The document describes the development process of the game "Pipeline" by an independent game studio. It outlines how the team initially conceived of a sci-fi themed game where a small alien escapes from the FBI. They decided on a platformer genre inspired by games like Super Mario Bros. One member was appointed as project lead, another as art designer, and another as lead programmer. They created concept art, designed levels, characters, and gameplay elements before building out the first level and continuing production.