Team GSD
               presents




Daily Assassin
 A Proximity Interaction Mobile Game.
Agenda
•   Pitch
•   Business Model Overview
•   Customers
•   Customer Statistics
•   Market Research
•   Game Play
•   Tech
•   Profit/Loss Estimates
•   Competitors
•   Next Steps
•   Questions
Pitch
• A multi-platform freemium proximity app
  that allows players to interact with their
  friends, coworkers, classmates, or other
  users by playing the part of an assassin
  and using a variety of distance-based
  weapons to earn a bounty and then
  purchase upgrades though our in-app
  store.
Business Model
             Overview
• Value Proposition
   – Fun social interaction
   – Meet new people

• Problem solved
   – Connecting online social interaction and real-life social
     interaction
   – Time spent in game increases social interactions

• Exit strategy
   – Develop MVP through agile dev.
   – Partner with production company (Zenga, Google, etc.)
Customers
• Smartphone users looking for interactive
  game play
• Conferences and corporations looking for
  electronic-based multidimensional ice
  breakers
Customer Statistics   1
Customer Statistics   1
Market Research
• Poll asking between different game types
  ie. Assassin vs Assassin, Human vs Zombie, Ninjas vs
  Pirates, Dodgers Fans vs Giants Fans

• Assassin vs Assassin won with 75% positive feedback

• 365 Million iOS devices sold at 28% of market share in
  Q2 of 2011 2


• iOS users are 50% more likely to be early adopters 2
Gameplay
• Simple GUI
• User is the game character
• Escalating interaction through weapon upgrades
  and time-based rewards
  – The longer user survives, the more the bounty on
    them goes up
  – Once eliminated, users are reduced back down to
    primary weaponry
  – The winning competitor must collect the bounty by
    approaching the eliminated player
Tech   3



• Ping users GPS at set
  intervals
• Lightweight application
  using cloud based servers
  to host games and in-app
  store
• HTML/CSS + Javascript
  with the PhoneGap SDK
• Agile Dev., Release MVP
  within 6 mo.
Profit/Loss Estimates
• Free app with sponsored ads. And in-app purchases ~$25k
  development costs4
• About 5 months to create4
• $99/yr cost to have Apple app store account4
• Avg. gross income per download, including in-app purchases,
  $0.1755
• Typical game-based app growth modeled as exponential-
  growth (until plateau)6
Profit/Loss Estimates
                                            Profit/Loss Estimates 8
            35000


            30000


            25000


            20000
Cash Flow




            15000


            10000


             5000


                0


            -5000
                    1   2   3   4   5   6    7   8   9   10   11   12   13   14   15   16   17   18
                                                     Months
Competitors/Partners
• PICO Mobile Networks Inc.   3



  – Patent US 8257177 B1
• EveryDay Assassin 7



  – Not Finished
  – Creator not responding
• Social Gaming Producers
  – E.g. Zynga
Next Steps
•   Contact PICO Mobile Networks Inc.
•   Source Programmer
•   Design GUI and Graphics
•   Finalize gameplay elements and features
Questions, Concerns, or
      Criticism?




Contact Info:
Tim Brophy - tbrophy@calpoly.edu
1.
                                    References
     http://www.go-gulf.com/blog/smartphone/
2.   http://techcrunch.com/2012/06/11/apple-wwdc2012-iphones-ipads-sold/
3.   http://www.google.com/patents/US8257177 (Fig. 1)
4.   http://www.bluecloudsolutions.com/blog/cost-develop-app/
5.   http://www.forbes.com/sites/timworstall/2013/01/08/the-average-apple-app-download-
     makes-17-5-cents/
6.   http://radoff.com/blog/2010/06/11/social-applicationgame-growth-model-spreadsheet/
7.   http://assassin.appspot.com/
8.   Time Loss      Profit     Net       Number of Users                    Activity
        1  ($5,000)     $0      ($5,000)       0               Programming and Development
        2  ($5,000)     $0      ($5,000)       0               Programming and Development
        3  ($5,000)     $0      ($5,000)       0               Programming and Development
        4  ($5,000)     $0      ($5,000)       0          P &D, Advertising, and Apple Store Account
        5  ($5,000)     $18     ($4,983)      100        Programming, Development, and Advertising
        6  ($2,600)     $35     ($2,565)      200                    Upkeep and tweaks
        7  ($2,500)     $70     ($2,430)      400                    Upkeep and tweaks
        8   ($100)     $140        $40        800                    Upkeep and tweaks
        9   ($100)     $280       $180       1600                    Upkeep and tweaks
       10   ($100)     $560       $460       3200                    Upkeep and tweaks
       11   ($100)    $1,120     $1,020      6400                    Upkeep and tweaks
       12   ($100)    $2,240     $2,140      12800                   Upkeep and tweaks
       13   ($100)    $4,480     $4,380      25600                   Upkeep and tweaks
       14   ($100)    $8,960     $8,860      51200                   Upkeep and tweaks
       15   ($100)   $17,920    $17,820     102400                   Upkeep and tweaks
       16   ($100)   $35,000    $34,900     200000                   Upkeep and tweaks
       17   ($100)   $35,000    $34,900     200000                   Upkeep and tweaks
       18   ($100)   $35,000    $34,900     200000                   Upkeep and tweaks

