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The document describes the PROMISE Winter School 2013, which aimed to give participants a grounding in information retrieval and databases. The school was a week-long event in Bressanone, Italy in February 2013 consisting of lectures from experts in the field, and was intended for PhD students, Masters students, and senior researchers. The document contains metadata tags providing keywords and a description of the school.
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During this Morgenbooster, we will dive into the understanding of digital design systems, and why they have become increasingly popular.
What are they? How do they work? What will you gain from building one? And last, but not least we will take you through a couple of tangible experiences and journeys of building such a system.
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And hopefully we will all have the feeling of getting one step closer to a design system, which meets all the requirements in modern digital design. A system where all services, assets and communications are designed from one central place to evoke both emotions in a coherent brand experience and support the functional necessities of today’s dynamic business strategies.
Intranet 2.0 - Integrating Enterprise 2.0 into your corporate intranetJames Dellow
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This presentation was made as a workshop at Intranet '07 on 20th September, 2007 in Sydney, Australia. Note: This version of the presentation pack contains only key slides and omits additional reading materials provided.
The document is a white paper from SpireMedia about the importance of usability in web design. It defines usability as how well a website helps users achieve their goals. Poor usability can damage brands through frustrating user experiences. SpireMedia advocates for user-centered design through techniques like user testing to understand users' needs and ensure websites are usable. Usability is at the core of SpireMedia's design process to create websites that strengthen brands and satisfy user goals.
This document discusses detecting spam comments on YouTube videos using machine learning techniques. It analyzes YouTube comments datasets using logistic regression, AdaBoost, decision trees and random forest algorithms. Neural networks achieved the highest accuracy of 91.65% for spam detection, an improvement of around 18% over existing approaches. The document outlines the methodology, including preprocessing, feature selection and extraction, and model building. It discusses the results and screenshots of a developed system for classifying YouTube comments as spam or not spam. In conclusion, machine learning techniques can effectively detect spam comments, though spammers may adapt over time to evade detection.
M.Membrado CWE Usage Analysis - eSangathan International Conferenceesangathan
The document discusses findings from pilots testing collaborative working environments (CWEs) conducted by the eSangathan consortium over two years. It provides statistics on tool usage from the consortium and two project pilots. A learning curve for one pilot shows initial reliance on emails shifting to blogs/wikis for communication and CWEs for file sharing. Training and one-on-one support helped structure information in CWE knowledge bases. While older workers faced a longer learning curve, their motivation to share made CWE adoption successful with a focus on participation before collaboration.
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Supporting collaboration at Ernst & YoungJames Dellow
Knowledge management is an important element of Ernst & Young’s competitive strategy. Computer-mediated collaboration at Ernst & Young is enabled through 400 specialist staff working in knowledge centres in 10 countries. The role of these knowledge centres can be explained through the
collaborative infrastructure framework developed by Evaristo and Munkvold (2002) and it can be shown how these knowledge centres support the effective
sharing of firm specific knowledge for using user-driven collaborative tools. In particular, the author notes the need to minimise software risk by sharing knowledge that has traditionally been the domain of IT specialists. This presentation accompanies a paper presented at KM Challenge 2004 in March 2004, in Sydney, Australia. The paper can be downloaded via http://chieftech.com.au/articles-presentations-and-papers
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Project realized with the intent to encourage the use of collaboration tools for developing and sharing knowledge inside the Brescia City Council building department.
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Defrag Keynote: Social Computing and the Enterprise-Bridging the GapMark Koenig
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Exploiting user gratification for collaborative semantic annotation
1. Exploiting User Gratification for Collaborative
Semantic Annotation
Davide Eynard Marco Colombetti
eynard@elet.polimi.it colombet@elet.polimi.it
2. 2
Talk Outline
Intro
Annotation systems
Our approach
• the basic idea
• design and implementation
• tests and evaluations
Conclusions and future work
DEI Davide Eynard – Marco Colombetti