SlideShare a Scribd company logo
International
OPEN ACCESS Journal
Of Modern Engineering Research (IJMER)
| IJMER | ISSN: 2249–6645 | www.ijmer.com | Vol. 5 | Iss.2| Feb. 2015 | 28|
Fighting Game for Optical Sensing Touch
Soon-kak Kwon1
, Tae-Joon Kim2
1,2
Department of Computer Software Engineering, Dongeui University, Korea
I. INTRODUCTION
There are many games in the world. The game industry has been developed for a long time. Firstly,
game industry has been started in an arcade and it has been advanced home and recently to smartphone. Every
year a device for games is smaller continuously. And the game’s quality is higher than before every seconds. At
the first time the graphic and game’s rule was really simple and bad. Device was so huge and the quality was not
good. But as time goes by, the device for games has been smaller and simply like recent smartphone. All most
all people can play games on a small hand sized device like smart phone and also game’s quality is excellent.
Many games are for one person. Just one person who wants to play a game sits down in front of a
computer or other device and the person plays a game. Of course, the person who are playing in front of a
specific device for games like computer is using network and the person is able to enjoy the game with many
people on network. But it’s not enough. These days, there are many nuclear families. Because many people are
living in an urban. Parents are having their own jobs. Children has to go to a school every day. Many families
who are living in an urban are busy because of their jobs. Many families lost their bonds. People are so busy
each other. So the remained problems are that how is it possible to recover strong bonds of family by a game
and how is it possible to apply this touch method which is the optical sensing touch method to game industry.
We could know that if we apply this touch method in game industry, we can decrease the production
cost of a specific device for games and recover a strong bonds of family. It is possible to apply to game industry
and this touch method is not only to be easy and simple but also to decrease a production cost when the specific
device for game is made. Then how does it recover a family bonds.
A famous fighting game is developed by Nintendo [1]. In Nintendo brand, there are many games that
are available to be played with many people. Also the people who play the Nintendo game can have a strong
bonds from that game. Because they act something together. For example, there is the tennis game of Nintendo
as shown in Fig. 1. This is able to be played with many people. Nintendo Wii is usually used at inside. Many
friends or families are together and play a game. As this action, people can have a strong bonds. This Nintendo
Wii is one of the latest generation of video games consoles and incorporates a number of innovative features
designed to target a broader demographic of users than other gaming systems [2]. That is one of the reason that
how to get a strong bonds. This user-interface method has an advantage compared to other interface methods.
However, this method is inconvenient for applications of wide sized screen and direct screen touch.
The advantage is that the optical touch method [3] can be used on wide sized screen like wall. If this touch
method is used in game industry, the game industry will be advanced more fast because this touch method just
needs only an even wall. It doesn’t need a specific device like a computer or TV. Just there can be an even wall.
So this touch method can be available everywhere. As this reason, game industry is able to be advanced more
fast. We applied this touch method in fighting game. There is a sample of fighting game. We show how this
touch method is used in fighting game as a sample.
ABSTRACT: Recent, the interests in touch technology are increasing by advances in smart IT
technology and the applications. Accordingly, there are many developments of fighting game with touch
events in smart phone. However, it is difficult to apply to touch function in medium or large size screen
because of high cost to make the screen. For this reason, it is difficult to develop a fighting game that
supports touch gestures in large size screen. In this paper, we propose a method to recognize the
gestures by a touch sensor using optical type and applying for fighting game using it. First, the
proposed method recognizes whether touch by this touch information, then traces the touch point until
touch is released and determines gesture type through tracked path. Through this method, it is possible
to be applied to recognize touch gesture in screen using optical touch sensor.
Keywords: Touch, Gesture, Depth Information, game.
Fighting Game for Optical Sensing Touch
| IJMER | ISSN: 2249–6645 | www.ijmer.com | Vol. 5 | Iss.2| Feb. 2015 | 29|
Figure. 1. Tennis game of Nintendo
II. IMPLEMENTATION OF FIGHTING GAME THAT IS USED WITH MULTIPLE TOUCH GESTURE.
The touch sensor consists of resistive type, the capacitive type, and the optical type [3]. Recently the
optical sensing method have been used for the large size of touch screen. The optical method detects a pointer
over the touch screen from the outside camera without using the physical touch sensor.
In this paper, it uses a touch gesture. Because it is easy to users who want to play a fighting game. In
the present, almost all fighting game is installed in a specific device which has a joystick and buttons. And the
device is too expensive to be made in company’s aspect. But if this method which is worked by optical sensing
is used in the company which is making a fighting game then the company can reduce the basic cost to make the
device. Fig. 2. shows the flow chart of the principle of touch.
Figure. 2. Flow chart for the principle of touch.
The touch gesture is equal to above the principle. In a company’s aspect which makes a fighting game,
they just can use the optical sensing method. The company doesn’t need to make a complicated device that is for
fighting game software. The company just can make only the fighting game software and use the optical sensing
method.
There is an explanation of the principle for the work. There are 4 classes which are UNIT, Controller,
Touch Gesture, Game classes in regular sequence. UNIT class has a variable which is Pos x and has 3 methods.
Pos X is a character’s position. The game’s character can move horizontally. 3 methods are an action of
Fighting Game for Optical Sensing Touch
| IJMER | ISSN: 2249–6645 | www.ijmer.com | Vol. 5 | Iss.2| Feb. 2015 | 30|
character. Controller class has a method that is play(). This method is for playing status. Touch Gesture class has
a method that is Get a gesture(). This method is to get an action from UNIT class. And Game class inherits 3
classes that are UNIT, Controller, Touch Gesture. Game class has a method that is work(). This method receives
variables from inherited classes. Fig. 3 shows the principle of work.
Figure. 3. The principle of work.
There are 3 examples in Fig. 4. This is a demonstration with an optical sensing method of touch. This
game is a simple game. The game’s explanation is here. There are 2 characters which are an enemy each other.
The winner is the person who has pressed the circle button how fast and how many times. Users who play the
game just can press the circle button fast and many times. After 5 seconds beginning of the game, there will be
an attack time. Users has to play it which is “rock, scissors, and paper”. And the winner of the “rock, scissors,
and paper” will have an advantage that pushes a certain distance to opponent.
Figure. 4(a). Figure. 4(b).
Figure. 4(c).
Fig. 4(a) shows that users have to play “Rock Scissors Paper”. The winner of “Rock Scissors Paper”
has an advantage like Fig. 4(b). The winner could push the opponent for the certain distance with the effect
which is presented a fire. Fig. 4(c) shows the state that player 1 who is located at left side is getting a win. This
is to show us that player 1 has pressed the circle fast and many times.
Fighting Game for Optical Sensing Touch
| IJMER | ISSN: 2249–6645 | www.ijmer.com | Vol. 5 | Iss.2| Feb. 2015 | 31|
III. CONCLUSION
We presented the touch method of optical sensing. We showed one part that is applied with optical
sensing touch method. We applied for a fighting game. If this method is used in game, it can reduce the
production cost to make a specific device for game. And if this touch method which is the optical sensing touch
method is used not only fighting game but other genre game, the users who play the game especially children
can enjoy the game more easily. Because the users don’t need to learn how to control a joystick and buttons for
playing game. They just can click buttons which is on screen and can play the game more comfortably and
interesting. It can be judged that game industry will be more actively because of this touch method. Also it is
able to be used at outside because this touch method doesn’t need to a special place, it needs only even wall. If
there is some even wall, people can always play a game with applied the touch method. This optical sensing
touch method is available to be used many part of variable industry.
ACKNOWLEDGEMENTS
This work (Grants No. C0248402 ) was supported by Business for Cooperative R&D between Industry,
Academy, and Research Institute funded Korea Small and Medium Business Administration in 2014.
Corresponding author: Soon-kak Kwon (skkwon@deu.ac.kr).
REFERENCES
[1] Nintendo, http://www.nintendo.com/games, 2013.
[2] E. Pearson and C. Bailey, “Evaluating the Potential of the Nintendo Wii to Support Disabled Students in Education”,
Proceedings ascilite Singapore, pp. 833-836, 2007.
[3] S.K. Kwon, “Puzzle Game in Touch Pad”, IOSR Journal of Engineering, Vol. 4, No. 11, pp.14-17, 2014.

