1. Good Mafternoon! 9/25/15
EQ: What were the motivations and goals of Exploration?
HW: None
SISS
Jet Ski or Tubing?
1. Update TOC
* You need BYOT
Date # Title
9-25 32 Episode 2 Notes
2. Copy table on to page 32 of ISSN
Date # Title
9/25 32 Episode 2 Notes
Step#1- Update TOC
Supplies Navigation Morale Time Health
Start 5 5 5 5
Check #1
Shore leave
Check #2
Scenario #2
3. Personal Logs- You will be required to a write
a personal log at the end of every day
Written in character of the explorer
Logs are to be submitted through Edmodo OR
your can start your own blog using weebly.
(you will copy and paste your link to edmodo)
Ship Logs- Used to track morale and situations
9. Supply Check- determines condition of the ship’s
supplies
Choose an explorer to roll
An explorer MUST roll a # that is = to or LOWER
than the their COMMON SENSE number to keep
the supplies in good condition
If you fail a supply check, your ship is in jeopardy
13. Navigation Check- determines if ship is on course
Choose an explorer to roll
An explorer MUST roll a # that is = to or LOWER
than the their SEAMANSHIP number to keep the
ship on course
If you fail a Navigation check, your ship is in
jeopardy of being lost
17. If you lose- you must roll again and
then check pg 26- ships Supplies
Table
= lose
S #
(5)
18. Morale Check- determines morale of the ship’s
crew
All ships start @ 5
Choose an explorer to roll
IF the number rolled is HIGHER than the current
morale #, refer to “Crew Morale Table” and spin
again
If your Morale ever drops to “0”, you must roll
30. Throughout the game, you will be asked to
roll a dice to resolve various situations that
you encounter
Compare your dice # to your attribute #
If the dice# is higher than your attribute#
you lose.
Only ONE roll of the dice
31. They are NOT toys
Do not roll them unless you are told to
do so
Your team lose points or opportunities
to roll
32.
33. 3 Key Factors to success
Condition of the ships’ supplies
The ships navigation
The crew’s morale