Michal Skurnik is a game designer who worked on Treasure Art Night Hunt, an art scavenger hunt game. Treasure Art began in 2014 as a way to change how people view and relate to art through gameplay. It uses game design principles like rules, challenges, and rewards to motivate players. Players search for treasure points around the city using visual clues of varying difficulty. Finding points earns them the right to bid on artworks in a blind auction. The game aims to be accessible and fun for all ages by keeping rules simple and entrance free. Organizers are considering adding technology to enhance the experience while keeping it free and accessible.