More Related Content

Viewers also liked

Ab32611617
Ab32611617Ab32611617
Ab32611617
IJMER
 
On ranges and null spaces of a special type of operator named 𝝀 − 𝒋𝒆𝒄𝒕𝒊𝒐𝒏. – ...
On ranges and null spaces of a special type of operator named 𝝀 − 𝒋𝒆𝒄𝒕𝒊𝒐𝒏. – ...On ranges and null spaces of a special type of operator named 𝝀 − 𝒋𝒆𝒄𝒕𝒊𝒐𝒏. – ...
On ranges and null spaces of a special type of operator named 𝝀 − 𝒋𝒆𝒄𝒕𝒊𝒐𝒏. – ...
IJMER
 
Shareware
SharewareShareware
Shareware
Bayar Faisal
 
Discrete Model of Two Predators competing for One Prey
Discrete Model of Two Predators competing for One PreyDiscrete Model of Two Predators competing for One Prey
Discrete Model of Two Predators competing for One Prey
IJMER
 
HMM-Based Speech Synthesis
HMM-Based Speech SynthesisHMM-Based Speech Synthesis
HMM-Based Speech Synthesis
IJMER
 
On Gr-Separation Axioms
 On Gr-Separation Axioms  On Gr-Separation Axioms
On Gr-Separation Axioms
IJMER
 
Numerical Analysis of Header Configuration of the Plate-Fin Heat Exchanger
Numerical Analysis of Header Configuration of the Plate-Fin  Heat ExchangerNumerical Analysis of Header Configuration of the Plate-Fin  Heat Exchanger
Numerical Analysis of Header Configuration of the Plate-Fin Heat Exchanger
IJMER
 
Information Communication Technology: Practices for Academia
Information Communication Technology: Practices for AcademiaInformation Communication Technology: Practices for Academia
Information Communication Technology: Practices for Academia
IJMER
 
A044010114
A044010114A044010114
A044010114
IJMER
 
A Novel Method for Creating and Recognizing User Behavior Profiles
A Novel Method for Creating and Recognizing User Behavior ProfilesA Novel Method for Creating and Recognizing User Behavior Profiles
A Novel Method for Creating and Recognizing User Behavior Profiles
IJMER
 
Cloud in the sky of Business Intelligence
Cloud in the sky of Business IntelligenceCloud in the sky of Business Intelligence
Cloud in the sky of Business Intelligence
IJMER
 
