.
Each time it comes in contact with its enemies, it loses a life. When it loses all its lives, the game ends
Neev has an in-house expert UI design team which gives an edge over other players in the industry. Neev has experience developing Software Development Kits (SDKs) for mobile games and has developed gaming apps and SDKs for companies in different parts of the globe.
Some of our work includes:
- Building a Custom SDK on iOS for Social Gaming, with Customizable Leaderboards by Location
- An Exciting 3D Gaming Application for iPhone/iPad
- An Android-based SDK for Game Developers to Enable Social Gaming
- A ‘Top-of-the-Charts’ Car Parking Game Based on Android and iOS
Globally trusted software outsourcing solutions to save your cost and time, while boosting your productivity!
For more information and support, please drop me a line at: cassie@sixthgearstudios.com
Appprix Case Study - Super Cricket | Increase Engagement, Retention, and Mone...Appprix
Here's a case study of mobile game, 'Super Cricket' about how it improved engagement, retention, and discoverability of the game using Appprix, a tournaments and rewards platform. The game studio describes Appprix as one of the best innovative ways (in-game tournaments and cash rewards) to increase engagement and retention.
Next Two Waves for Mobile – Mobile Game Ads & Mobile VR | Atsuo NakayamaJessica Tams
Delivered at Casual Connect Asia 2016
Considering the growth trend of mobile in the past five years, Atsuo estimates what the next opportunity to target on the mobile platform will be: Ads and VR. Looking back at the broad history of tech hype, he will give exciting insights into the future.
SuperFeet is a cross-browser Mario Bros clone built using HTML5
This application has many characters: SuperFeet (main character), snakes, bats, spiders (the enemies)
The main goal of the hero is to kill the enemies and collect all the coins and diamonds in its path. Each level has one diamond.
It must collect all the diamonds to finish the game. We created a 3-level game and SuperFeet has 6 lives.
Each time it comes in contact with its enemies, it loses a life. When it loses all its lives, the game ends
Neev has an in-house expert UI design team which gives an edge over other players in the industry. Neev has experience developing Software Development Kits (SDKs) for mobile games and has developed gaming apps and SDKs for companies in different parts of the globe.
Some of our work includes:
- Building a Custom SDK on iOS for Social Gaming, with Customizable Leaderboards by Location
- An Exciting 3D Gaming Application for iPhone/iPad
- An Android-based SDK for Game Developers to Enable Social Gaming
- A ‘Top-of-the-Charts’ Car Parking Game Based on Android and iOS
Globally trusted software outsourcing solutions to save your cost and time, while boosting your productivity!
For more information and support, please drop me a line at: cassie@sixthgearstudios.com
A group of Cal Poly entreprenurs created a proximity-based social interactive mobile app which allows users to become a professional "assassin" and play a fox hunt type game with their friends, coworkers, classmates, and other random users. The app is named Daily Assassin and is in progress of being created.
The seed round deck of New Legends Studios, a gaming startup.
This includes slides from the reading deck as well as the extra slides part for the presentation deck we used during Q3/Q4 2014. Hopefully, this will help someone out there. If you want the PowerPoint version just ping me on twitter (@civaxo).
You can read the related post over here: http://civax.net/2015/06/new-legends-seed-deck/
Build bigger and better games using brainCloud, the most flexible and feature-rich game Backend-as-a-Service (BaaS) platform.
brainCloud is a "Backend in a box" that offers pre-built features to jumpstart building the most popular free-to-play game types, and includes advanced promotional features to increase the monetization of your game.
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
Introduction talk on Phonegap. Tells you why you should care about mobile, and how to start off using Phonegap. After seeing this presentation you should be able to start a Phonegap project pretty rapidly and feel comfortable with the file structure you're working in and structures of the platforms you're building your app for.
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...Vlad Micu
This presentation will outline a collection of stories, examples and tricks neatly curated into a list of questions that will allow the audience to ask themselves some questions regarding the most recurring challenges game developers are confronted with today in the areas of Business, PR and Marketing.
The questions covered are:
#1 Should we even Jam?
#2 How much time did we spend to make first 0-15 minutes of your game count the MOST?
#3 Where are all our players going?
#4 In what ways can our game already be popular before it’s finished?
#5 How do we describe ‘our LOOK’?
