SlideShare a Scribd company logo
Experience-Driven Design of
Ambiences for Future Pop Up
Workspaces
Aino Ahtinen (aino.ahtinen@tut.fi),
Jenni Poutanen, Maiju Vuolle, Kaisa
Väänänen, Sanna Peltoniemi
Tampere University of Technology
Terminology
• UX = user experience = ”a person’s perceptions and
responses that result from the use or anticipated use of a
product, system or service” (ISO standard)
• EDD = experience driven design = to design for particular
experiences that are first explored
• Knowledge work = work that involves the creation,
distribution or application of knowledge
• Pop Up workspaces = workspace designs that are
temporary, modifiable by the user, and they support the
worker’s task, targets and working mode
• Workspace ambiences = atmospheres of the workspaces
that can be created by means of space design and ambient
technologies
Focus of the study
• Explore the opportunities of future Pop Up workspaces
– To support the challenging nature of knowledge work and
it’s different work tasks
• Routine vs. creative
• Individual vs. social
• Etc.
• Design technology-mediated ambiences that can
provide meaningful experiences for the workers
– To design concepts of multi-use, multipurpose workspaces
to support different work tasks in order to improve
workers’ job satisfaction, wellbeing and productivity
Vision
• The users (=workers) could select a suitable
ambience for their current work mode and
activity
• The variety of ambiences may support people in
getting pleasurable experiences in the workspace
and thus, increasing wellbeing and productivity
– Tailored vs. one size fits all
– Being in control vs. no possibilities to control
– Dynamic vs. static
Technology-mediated ambiences
• Ambience is defined here as:
– “A multisensory atmosphere and character of space, which is
created by the means of ambient technologies, real world
objects and spatial design to evoke particular user experiences”
• The technology components that can be utilized when
designing multisensory ambiences include, e.g.
– Screens to display visual materials (images, videos, colors,
shapes)
– Lighting
– Speakers for the auditory stimuli
– Vibration and intelligent materials for the sense of touch
– Aroma dispensers for the olfactory sense
Study methods
• The Experience-Driven Design (EDD) approach was employed to gain
insights of the desired experiences in Pop Up workspaces
• We first conducted three participatory group sessions to ideate experience
types for Pop Up workspaces
– Co-reation of experiences with the potential future users
– 14 knowledge workers from university
– Expectations, insights, hands-on experiment: ”constructing” a pop up space
– Result: five categories of meaningful experiences for future Pop Up
workspaces
• We then run a multidisciplinary concepting workshop in which we
designed concepts for technology-mediated ambiences
– 5 researchers included
– UX, architectural space design, knowledge management
– Result: early phase example solutions for the Pop up workspace ambiences
Findings
Five categories of experiences
• Five experience categories that we call mindsets
– Liberty
– Fellowship
– Determination
– Retreat
– Recovery
• Each mindset can be described with different
kinds of working modes, tasks, practices, targets
and purposes
The mindsets and experiences
Liberty Fellowship Determination Retreat Recovery
Creativity
Inspiration
Exploration
Innovation
Expression
Sensation
Freedom
Feeling
energized
Activation
Variation
Being part
Connectedness
Encounter
Being part
Collaboration
Closeness
Connectedness
Cosyness
Equality
Focus
Concentration
Conventionality
Formality
Peacefulness
Discreetness
Being part
Beauty
Independency
Peacefulness
Concentration
Safety
Selection
Feeling
connected
Recreation
Peace of mind
Wellbeing
Escape
Captivation
Safety
Activation
Nature
experience
Ambience for Liberty
• Rough, workshoplike,
activating, modifiable
• Freedom to be and do
• Painting the wall
• Bright lights, spacious
• Modify the space and furniture
• Virtual window to
cosmopolitan city street views,
and matching soundscape
• Smell of a refreshing breeze
• Work happens actively by
standing, walking and moving,
taking different viewpoints
• There can even be a rotating
floor and dynamic walls
Ambience for Retreat
• Surrounded by intelligent glass
walls, whose transparency can
be adjusted (for privacy,
availability and distant to
others)
• Permission to be offline
• Safety
• Cosy and peaceful ”nest”
• Lightness can be adjusted
• Personally meaningful
landscape or object visible on
the virtual window
• Soundscape based on user
preferences
Conclusions
• Ambient technologies, which can be embedded in the space, provide
novel possibilities for increasing the flexibility of the space
– Development of different ambiences for the future Pop Up workspaces to be
modifiable by the user
– Space to support the changing work practices and preferences of the
individual
• Our vision is that in the future, the workers could be able to modify the
workspace by selecting a suitable ambience according to their work task,
mode and preferences
• Will potentially increase workers’ job satisfaction, wellbeing and
productivity
• Our work continues by construction of ”mockups” of workspace
ambiences
– My personal research interest concentrates on how to make knowledge
workers physically more active during their workhours, and thus support their
creativity, sociability and wellbeing
Thanks!
And follow us on our blog:
https://popupknowledgework.wordpress.com/blog/
Experience driven design of ambiences for future pop up

