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OIGC 2015
Use a BaaS to

Build Better Games
Paul Winterhalder 

@winterhalder
by bitHeads
Better!
Background
The mobile game market is huge
★ App store downloads
• Vision Mobile (State-of-the-Developer-Nation-Q1-2015)
says that app store sales will be $40.5B in 2015
• By 2017, 268b downloads will generate $77b in
revenue (entrepreneur.com, Aug 2014).

★ Mobile games
• fastest growing segment (Gartner, Oct 2013)
• growing from $17.5b in 2013 to $40.9B in 2017
(Newzoo, Oct 2014)
Background
The opportunities are real
★ Only 30% of app developers work on games
★ While games are responsible for 50-70% of
app store revenues
★ Game developers have a greater chance of
app store success
Background
The challenges are real too
Less than one in ten 

mobile games succeed.
Background
The reality.
6
The “Game” is a shrinking % of the effort.
7
Gameplay
Achievements
Leaderboards
In-‐app Purchases
Promotions
Analytics
Ads
Free-‐to-‐Play
Challenges
Cross-‐Play
Game-‐as-‐a-‐Service
Tournaments
Cloud saves
Notifications
Social
Background
Harsh Reality: Free-to-Play games 

make more money.
Free-to-Play Games have been
outpacing Premium Games since 2011.*
If you check the Top Grossing list on iOS,
you’ll be hard-pressed to find a 

premium game in the top 50

— other than Minecraft.
* Source - Flurry http://www.flurry.com/bid/65656/Free-to-play-Revenue-Overtakes-Premium-Revenue-in-the-App-Store#.VF2WF4elMe0
Tools help to reduce the effort
9
Gameplay
Achievements
Leaderboards
In-‐app Purchases
Promotions
Analytics
Ads
Free-‐to-‐Play
Challenges
Cross-‐Play
Game-‐as-‐a-‐Service
Tournaments
Cloud saves
Notifications
Social
Use an
Engine!
Use a
Backend!
Background
The “Big Guys” have spent years and 

millions of dollars building backend systems.
49* of the 50 Top Grossing games
in the iOS App Store
incorporate cloud-tech to enhance
gameplay and monetization.
* based on data from August 29th, 2014
Background
Most of us are not the “Big Guys”
Individual
Small (2-24)
Mid (25-100)
Large (100+)
Owned by Publisher
Publisher
M2 Research Developer Survey, presented at Casual Connect, July 24th, 2014
Break-down of
game developers:
75% of development studios
are less than 25 persons.
Rise of the Indie:
What is a Game Backend-as-a-Service?
12
Cloud features - cloud saves,
notifications, authentication
Gaming features - achievements,
leaderboards, etc.
May include multiplayer,
monetization, analytics, and other
features
Cross-platform
Little or no custom code to write
Self-administer
No servers to buy or maintain
Pay by usage
gBaaS
brainCloud is…
13
Rich gaming back-end - multiplayer,
cloud data, leaderboards, in-app
purchases and much more
Extendable via custom cloud code
Native libraries for iOS, Android,
Windows and more
Unity, Cocos2d-x and Unreal engine
integration
Easy-to-use development portal
Advanced promotional tools to
maximize your monetization
Affordable usage-based pricing
Any Engine, Any Platform…
14
brainCloud supports Unity,
Cocos2d-x and Unreal - with native libraries for
iOS, Android, Windows, Blackberry and more!
And Any Game Type
15
Sweet Spot!
Add Photon!
Architecture
We have built a secure, reliable and super-
scalable architecture — so you don’t have to.
And pre-built all the APIs that you’ll need
Tools
brainCloud is more than an API. It’s a toolset to 

aid in all aspects of the product lifecycle!
Design
Development
Test +

Support
Product

Management
Monetization
brainCloud features the most extensive

monetization toolset of any BaaS.
Virtual Currencies
Server-‐based receipt verification
Pricing controls
Platform integrations -‐ iOS, Android,
Windows, Blackberry, Facebook and
Steam
Scheduled Promotions
Auto Promotions for Player Segments
Demo Time
No-‐brainer Pricing
21
Tier
API Calls /
month
DAU * Cost / month Early Adopter! Per M API +
Tier 0 - 100** $0 $0 $0
Tier 1 6M 2K $30 $24 $10.50
Tier 2 15M 5K $125 $100 $10.00
Tier 3 30M 10K $275 $220 $10.00
Tier 4 75M 25K $725 $580 $10.00
Tier 5 150M 50K $1475 $1,180 $10.00
Tier 6 300M 100K $2,975 $2,380 $9.90
Tier 7 750M 250K $7,430 $5,944 $9.50
Tier 8 1.5B 500K $14,555 $11,644 $9.00
Tier 9 3B 1M $28,055 $22,444 $8.75
* Based on 100 API calls per DAU.
** Limited to 100DAU during development (Free!)
Sign up now -‐ get 