#6 How much do we test our game with strangers?
#7 When was the last time we applied for indie game festivals and competitions?
#8 Are we even prepared for big business?
#9 Where’s our investor deck?
#10 How smart are we about EVERYTHING we do?
#11 How much info and research have we gathered before making a decision?
#12 How well do we know ourselves, our product and our market?
#13 Are we pitching to everyone we can?
#14 How much do we measure?
#15 What are we sharing?
#16 What kind of partnerships would we need to flourish?
#17 Are we becoming better people?
#18 How have we embraced the power of timing?
#19 In what ways can we work with YouTubers & Streamers?
#20 How do we get out of the trenches enough?
Immersive 3D Environment Using Kinect and Voice Commands Kinda Altarbouch
Implement an editor for 3D environment using Unity3D, Kinect and voice commands. The system enables the designer/gamer to design her own 3D world with own hands and own voice.
Utilizing Kinect Control for a More Immersive Interaction with 3D EnvironmentMohammad Shaker
Utilizing Kinect Control for a More Immersive Interaction with 3D Environment. Implemented by Saed Haj Ali, Kinda Tarboush and Marah Halawah and Supervised by me, Dr. Noor Shaker and Dr. Ammar Joukhadar.
A group of Cal Poly entreprenurs created a proximity-based social interactive mobile app which allows users to become a professional "assassin" and play a fox hunt type game with their friends, coworkers, classmates, and other random users. The app is named Daily Assassin and is in progress of being created.
The seed round deck of New Legends Studios, a gaming startup.
This includes slides from the reading deck as well as the extra slides part for the presentation deck we used during Q3/Q4 2014. Hopefully, this will help someone out there. If you want the PowerPoint version just ping me on twitter (@civaxo).
You can read the related post over here: http://civax.net/2015/06/new-legends-seed-deck/
Build bigger and better games using brainCloud, the most flexible and feature-rich game Backend-as-a-Service (BaaS) platform.
brainCloud is a "Backend in a box" that offers pre-built features to jumpstart building the most popular free-to-play game types, and includes advanced promotional features to increase the monetization of your game.
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
Introduction talk on Phonegap. Tells you why you should care about mobile, and how to start off using Phonegap. After seeing this presentation you should be able to start a Phonegap project pretty rapidly and feel comfortable with the file structure you're working in and structures of the platforms you're building your app for.
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...Vlad Micu
This presentation will outline a collection of stories, examples and tricks neatly curated into a list of questions that will allow the audience to ask themselves some questions regarding the most recurring challenges game developers are confronted with today in the areas of Business, PR and Marketing.
The questions covered are:
#1 Should we even Jam?
#2 How much time did we spend to make first 0-15 minutes of your game count the MOST?
#3 Where are all our players going?
#4 In what ways can our game already be popular before it’s finished?
#5 How do we describe ‘our LOOK’?
#6 How much do we test our game with strangers?
#7 When was the last time we applied for indie game festivals and competitions?
#8 Are we even prepared for big business?
#9 Where’s our investor deck?
#10 How smart are we about EVERYTHING we do?
#11 How much info and research have we gathered before making a decision?
#12 How well do we know ourselves, our product and our market?
#13 Are we pitching to everyone we can?
#14 How much do we measure?
#15 What are we sharing?
#16 What kind of partnerships would we need to flourish?
#17 Are we becoming better people?
#18 How have we embraced the power of timing?
#19 In what ways can we work with YouTubers & Streamers?
#20 How do we get out of the trenches enough?
Immersive 3D Environment Using Kinect and Voice Commands Kinda Altarbouch
Implement an editor for 3D environment using Unity3D, Kinect and voice commands. The system enables the designer/gamer to design her own 3D world with own hands and own voice.
Utilizing Kinect Control for a More Immersive Interaction with 3D EnvironmentMohammad Shaker
Utilizing Kinect Control for a More Immersive Interaction with 3D Environment. Implemented by Saed Haj Ali, Kinda Tarboush and Marah Halawah and Supervised by me, Dr. Noor Shaker and Dr. Ammar Joukhadar.