More Related Content

Viewers also liked

Tunteita voi mitata - totta vai tarua
Tunteita voi mitata - totta vai taruaTunteita voi mitata - totta vai tarua
Tunteita voi mitata - totta vai tarua
Maiju Vuolle
 
Hyvinvointi ja tuottavuus toimintalähtöisissä työympäristöissä
Hyvinvointi ja tuottavuus toimintalähtöisissä työympäristöissäHyvinvointi ja tuottavuus toimintalähtöisissä työympäristöissä
Hyvinvointi ja tuottavuus toimintalähtöisissä työympäristöissä
Maiju Vuolle
 
Tunnemittarit - voiko tunteita mitata?
Tunnemittarit - voiko tunteita mitata?Tunnemittarit - voiko tunteita mitata?
Tunnemittarit - voiko tunteita mitata?
Maiju Vuolle
 
Tietotyön tuottavuuden mittaus
Tietotyön tuottavuuden mittausTietotyön tuottavuuden mittaus
Tietotyön tuottavuuden mittaus
Maiju Vuolle
 
Suorituskykymittariston kehittäminen
Suorituskykymittariston kehittäminenSuorituskykymittariston kehittäminen
Suorituskykymittariston kehittäminen
Maiju Vuolle
 
Negative emotions and knowledge work performance
Negative emotions and knowledge work performanceNegative emotions and knowledge work performance
Negative emotions and knowledge work performance
Maiju Vuolle
 

Viewers also liked (6)

Tunteita voi mitata - totta vai tarua
Tunteita voi mitata - totta vai taruaTunteita voi mitata - totta vai tarua
Tunteita voi mitata - totta vai tarua
 
Hyvinvointi ja tuottavuus toimintalähtöisissä työympäristöissä
Hyvinvointi ja tuottavuus toimintalähtöisissä työympäristöissäHyvinvointi ja tuottavuus toimintalähtöisissä työympäristöissä
Hyvinvointi ja tuottavuus toimintalähtöisissä työympäristöissä
 
Tunnemittarit - voiko tunteita mitata?
Tunnemittarit - voiko tunteita mitata?Tunnemittarit - voiko tunteita mitata?
Tunnemittarit - voiko tunteita mitata?
 
Tietotyön tuottavuuden mittaus
Tietotyön tuottavuuden mittausTietotyön tuottavuuden mittaus
Tietotyön tuottavuuden mittaus
 
Suorituskykymittariston kehittäminen
Suorituskykymittariston kehittäminenSuorituskykymittariston kehittäminen
Suorituskykymittariston kehittäminen
 
Negative emotions and knowledge work performance
Negative emotions and knowledge work performanceNegative emotions and knowledge work performance
Negative emotions and knowledge work performance
 

Similar to Experience driven design of ambiences for future pop up

LearningCafe Unconference - Mapping The Journey
LearningCafe Unconference - Mapping The Journey LearningCafe Unconference - Mapping The Journey
LearningCafe Unconference - Mapping The Journey
Joyce Seitzinger
 
LX Journey Mapping Workshop
LX Journey Mapping WorkshopLX Journey Mapping Workshop
LX Journey Mapping Workshop
Joyce Seitzinger
 
INTERACT 2019 'The Science Behind User Experience Design' Course
INTERACT 2019 'The Science Behind User Experience Design' CourseINTERACT 2019 'The Science Behind User Experience Design' Course
INTERACT 2019 'The Science Behind User Experience Design' Course
Asad Ali Junaid
 
Usability and User Experience Training Seminar
Usability and User Experience Training SeminarUsability and User Experience Training Seminar
Usability and User Experience Training Seminar
labecvar
 
Learning space design_nelsond_may21_2015
Learning space design_nelsond_may21_2015Learning space design_nelsond_may21_2015
Learning space design_nelsond_may21_2015nelsond
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
Mark Billinghurst
 
Extending the virtual and physical learning environments
Extending the virtual and physical learning environmentsExtending the virtual and physical learning environments
Extending the virtual and physical learning environments
Ilkka Kukkonen
 
LeaForum introduction
LeaForum introductionLeaForum introduction
LeaForum introduction
Päivi Tikkala
 
SL formal_education
SL formal_educationSL formal_education
SL formal_education
Jason Murray
 