GPS cycle slips detection and repair through various signal combinations
GPS cycle slips detection and repair through various signal combinationsGPS cycle slips detection and repair through various signal combinations
GPS cycle slips detection and repair through various signal combinations
IJMER
 
Some New Families on H-Cordial Graphs
Some New Families on H-Cordial GraphsSome New Families on H-Cordial Graphs
Some New Families on H-Cordial Graphs
IJMER
 
Data and Information Integration: Information Extraction
Data and Information Integration: Information ExtractionData and Information Integration: Information Extraction
Data and Information Integration: Information Extraction
IJMER
 
Ijmer 46065964
Ijmer 46065964Ijmer 46065964
Ijmer 46065964
IJMER
 
Estimation of Manufacturing Costs in the Early Stages of Product Development ...
Estimation of Manufacturing Costs in the Early Stages of Product Development ...Estimation of Manufacturing Costs in the Early Stages of Product Development ...
Estimation of Manufacturing Costs in the Early Stages of Product Development ...
IJMER
 
On pairs of Special Polygonal numbers with Unit difference
On pairs of Special Polygonal numbers with Unit differenceOn pairs of Special Polygonal numbers with Unit difference
On pairs of Special Polygonal numbers with Unit difference
IJMER
 
Photo pres reminders
Photo pres remindersPhoto pres reminders
Photo pres reminders
joycefeuerborn
 
Ijtihad
IjtihadIjtihad
Modelling the Effect of Industrial Effluents on Water Quality: “A Case Study ...
Modelling the Effect of Industrial Effluents on Water Quality: “A Case Study ...Modelling the Effect of Industrial Effluents on Water Quality: “A Case Study ...
Modelling the Effect of Industrial Effluents on Water Quality: “A Case Study ...
IJMER
 

Viewers also liked (20)

Ab32611617
Ab32611617Ab32611617
Ab32611617
 
On ranges and null spaces of a special type of operator named 𝝀 − 𝒋𝒆𝒄𝒕𝒊𝒐𝒏. – ...
On ranges and null spaces of a special type of operator named 𝝀 − 𝒋𝒆𝒄𝒕𝒊𝒐𝒏. – ...On ranges and null spaces of a special type of operator named 𝝀 − 𝒋𝒆𝒄𝒕𝒊𝒐𝒏. – ...
On ranges and null spaces of a special type of operator named 𝝀 − 𝒋𝒆𝒄𝒕𝒊𝒐𝒏. – ...
 
Shareware
SharewareShareware
Shareware
 
Discrete Model of Two Predators competing for One Prey
Discrete Model of Two Predators competing for One PreyDiscrete Model of Two Predators competing for One Prey
Discrete Model of Two Predators competing for One Prey
 
HMM-Based Speech Synthesis
HMM-Based Speech SynthesisHMM-Based Speech Synthesis
HMM-Based Speech Synthesis
 
On Gr-Separation Axioms
 On Gr-Separation Axioms  On Gr-Separation Axioms
On Gr-Separation Axioms
 
Numerical Analysis of Header Configuration of the Plate-Fin Heat Exchanger
Numerical Analysis of Header Configuration of the Plate-Fin  Heat ExchangerNumerical Analysis of Header Configuration of the Plate-Fin  Heat Exchanger
Numerical Analysis of Header Configuration of the Plate-Fin Heat Exchanger
 
Information Communication Technology: Practices for Academia
Information Communication Technology: Practices for AcademiaInformation Communication Technology: Practices for Academia
Information Communication Technology: Practices for Academia
 
A044010114
A044010114A044010114
A044010114
 
A Novel Method for Creating and Recognizing User Behavior Profiles
A Novel Method for Creating and Recognizing User Behavior ProfilesA Novel Method for Creating and Recognizing User Behavior Profiles
A Novel Method for Creating and Recognizing User Behavior Profiles
 
Cloud in the sky of Business Intelligence
Cloud in the sky of Business IntelligenceCloud in the sky of Business Intelligence
Cloud in the sky of Business Intelligence
 
GPS cycle slips detection and repair through various signal combinations
GPS cycle slips detection and repair through various signal combinationsGPS cycle slips detection and repair through various signal combinations
GPS cycle slips detection and repair through various signal combinations
 
Some New Families on H-Cordial Graphs
Some New Families on H-Cordial GraphsSome New Families on H-Cordial Graphs
Some New Families on H-Cordial Graphs
 
Data and Information Integration: Information Extraction
Data and Information Integration: Information ExtractionData and Information Integration: Information Extraction
Data and Information Integration: Information Extraction
 
Ijmer 46065964
Ijmer 46065964Ijmer 46065964
Ijmer 46065964
 
Estimation of Manufacturing Costs in the Early Stages of Product Development ...
Estimation of Manufacturing Costs in the Early Stages of Product Development ...Estimation of Manufacturing Costs in the Early Stages of Product Development ...
Estimation of Manufacturing Costs in the Early Stages of Product Development ...
 
