This document is a proposal form for a final major project creating a 2D video game called "Contrast" that will explore multiple genres within one game. Each level will show a different genre through gameplay, audio, and art style to create an immersive experience for the player. The game aims to showcase the group's individual skills in game development. It will merge ideas from genres like platformers and hack and slash games into one cohesive experience. The target audience is teenagers and young adults who may feel nostalgia for early dungeon crawler games. A wide variety of genres and attention to audio and pixel art aims to appeal to this demographic. The project will use 2D sprite-based programs like GameMaker and Photoshop
The minor project was about the deployment of a simple endless runner game made in Unity 3d. The project would provide the basic understanding about the algorithms that should be used to make a game of this type.
Pervasive Games - Flux reading at the HKU gamedesign - Arjen de JongArjen de Jong
Flux reading for the HKU game design courses. About pervasive games, giving a framework to look at and learn from them through their core design differences with video-games.
(Note: Slideshare kills my font so text may be difficult to read in some slides.)
We are a mobile app and game development studio based in New Delhi, India. A are a 2.5 year old studio with a team of 15+ passionate developers and creatives.
We have worked with various startups and SME's from India, US, Singapore, Australia, etc.
We have worked with various startups in helping them from brainstorming stage to user retention and beyond. Some of the startups we have worked with are feeontime, partiko, Bottlefinder, pawforce, etc.
You can contact us for any of your game development related services on hello@DaphnisLabs.com
Skype: samanyuchopra
The minor project was about the deployment of a simple endless runner game made in Unity 3d. The project would provide the basic understanding about the algorithms that should be used to make a game of this type.
Pervasive Games - Flux reading at the HKU gamedesign - Arjen de JongArjen de Jong
Flux reading for the HKU game design courses. About pervasive games, giving a framework to look at and learn from them through their core design differences with video-games.
(Note: Slideshare kills my font so text may be difficult to read in some slides.)
We are a mobile app and game development studio based in New Delhi, India. A are a 2.5 year old studio with a team of 15+ passionate developers and creatives.
We have worked with various startups and SME's from India, US, Singapore, Australia, etc.
We have worked with various startups in helping them from brainstorming stage to user retention and beyond. Some of the startups we have worked with are feeontime, partiko, Bottlefinder, pawforce, etc.
You can contact us for any of your game development related services on hello@DaphnisLabs.com
Skype: samanyuchopra
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So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
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Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
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White wonder, Work developed by Eva TschoppMansi Shah
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A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in Creative Media Production
Unit 4: Final Major Project Proposal Form
MediaFormat (film,
documentary,motiongraphics,
photography,animation,
graphicdesignetc)
Our video game, “Contrast” is a 2D game that will
explore into multiple genres within one game. Each
level will show the game in a different perspective
through the medium of various genres to create an
immersiveexperience for the player and to show
how interesting each genreis.
SynopsisofIdea (content,
narrative,genre)
The purposebehind this projectis to showcaseour
team’s individual game-development skills. With 6
people working in unison in a group, it is clear to
know that we have different interests and different
ideas when comes to games, music, art styles etc.
Using this we can create a game with many varying
game styles, be it a Platformer, Hack and Slash or a
Horror game, we havedifferent ideas for game,
which we plan to merge into one, through the use
of gameplay and audio such as music or foley
artistry that you would anticipate fromdifferent
genres.
Target Audience?
(demographicNOTage range)
The audience can vary widely between males and
females but more targeted towards a teenage to
young adult demographic due to the game being
quite reminiscent of early dungeon crawler games
like The Legend Of Zelda Franchisewhich would
have been around in the time that the demographic
was starting to play video games, aiming for a
nostalgic feeling towards the game that will bring
back memories.
How will your project meet the
needs of your target audience?
Our game will appeal to the demographic with the
wide varying ranges of genres whilst also working
heavily on audio such as music, foley artistry as well
as pleasing pixel based art to better suitthe
different gameplay elements.
Whatproductiontechniques
will you use to realise your
project?
Using different forms of 2D spritebased programs
such as GameMaker, Photoshop and even
something like RPG Maker we will create a game
pleasing to see, play and hear.
With Reaper sound softwareit’s possible to
manipulate sounds and music we make to better
suit our different genres within the game.