1. Florent Stroppa Product Director at OnMobile Improving user experience by leveraging the context The rise of the mobile sensors
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4. Which elements define the device user experience? device user experience? An engineer perspective
5. What form it is? Mobile phones come in very different form factors. While manufacturers are continually coming up with new designs, there are several common categories which can be identified. http://www.phonescoop.com/glossary/term.php?gid=4
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9. How does it look? Paradigm: Running in background? Back?
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12. While there have been strong investments in device design, operating systems, user interfaces, application development, application deliveries and upgrading networks it seems that phones are not really smart. In fact...
26. To become smarter, phones will need to be aware of the context device user experience? device user experience?
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29. Human expect different behaviour based on date, time, location, ambiance, agenda and relationship with others. The applications and device must become context-aware . .
30. Defining the context Context Situation Date and time Location Proximity Ambiance Personal Data Contacts Calendar User Profile Photos Social context Social networks Events User Profile Physical Position Activity State
41. “ The mobile platforms, Android and the others, are so powerful now that you can build client apps that do magical things that are connected with the cloud” Eric Schmidt, Google Eric Schmidt, Google http://www.techcrunch.com/2009/10/28/googles-eric-schmidt-on-magical-potential-of-mobile-cloud/ The cloud
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43. Leveraging them Context Situation Personal Data Behavior Expected reaction Recommendation Short-term Long-term Patterns AI + Cloud + Learning Perception Pattern recognition Data analysis Crowd
44. The enablers behind context-aware applications context-aware applications The rise of the mobile sensors
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49. Haptic technology refers to technology that interfaces to the user via the sense of touch by applying forces, vibrations, and/or motions to the user http://en.wikipedia.org/wiki/Haptic_technology http://en.wikipedia.org/wiki/Haptic_technology Haptic technology
51. Eye tracking concept tat - 3D Eye Tracking Reference : http://www.youtube.com/watch?v=7SImOIMcMlk&feature=player_embedded
52. Schizophrenic device MIT Media Lab Handheld devices showing different personalities Reference: http :// www.newscientist.com/article/dn16617-gadget-reads-users-minds-from-their-grip.html
53. Email while walking Email and Walk application Reference http://appadvice.com/appnn/2009/05/email-n-walk-compose-emails-while-on-the-move/
54. What does this mean for user experience team? creating the context creating the context creating the context
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57. Our experience with future mobile phones will be radically different be radically different be radically different
64. “ Any sufficiently advanced technology is indistinguishable from magic.” Arthur C. Clarke, Profile for the future, 1961 Arthur C. Clarke, Profile for the future, 1961