See how drone filming elevates your work! Source: http://www.wildrabbitaerial.com/, Information shared above is the personal opinion of the author and not affiliated with the website.
This document discusses the history and development of streaming media and websites like Netflix and YouTube. It describes how ESPN streamed the first live event in 1995 and how companies like RealNetworks, Microsoft, and Adobe contributed to the evolution of streaming technology over the next decade. The document outlines advantages like access to a variety content from any location and disadvantages like dependence on internet connectivity and temporary availability of content. It concludes that while streaming technology is still improving, it has revolutionized media consumption.
3D television was first demonstrated in 1928 but did not become popular until 2010 when major manufacturers began selling full lineups of 3D TVs. However, sales began declining in 2013 due to issues like the need to wear glasses, which caused headaches and eyestrain for many viewers. Additionally, early 3D Blu-rays were only compatible with specific brand TVs, limiting content options. While 3D TVs provided an immersive home theater experience, disadvantages like mandatory glasses and limited compatibility led to a loss of consumer interest before problems could be addressed. The technology may see renewed interest if glasses-free 3D or virtual reality integration can be achieved.
This document discusses Paramount Pictures, a major film studio owned by Viacom. It also mentions Vertigo Films, a smaller British film company. The document covers several topics related to these companies and the film industry, including issues of media ownership, the importance of budgets for marketing/distribution, and the impact of technology on production and audiences. Proliferation of technology has led to more options for how audiences consume media content.
The document discusses various aspects of film production including development, budget, cast and crew, location, equipment, distribution, marketing, and exhibition. It notes that a script is needed to develop an idea into a film and storyboards help communicate the vision. Budgets must account for costs and potential success. Cast is important while crew contribute specialized skills. Location and equipment needs vary depending on the film's scale and vision. Distribution involves festivals, cinemas, videos, and online platforms. Marketing uses trailers, posters, and online advertising. Films can now be easily viewed through cinemas, DVDs, video on demand, and online platforms.
Digital technology and the film industry and case studiesciarakataria
Digital technology has significantly impacted the film industry. New technologies like digital cameras and computers have made film production cheaper and easier, while also allowing for improved special effects. However, digital films are sometimes disliked by audiences and illegal downloading cuts into industry profits. The document discusses these pros and cons of digital technology, and provides examples of how specific films like The Fault in Our Stars and The Riot Club utilized different digital techniques and distribution methods.
Digital technology affect on film industryMeeraPopat
Digital technology has significantly impacted the film industry over the past decade. As digital cameras and broadband internet became more accessible to the public, people were able to create and distribute their own films, extending existing brands and promoting major studio films. However, this also led to increased piracy. Major studios have responded by decreasing film production as digital technologies have enabled independent films to be shot without large budgets. Going forward, the film industry will continue adapting to new technologies and changing audience habits.
1. The document discusses different ways people consume movies like cinema, streaming services, DVDs, and discusses piracy.
2. It provides statistics on movie piracy and discusses how the film industry is trying to adapt to new forms of digital distribution and piracy.
3. Newer films are being released simultaneously in theaters and on digital platforms like VOD and streaming, indicating studios see trends in media consumption shifting away from traditional release windows.
AN OVERVIEW OF IMPACT OF DIGITAL TECHNOLOGY ON INDIAN FILM INDUTSRYsgpethe
The document summarizes the impact of digital technology on the Indian film industry. It discusses how digital cinema has allowed films to be distributed digitally rather than on film reels. This has led Bollywood films to earn over 100 crores at the box office. It also describes digital standards and projectors used in cinema. Digital technology has enabled innovative marketing of films on social media and YouTube. Several technical institutions in India provide education in filmmaking. The advantages of digitization for the film industry include reduced costs, increased revenues, and greater accessibility of films.
This document discusses the history and development of streaming media and websites like Netflix and YouTube. It describes how ESPN streamed the first live event in 1995 and how companies like RealNetworks, Microsoft, and Adobe contributed to the evolution of streaming technology over the next decade. The document outlines advantages like access to a variety content from any location and disadvantages like dependence on internet connectivity and temporary availability of content. It concludes that while streaming technology is still improving, it has revolutionized media consumption.
