This document discusses the future of entertainment using extended reality (XR) technologies. It covers personal XR applications like home VR and AR that will become more mainstream. It also discusses location-based XR in controlled spaces that enhance immersion, such as immersive theaters, escape rooms, theme parks, and social/e-sports venues. Finally, it proposes "micro-amusement parks" as hubs for curated XR experiences and collaboration that keep pushing the boundaries of fun.