This document describes a project to create a realistic car driving simulation using rigid body dynamics and physics modeling. It outlines the objectives to physically simulate driving a car using a 3D OpenGL environment. The simulation will include realistic graphics rendering, as well as modeling forces like braking, acceleration and tire traction. It discusses prior work in flight and racing simulations and the techniques that will be implemented, such as bump mapping, environment mapping, lighting effects and motion blur. The document also covers integrating controls, sound and developing a racing game interface. Overall goals are to achieve high simulation accuracy and stability for a realistic driving experience.