On pairs of Special Polygonal numbers with Unit difference
On pairs of Special Polygonal numbers with Unit differenceOn pairs of Special Polygonal numbers with Unit difference
On pairs of Special Polygonal numbers with Unit difference
 
Photo pres reminders
Photo pres remindersPhoto pres reminders
Photo pres reminders
 
Ijtihad
IjtihadIjtihad
Ijtihad
 
Modelling the Effect of Industrial Effluents on Water Quality: “A Case Study ...
Modelling the Effect of Industrial Effluents on Water Quality: “A Case Study ...Modelling the Effect of Industrial Effluents on Water Quality: “A Case Study ...
Modelling the Effect of Industrial Effluents on Water Quality: “A Case Study ...
 

Similar to F0502 01 2831

Implementation of Multiple Touch Gesture Using Depth Information
Implementation of Multiple Touch Gesture Using Depth InformationImplementation of Multiple Touch Gesture Using Depth Information
Implementation of Multiple Touch Gesture Using Depth Information
IJMER
 
IRJET- Game Development Project – Sparta
IRJET-  	  Game Development Project – SpartaIRJET-  	  Game Development Project – Sparta
IRJET- Game Development Project – Sparta
IRJET Journal
 
project
projectproject
project
Matthew Conte
 
Purge – First Person Shooting (FPS) Game
Purge – First Person Shooting (FPS) GamePurge – First Person Shooting (FPS) Game
Purge – First Person Shooting (FPS) Game
IRJET Journal
 
MIND GAME ZONE - Abhijeet
MIND GAME ZONE - AbhijeetMIND GAME ZONE - Abhijeet
MIND GAME ZONE - Abhijeet
Abhijeet Kalsi
 
The complete srs documentation of our developed game.
The complete srs documentation of our developed game. The complete srs documentation of our developed game.
The complete srs documentation of our developed game.
Isfand yar Khan
 
Noughts and Crosses Specification
Noughts and Crosses SpecificationNoughts and Crosses Specification
Noughts and Crosses Specification
Christopher Orchard
 
Biological organism simulation using procedural growth "Organimo 1.0"
Biological organism simulation using procedural growth "Organimo 1.0"Biological organism simulation using procedural growth "Organimo 1.0"
Biological organism simulation using procedural growth "Organimo 1.0"
Devyani Singh
 
Technology & Games For Stroke Rehabilitation
Technology & Games For Stroke RehabilitationTechnology & Games For Stroke Rehabilitation
Technology & Games For Stroke Rehabilitation
James Burke
 
Exploring Mobile Game Interactions
Exploring Mobile Game Interactions Exploring Mobile Game Interactions
Exploring Mobile Game Interactions
IJECEIAES
 
Team Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch Report: Further research on game market in JapanTeam Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch
 
IRJET - Colt: The Code Series Game for Learning Program Logic through Rea...
IRJET -  	  Colt: The Code Series Game for Learning Program Logic through Rea...IRJET -  	  Colt: The Code Series Game for Learning Program Logic through Rea...
IRJET - Colt: The Code Series Game for Learning Program Logic through Rea...
IRJET Journal
 
The influence of eyes and brain
The influence of eyes and brainThe influence of eyes and brain
The influence of eyes and brain
ijma
 
Perfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsPerfecting A Video Game with Game Metrics
Perfecting A Video Game with Game Metrics
TELKOMNIKA JOURNAL
 
Video Game Report
Video Game ReportVideo Game Report
Video Game Report
Kristi Anderson
 
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET Journal
 
One Handed Controller
One Handed ControllerOne Handed Controller
One Handed Controller
Jessica Nicholas
 
Interactive games accessibility begonapino-com
Interactive games accessibility begonapino-comInteractive games accessibility begonapino-com
Interactive games accessibility begonapino-com
Begoña Pino
 
Holographic virtual learning space
Holographic virtual learning spaceHolographic virtual learning space
Holographic virtual learning space
timosophy
 
TheTorus_BurgeonGames
TheTorus_BurgeonGamesTheTorus_BurgeonGames
TheTorus_BurgeonGames
Nicole Stanford
 

Similar to F0502 01 2831 (20)

Implementation of Multiple Touch Gesture Using Depth Information
Implementation of Multiple Touch Gesture Using Depth InformationImplementation of Multiple Touch Gesture Using Depth Information
Implementation of Multiple Touch Gesture Using Depth Information
 
IRJET- Game Development Project – Sparta
IRJET-  	  Game Development Project – SpartaIRJET-  	  Game Development Project – Sparta
IRJET- Game Development Project – Sparta
 
project
projectproject
project
 
Purge – First Person Shooting (FPS) Game
Purge – First Person Shooting (FPS) GamePurge – First Person Shooting (FPS) Game
Purge – First Person Shooting (FPS) Game
 
MIND GAME ZONE - Abhijeet
MIND GAME ZONE - AbhijeetMIND GAME ZONE - Abhijeet
MIND GAME ZONE - Abhijeet
 
The complete srs documentation of our developed game.
The complete srs documentation of our developed game. The complete srs documentation of our developed game.
The complete srs documentation of our developed game.
 