3D television was first demonstrated in 1928 but did not become popular until 2010 when major manufacturers began selling full lineups of 3D TVs. However, sales began declining in 2013 due to issues like the need to wear glasses, which caused headaches and eyestrain for many viewers. Additionally, early 3D Blu-rays were only compatible with specific brand TVs, limiting content options. While 3D TVs provided an immersive home theater experience, disadvantages like mandatory glasses and limited compatibility led to a loss of consumer interest before problems could be addressed. The technology may see renewed interest if glasses-free 3D or virtual reality integration can be achieved.
This document discusses Paramount Pictures, a major film studio owned by Viacom. It also mentions Vertigo Films, a smaller British film company. The document covers several topics related to these companies and the film industry, including issues of media ownership, the importance of budgets for marketing/distribution, and the impact of technology on production and audiences. Proliferation of technology has led to more options for how audiences consume media content.
The document discusses various aspects of film production including development, budget, cast and crew, location, equipment, distribution, marketing, and exhibition. It notes that a script is needed to develop an idea into a film and storyboards help communicate the vision. Budgets must account for costs and potential success. Cast is important while crew contribute specialized skills. Location and equipment needs vary depending on the film's scale and vision. Distribution involves festivals, cinemas, videos, and online platforms. Marketing uses trailers, posters, and online advertising. Films can now be easily viewed through cinemas, DVDs, video on demand, and online platforms.
Digital technology and the film industry and case studiesciarakataria
Digital technology has significantly impacted the film industry. New technologies like digital cameras and computers have made film production cheaper and easier, while also allowing for improved special effects. However, digital films are sometimes disliked by audiences and illegal downloading cuts into industry profits. The document discusses these pros and cons of digital technology, and provides examples of how specific films like The Fault in Our Stars and The Riot Club utilized different digital techniques and distribution methods.
Digital technology affect on film industryMeeraPopat
Digital technology has significantly impacted the film industry over the past decade. As digital cameras and broadband internet became more accessible to the public, people were able to create and distribute their own films, extending existing brands and promoting major studio films. However, this also led to increased piracy. Major studios have responded by decreasing film production as digital technologies have enabled independent films to be shot without large budgets. Going forward, the film industry will continue adapting to new technologies and changing audience habits.
1. The document discusses different ways people consume movies like cinema, streaming services, DVDs, and discusses piracy.
2. It provides statistics on movie piracy and discusses how the film industry is trying to adapt to new forms of digital distribution and piracy.
3. Newer films are being released simultaneously in theaters and on digital platforms like VOD and streaming, indicating studios see trends in media consumption shifting away from traditional release windows.
AN OVERVIEW OF IMPACT OF DIGITAL TECHNOLOGY ON INDIAN FILM INDUTSRYsgpethe
The document summarizes the impact of digital technology on the Indian film industry. It discusses how digital cinema has allowed films to be distributed digitally rather than on film reels. This has led Bollywood films to earn over 100 crores at the box office. It also describes digital standards and projectors used in cinema. Digital technology has enabled innovative marketing of films on social media and YouTube. Several technical institutions in India provide education in filmmaking. The advantages of digitization for the film industry include reduced costs, increased revenues, and greater accessibility of films.
Virtual reality uses headsets to generate realistic images and sounds to immerse users in simulated or imaginary environments. Early versions from the 1950s-1970s were bulky and had simple graphics. In the 1990s, VR started being used commercially for gaming and other industries. Today, many major tech companies are developing VR products and the technology is being used for training, education, healthcare, and entertainment. While VR offers advantages like new experiences and long-distance connections, challenges remain around cost, lack of realism compared to real-world training, and lack of regulations regarding online behavior.
1) Technology in film and TV has changed significantly, particularly with the rise of 3D cinema after Avatar, online streaming services like Netflix, and improvements in camera quality.
2) 3D cinema provides audiences a more immersive viewing experience but can cause eye strain, while producers aim to increase profits from 3D showings. However, 3D may just be a passing fad.
3) Online streaming through services like Netflix has greatly increased accessibility of films and popularity of streaming, benefiting both audiences and producers. However, it relies on internet access.
