SOUND DEMO FOR CONCEPT GAME
ISAAC FRANKEL

 WILL NUNES

NICK COWSERT

 RYAN LEYBA
SETTING UP
FOOTSTEPS
W/ OUT SHOES
GETTING DIRECTIONS…
…FOR THEIR FIGHTING SOUNDS
THEN MORE OF US ENTERED THE
 STUDIO TO RECORD VARIOUS
  VOCAL AND LIQUID NOISES
LOTS OF INAPPROPRIATE JOKES RESULTED
FROM THE DIRECTIONS GIVEN TRYING TO FIND
        THE RIGHT VOCAL SOUNDS
BUT WE ALL GOT TO MAKE PUKING SOUNDS,
        WHICH WAS REALLY FUN
ALTHOUGH WILL’S STOLE THE SHOW
CLEANUP
After the project was finished, we received the following email from
Brandon Higgins, the sound student who helped us accomplish out goal:


"I just wanted to tell you guys that you did great today. Believe or not, it
was actually one of the smoother Foley sessions I've done so far and we
 accomplished more than expected. I really like the enthusiasm of your
 group and the willingness to work. If you guys keep up that work ethic
                    you'll do just fine in this business."
CONCEPT ART
THE PREMISE
• These sounds are intended to serve as a proof of concept
 demo, exemplifying what a brief snippet of game audio might
        sound like, given the below in-game scenario

• The player is running from a high-altitude forest environment
  into a cave. After walking deeper into the cave, pounding and
  breathing sounds can be heard coming from a coffin. A sickly,
      zombie-like person breaks out of the coffin, its fingernails
    ripping off as it tears its way out of solid wood to attack the
       player. It flops onto the floor and pukes as it drags itself
     towards the player. The player runs away and wrenches a
  wooden beam from the wall and after a brief struggle uses it to
    cave in the creature’s skull. He then walks deeper into the
                                   cave.
This version of PowerPoint does not allow sound
  files as long as our final piece to be attached.

  Please open up the “Cross Disc. Sound Demo
02.wav” located on my desktop. The class may also
benefit from the visuals being unplugged, as this is
             a purely auditory product.

  Along the way, feel free to view our proposals,
        already open behind this window.

Foley presentation

  • 2.
    SOUND DEMO FORCONCEPT GAME
  • 3.
    ISAAC FRANKEL WILLNUNES NICK COWSERT RYAN LEYBA
  • 7.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
    THEN MORE OFUS ENTERED THE STUDIO TO RECORD VARIOUS VOCAL AND LIQUID NOISES
  • 16.
    LOTS OF INAPPROPRIATEJOKES RESULTED FROM THE DIRECTIONS GIVEN TRYING TO FIND THE RIGHT VOCAL SOUNDS
  • 17.
    BUT WE ALLGOT TO MAKE PUKING SOUNDS, WHICH WAS REALLY FUN
  • 18.
  • 19.
  • 21.
    After the projectwas finished, we received the following email from Brandon Higgins, the sound student who helped us accomplish out goal: "I just wanted to tell you guys that you did great today. Believe or not, it was actually one of the smoother Foley sessions I've done so far and we accomplished more than expected. I really like the enthusiasm of your group and the willingness to work. If you guys keep up that work ethic you'll do just fine in this business."
  • 22.
  • 24.
    THE PREMISE • Thesesounds are intended to serve as a proof of concept demo, exemplifying what a brief snippet of game audio might sound like, given the below in-game scenario • The player is running from a high-altitude forest environment into a cave. After walking deeper into the cave, pounding and breathing sounds can be heard coming from a coffin. A sickly, zombie-like person breaks out of the coffin, its fingernails ripping off as it tears its way out of solid wood to attack the player. It flops onto the floor and pukes as it drags itself towards the player. The player runs away and wrenches a wooden beam from the wall and after a brief struggle uses it to cave in the creature’s skull. He then walks deeper into the cave.
  • 25.
    This version ofPowerPoint does not allow sound files as long as our final piece to be attached. Please open up the “Cross Disc. Sound Demo 02.wav” located on my desktop. The class may also benefit from the visuals being unplugged, as this is a purely auditory product. Along the way, feel free to view our proposals, already open behind this window.