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Allyssa Feye Rayo
Ed Laurence Mendoza
Francis Sapico
Irish Hechanova
Jezar Purlas
Joey Lamado
Jud Ryan Payo
Leah Marie Juen
Nathaniel Villiarias
Information and Communication Technology 1
“The Impact of Animation-Based
Learning to Grade 2 Elementary Pupils of
Silay Institute”
Background of the Study
• Everything in our lives was greatly impacted by this pandemic. Education is one of
them. Everyone started taking online classes, including young children and college
students. Everything was converted to digital. For a lengthy period of time, merely
staring at the computer while taking notes and attempting to comprehend the material
being presented is quite difficult for us. However, animation-based education allows
students to learn while having fun. (Kenney,2022)
• The purpose of this study is to assess the lmpact of Animation-Based
learning to Grade 2 Elementary Pupils Silay Institute a premier
private institution in Central Philippines.
Statement of the problem
1. What is the profile of respondents in terms of :
1.1 Age
1.2 Sex
2. What is the effect of Animation-based learning to Grade 2 Elementary Pupils
when group according to:
2.1 Transfer of Knowledge
2.2 Learning Motivation
3. Is there no significant difference between the impact of Animation-based
learning to Grade 2 Elementary Pupils when grouped according to transfer of
knowledge and learning motivation
Conceptual Framework
INPUT
Grade 2 Elementary
Pupils
a) Age
b) Sex
2.1 Transfer in
Knowledge
2.2 Learning Motivation
PROCESS
1. Data collection of
students’ profiles
2. Administering
questionnaires
3. Organization of
students’ responses
4. Statistical analyses
of data
OUTPUT
Impact of Animation-
based Learning to
Grade 2 Elementary
Pupils of Silay
Institute
FEEDBACK
Engagement and motivation to
learning through online animation.
Design & Methodology
Research Design
Descriptive
Research Locale Silay Institute, Silay City
Respondents
18 respondents
Instrument Self-made questionnaire
Validity 3.8
Reliability 0.75
Statistical Treatment Descriptive (Mean; SD)
Ethical Consideration
• The participants provided their informed consent to the researcher.
They were made aware that taking part in the study was entirely up to them
and that they could opt out at any time if it made them feel uncomfortable.
Furthermore, complete confidentiality was guaranteed. Without the
respondents' express permission, no information that reveals their identities
was made public or released. After data processing within a certain time
frame, the materials that contained the raw information derived from them
were disposed of by manual shredding.
Results and Discussions
Table 1. Profile of the Respondents
Category f %
A. Entire Group 18 100
B. Age
6 - 7 YEARS OLD 8 44
8 - 9 YEARS OLD 10 56
C. Sex
FEMALE 5 28
MALE 13 72
Table 2. The Impact of Animation-based Learning to Grade 2 Elementary Pupils of Silay Institute.
STATEMENTS Mean SD Interpretation
Transfer of Knowledge 4.03 0.64 HIGH
I learn more if there are videos shown. 4.06 1.06 HIGH
I can share my lesson to my classmates
from the video we watched.
3.94 1.06 HIGH
I know my abc’s and how to count because
of the video.
4.06 1.11 HIGH
I can remember our lesson because of the
video.
4.44 0.78 VERY HIGH
I learn to speak English because of the
video.
3.67 1.19 HIGH
The Impact of Animation-based Learning to Grade 2
Elementary Pupils of Silay Institute.
TABLE 2.1 - SOP Number 2
The Effect of Animation-Based Learning to
Grade 2 Elementary Pupils when group
according to Learning Motivation
STATEMENTS Mean SD Interpretation
Learning Motivation 4.16 0.65 HIGH
I am happy in a video class. 4.17 1.15 HIGH
I am happy when a lesson has videos on
TV.
3.83 1.29 HIGH
I get excited when teacher show us a
video
4.39 1.20 VERY HIGH
I listen well if teacher shows video 4.00 1.08 HIGH
I enjoy watching ,singing and dancing to
videos.
4.39 1.14 VERY HIGH
T-test Results for the significant difference in the Impact of Animation-Based Learning to
Grade 2 Elementary Pupils when respondents are grouped according to age and sex.
Variable df T-Ratio P Interpretation
Age
6-7 YEARS OLD
(M=4.14, SD=0.28)
8-9 YEARS OLD
(M=4.08, SD=0.15)
16 0.22 0.41 Not Significant
Sex
Female
(M=4.14, SD=0.19)
Male
(M=4.06, SD=0.18)
16 0.29 0.66 Not Significant
Conclusion
• Animation-based learning has a high impact, with learning motivation
having the highest impact than transfer of knowledge. It allows
teachers to easily explain complex topics and enables students to
motivate, visualize, and understand complex subjects better.
• The overall impact of Animation-based learning is “ high” . Among the two areas
or domains of animation-based, learning motivation has the highest impact than
transfer of knowledge.
Recommendation
Based on the findings of the study, it is hereby recommended that:
School administrator Utilize the results as a starting point to assess or
reassess the impact that students have on animation-based learning in
order to improve their pedagogical innovations based on the study's
findings.