4) Camera technology has significantly reduced in size while improving image quality up to 8K resolution, providing audiences highly immersive viewing and benef
Trailers have evolved significantly from their origins in the early 20th century. Early trailers in the 1920s consisted mainly of key scenes from films with music to set moods, as audiences relied heavily on visuals due to the limitations of silent film technology. By the 1960s, trailers adopted faster editing techniques and inclusion of dialogue to resemble their modern form. Throughout the 1970s-1980s, trailers incorporated television advertising styles and saw a rise in the use of narration and inclusion of actors. Today, trailers are a mainstream form of film marketing that have expanded beyond theaters to the internet, mobile devices, and digital distribution to target specific demographics.
Trailers have evolved significantly from their origins in the early 20th century. Early trailers in the 1920s consisted mainly of key scenes from films with music to set moods, as audiences relied heavily on visuals due to the limitations of silent film technology. By the 1960s, trailers adopted faster editing techniques and inclusion of dialogue to resemble their modern form. Throughout the 1970s-1980s, trailers incorporated television advertising styles and saw a rise in the use of narration and inclusion of actors. Today, trailers are a mainstream form of film marketing that have expanded beyond theaters to the internet, mobile devices, and digital distribution to target specific demographics.
The document discusses film distribution in the UK. It covers the different methods of distribution including DVD/Blu-ray, television, streaming, and cinema showings. Large film companies can distribute widely using these methods, while low-budget or independent filmmakers have fewer options and may rely on word-of-mouth or screenings at schools. The document also discusses vertical integration, where a film is developed from idea to exhibition by one entity, and horizontal integration where multiple media platforms are used to promote a film. Finally, it notes considerations distributors take into account like target audience and competition before releasing a film.
The film Submarine is a coming-of-age comedy-drama directed by Richard Ayoade that follows the life of Oliver Tate, a young Welsh boy narrating his life. It was produced by British film company Film4 and distributed in the UK by Studio Canal UK. The main cast includes Craig Roberts as Oliver Tate, Yasmin Paige as his love interest Jordana Bevan, and Sally Hawkins and Noah Taylor as Oliver's parents.
Submarine - Audiences and InstitutionsBelinda Raji
This document provides production details and box office figures for the 2010 British film Submarine. It was directed by Richard Ayoade and produced by Warp Films with a budget of £1.2 million. Through collaboration between several production companies and distribution by The Weinstein Company in the US and Optimum Releasing in the UK, the film was able to reach a wider audience and earned £2.03 million at the box office.
1. The document discusses various ways that movies are consumed now, including streaming services like Netflix and LOVEFilm, illegal downloading, and simultaneous or shortened release windows.
2. It also looks at how the movie industry is trying to adapt to changing audience behaviors and new distribution methods, giving examples like Field in England's simultaneous release strategy.
3. Data is presented on movie piracy trends and the growth of legal streaming services like Netflix that aim to compete with illegal downloading by making movies more accessible.
The document outlines an essay question and assessment criteria for evaluating the effects of new technology on the film industry. It provides a suggested structure for the essay, covering topics like online piracy, 3D and digital filmmaking, distribution through digital projection and home entertainment, marketing through viral campaigns, and concludes by relating the discussion to the student's own experience. Assessment focuses on demonstrating understanding, using facts and examples, developing a clear argument, and applying terminology.
This document discusses distribution options for a student short film called "Enough Is Enough". It first defines film distribution as how a film is distributed to audiences after post-production. It then explains that the film will likely not be distributed by a major distributor since it has a very low budget and used few resources. Some marketing options for self-distribution are discussed, such as uploading to YouTube, showing in local theaters, and promoting on social media. Self-distributing the film would be very expensive and require funding for copying and delivering DVDs to theaters and audiences. Legal permits would also be needed to properly distribute and sell copies of the film.
Satellite television delivers programming to viewers via radio signals transmitted from satellites orbiting Earth. It was first demonstrated in 1962, relaying signals between Europe and North America. Since then, satellite television has grown significantly, with over 33 million subscribers worldwide. It provides hundreds of channel options and access to programming from around the world. However, the high upfront costs of equipment and potential for weather-related service disruptions are disadvantages compared to other television delivery methods.