Design of spaces - A&D lounge project
Design of spaces - A&D lounge projectDesign of spaces - A&D lounge project
Design of spaces - A&D lounge project
Jennifer B
 
Chapter 10 - Universal Design and User Support.pptx
Chapter 10 - Universal Design and User Support.pptxChapter 10 - Universal Design and User Support.pptx
Chapter 10 - Universal Design and User Support.pptx
ValSilverio1
 
Agile Australia - MYOB hacking shopping centre
Agile Australia - MYOB hacking shopping centreAgile Australia - MYOB hacking shopping centre
Agile Australia - MYOB hacking shopping centre
Ben Ross
 
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
Joyce Seitzinger
 
Smart classroom
Smart classroomSmart classroom
Smart classroom
Neeraj Goel
 
An introduction to User Experience
An introduction to User ExperienceAn introduction to User Experience
An introduction to User Experience
Elena Torró
 
Worktech West Coast 2014: The sweet spot between the digital & physical
Worktech West Coast 2014: The sweet spot between the digital & physicalWorktech West Coast 2014: The sweet spot between the digital & physical
Worktech West Coast 2014: The sweet spot between the digital & physical
Prarthana Johnson
 
MHIT603: Lecture 4 - Experience Prototyping
MHIT603: Lecture 4 - Experience PrototypingMHIT603: Lecture 4 - Experience Prototyping
MHIT603: Lecture 4 - Experience PrototypingMark Billinghurst
 
Apps for whom?
Apps for whom?Apps for whom?
Apps for whom?
Frank Kresin
 
INSPIRE: A new learning centre, a new learning environment
INSPIRE: A new learning centre, a new learning environmentINSPIRE: A new learning centre, a new learning environment
INSPIRE: A new learning centre, a new learning environment
Charles Darwin University
 

Similar to Experience driven design of ambiences for future pop up (20)

LearningCafe Unconference - Mapping The Journey
LearningCafe Unconference - Mapping The Journey LearningCafe Unconference - Mapping The Journey
LearningCafe Unconference - Mapping The Journey
 
LX Journey Mapping Workshop
LX Journey Mapping WorkshopLX Journey Mapping Workshop
LX Journey Mapping Workshop
 
INTERACT 2019 'The Science Behind User Experience Design' Course
INTERACT 2019 'The Science Behind User Experience Design' CourseINTERACT 2019 'The Science Behind User Experience Design' Course
INTERACT 2019 'The Science Behind User Experience Design' Course
 
Usability and User Experience Training Seminar
Usability and User Experience Training SeminarUsability and User Experience Training Seminar
Usability and User Experience Training Seminar
 
Learning space design_nelsond_may21_2015
Learning space design_nelsond_may21_2015Learning space design_nelsond_may21_2015
Learning space design_nelsond_may21_2015
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
Extending the virtual and physical learning environments
Extending the virtual and physical learning environmentsExtending the virtual and physical learning environments
Extending the virtual and physical learning environments
 
LeaForum introduction
LeaForum introductionLeaForum introduction
LeaForum introduction
 
SL formal_education
SL formal_educationSL formal_education
SL formal_education
 
User Research
User ResearchUser Research
User Research
 
Design of spaces - A&D lounge project
Design of spaces - A&D lounge projectDesign of spaces - A&D lounge project
Design of spaces - A&D lounge project
 
Chapter 10 - Universal Design and User Support.pptx
Chapter 10 - Universal Design and User Support.pptxChapter 10 - Universal Design and User Support.pptx
Chapter 10 - Universal Design and User Support.pptx
 
Agile Australia - MYOB hacking shopping centre
Agile Australia - MYOB hacking shopping centreAgile Australia - MYOB hacking shopping centre
Agile Australia - MYOB hacking shopping centre
 
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
 
Smart classroom
Smart classroomSmart classroom
Smart classroom
 
An introduction to User Experience
An introduction to User ExperienceAn introduction to User Experience
An introduction to User Experience
 
Worktech West Coast 2014: The sweet spot between the digital & physical
Worktech West Coast 2014: The sweet spot between the digital & physicalWorktech West Coast 2014: The sweet spot between the digital & physical
Worktech West Coast 2014: The sweet spot between the digital & physical
 
MHIT603: Lecture 4 - Experience Prototyping
MHIT603: Lecture 4 - Experience PrototypingMHIT603: Lecture 4 - Experience Prototyping
MHIT603: Lecture 4 - Experience Prototyping
 
Apps for whom?
Apps for whom?Apps for whom?
Apps for whom?
 