Noughts and Crosses Specification
Noughts and Crosses SpecificationNoughts and Crosses Specification
Noughts and Crosses Specification
 
Biological organism simulation using procedural growth "Organimo 1.0"
Biological organism simulation using procedural growth "Organimo 1.0"Biological organism simulation using procedural growth "Organimo 1.0"
Biological organism simulation using procedural growth "Organimo 1.0"
 
Technology & Games For Stroke Rehabilitation
Technology & Games For Stroke RehabilitationTechnology & Games For Stroke Rehabilitation
Technology & Games For Stroke Rehabilitation
 
Exploring Mobile Game Interactions
Exploring Mobile Game Interactions Exploring Mobile Game Interactions
Exploring Mobile Game Interactions
 
Team Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch Report: Further research on game market in JapanTeam Finland Future Watch Report: Further research on game market in Japan
Team Finland Future Watch Report: Further research on game market in Japan
 
IRJET - Colt: The Code Series Game for Learning Program Logic through Rea...
IRJET -  	  Colt: The Code Series Game for Learning Program Logic through Rea...IRJET -  	  Colt: The Code Series Game for Learning Program Logic through Rea...
IRJET - Colt: The Code Series Game for Learning Program Logic through Rea...
 
The influence of eyes and brain
The influence of eyes and brainThe influence of eyes and brain
The influence of eyes and brain
 
Perfecting A Video Game with Game Metrics
Perfecting A Video Game with Game MetricsPerfecting A Video Game with Game Metrics
Perfecting A Video Game with Game Metrics
 
Video Game Report
Video Game ReportVideo Game Report
Video Game Report
 
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
 
One Handed Controller
One Handed ControllerOne Handed Controller
One Handed Controller
 
Interactive games accessibility begonapino-com
Interactive games accessibility begonapino-comInteractive games accessibility begonapino-com
Interactive games accessibility begonapino-com
 
Holographic virtual learning space
Holographic virtual learning spaceHolographic virtual learning space
Holographic virtual learning space
 
TheTorus_BurgeonGames
TheTorus_BurgeonGamesTheTorus_BurgeonGames
TheTorus_BurgeonGames
 

More from IJMER

A Study on Translucent Concrete Product and Its Properties by Using Optical F...
A Study on Translucent Concrete Product and Its Properties by Using Optical F...A Study on Translucent Concrete Product and Its Properties by Using Optical F...
A Study on Translucent Concrete Product and Its Properties by Using Optical F...
IJMER
 
Developing Cost Effective Automation for Cotton Seed Delinting
Developing Cost Effective Automation for Cotton Seed DelintingDeveloping Cost Effective Automation for Cotton Seed Delinting
Developing Cost Effective Automation for Cotton Seed Delinting
IJMER
 
Study & Testing Of Bio-Composite Material Based On Munja Fibre
Study & Testing Of Bio-Composite Material Based On Munja FibreStudy & Testing Of Bio-Composite Material Based On Munja Fibre
Study & Testing Of Bio-Composite Material Based On Munja Fibre
IJMER
 
Hybrid Engine (Stirling Engine + IC Engine + Electric Motor)
Hybrid Engine (Stirling Engine + IC Engine + Electric Motor)Hybrid Engine (Stirling Engine + IC Engine + Electric Motor)
Hybrid Engine (Stirling Engine + IC Engine + Electric Motor)
IJMER
 
Fabrication & Characterization of Bio Composite Materials Based On Sunnhemp F...
Fabrication & Characterization of Bio Composite Materials Based On Sunnhemp F...Fabrication & Characterization of Bio Composite Materials Based On Sunnhemp F...
Fabrication & Characterization of Bio Composite Materials Based On Sunnhemp F...
IJMER
 
Geochemistry and Genesis of Kammatturu Iron Ores of Devagiri Formation, Sandu...
Geochemistry and Genesis of Kammatturu Iron Ores of Devagiri Formation, Sandu...Geochemistry and Genesis of Kammatturu Iron Ores of Devagiri Formation, Sandu...
Geochemistry and Genesis of Kammatturu Iron Ores of Devagiri Formation, Sandu...
IJMER
 
Experimental Investigation on Characteristic Study of the Carbon Steel C45 in...
Experimental Investigation on Characteristic Study of the Carbon Steel C45 in...Experimental Investigation on Characteristic Study of the Carbon Steel C45 in...
Experimental Investigation on Characteristic Study of the Carbon Steel C45 in...
IJMER
 
Non linear analysis of Robot Gun Support Structure using Equivalent Dynamic A...
Non linear analysis of Robot Gun Support Structure using Equivalent Dynamic A...Non linear analysis of Robot Gun Support Structure using Equivalent Dynamic A...
Non linear analysis of Robot Gun Support Structure using Equivalent Dynamic A...
IJMER
 
Static Analysis of Go-Kart Chassis by Analytical and Solid Works Simulation
Static Analysis of Go-Kart Chassis by Analytical and Solid Works SimulationStatic Analysis of Go-Kart Chassis by Analytical and Solid Works Simulation
Static Analysis of Go-Kart Chassis by Analytical and Solid Works Simulation
IJMER
 
High Speed Effortless Bicycle
High Speed Effortless BicycleHigh Speed Effortless Bicycle
High Speed Effortless Bicycle
IJMER
 
Integration of Struts & Spring & Hibernate for Enterprise Applications
Integration of Struts & Spring & Hibernate for Enterprise ApplicationsIntegration of Struts & Spring & Hibernate for Enterprise Applications
Integration of Struts & Spring & Hibernate for Enterprise Applications
IJMER
 
Microcontroller Based Automatic Sprinkler Irrigation System
Microcontroller Based Automatic Sprinkler Irrigation SystemMicrocontroller Based Automatic Sprinkler Irrigation System
Microcontroller Based Automatic Sprinkler Irrigation System
IJMER
 