References
• A. Kumar & S. Kedar (2014) "National Institute of Technical Teachers' Training &
Research" Retrieved from: https://library.iated.org/view/KUMAR2014IMP
• D. Passey, C. A. Rogers, J. Machell, Gail A. McHugh D. Allaway (2003) Retrieved from:
https://www.semanticscholar.org/paper/The-Motivational-Effect-of-ICT-on-
Pupils%3A-emerging-Passey-Rogers/b3c62de570e4928a969b27aaa31ecd17870fde1d
• B. Lassadi (2014) Faculty of Humanities and Social Sciences (TUNISIA) Retrieved
from: https://library.iated.org/view/LASSADI2014USI
• Casey Brown (April 11, 2019) "How technology can help improve education"
Retrieved from: https://www.classcraft.com/blog/how-has-technology-improved-
education/
• i Komang Rinartha Yasa NEGARA (Year 2017) Retrieved from:
https://dergipark.org.tr/en/pub/tojde/article/340409
Project Proposal
Title: 3-Day Video Animation Workshop for Teachers
Rationale:Animated videos can explain complex ideas in a fun and
educational way, and are more affordable and simpler to produce than
traditional corporate videos. This 3-day video animation workshop for
teachers will help them create their own animations and enhance their
creativity. It will benefit both students and teachers.
Objective: Teachers can use video animation to personalize and control the
content of their videos.
Project Proposal
Budget computation:
Budget, item description and amount
Equipment needs
Rent Laptop (5 laptops, per day)
Outlets
Rent DLP (4 hrs)
White board
PhP 2,000.00 each per day
(PHP 30,000)
PhP 500.00
PhP 1,000.00
(Php 12,000)
PhP 1,000.00
TOTAL EXPENSES PhP 43,500.00
Personnel Fee
Allowance for Volunteers (10 pax)
Professional Fee (Speaker)
Ushers (3 pax)
Php 10,000.00
PhP 5,000.00
Php 3,000.00
Personnel Needs
Food for Volunteers, speaker and usher (100/mealx2) (15pax) Php 3,000.00
TOTAL EXPENSES PhP 21,000.00
Total Budget Needed for the Project: PhP 64,500.00
Gantt Chart
Task name/ Month Dec Jan Feb March Apr May June July Aug Sept Oct
Planning
Outsourcing
1. Guest Speaker
(experts in the
field)
2.Volunteer
3. Ushers
Budgeting
Orientation
Implementation
Thank you!

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FINAL DEFENSE - ANIMATION BASED FOR ICT TRACK

  • 1. Allyssa Feye Rayo Ed Laurence Mendoza Francis Sapico Irish Hechanova Jezar Purlas Joey Lamado Jud Ryan Payo Leah Marie Juen Nathaniel Villiarias Information and Communication Technology 1 “The Impact of Animation-Based Learning to Grade 2 Elementary Pupils of Silay Institute”
  • 2. Background of the Study • Everything in our lives was greatly impacted by this pandemic. Education is one of them. Everyone started taking online classes, including young children and college students. Everything was converted to digital. For a lengthy period of time, merely staring at the computer while taking notes and attempting to comprehend the material being presented is quite difficult for us. However, animation-based education allows students to learn while having fun. (Kenney,2022) • The purpose of this study is to assess the lmpact of Animation-Based learning to Grade 2 Elementary Pupils Silay Institute a premier private institution in Central Philippines.
  • 3. Statement of the problem 1. What is the profile of respondents in terms of : 1.1 Age 1.2 Sex 2. What is the effect of Animation-based learning to Grade 2 Elementary Pupils when group according to: 2.1 Transfer of Knowledge 2.2 Learning Motivation 3. Is there no significant difference between the impact of Animation-based learning to Grade 2 Elementary Pupils when grouped according to transfer of knowledge and learning motivation
  • 4. Conceptual Framework INPUT Grade 2 Elementary Pupils a) Age b) Sex 2.1 Transfer in Knowledge 2.2 Learning Motivation PROCESS 1. Data collection of students’ profiles 2. Administering questionnaires 3. Organization of students’ responses 4. Statistical analyses of data OUTPUT Impact of Animation- based Learning to Grade 2 Elementary Pupils of Silay Institute FEEDBACK Engagement and motivation to learning through online animation.
  • 5. Design & Methodology Research Design Descriptive Research Locale Silay Institute, Silay City Respondents 18 respondents Instrument Self-made questionnaire Validity 3.8 Reliability 0.75 Statistical Treatment Descriptive (Mean; SD)
  • 6. Ethical Consideration • The participants provided their informed consent to the researcher. They were made aware that taking part in the study was entirely up to them and that they could opt out at any time if it made them feel uncomfortable. Furthermore, complete confidentiality was guaranteed. Without the respondents' express permission, no information that reveals their identities was made public or released. After data processing within a certain time frame, the materials that contained the raw information derived from them were disposed of by manual shredding.