The document discusses how short films are distributed and exhibited through both conventional and newer digital methods. Traditionally, short films were screened at festivals to be viewed, but this is becoming less common due to changes in media consumption. Now, short films are often posted on websites like YouTube and Vimeo for online viewing. Some channels and websites exclusively distribute short films. DVD compilations of short films are also produced and sold. While conventional methods still make some money, new digital distribution methods are decreasing reliance on traditional exhibition as media continues to evolve online.
When were the following technologies were developed Mediamcgeoghann
The document discusses the development of various technologies for film and television including:
- High-definition television (HDTV) which was developed in 1969 and provides high-resolution video and audio.
- IMAX, a widescreen film format developed in 1986.
- The World Wide Web, developed in 1989, which connects documents through hyperlinks and allowed films to be viewed online.
- Digital tablets and smartphones, developed in 1991 and 1992 respectively, which enabled portable viewing of films on large screens.
- Digital video cameras from 1992, video on demand (VOD) from 1994, and DVD and Blu-Ray discs from 1995 and 2000, which expanded options for recording, distributing and viewing audiovisual content.
British Independent Film Company - Warp Filmsamelibentley
Warp Films is an independent film production company based in Sheffield and London that has produced notable films such as This is England and Four Lions. The company focuses on lower-budget films than Hollywood and targets niche audiences through genres like social realism. Warp Films relies on partnerships with other companies to fund, produce, distribute and exhibit its films.
This is a complex question without a straightforward answer. A film's success is usually determined by both its appeal and the resources devoted to distributing and marketing it. Here are a few key points:
- A highly appealing film is more likely to find an audience, but it still needs exposure through distribution and marketing channels to reach its potential viewers.
- Marketing and promotion help raise awareness of a film and convey what it's about, which is important for driving interest and ticket/DVD sales. This is especially true for independent films with limited budgets.
- Wider distribution through more cinemas and territories increases the chances of finding an audience. However, distribution is costly and not guaranteed to overcome lack of appeal.
-
The document discusses how Skyfall utilized various digital technologies and platforms to maximize audiences. It was released online for purchase or rental, on DVD/Blu-ray, in theaters, and through pay-per-view services. Extensive marketing campaigns tied it to brands like Sony, Adele's song, Coke Zero, and Heineken. Its availability across many platforms aimed to satisfy different audiences and prevent piracy by ensuring wide access. Social media was also leveraged through the film's website, Facebook, Twitter, and viral video campaigns.
British Independent Film Companies - Warp Filmsamelibentley
Here are some key differences in the production processes and technical specifications between an independent British film like 'This is England' and a major Hollywood blockbuster:
- Budget: 'This is England' had a much smaller budget of £1.5 million compared to tens or hundreds of millions for a blockbuster. This impacts the scale and scope of production.
- Crew/Cast: A blockbuster would have a much larger crew and be able to afford A-list Hollywood stars. 'This is England' likely had a smaller, independent crew and cast unknown actors.
- Technology: A blockbuster would utilize the best and latest cameras, lenses, film/digital formats for high production values. 'This is England' probably used
You can't just "tell" your story anymore. You need to jazz it up. You need to get above the noise of everyone else being a storyteller. How do you do that? Video. This slide presentation provides 5 helpful tips on using video to "add some fight" to your story!
Check out the recorded webinar and a slide-by-slide walkthrough at:
http://blog.limelight.com/2013/02/add-some-fight-into-your-story-with-video/
Visual Story & Mobile Ministry Presentation- ION Annual Conference, 2011Mobile_Advance
1. The document discusses the importance and opportunities of using visual media like video on mobile phones to reach unreached people groups with the gospel. It argues that visual media is effective because people are hardwired as visual beings and screens are now ubiquitous.
2. It encourages Christians to get involved in visual media ministry by finding, modifying, or creating their own videos and sharing them online and through mobile networks. Free and easy to use tools and resources are mentioned to help people get started.
3. The goal is to fuel a global movement of visual storytelling so that through mobile phones and online sharing, every person can encounter Jesus and his kingdom.