Early Adopter Pricing for 12 months!
brainCloud in review…
22
In Conclusion…
brainCloud in review…
23
The features you need to
drive engagement.
brainCloud has the richest

feature set of any gaming back-‐end.
Multiplayer
Cloud Data
Payments
Pricing
Notifications
Leaderboards
Achievements
Player XP
Virtual Currencies
Matchmaking
Identity
Facebook
Pacers
Tournaments
Multiplatform
Social
brainCloud in review…
24
Without limitation.
If you need something extra 

-‐ add it -‐ using our advanced 

cloud code, web service and
server-‐to-‐server features!
brainCloud in review…
25
Lower Costs
Buy, don’t build.
brainCloud will save you 

months of development and hundreds
of thousands of dollars.
brainCloud in review…
26
Increase Revenues.
Greater engagement, together with
targeted pricing and promotions,
will maximize your revenues.
brainCloud in review…
The brainCloud Equation.
more
Revenue
Greater engagement, 

across more platforms,
with automated promotions.
+
lower
Costs
Save development time,
and server deployment
and management costs.
=
Success!
Built on…
Mega Run (﴾GetSet Games)﴿
29
Eggies (﴾playBrains)﴿
30
Arena: Cyber Evolution (﴾Spearhead Games)﴿
31
Recent releases… Mafia Casino and Star-‐Rangers!
32
In development… (﴾among many others)﴿
33
Sign up now!
Register today to level the
playing field!
Sign up this week 

get Early Adopter Pricing

for 12 months!
http://getbraincloud.com
Thank you!
Contact me at paulw@bitheads.com
Use coupon code

“mayflowers”!

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Build Better Games Better! (using a BaaS)