  • 7. Results and Discussions Table 1. Profile of the Respondents Category f % A. Entire Group 18 100 B. Age 6 - 7 YEARS OLD 8 44 8 - 9 YEARS OLD 10 56 C. Sex FEMALE 5 28 MALE 13 72
  • 8. Table 2. The Impact of Animation-based Learning to Grade 2 Elementary Pupils of Silay Institute. STATEMENTS Mean SD Interpretation Transfer of Knowledge 4.03 0.64 HIGH I learn more if there are videos shown. 4.06 1.06 HIGH I can share my lesson to my classmates from the video we watched. 3.94 1.06 HIGH I know my abc’s and how to count because of the video. 4.06 1.11 HIGH I can remember our lesson because of the video. 4.44 0.78 VERY HIGH I learn to speak English because of the video. 3.67 1.19 HIGH
  • 9. The Impact of Animation-based Learning to Grade 2 Elementary Pupils of Silay Institute. TABLE 2.1 - SOP Number 2 The Effect of Animation-Based Learning to Grade 2 Elementary Pupils when group according to Learning Motivation STATEMENTS Mean SD Interpretation Learning Motivation 4.16 0.65 HIGH I am happy in a video class. 4.17 1.15 HIGH I am happy when a lesson has videos on TV. 3.83 1.29 HIGH I get excited when teacher show us a video 4.39 1.20 VERY HIGH I listen well if teacher shows video 4.00 1.08 HIGH I enjoy watching ,singing and dancing to videos. 4.39 1.14 VERY HIGH
  • 10. T-test Results for the significant difference in the Impact of Animation-Based Learning to Grade 2 Elementary Pupils when respondents are grouped according to age and sex. Variable df T-Ratio P Interpretation Age 6-7 YEARS OLD (M=4.14, SD=0.28) 8-9 YEARS OLD (M=4.08, SD=0.15) 16 0.22 0.41 Not Significant Sex Female (M=4.14, SD=0.19) Male (M=4.06, SD=0.18) 16 0.29 0.66 Not Significant
  • 11. Conclusion • Animation-based learning has a high impact, with learning motivation having the highest impact than transfer of knowledge. It allows teachers to easily explain complex topics and enables students to motivate, visualize, and understand complex subjects better. • The overall impact of Animation-based learning is “ high” . Among the two areas or domains of animation-based, learning motivation has the highest impact than transfer of knowledge.
  • 12. Recommendation Based on the findings of the study, it is hereby recommended that: School administrator Utilize the results as a starting point to assess or reassess the impact that students have on animation-based learning in order to improve their pedagogical innovations based on the study's findings.
  • 13. References • A. Kumar & S. Kedar (2014) "National Institute of Technical Teachers' Training & Research" Retrieved from: https://library.iated.org/view/KUMAR2014IMP • D. Passey, C. A. Rogers, J. Machell, Gail A. McHugh D. Allaway (2003) Retrieved from: https://www.semanticscholar.org/paper/The-Motivational-Effect-of-ICT-on- Pupils%3A-emerging-Passey-Rogers/b3c62de570e4928a969b27aaa31ecd17870fde1d • B. Lassadi (2014) Faculty of Humanities and Social Sciences (TUNISIA) Retrieved from: https://library.iated.org/view/LASSADI2014USI • Casey Brown (April 11, 2019) "How technology can help improve education" Retrieved from: https://www.classcraft.com/blog/how-has-technology-improved- education/ • i Komang Rinartha Yasa NEGARA (Year 2017) Retrieved from: https://dergipark.org.tr/en/pub/tojde/article/340409
  • 14. Project Proposal Title: 3-Day Video Animation Workshop for Teachers Rationale:Animated videos can explain complex ideas in a fun and educational way, and are more affordable and simpler to produce than traditional corporate videos. This 3-day video animation workshop for teachers will help them create their own animations and enhance their creativity. It will benefit both students and teachers. Objective: Teachers can use video animation to personalize and control the content of their videos.
  • 15. Project Proposal Budget computation: Budget, item description and amount Equipment needs Rent Laptop (5 laptops, per day) Outlets Rent DLP (4 hrs) White board PhP 2,000.00 each per day (PHP 30,000) PhP 500.00 PhP 1,000.00 (Php 12,000) PhP 1,000.00 TOTAL EXPENSES PhP 43,500.00
  • 16. Personnel Fee Allowance for Volunteers (10 pax) Professional Fee (Speaker) Ushers (3 pax) Php 10,000.00 PhP 5,000.00 Php 3,000.00 Personnel Needs Food for Volunteers, speaker and usher (100/mealx2) (15pax) Php 3,000.00 TOTAL EXPENSES PhP 21,000.00 Total Budget Needed for the Project: PhP 64,500.00
  • 17. Gantt Chart Task name/ Month Dec Jan Feb March Apr May June July Aug Sept Oct Planning Outsourcing 1. Guest Speaker (experts in the field) 2.Volunteer 3. Ushers Budgeting Orientation Implementation

Editor's Notes

  1. INSERT ETHICAL CONSIDERATIONS