Virtual reality uses headsets to generate realistic images and sounds to immerse users in simulated or imaginary environments. Early versions from the 1950s-1970s were bulky and had simple graphics. In the 1990s, VR started being used commercially for gaming and other industries. Today, many major tech companies are developing VR products and the technology is being used for training, education, healthcare, and entertainment. While VR offers advantages like new experiences and long-distance connections, challenges remain around cost, lack of realism compared to real-world training, and lack of regulations regarding online behavior.
1) Technology in film and TV has changed significantly, particularly with the rise of 3D cinema after Avatar, online streaming services like Netflix, and improvements in camera quality.
2) 3D cinema provides audiences a more immersive viewing experience but can cause eye strain, while producers aim to increase profits from 3D showings. However, 3D may just be a passing fad.
3) Online streaming through services like Netflix has greatly increased accessibility of films and popularity of streaming, benefiting both audiences and producers. However, it relies on internet access.
4) Camera technology has significantly reduced in size while improving image quality up to 8K resolution, providing audiences highly immersive viewing and benef
Trailers have evolved significantly from their origins in the early 20th century. Early trailers in the 1920s consisted mainly of key scenes from films with music to set moods, as audiences relied heavily on visuals due to the limitations of silent film technology. By the 1960s, trailers adopted faster editing techniques and inclusion of dialogue to resemble their modern form. Throughout the 1970s-1980s, trailers incorporated television advertising styles and saw a rise in the use of narration and inclusion of actors. Today, trailers are a mainstream form of film marketing that have expanded beyond theaters to the internet, mobile devices, and digital distribution to target specific demographics.
Trailers have evolved significantly from their origins in the early 20th century. Early trailers in the 1920s consisted mainly of key scenes from films with music to set moods, as audiences relied heavily on visuals due to the limitations of silent film technology. By the 1960s, trailers adopted faster editing techniques and inclusion of dialogue to resemble their modern form. Throughout the 1970s-1980s, trailers incorporated television advertising styles and saw a rise in the use of narration and inclusion of actors. Today, trailers are a mainstream form of film marketing that have expanded beyond theaters to the internet, mobile devices, and digital distribution to target specific demographics.
The document discusses film distribution in the UK. It covers the different methods of distribution including DVD/Blu-ray, television, streaming, and cinema showings. Large film companies can distribute widely using these methods, while low-budget or independent filmmakers have fewer options and may rely on word-of-mouth or screenings at schools. The document also discusses vertical integration, where a film is developed from idea to exhibition by one entity, and horizontal integration where multiple media platforms are used to promote a film. Finally, it notes considerations distributors take into account like target audience and competition before releasing a film.
The film Submarine is a coming-of-age comedy-drama directed by Richard Ayoade that follows the life of Oliver Tate, a young Welsh boy narrating his life. It was produced by British film company Film4 and distributed in the UK by Studio Canal UK. The main cast includes Craig Roberts as Oliver Tate, Yasmin Paige as his love interest Jordana Bevan, and Sally Hawkins and Noah Taylor as Oliver's parents.
Submarine - Audiences and InstitutionsBelinda Raji
This document provides production details and box office figures for the 2010 British film Submarine. It was directed by Richard Ayoade and produced by Warp Films with a budget of £1.2 million. Through collaboration between several production companies and distribution by The Weinstein Company in the US and Optimum Releasing in the UK, the film was able to reach a wider audience and earned £2.03 million at the box office.
1. The document discusses various ways that movies are consumed now, including streaming services like Netflix and LOVEFilm, illegal downloading, and simultaneous or shortened release windows.
2. It also looks at how the movie industry is trying to adapt to changing audience behaviors and new distribution methods, giving examples like Field in England's simultaneous release strategy.
3. Data is presented on movie piracy trends and the growth of legal streaming services like Netflix that aim to compete with illegal downloading by making movies more accessible.
The document outlines an essay question and assessment criteria for evaluating the effects of new technology on the film industry. It provides a suggested structure for the essay, covering topics like online piracy, 3D and digital filmmaking, distribution through digital projection and home entertainment, marketing through viral campaigns, and concludes by relating the discussion to the student's own experience. Assessment focuses on demonstrating understanding, using facts and examples, developing a clear argument, and applying terminology.
