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FAFFER
“Just Gotta Know”
CONTENTS:
•Synopsis
•Cast of Characters
                                     FAFFER
•Flow of the Show                   “Just Gotta Know”
•Lesson Plans (educational value)
Art




                                    Episode Length: Half hour
      CONTACT INFO:                 Show Type: Comedy
      MIKE LIBBY                    Target Audience: 5 – 11 year olds
      902 HAZELWOOD CIRCLE
      BUFFALO, MN 55313
      (763) 682-4551
      mlibby1956@aol.com
FAFFER
“Just Gotta Know”
FAFFER
        FAFFER
                 “Just Gotta Know”
MABLE

                         MANILO
SYNOPSIS        FAFFER – “Just Gotta Know ”
 Are we alone in the universe? Not for long. NASA has discovered the
 new planet of Karzan. After sending a research probe out to the planet,
 they expected to bring back a few pictures of the landscape and rock
 samples. Little did they know, they were about to get a whole lot
 more. An accident prone mega-curious Karzanian creature named
 Faffer. He has some discovering of his own to do. Watch Faffer and his
 earthy side kick Mable as they discover Earth in a whole new way.

 When a strange craft lands on the planet Karzan, it is just too much for
 young Faffer’s curiosity to resist. He decides to jump in and take a
 look around. Suddenly, the probe rockets back to Earth on a
 preprogrammed mission with young Faffer still trapped inside. When
 the research craft veers off course, it lands in a big lake outside the
 town of Sopchoppiville. This is where Faffer makes his first alien
 discovery. A young girl named Mable. She is a mega-confident
 creature that soon becomes his partner in crime.

 Faffer and Mable have a push and pull relationship and rarely agree on
 anything. Faffer’s need to ―Just Gotta Know‖ everything leads the
 duo into many hilarious situations. When they get in a jam, Faffer and
 Mable can always count on helpful hints from their funky gopher pal
 Manilo. Whether it’s with witty advise or a jazzy tune, Manilo always
 finds a unique way to point them in the right direction.
SYNOPSIS     – (continued)


The intergalactic duo are always being chased by two scientists from
the Space Agency. Emerson Cricket and Feldman Gourmet went
searching for the missing craft after it did not land at the space station
as it should have. They soon discover that it was an alien life form that
caused the craft to veer off course. Now, they are on a mission of their
own. Armed with a camera, Emerson and Feldman are always trying to
capture evidence of Faffer’s existence. The scientists use math, science,
and word problems to help them in their endeavors. Despite their best
efforts, they always come up short.

Driven by curiosity and the undying urge to learn, the two creatures
from two different planets stumble around the earth together. They will
discover as they go because of Faffer’s mega-curious appetite to ―Just
Gotta Know.‖

This is only the beginning of the Adventures of Faffer.
The Hook


                        Flow of the Show
               (The half hour show runs in three parts.)

Part 1. The show starts with Manilo popping up out of his hole in
different locations giving an overview of the new situation that Faffer
and Mable will encounter and have to solve.

Part 2. Next a new learning adventure. Manilo will pop out of the
ground for 30 seconds during the story and ask a question about
what is going on. This will get the kids thinking about how they
might solve the problem that Mable and Faffer are trying to decipher.

Part 3. The cartoon will close with Manilo again popping up out of his
hole offering three different summaries of what Faffer and Mable
learned from their adventure. All three may be right or only one
summary will be correct. This will be a great time for parents to have
a discussion with their kids about Faffer and Mable’s adventure and
which summary they think is right. The kids can also offer a totally
different view of their own. We could also set up a web site for the
kids to comment on each show and what they think.
The Hook

                            THE LESSON PLANS
                                  (educational value)

Social Skills
Faffer and Mable have a push and pull relationship and rarely agree on anything. The
children will learn many social skills due to Faffer and Mable’s relationship with each
other and how they overcome their differences to work and play with each other.

Math Skills
Emerson Cricket and Feldman Gourmet use math word problems in every episode to
come up with a new method to capture a picture of Faffer. The answer to the math
problem will not be given on the show. The children can figure out the answer and go
to the “Faffer – Just Gotta Know” web site and see if their answer is correct.

Problem Solving Skills
Faffer and Mable will encounter challenges and solve their problems in every show. This
process will help children learn to figure out solutions to their problems. The ability to
solve difficult situations also builds positive self-esteem, self-confidence, and
relationships with others.