On some locally closed sets and spaces in Ideal Topological Spaces
On some locally closed sets and spaces in Ideal Topological SpacesOn some locally closed sets and spaces in Ideal Topological Spaces
On some locally closed sets and spaces in Ideal Topological Spaces
IJMER
 
Intrusion Detection and Forensics based on decision tree and Association rule...
Intrusion Detection and Forensics based on decision tree and Association rule...Intrusion Detection and Forensics based on decision tree and Association rule...
Intrusion Detection and Forensics based on decision tree and Association rule...
IJMER
 
Natural Language Ambiguity and its Effect on Machine Learning
Natural Language Ambiguity and its Effect on Machine LearningNatural Language Ambiguity and its Effect on Machine Learning
Natural Language Ambiguity and its Effect on Machine Learning
IJMER
 
Evolvea Frameworkfor SelectingPrime Software DevelopmentProcess
Evolvea Frameworkfor SelectingPrime Software DevelopmentProcessEvolvea Frameworkfor SelectingPrime Software DevelopmentProcess
Evolvea Frameworkfor SelectingPrime Software DevelopmentProcess
IJMER
 
Material Parameter and Effect of Thermal Load on Functionally Graded Cylinders
Material Parameter and Effect of Thermal Load on Functionally Graded CylindersMaterial Parameter and Effect of Thermal Load on Functionally Graded Cylinders
Material Parameter and Effect of Thermal Load on Functionally Graded Cylinders
IJMER
 
Studies On Energy Conservation And Audit
Studies On Energy Conservation And AuditStudies On Energy Conservation And Audit
Studies On Energy Conservation And Audit
IJMER
 
An Implementation of I2C Slave Interface using Verilog HDL
An Implementation of I2C Slave Interface using Verilog HDLAn Implementation of I2C Slave Interface using Verilog HDL
An Implementation of I2C Slave Interface using Verilog HDL
IJMER
 
Application of Parabolic Trough Collectorfor Reduction of Pressure Drop in Oi...
Application of Parabolic Trough Collectorfor Reduction of Pressure Drop in Oi...Application of Parabolic Trough Collectorfor Reduction of Pressure Drop in Oi...
Application of Parabolic Trough Collectorfor Reduction of Pressure Drop in Oi...
IJMER
 

More from IJMER (20)

A Study on Translucent Concrete Product and Its Properties by Using Optical F...
A Study on Translucent Concrete Product and Its Properties by Using Optical F...A Study on Translucent Concrete Product and Its Properties by Using Optical F...
A Study on Translucent Concrete Product and Its Properties by Using Optical F...
 
Developing Cost Effective Automation for Cotton Seed Delinting
Developing Cost Effective Automation for Cotton Seed DelintingDeveloping Cost Effective Automation for Cotton Seed Delinting
Developing Cost Effective Automation for Cotton Seed Delinting
 
Study & Testing Of Bio-Composite Material Based On Munja Fibre
Study & Testing Of Bio-Composite Material Based On Munja FibreStudy & Testing Of Bio-Composite Material Based On Munja Fibre
Study & Testing Of Bio-Composite Material Based On Munja Fibre
 
Hybrid Engine (Stirling Engine + IC Engine + Electric Motor)
Hybrid Engine (Stirling Engine + IC Engine + Electric Motor)Hybrid Engine (Stirling Engine + IC Engine + Electric Motor)
Hybrid Engine (Stirling Engine + IC Engine + Electric Motor)
 
Fabrication & Characterization of Bio Composite Materials Based On Sunnhemp F...
Fabrication & Characterization of Bio Composite Materials Based On Sunnhemp F...Fabrication & Characterization of Bio Composite Materials Based On Sunnhemp F...
Fabrication & Characterization of Bio Composite Materials Based On Sunnhemp F...
 
Geochemistry and Genesis of Kammatturu Iron Ores of Devagiri Formation, Sandu...
Geochemistry and Genesis of Kammatturu Iron Ores of Devagiri Formation, Sandu...Geochemistry and Genesis of Kammatturu Iron Ores of Devagiri Formation, Sandu...
Geochemistry and Genesis of Kammatturu Iron Ores of Devagiri Formation, Sandu...
 
Experimental Investigation on Characteristic Study of the Carbon Steel C45 in...
Experimental Investigation on Characteristic Study of the Carbon Steel C45 in...Experimental Investigation on Characteristic Study of the Carbon Steel C45 in...
Experimental Investigation on Characteristic Study of the Carbon Steel C45 in...
 
Non linear analysis of Robot Gun Support Structure using Equivalent Dynamic A...
Non linear analysis of Robot Gun Support Structure using Equivalent Dynamic A...Non linear analysis of Robot Gun Support Structure using Equivalent Dynamic A...
Non linear analysis of Robot Gun Support Structure using Equivalent Dynamic A...
 
