This document discusses the development of a fighting game that uses optical touch sensing technology. It begins by providing background on the evolution of gaming from arcades to smartphones. It then proposes that an optical touch sensing method could be used to create fighting games on large screens in a cost-effective way. The document describes a sample fighting game implemented using this touch method, where players compete by pressing buttons rapidly or playing rock-paper-scissors to gain advantages. It concludes that optical touch sensing could reduce production costs for games and allow children to play more easily and comfortably on large interactive surfaces.