This document discusses distribution options for a student short film called "Enough Is Enough". It first defines film distribution as how a film is distributed to audiences after post-production. It then explains that the film will likely not be distributed by a major distributor since it has a very low budget and used few resources. Some marketing options for self-distribution are discussed, such as uploading to YouTube, showing in local theaters, and promoting on social media. Self-distributing the film would be very expensive and require funding for copying and delivering DVDs to theaters and audiences. Legal permits would also be needed to properly distribute and sell copies of the film.
Satellite television delivers programming to viewers via radio signals transmitted from satellites orbiting Earth. It was first demonstrated in 1962, relaying signals between Europe and North America. Since then, satellite television has grown significantly, with over 33 million subscribers worldwide. It provides hundreds of channel options and access to programming from around the world. However, the high upfront costs of equipment and potential for weather-related service disruptions are disadvantages compared to other television delivery methods.
The document discusses how short films are distributed and exhibited through both conventional and newer digital methods. Traditionally, short films were screened at festivals to be viewed, but this is becoming less common due to changes in media consumption. Now, short films are often posted on websites like YouTube and Vimeo for online viewing. Some channels and websites exclusively distribute short films. DVD compilations of short films are also produced and sold. While conventional methods still make some money, new digital distribution methods are decreasing reliance on traditional exhibition as media continues to evolve online.
When were the following technologies were developed Mediamcgeoghann
The document discusses the development of various technologies for film and television including:
- High-definition television (HDTV) which was developed in 1969 and provides high-resolution video and audio.
- IMAX, a widescreen film format developed in 1986.
- The World Wide Web, developed in 1989, which connects documents through hyperlinks and allowed films to be viewed online.
- Digital tablets and smartphones, developed in 1991 and 1992 respectively, which enabled portable viewing of films on large screens.
- Digital video cameras from 1992, video on demand (VOD) from 1994, and DVD and Blu-Ray discs from 1995 and 2000, which expanded options for recording, distributing and viewing audiovisual content.
British Independent Film Company - Warp Filmsamelibentley
Warp Films is an independent film production company based in Sheffield and London that has produced notable films such as This is England and Four Lions. The company focuses on lower-budget films than Hollywood and targets niche audiences through genres like social realism. Warp Films relies on partnerships with other companies to fund, produce, distribute and exhibit its films.
This is a complex question without a straightforward answer. A film's success is usually determined by both its appeal and the resources devoted to distributing and marketing it. Here are a few key points:
- A highly appealing film is more likely to find an audience, but it still needs exposure through distribution and marketing channels to reach its potential viewers.
- Marketing and promotion help raise awareness of a film and convey what it's about, which is important for driving interest and ticket/DVD sales. This is especially true for independent films with limited budgets.
- Wider distribution through more cinemas and territories increases the chances of finding an audience. However, distribution is costly and not guaranteed to overcome lack of appeal.
-
The document discusses how Skyfall utilized various digital technologies and platforms to maximize audiences. It was released online for purchase or rental, on DVD/Blu-ray, in theaters, and through pay-per-view services. Extensive marketing campaigns tied it to brands like Sony, Adele's song, Coke Zero, and Heineken. Its availability across many platforms aimed to satisfy different audiences and prevent piracy by ensuring wide access. Social media was also leveraged through the film's website, Facebook, Twitter, and viral video campaigns.
British Independent Film Companies - Warp Filmsamelibentley
Here are some key differences in the production processes and technical specifications between an independent British film like 'This is England' and a major Hollywood blockbuster:
- Budget: 'This is England' had a much smaller budget of £1.5 million compared to tens or hundreds of millions for a blockbuster. This impacts the scale and scope of production.
- Crew/Cast: A blockbuster would have a much larger crew and be able to afford A-list Hollywood stars. 'This is England' likely had a smaller, independent crew and cast unknown actors.
- Technology: A blockbuster would utilize the best and latest cameras, lenses, film/digital formats for high production values. 'This is England' probably used
You can't just "tell" your story anymore. You need to jazz it up. You need to get above the noise of everyone else being a storyteller. How do you do that? Video. This slide presentation provides 5 helpful tips on using video to "add some fight" to your story!