Static Analysis of Go-Kart Chassis by Analytical and Solid Works Simulation
Static Analysis of Go-Kart Chassis by Analytical and Solid Works SimulationStatic Analysis of Go-Kart Chassis by Analytical and Solid Works Simulation
Static Analysis of Go-Kart Chassis by Analytical and Solid Works Simulation
 
High Speed Effortless Bicycle
High Speed Effortless BicycleHigh Speed Effortless Bicycle
High Speed Effortless Bicycle
 
Integration of Struts & Spring & Hibernate for Enterprise Applications
Integration of Struts & Spring & Hibernate for Enterprise ApplicationsIntegration of Struts & Spring & Hibernate for Enterprise Applications
Integration of Struts & Spring & Hibernate for Enterprise Applications
 
Microcontroller Based Automatic Sprinkler Irrigation System
Microcontroller Based Automatic Sprinkler Irrigation SystemMicrocontroller Based Automatic Sprinkler Irrigation System
Microcontroller Based Automatic Sprinkler Irrigation System
 
On some locally closed sets and spaces in Ideal Topological Spaces
On some locally closed sets and spaces in Ideal Topological SpacesOn some locally closed sets and spaces in Ideal Topological Spaces
On some locally closed sets and spaces in Ideal Topological Spaces
 
Intrusion Detection and Forensics based on decision tree and Association rule...
Intrusion Detection and Forensics based on decision tree and Association rule...Intrusion Detection and Forensics based on decision tree and Association rule...
Intrusion Detection and Forensics based on decision tree and Association rule...
 
Natural Language Ambiguity and its Effect on Machine Learning
Natural Language Ambiguity and its Effect on Machine LearningNatural Language Ambiguity and its Effect on Machine Learning
Natural Language Ambiguity and its Effect on Machine Learning
 
Evolvea Frameworkfor SelectingPrime Software DevelopmentProcess
Evolvea Frameworkfor SelectingPrime Software DevelopmentProcessEvolvea Frameworkfor SelectingPrime Software DevelopmentProcess
Evolvea Frameworkfor SelectingPrime Software DevelopmentProcess
 
Material Parameter and Effect of Thermal Load on Functionally Graded Cylinders
Material Parameter and Effect of Thermal Load on Functionally Graded CylindersMaterial Parameter and Effect of Thermal Load on Functionally Graded Cylinders
Material Parameter and Effect of Thermal Load on Functionally Graded Cylinders
 
Studies On Energy Conservation And Audit
Studies On Energy Conservation And AuditStudies On Energy Conservation And Audit
Studies On Energy Conservation And Audit
 
An Implementation of I2C Slave Interface using Verilog HDL
An Implementation of I2C Slave Interface using Verilog HDLAn Implementation of I2C Slave Interface using Verilog HDL
An Implementation of I2C Slave Interface using Verilog HDL
 
Application of Parabolic Trough Collectorfor Reduction of Pressure Drop in Oi...
Application of Parabolic Trough Collectorfor Reduction of Pressure Drop in Oi...Application of Parabolic Trough Collectorfor Reduction of Pressure Drop in Oi...
Application of Parabolic Trough Collectorfor Reduction of Pressure Drop in Oi...
 