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueJessica Tams
Delivered at Casual Connect USA 2019. While mobile gaming continues to boast tremendous revenue growth, the industry is entering a new phase of maturation. In order to stay competitive, it’s essential to develop a strategy that’s focused on building great games, adopting sophisticated marketing practices, and putting your customers first. In this session, we’ll share trends, research and recommendations allowing you to adapt your business in a mature market, and develop a monetization strategy that prioritizes value for your customers.
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Jessica Tams
Delivered at GameDaily Connect USA 2019. Player behavior is constantly changing in response to new trends in games, be it innovative gameplay mechanics or simply new community expectations. How has this manifested itself in core game metrics, player engagement, and trends in in-app purchases? Alex Gray, VP of Solutions Consulting at Swrve, will share actionable insights derived from hundreds of billions of data points of player behavior on how to engage and convert in the necessary millisecond, stay relevant to your players, and produce stronger business results.
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Jessica Tams
Delivered at Casual Connect Europe 2019. With just 20 per cent of the games workforce consisting of women, the G Into Gaming initiative was launched to help games companies take actionable steps, with the aim of promoting gender balance. It aims to encourage women and young girls to consider a career in games, then support and nurture that talent going forward. GIG is now calling for Champions of Change from across the games industry and will use Casual Connect London to launch the G Into Gaming Charter for the games industry.
Delivered at Casual Connect Europe 2019. Mobile RPG "Age of Magic" launched worldwide in 2018 and became a huge success for Playkot (reached top51 grossing in China). The game was created by a small but dedicated team under a tight budget and schedule. Learn about principles that led to this success: the way Playkot forms the core team; identification, evaluation, hiring and integration of fanatics; the epic first task for every newcomer and the role trust, freedom and responsibility play in game development. These principles are universal and can be applied to every epic team no matter its size or complexity of their games.
Understanding Mobile Game Players | Saad HameedJessica Tams
Delivered at Casual Connect Europe 2019. A human-centered look at mobile game users their segment comparison: (Gender, Age, Device, Gaming Frequency) their segment distribution within each country and how design thinking can help companies grow game players.
Delivered at Casual Connect Europe 2019. Join Arizona Sunshine’s creator Vertigo Games in their journey of making high-quality Virtual Reality content accessible to a large audience. After the development of the home version of Arizona Sunshine, Arcades and Location Based Entertainment were explored in order to reach more players. The problems encountered, their solutions and the lessons learned during this process will be presented. Finally, the future of accessible VR will be discussed by taking a look at standalone devices.
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Jessica Tams
Delivered at Casual Connect Europe 2019. LEGO was founded in 1932 on the Danish principle: Det bedste er ikke for godt or “Only the Best is Good Enough”. As play evolves for LEGO fans of all ages, LEGO has taken on new innovation challenges—but always with a safe, fair and transparent approach. This talk will address the way LEGO videogames have changed their approach to quality, innovation, digital child safety, and fair and transparent monetization.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
2. About Fincon
Headquarters: Bundang,Korea
Number of Employees: 77
Founded: June,2012
Fincon was founded in 2012 with the intention of bringing the best games to the masses.
The name stems from the abbreviation of the words ‘finger’ and ‘control’, with the
thought of allowing our gamers to experience interactive gaming with the control of
their fingers.
10. Percentage of people who use a smartphone
Korea: 95%
Australia: 90%
United States: 81% United Kingdom: 86% Russia: 60%
Japan: 44%
Mexico: 48%
Brazil: 33%
South Africa: 50%
Ages25~34(2013)
<Consumer Barometer with Google>
China: 54%
13. Hello Hero:
Birth of the Mobile Turn-Based RPG Era!
Feb 2013 July 2013 June 2014Aug 2013 March 2014 July 2014
<Hello Hero> <Brave Frontier> <Touch Monster> <Seven Knights> <Summoners War> <Dot Arena>
24. • Bug-free
• Polished Localization
• Dedicated local team
• Resources burden (numerous builds)
• ‘One’ of many games
• Difficult to promote on platforms
Multi-build
25. • Direct /instant feedback
• Quick Implementation
• High developer engagement
• ‘Land of no-return’
• Lack of data
• Small user base
• Local customer support
One-build
28. Lesson Learned?
• Quality: Polish & QA
• Stability: Service & Network
• Contents: For all user base (beginner to veterans)
• Business model: Non-paying, small, mid & high spenders
• Service: Interaction between Live & Dev team