Check out the recorded webinar and a slide-by-slide walkthrough at:
http://blog.limelight.com/2013/02/add-some-fight-into-your-story-with-video/
Visual Story & Mobile Ministry Presentation- ION Annual Conference, 2011Mobile_Advance
1. The document discusses the importance and opportunities of using visual media like video on mobile phones to reach unreached people groups with the gospel. It argues that visual media is effective because people are hardwired as visual beings and screens are now ubiquitous.
2. It encourages Christians to get involved in visual media ministry by finding, modifying, or creating their own videos and sharing them online and through mobile networks. Free and easy to use tools and resources are mentioned to help people get started.
3. The goal is to fuel a global movement of visual storytelling so that through mobile phones and online sharing, every person can encounter Jesus and his kingdom.
“Live and Targeted” - The Future of Digital VideoGreg Fry
1) Video is becoming the dominant format for online content as technologies have advanced to allow live streaming and interactive video experiences.
2) In the future, video will become more interactive, with users able to participate in videos and make purchases directly from video content. Video conversations will also become more common through platforms like Snapchat and WhatsApp.
3) Personalized, targeted video using individual user data will enable highly customized video advertisements and experiences for each viewer. Influencer marketing through video celebrities will also grow in importance.
How to build digital experiences using video online?Olgierd Cygan
The document discusses how companies can use online video to engage customers. It notes that people now expect to access content on their own terms via the internet. Traditional push marketing does not work online. The document then provides statistics on growing online video viewership. It suggests that video is popular because people can access what they want whenever they want. It lists some examples of company video campaigns and provides tips for using video to interact with viewers rather than just publishing passive content.
This document discusses developments in film hardware from 1968 to 2007 that have impacted both audiences and film institutions. It describes technologies like CGI, digital video cameras, the World Wide Web, video on demand, DVDs, Blu-rays, smartphones/tablets, and IMAX that have allowed for easier production and distribution of films, as well as providing audiences more options for accessing media on various devices and platforms. Many of these developments have benefited both audiences, through increased access and variety of content, and institutions, through new methods of advertising, distribution and attracting wider audiences.
20 Trends in Corporate Video Production 2023.docxStudio52
As the corporate landscape continues to evolve, so does the realm of video production. In 2023, businesses are embracing the power of visual storytelling to captivate audiences, convey messages effectively, and stay ahead of the competition. With technological advancements and shifting consumer preferences, the trends in corporate video production are constantly evolving.
The last slideshow that we were asked to create wanted us to explain and illustrate the technologies that are available for TV and film producers, and how they have evolved over recent decades. The technologies that we included were Digital Video, High Definition, 3D, the Internet and on-demand.
Digital videos are a representation of moving visual images encoded as digital data, allowing for easier editing and distribution compared to analog videos recorded on film reels. High definition refers to the number of pixels in a video image, with higher definitions like 4K allowing for clearer images. 3D videos add depth perception by processing two slightly different images for the left and right eyes. The internet has changed media promotion through online marketing and distribution, though piracy remains a disadvantage. On-demand services allow viewers to watch TV and movies whenever they want through streaming or downloads.
Online video consumption has grown tremendously in recent years according to statistics. Over 60 hours of video are uploaded to YouTube every minute, with over 3 billion videos viewed daily on YouTube globally. By the end of 2012, internet video viewing will account for over 50% of US consumer internet traffic. The amount of Americans watching online video has increased 43% since 2010. On average, US online video viewers now consume 44 billion videos per month, with viewing time increasing 46% year-over-year. This rapid growth in online video has significantly impacted broadcast media and other industries.
Video content is accountable for 50 percent of the growth of the internet year on year. Yet so many marketers are still unaware or unprepared to invest in video content. This presentation dives into the technologies, strategies and solutions that are driving the future of video content.
The document discusses several types of digital media formats including short films, promotional videos, film trailers, user-generated content, viral marketing, advertising, virtual reality tours, games, e-learning, digital video capture, compression, and digital video formats. It provides examples and describes the platforms used for delivering each type of digital media format.
Digital video marketing is growing rapidly, with video expected to account for 69% of internet traffic by 2017. Popular video hosting sites include YouTube, Facebook, and Instagram. Video performs well across social media platforms and can increase engagement. Reasons to use digital video include high viewership, ability to convey large amounts of information visually, and potential for viral sharing. Analysis of Mediamark radio station YouTube channels found their videos had millions of views but visit durations varied significantly.
