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EYE PHONE
It’s a phone, an eye and an electronic device in one. It
give you access to email, contacts , calendar with just a
blink of eye ! And it built on technology that years
ahead of time.
HCI
 Human Computer Interaction(HCI)
“HCI (human-computer interaction) is the study of how people interact with
computers and to what extent computers are or are not developed for
successful interaction with human beings”
Most HCI technology addresses the interaction
between people and computers in “ideal”
environments, i.e., where people sit in front of a
desktop machine with specialized sensors and
cameras centered on them
HPI
 Human Phone Interaction(HPI)
“Human-Computer Interaction (HCI) researchers and phone vendors are
continuously searching for new approaches to reduce the effort users exert when
accessing applications on limited form factor devices such as mobile phones.”
Human-phone interaction (HPI) extends the challenges not typically found in HCI
research, more specially related to the phone and how we use it. In order to
address these goals HPI technology should be less intrusive; that is,
i) it should not rely on any external devices other than the mobile phone itself;
ii) it should be readily usable with minimum user dependency as possible;
iii) it should be fast in the inference phase;
iv) it should be lightweight in terms of computation;
v) it should preserve the phone user experience, e.g., it should not deplete the phone
battery over normal operations.
HPI Evolution -
Keypad
 1983 –
HPI Evolution –
Touch Screen
 1993 –
HPI Evolution
– Trackball
 2006 –
HPI Evolution –
Voice Operated
 2010 –
HPI Evolution – What Next ?
Eye Phone – Controlling Phone by Eyes
EyePhone tracks the user’s eye movement across the
phone’s display using the camera mounted on the
front of the phone
i) Track the eye and infer its position on the mobile
phone display as a user views a particular application
ii) Detect eye blinks that emulate mouse clicks to activate
the target application under view.
EyePhone Design
1) An eye detection phase
2) An open eye template creation phase
3) An eye tracking phase
4) A blink detection phase
Eye detection phase
 By applying a motion analysis technique which operates on
consecutive frames, this phase consists on finding the contour of the
eyes. The eye pair is identified by the left and right eye contours.
Results of original algorithm
running on a desk-top with a USB
camera
Ref: Eye Tracking and Blink Detection
Library.(http://tinyurl.com/yb9v4f2)
Results of EyePhone running
on a Nokia N810.
The smaller dots are erroneously interpreted as
eye contours
Open eye template creation
EyePhone creates a template of a user’s open eye once at
the beginning when a person uses the system for the
first time using the eye detection algorithm. The
template is saved in the persistent memory of the
device and fetched when EyePhone is invoked
 Downside of this off-line template creation approach is that a
template created in certain lighting conditions might not be
perfectly suitable for other environments
Eye tracking
The eye tracking algorithm is based on template matching.
The template matching function calculates a correlation
score between the open eye template, created the first time
the application is used, and a search window.
Blink Detection
To detect blinks they apply a thresholding technique for the
normalized correlation coefficient returned by the
template matching function
Problem: Quality of the mobile camera is not the same as a good USB camera, and the phone’s camera is
generally closer to the person’s face than is the case of using a desktop and USB camera. Because of this
latter situation the camera can pick up iris movements, i.e., the interior of the eye, due to eyeball rotation.
In particular, when the iris is turned towards the corner of the eye, upwards or downwards, a blink is
inferred even if the eye remains open. This occurs because in this case the majority of the eye ball surface
turns white which is confused with the color of the skin
EVALUATION
DS = eye tracking accuracy measured in daylight exposure and being steady;
AS =eye tracking accuracy measured in artificial light exposure and being steady;
DM = eye tracking accuracy measured in daylight exposure and walking;
BD = blink detection accuracy in daylight exposure
Applications
 EyeMenu
 Car Driver Safety
EyePhone could also be used to detect drivers drowsiness
and distraction in cars.

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Eye phone

  • 1.
  • 2. EYE PHONE It’s a phone, an eye and an electronic device in one. It give you access to email, contacts , calendar with just a blink of eye ! And it built on technology that years ahead of time.
  • 3. HCI  Human Computer Interaction(HCI) “HCI (human-computer interaction) is the study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings” Most HCI technology addresses the interaction between people and computers in “ideal” environments, i.e., where people sit in front of a desktop machine with specialized sensors and cameras centered on them
  • 4. HPI  Human Phone Interaction(HPI) “Human-Computer Interaction (HCI) researchers and phone vendors are continuously searching for new approaches to reduce the effort users exert when accessing applications on limited form factor devices such as mobile phones.” Human-phone interaction (HPI) extends the challenges not typically found in HCI research, more specially related to the phone and how we use it. In order to address these goals HPI technology should be less intrusive; that is, i) it should not rely on any external devices other than the mobile phone itself; ii) it should be readily usable with minimum user dependency as possible; iii) it should be fast in the inference phase; iv) it should be lightweight in terms of computation; v) it should preserve the phone user experience, e.g., it should not deplete the phone battery over normal operations.
  • 5. HPI Evolution - Keypad  1983 – HPI Evolution – Touch Screen  1993 –
  • 6. HPI Evolution – Trackball  2006 – HPI Evolution – Voice Operated  2010 –
  • 7. HPI Evolution – What Next ? Eye Phone – Controlling Phone by Eyes EyePhone tracks the user’s eye movement across the phone’s display using the camera mounted on the front of the phone i) Track the eye and infer its position on the mobile phone display as a user views a particular application ii) Detect eye blinks that emulate mouse clicks to activate the target application under view.
  • 8. EyePhone Design 1) An eye detection phase 2) An open eye template creation phase 3) An eye tracking phase 4) A blink detection phase
  • 9. Eye detection phase  By applying a motion analysis technique which operates on consecutive frames, this phase consists on finding the contour of the eyes. The eye pair is identified by the left and right eye contours. Results of original algorithm running on a desk-top with a USB camera Ref: Eye Tracking and Blink Detection Library.(http://tinyurl.com/yb9v4f2) Results of EyePhone running on a Nokia N810. The smaller dots are erroneously interpreted as eye contours
  • 10. Open eye template creation EyePhone creates a template of a user’s open eye once at the beginning when a person uses the system for the first time using the eye detection algorithm. The template is saved in the persistent memory of the device and fetched when EyePhone is invoked  Downside of this off-line template creation approach is that a template created in certain lighting conditions might not be perfectly suitable for other environments
  • 11. Eye tracking The eye tracking algorithm is based on template matching. The template matching function calculates a correlation score between the open eye template, created the first time the application is used, and a search window.
  • 12. Blink Detection To detect blinks they apply a thresholding technique for the normalized correlation coefficient returned by the template matching function Problem: Quality of the mobile camera is not the same as a good USB camera, and the phone’s camera is generally closer to the person’s face than is the case of using a desktop and USB camera. Because of this latter situation the camera can pick up iris movements, i.e., the interior of the eye, due to eyeball rotation. In particular, when the iris is turned towards the corner of the eye, upwards or downwards, a blink is inferred even if the eye remains open. This occurs because in this case the majority of the eye ball surface turns white which is confused with the color of the skin
  • 13. EVALUATION DS = eye tracking accuracy measured in daylight exposure and being steady; AS =eye tracking accuracy measured in artificial light exposure and being steady; DM = eye tracking accuracy measured in daylight exposure and walking; BD = blink detection accuracy in daylight exposure
  • 14. Applications  EyeMenu  Car Driver Safety EyePhone could also be used to detect drivers drowsiness and distraction in cars.