F0502 01 2831

  • 1. International OPEN ACCESS Journal Of Modern Engineering Research (IJMER) | IJMER | ISSN: 2249–6645 | www.ijmer.com | Vol. 5 | Iss.2| Feb. 2015 | 28| Fighting Game for Optical Sensing Touch Soon-kak Kwon1 , Tae-Joon Kim2 1,2 Department of Computer Software Engineering, Dongeui University, Korea I. INTRODUCTION There are many games in the world. The game industry has been developed for a long time. Firstly, game industry has been started in an arcade and it has been advanced home and recently to smartphone. Every year a device for games is smaller continuously. And the game’s quality is higher than before every seconds. At the first time the graphic and game’s rule was really simple and bad. Device was so huge and the quality was not good. But as time goes by, the device for games has been smaller and simply like recent smartphone. All most all people can play games on a small hand sized device like smart phone and also game’s quality is excellent. Many games are for one person. Just one person who wants to play a game sits down in front of a computer or other device and the person plays a game. Of course, the person who are playing in front of a specific device for games like computer is using network and the person is able to enjoy the game with many people on network. But it’s not enough. These days, there are many nuclear families. Because many people are living in an urban. Parents are having their own jobs. Children has to go to a school every day. Many families who are living in an urban are busy because of their jobs. Many families lost their bonds. People are so busy each other. So the remained problems are that how is it possible to recover strong bonds of family by a game and how is it possible to apply this touch method which is the optical sensing touch method to game industry. We could know that if we apply this touch method in game industry, we can decrease the production cost of a specific device for games and recover a strong bonds of family. It is possible to apply to game industry and this touch method is not only to be easy and simple but also to decrease a production cost when the specific device for game is made. Then how does it recover a family bonds. A famous fighting game is developed by Nintendo [1]. In Nintendo brand, there are many games that are available to be played with many people. Also the people who play the Nintendo game can have a strong bonds from that game. Because they act something together. For example, there is the tennis game of Nintendo as shown in Fig. 1. This is able to be played with many people. Nintendo Wii is usually used at inside. Many friends or families are together and play a game. As this action, people can have a strong bonds. This Nintendo Wii is one of the latest generation of video games consoles and incorporates a number of innovative features designed to target a broader demographic of users than other gaming systems [2]. That is one of the reason that how to get a strong bonds. This user-interface method has an advantage compared to other interface methods. However, this method is inconvenient for applications of wide sized screen and direct screen touch. The advantage is that the optical touch method [3] can be used on wide sized screen like wall. If this touch method is used in game industry, the game industry will be advanced more fast because this touch method just needs only an even wall. It doesn’t need a specific device like a computer or TV. Just there can be an even wall. So this touch method can be available everywhere. As this reason, game industry is able to be advanced more fast. We applied this touch method in fighting game. There is a sample of fighting game. We show how this touch method is used in fighting game as a sample. ABSTRACT: Recent, the interests in touch technology are increasing by advances in smart IT technology and the applications. Accordingly, there are many developments of fighting game with touch events in smart phone. However, it is difficult to apply to touch function in medium or large size screen because of high cost to make the screen. For this reason, it is difficult to develop a fighting game that supports touch gestures in large size screen. In this paper, we propose a method to recognize the gestures by a touch sensor using optical type and applying for fighting game using it. First, the proposed method recognizes whether touch by this touch information, then traces the touch point until touch is released and determines gesture type through tracked path. Through this method, it is possible to be applied to recognize touch gesture in screen using optical touch sensor. Keywords: Touch, Gesture, Depth Information, game.
  • 2. Fighting Game for Optical Sensing Touch | IJMER | ISSN: 2249–6645 | www.ijmer.com | Vol. 5 | Iss.2| Feb. 2015 | 29| Figure. 1. Tennis game of Nintendo II. IMPLEMENTATION OF FIGHTING GAME THAT IS USED WITH MULTIPLE TOUCH GESTURE. The touch sensor consists of resistive type, the capacitive type, and the optical type [3]. Recently the optical sensing method have been used for the large size of touch screen. The optical method detects a pointer over the touch screen from the outside camera without using the physical touch sensor. In this paper, it uses a touch gesture. Because it is easy to users who want to play a fighting game. In the present, almost all fighting game is installed in a specific device which has a joystick and buttons. And the device is too expensive to be made in company’s aspect. But if this method which is worked by optical sensing is used in the company which is making a fighting game then the company can reduce the basic cost to make the device. Fig. 2. shows the flow chart of the principle of touch. Figure. 2. Flow chart for the principle of touch. The touch gesture is equal to above the principle. In a company’s aspect which makes a fighting game, they just can use the optical sensing method. The company doesn’t need to make a complicated device that is for fighting game software. The company just can make only the fighting game software and use the optical sensing method. There is an explanation of the principle for the work. There are 4 classes which are UNIT, Controller, Touch Gesture, Game classes in regular sequence. UNIT class has a variable which is Pos x and has 3 methods. Pos X is a character’s position. The game’s character can move horizontally. 3 methods are an action of
  • 3. Fighting Game for Optical Sensing Touch | IJMER | ISSN: 2249–6645 | www.ijmer.com | Vol. 5 | Iss.2| Feb. 2015 | 30| character. Controller class has a method that is play(). This method is for playing status. Touch Gesture class has a method that is Get a gesture(). This method is to get an action from UNIT class. And Game class inherits 3 classes that are UNIT, Controller, Touch Gesture. Game class has a method that is work(). This method receives variables from inherited classes. Fig. 3 shows the principle of work. Figure. 3. The principle of work. There are 3 examples in Fig. 4. This is a demonstration with an optical sensing method of touch. This game is a simple game. The game’s explanation is here. There are 2 characters which are an enemy each other. The winner is the person who has pressed the circle button how fast and how many times. Users who play the game just can press the circle button fast and many times. After 5 seconds beginning of the game, there will be an attack time. Users has to play it which is “rock, scissors, and paper”. And the winner of the “rock, scissors, and paper” will have an advantage that pushes a certain distance to opponent. Figure. 4(a). Figure. 4(b). Figure. 4(c). Fig. 4(a) shows that users have to play “Rock Scissors Paper”. The winner of “Rock Scissors Paper” has an advantage like Fig. 4(b). The winner could push the opponent for the certain distance with the effect which is presented a fire. Fig. 4(c) shows the state that player 1 who is located at left side is getting a win. This is to show us that player 1 has pressed the circle fast and many times.
  • 4. Fighting Game for Optical Sensing Touch | IJMER | ISSN: 2249–6645 | www.ijmer.com | Vol. 5 | Iss.2| Feb. 2015 | 31| III. CONCLUSION We presented the touch method of optical sensing. We showed one part that is applied with optical sensing touch method. We applied for a fighting game. If this method is used in game, it can reduce the production cost to make a specific device for game. And if this touch method which is the optical sensing touch method is used not only fighting game but other genre game, the users who play the game especially children can enjoy the game more easily. Because the users don’t need to learn how to control a joystick and buttons for playing game. They just can click buttons which is on screen and can play the game more comfortably and interesting. It can be judged that game industry will be more actively because of this touch method. Also it is able to be used at outside because this touch method doesn’t need to a special place, it needs only even wall. If there is some even wall, people can always play a game with applied the touch method. This optical sensing touch method is available to be used many part of variable industry. ACKNOWLEDGEMENTS This work (Grants No. C0248402 ) was supported by Business for Cooperative R&D between Industry, Academy, and Research Institute funded Korea Small and Medium Business Administration in 2014. Corresponding author: Soon-kak Kwon (skkwon@deu.ac.kr). REFERENCES [1] Nintendo, http://www.nintendo.com/games, 2013. [2] E. Pearson and C. Bailey, “Evaluating the Potential of the Nintendo Wii to Support Disabled Students in Education”, Proceedings ascilite Singapore, pp. 833-836, 2007. [3] S.K. Kwon, “Puzzle Game in Touch Pad”, IOSR Journal of Engineering, Vol. 4, No. 11, pp.14-17, 2014.