The document discusses several topics related to media formats and technologies:
High Definition (HD) refers to the number of pixels that can be displayed on a screen. HD has advanced from 144p to 4K resolution. HD TVs became available in the 1980s-1990s and provided clearer images than standard definition.
3D video creates the illusion of depth by displaying slightly different images to each eye. 3D films date back to the 1950s but really took off with blockbusters like Avatar. 3D TV was popular briefly but declined as viewers found glasses irritating.
Digital video represents moving images with encoded data rather than physical film. It provides clearer quality and easier editing than analog. The first digit
Digital technologies are fundamentally changing the film industry from production to distribution to exhibition. Films themselves are being transformed as they are increasingly being shot in digital formats rather than film. Technologies like 3D and IMAX are also reshaping theatrical exhibition. At the same time, new platforms like DVDs, Blu-Rays, streaming, and online piracy are challenging traditional models of distribution and consumption. This technological evolution is both opening new opportunities for the film industry and posing new threats around piracy and windowing of content across platforms.
A video is the combination of both the Audio and Visual mediums. This is in itself revelatory of why other mediums like pictures and sound recordings are on a downfall. 100 million internet users watch a video every day.The Social Media platforms have given an unprecedented boost to many companies. They are quickly turning into the much favored medium for majority of advertisers/marketers and are already bringing a change in the perception of the marketing strategies. A staggering 70% of all global consumer traffic will be video-related in 2018. For this reason, these mediums give a fancy and attractive reach to the marketers.
Paul william richards the unofficial guide to open broadcaster software - o...DrPMarkandeyaRajuMVG
This document provides an overview and introduction to Open Broadcaster Software (OBS), which is a free and open-source software for live streaming and screen recording. It discusses that OBS has become very popular due to its community of volunteers who contribute to its ongoing development. The document outlines some of the key things that OBS can be used for, including live streaming presentations, games, and educational content, as well as who might benefit from using OBS like schools, churches, businesses and individuals. It also briefly discusses some of the major live streaming platforms that OBS can stream to.
Playhubtv is a video on demand startup that wants to empower new film makers from Africa and help distribute their content to new audience worldwide.
It’s similar to Hulu and Netflix in that it provides the same service of online streaming, but different in that it’s being developed to help distribute African movies made by producers who are passionately into movies.
Content Innovation 2016 - Video Is Eating The InternetKeir Maher
The ability to create content has never been easier. Whether blogging, vlogging, film making, designing or publishing – technology, hardware, software and apps have made content creation accessible to all.
We will look at the proliferation of digital and social channels and how they have made it easier than ever for brands, media and creators to publish content and build a loyal ‘following’. Many of this new wave – whether emerging media publishers, influencers or content creators - are at the new cutting edge of creativity. But with so much content now out there, how can you find the good stuff? What learnings can we take and how this can help us as professionals to think outside of our traditional thinking to seek new ways to find and engage with audiences.
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Film Trends
1. Film Trends
Film legitimizes and promotes modern marketing. With so many ways to
create and edit film, there are a lot of ways to produce new and
interesting content for marketing.
Live video: Live video is experiencing a huge surge. For example,
daily Facebook views are approximately 8 billion per year, with
viewing of text posts declining. Live video has a sense of
informality, excitement and the perception of credibility. It also
provides the opportunity to interact with users and your audience.
This kind of video has a sense of urgency and freshness that
audiences love, especially because it’s limited in nature.
Drone filming: Drone filming is exiting for a number of reasons. It
allows you to capture shots that have never been seen before
because you would regularly need a crane or helicopter. Drone
filming allows you to see the world in a whole new way and for that
reason is groundbreaking.
Virtual reality: Virtual reality or VR has caused a lot of disruption
with headsets and content being more accessible and cheaper than
ever. VR provides an immersive experience that is ideal for
entertainment, games and even for informative journeys.
See how drone filming elevates your work! Source:
http://www.wildrabbitaerial.com/, Information shared above is the
personal opinion of the author and not affiliated with the website.