Proximity interaction app pitch ime 577 round 3 slideshare version

  • 1.
    Team GSD presents Daily Assassin A Proximity Interaction Mobile Game.
  • 2.
    Agenda • Pitch • Business Model Overview • Customers • Customer Statistics • Market Research • Game Play • Tech • Profit/Loss Estimates • Competitors • Next Steps • Questions
  • 3.
    Pitch • A multi-platformfreemium proximity app that allows players to interact with their friends, coworkers, classmates, or other users by playing the part of an assassin and using a variety of distance-based weapons to earn a bounty and then purchase upgrades though our in-app store.
  • 4.
    Business Model Overview • Value Proposition – Fun social interaction – Meet new people • Problem solved – Connecting online social interaction and real-life social interaction – Time spent in game increases social interactions • Exit strategy – Develop MVP through agile dev. – Partner with production company (Zenga, Google, etc.)
  • 5.
    Customers • Smartphone userslooking for interactive game play • Conferences and corporations looking for electronic-based multidimensional ice breakers
  • 6.
  • 7.
  • 8.
    Market Research • Pollasking between different game types ie. Assassin vs Assassin, Human vs Zombie, Ninjas vs Pirates, Dodgers Fans vs Giants Fans • Assassin vs Assassin won with 75% positive feedback • 365 Million iOS devices sold at 28% of market share in Q2 of 2011 2 • iOS users are 50% more likely to be early adopters 2
  • 9.
    Gameplay • Simple GUI •User is the game character • Escalating interaction through weapon upgrades and time-based rewards – The longer user survives, the more the bounty on them goes up – Once eliminated, users are reduced back down to primary weaponry – The winning competitor must collect the bounty by approaching the eliminated player
  • 10.
    Tech 3 • Ping users GPS at set intervals • Lightweight application using cloud based servers to host games and in-app store • HTML/CSS + Javascript with the PhoneGap SDK • Agile Dev., Release MVP within 6 mo.
  • 11.
    Profit/Loss Estimates • Freeapp with sponsored ads. And in-app purchases ~$25k development costs4 • About 5 months to create4 • $99/yr cost to have Apple app store account4 • Avg. gross income per download, including in-app purchases, $0.1755 • Typical game-based app growth modeled as exponential- growth (until plateau)6
  • 12.
    Profit/Loss Estimates Profit/Loss Estimates 8 35000 30000 25000 20000 Cash Flow 15000 10000 5000 0 -5000 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Months
  • 13.
    Competitors/Partners • PICO MobileNetworks Inc. 3 – Patent US 8257177 B1 • EveryDay Assassin 7 – Not Finished – Creator not responding • Social Gaming Producers – E.g. Zynga
  • 14.
    Next Steps • Contact PICO Mobile Networks Inc. • Source Programmer • Design GUI and Graphics • Finalize gameplay elements and features
  • 15.
    Questions, Concerns, or Criticism? Contact Info: Tim Brophy - tbrophy@calpoly.edu
  • 16.
    1. References http://www.go-gulf.com/blog/smartphone/ 2. http://techcrunch.com/2012/06/11/apple-wwdc2012-iphones-ipads-sold/ 3. http://www.google.com/patents/US8257177 (Fig. 1) 4. http://www.bluecloudsolutions.com/blog/cost-develop-app/ 5. http://www.forbes.com/sites/timworstall/2013/01/08/the-average-apple-app-download- makes-17-5-cents/ 6. http://radoff.com/blog/2010/06/11/social-applicationgame-growth-model-spreadsheet/ 7. http://assassin.appspot.com/ 8. Time Loss Profit Net Number of Users Activity 1 ($5,000) $0 ($5,000) 0 Programming and Development 2 ($5,000) $0 ($5,000) 0 Programming and Development 3 ($5,000) $0 ($5,000) 0 Programming and Development 4 ($5,000) $0 ($5,000) 0 P &D, Advertising, and Apple Store Account 5 ($5,000) $18 ($4,983) 100 Programming, Development, and Advertising 6 ($2,600) $35 ($2,565) 200 Upkeep and tweaks 7 ($2,500) $70 ($2,430) 400 Upkeep and tweaks 8 ($100) $140 $40 800 Upkeep and tweaks 9 ($100) $280 $180 1600 Upkeep and tweaks 10 ($100) $560 $460 3200 Upkeep and tweaks 11 ($100) $1,120 $1,020 6400 Upkeep and tweaks 12 ($100) $2,240 $2,140 12800 Upkeep and tweaks 13 ($100) $4,480 $4,380 25600 Upkeep and tweaks 14 ($100) $8,960 $8,860 51200 Upkeep and tweaks 15 ($100) $17,920 $17,820 102400 Upkeep and tweaks 16 ($100) $35,000 $34,900 200000 Upkeep and tweaks 17 ($100) $35,000 $34,900 200000 Upkeep and tweaks 18 ($100) $35,000 $34,900 200000 Upkeep and tweaks