Geography Skills
Faffer and Mable will be in a different location in the country and around the globe in
every episode. We will give hints as to where the are located. The kids can go to the
“Faffer – Just Gotta Know” web site to see if they know the location.
CAST
    of
CHARACTERS
FAFFER
MANILO
CHARACTERS IN FOUR WORDS
                Faffer:
     Comical—Cosmic—Extreme—Naïve


                Mable:
  Demanding—Spunky—Creative—Industrious


              Emerson Cricket:
  Brilliant—Cranky—Eccentric—Misunderstood


            Feldman Gourmet:
      Global--Calm—Visionary—Snappy


                 Manilo:
   Mischievous—Funky—Confident--Musical
ART
PIGPEN
PANDEMONIUM
Proof , Proof and More Proof

                                    Feldman Gourmet




                  Emerson Cricket
INCREDIBLE
   EGG
FAFFER
“Just Gotta Know”

      The End

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Faffer - "Just Gotta Know"

  • 2. CONTENTS: •Synopsis •Cast of Characters FAFFER •Flow of the Show “Just Gotta Know” •Lesson Plans (educational value) Art Episode Length: Half hour CONTACT INFO: Show Type: Comedy MIKE LIBBY Target Audience: 5 – 11 year olds 902 HAZELWOOD CIRCLE BUFFALO, MN 55313 (763) 682-4551 mlibby1956@aol.com
  • 4. FAFFER FAFFER “Just Gotta Know” MABLE MANILO
  • 5. SYNOPSIS FAFFER – “Just Gotta Know ” Are we alone in the universe? Not for long. NASA has discovered the new planet of Karzan. After sending a research probe out to the planet, they expected to bring back a few pictures of the landscape and rock samples. Little did they know, they were about to get a whole lot more. An accident prone mega-curious Karzanian creature named Faffer. He has some discovering of his own to do. Watch Faffer and his earthy side kick Mable as they discover Earth in a whole new way. When a strange craft lands on the planet Karzan, it is just too much for young Faffer’s curiosity to resist. He decides to jump in and take a look around. Suddenly, the probe rockets back to Earth on a preprogrammed mission with young Faffer still trapped inside. When the research craft veers off course, it lands in a big lake outside the town of Sopchoppiville. This is where Faffer makes his first alien discovery. A young girl named Mable. She is a mega-confident creature that soon becomes his partner in crime. Faffer and Mable have a push and pull relationship and rarely agree on anything. Faffer’s need to ―Just Gotta Know‖ everything leads the duo into many hilarious situations. When they get in a jam, Faffer and Mable can always count on helpful hints from their funky gopher pal Manilo. Whether it’s with witty advise or a jazzy tune, Manilo always finds a unique way to point them in the right direction.
  • 6. SYNOPSIS – (continued) The intergalactic duo are always being chased by two scientists from the Space Agency. Emerson Cricket and Feldman Gourmet went searching for the missing craft after it did not land at the space station as it should have. They soon discover that it was an alien life form that caused the craft to veer off course. Now, they are on a mission of their own. Armed with a camera, Emerson and Feldman are always trying to capture evidence of Faffer’s existence. The scientists use math, science, and word problems to help them in their endeavors. Despite their best efforts, they always come up short. Driven by curiosity and the undying urge to learn, the two creatures from two different planets stumble around the earth together. They will discover as they go because of Faffer’s mega-curious appetite to ―Just Gotta Know.‖ This is only the beginning of the Adventures of Faffer.
  • 7. The Hook Flow of the Show (The half hour show runs in three parts.) Part 1. The show starts with Manilo popping up out of his hole in different locations giving an overview of the new situation that Faffer and Mable will encounter and have to solve. Part 2. Next a new learning adventure. Manilo will pop out of the ground for 30 seconds during the story and ask a question about what is going on. This will get the kids thinking about how they might solve the problem that Mable and Faffer are trying to decipher. Part 3. The cartoon will close with Manilo again popping up out of his hole offering three different summaries of what Faffer and Mable learned from their adventure. All three may be right or only one summary will be correct. This will be a great time for parents to have a discussion with their kids about Faffer and Mable’s adventure and which summary they think is right. The kids can also offer a totally different view of their own. We could also set up a web site for the kids to comment on each show and what they think.
  • 8. The Hook THE LESSON PLANS (educational value) Social Skills Faffer and Mable have a push and pull relationship and rarely agree on anything. The children will learn many social skills due to Faffer and Mable’s relationship with each other and how they overcome their differences to work and play with each other. Math Skills Emerson Cricket and Feldman Gourmet use math word problems in every episode to come up with a new method to capture a picture of Faffer. The answer to the math problem will not be given on the show. The children can figure out the answer and go to the “Faffer – Just Gotta Know” web site and see if their answer is correct. Problem Solving Skills Faffer and Mable will encounter challenges and solve their problems in every show. This process will help children learn to figure out solutions to their problems. The ability to solve difficult situations also builds positive self-esteem, self-confidence, and relationships with others. Geography Skills Faffer and Mable will be in a different location in the country and around the globe in every episode. We will give hints as to where the are located. The kids can go to the “Faffer – Just Gotta Know” web site to see if they know the location.
  • 9. CAST of CHARACTERS
  • 11. CHARACTERS IN FOUR WORDS Faffer: Comical—Cosmic—Extreme—Naïve Mable: Demanding—Spunky—Creative—Industrious Emerson Cricket: Brilliant—Cranky—Eccentric—Misunderstood Feldman Gourmet: Global--Calm—Visionary—Snappy Manilo: Mischievous—Funky—Confident--Musical
  • 12. ART
  • 14. Proof , Proof and More Proof Feldman Gourmet Emerson Cricket
  • 15. INCREDIBLE EGG