  • 1. OIGC 2015 Use a BaaS to
 Build Better Games Paul Winterhalder 
 @winterhalder by bitHeads Better!
  • 2. Background The mobile game market is huge ★ App store downloads • Vision Mobile (State-of-the-Developer-Nation-Q1-2015) says that app store sales will be $40.5B in 2015 • By 2017, 268b downloads will generate $77b in revenue (entrepreneur.com, Aug 2014).
 ★ Mobile games • fastest growing segment (Gartner, Oct 2013) • growing from $17.5b in 2013 to $40.9B in 2017 (Newzoo, Oct 2014)
  • 3. Background The opportunities are real ★ Only 30% of app developers work on games ★ While games are responsible for 50-70% of app store revenues ★ Game developers have a greater chance of app store success
  • 4. Background The challenges are real too Less than one in ten 
 mobile games succeed.
  • 5.
  • 7. The “Game” is a shrinking % of the effort. 7 Gameplay Achievements Leaderboards In-‐app Purchases Promotions Analytics Ads Free-‐to-‐Play Challenges Cross-‐Play Game-‐as-‐a-‐Service Tournaments Cloud saves Notifications Social
  • 8. Background Harsh Reality: Free-to-Play games 
 make more money. Free-to-Play Games have been outpacing Premium Games since 2011.* If you check the Top Grossing list on iOS, you’ll be hard-pressed to find a 
 premium game in the top 50
 — other than Minecraft. * Source - Flurry http://www.flurry.com/bid/65656/Free-to-play-Revenue-Overtakes-Premium-Revenue-in-the-App-Store#.VF2WF4elMe0
  • 9. Tools help to reduce the effort 9 Gameplay Achievements Leaderboards In-‐app Purchases Promotions Analytics Ads Free-‐to-‐Play Challenges Cross-‐Play Game-‐as-‐a-‐Service Tournaments Cloud saves Notifications Social Use an Engine! Use a Backend!
  • 10. Background The “Big Guys” have spent years and 
 millions of dollars building backend systems. 49* of the 50 Top Grossing games in the iOS App Store incorporate cloud-tech to enhance gameplay and monetization. * based on data from August 29th, 2014
  • 11. Background Most of us are not the “Big Guys” Individual Small (2-24) Mid (25-100) Large (100+) Owned by Publisher Publisher M2 Research Developer Survey, presented at Casual Connect, July 24th, 2014 Break-down of game developers: 75% of development studios are less than 25 persons. Rise of the Indie:
  • 12. What is a Game Backend-as-a-Service? 12 Cloud features - cloud saves, notifications, authentication Gaming features - achievements, leaderboards, etc. May include multiplayer, monetization, analytics, and other features Cross-platform Little or no custom code to write Self-administer No servers to buy or maintain Pay by usage gBaaS
  • 13. brainCloud is… 13 Rich gaming back-end - multiplayer, cloud data, leaderboards, in-app purchases and much more Extendable via custom cloud code Native libraries for iOS, Android, Windows and more Unity, Cocos2d-x and Unreal engine integration Easy-to-use development portal Advanced promotional tools to maximize your monetization Affordable usage-based pricing
  • 14. Any Engine, Any Platform… 14 brainCloud supports Unity, Cocos2d-x and Unreal - with native libraries for iOS, Android, Windows, Blackberry and more!
  • 15. And Any Game Type 15 Sweet Spot! Add Photon!
  • 16. Architecture We have built a secure, reliable and super- scalable architecture — so you don’t have to.
  • 17. And pre-built all the APIs that you’ll need
  • 18. Tools brainCloud is more than an API. It’s a toolset to 
 aid in all aspects of the product lifecycle! Design Development Test +
 Support Product
 Management
  • 19. Monetization brainCloud features the most extensive
 monetization toolset of any BaaS. Virtual Currencies Server-‐based receipt verification Pricing controls Platform integrations -‐ iOS, Android, Windows, Blackberry, Facebook and Steam Scheduled Promotions Auto Promotions for Player Segments
  • 21. No-‐brainer Pricing 21 Tier API Calls / month DAU * Cost / month Early Adopter! Per M API + Tier 0 - 100** $0 $0 $0 Tier 1 6M 2K $30 $24 $10.50 Tier 2 15M 5K $125 $100 $10.00 Tier 3 30M 10K $275 $220 $10.00 Tier 4 75M 25K $725 $580 $10.00 Tier 5 150M 50K $1475 $1,180 $10.00 Tier 6 300M 100K $2,975 $2,380 $9.90 Tier 7 750M 250K $7,430 $5,944 $9.50 Tier 8 1.5B 500K $14,555 $11,644 $9.00 Tier 9 3B 1M $28,055 $22,444 $8.75 * Based on 100 API calls per DAU. ** Limited to 100DAU during development (Free!) Sign up now -‐ get 
 Early Adopter Pricing for 12 months!
  • 23. brainCloud in review… 23 The features you need to drive engagement. brainCloud has the richest
 feature set of any gaming back-‐end. Multiplayer Cloud Data Payments Pricing Notifications Leaderboards Achievements Player XP Virtual Currencies Matchmaking Identity Facebook Pacers Tournaments Multiplatform Social
  • 24. brainCloud in review… 24 Without limitation. If you need something extra 
 -‐ add it -‐ using our advanced 
 cloud code, web service and server-‐to-‐server features!
  • 25. brainCloud in review… 25 Lower Costs Buy, don’t build. brainCloud will save you 
 months of development and hundreds of thousands of dollars.
  • 26. brainCloud in review… 26 Increase Revenues. Greater engagement, together with targeted pricing and promotions, will maximize your revenues.
  • 27. brainCloud in review… The brainCloud Equation. more Revenue Greater engagement, 
 across more platforms, with automated promotions. + lower Costs Save development time, and server deployment and management costs. = Success!
  • 29. Mega Run (﴾GetSet Games)﴿ 29
  • 31. Arena: Cyber Evolution (﴾Spearhead Games)﴿ 31
  • 32. Recent releases… Mafia Casino and Star-‐Rangers! 32
  • 33. In development… (﴾among many others)﴿ 33
  • 34. Sign up now! Register today to level the playing field! Sign up this week 
 get Early Adopter Pricing
 for 12 months! http://getbraincloud.com Thank you! Contact me at paulw@bitheads.com Use coupon code
 “mayflowers”!