INSPIRE: A new learning centre, a new learning environment
INSPIRE: A new learning centre, a new learning environmentINSPIRE: A new learning centre, a new learning environment
INSPIRE: A new learning centre, a new learning environment
 

Recently uploaded

Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...
Orkestra
 
Getting started with Amazon Bedrock Studio and Control Tower
Getting started with Amazon Bedrock Studio and Control TowerGetting started with Amazon Bedrock Studio and Control Tower
Getting started with Amazon Bedrock Studio and Control Tower
Vladimir Samoylov
 
Eureka, I found it! - Special Libraries Association 2021 Presentation
Eureka, I found it! - Special Libraries Association 2021 PresentationEureka, I found it! - Special Libraries Association 2021 Presentation
Eureka, I found it! - Special Libraries Association 2021 Presentation
Access Innovations, Inc.
 
Bonzo subscription_hjjjjjjjj5hhhhhhh_2024.pdf
Bonzo subscription_hjjjjjjjj5hhhhhhh_2024.pdfBonzo subscription_hjjjjjjjj5hhhhhhh_2024.pdf
Bonzo subscription_hjjjjjjjj5hhhhhhh_2024.pdf
khadija278284
 
International Workshop on Artificial Intelligence in Software Testing
International Workshop on Artificial Intelligence in Software TestingInternational Workshop on Artificial Intelligence in Software Testing
International Workshop on Artificial Intelligence in Software Testing
Sebastiano Panichella
 
Obesity causes and management and associated medical conditions
Obesity causes and management and associated medical conditionsObesity causes and management and associated medical conditions
Obesity causes and management and associated medical conditions
Faculty of Medicine And Health Sciences
 
Announcement of 18th IEEE International Conference on Software Testing, Verif...
Announcement of 18th IEEE International Conference on Software Testing, Verif...Announcement of 18th IEEE International Conference on Software Testing, Verif...
Announcement of 18th IEEE International Conference on Software Testing, Verif...
Sebastiano Panichella
 
Supercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdf
Supercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdfSupercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdf
Supercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdf
Access Innovations, Inc.
 
Acorn Recovery: Restore IT infra within minutes
Acorn Recovery: Restore IT infra within minutesAcorn Recovery: Restore IT infra within minutes
Acorn Recovery: Restore IT infra within minutes
IP ServerOne
 
Doctoral Symposium at the 17th IEEE International Conference on Software Test...
Doctoral Symposium at the 17th IEEE International Conference on Software Test...Doctoral Symposium at the 17th IEEE International Conference on Software Test...
Doctoral Symposium at the 17th IEEE International Conference on Software Test...
Sebastiano Panichella
 
Competition and Regulation in Professional Services – KLEINER – June 2024 OEC...
Competition and Regulation in Professional Services – KLEINER – June 2024 OEC...Competition and Regulation in Professional Services – KLEINER – June 2024 OEC...
Competition and Regulation in Professional Services – KLEINER – June 2024 OEC...
OECD Directorate for Financial and Enterprise Affairs
 
somanykidsbutsofewfathers-140705000023-phpapp02.pptx
somanykidsbutsofewfathers-140705000023-phpapp02.pptxsomanykidsbutsofewfathers-140705000023-phpapp02.pptx
somanykidsbutsofewfathers-140705000023-phpapp02.pptx
Howard Spence
 
Media as a Mind Controlling Strategy In Old and Modern Era
Media as a Mind Controlling Strategy In Old and Modern EraMedia as a Mind Controlling Strategy In Old and Modern Era
Media as a Mind Controlling Strategy In Old and Modern Era
faizulhassanfaiz1670
 
María Carolina Martínez - eCommerce Day Colombia 2024
María Carolina Martínez - eCommerce Day Colombia 2024María Carolina Martínez - eCommerce Day Colombia 2024
María Carolina Martínez - eCommerce Day Colombia 2024
eCommerce Institute
 
0x01 - Newton's Third Law: Static vs. Dynamic Abusers
0x01 - Newton's Third Law:  Static vs. Dynamic Abusers0x01 - Newton's Third Law:  Static vs. Dynamic Abusers
0x01 - Newton's Third Law: Static vs. Dynamic Abusers
OWASP Beja
 
Bitcoin Lightning wallet and tic-tac-toe game XOXO
Bitcoin Lightning wallet and tic-tac-toe game XOXOBitcoin Lightning wallet and tic-tac-toe game XOXO
Bitcoin Lightning wallet and tic-tac-toe game XOXO
Matjaž Lipuš
 

Recently uploaded (16)

Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...
 
Getting started with Amazon Bedrock Studio and Control Tower
Getting started with Amazon Bedrock Studio and Control TowerGetting started with Amazon Bedrock Studio and Control Tower
Getting started with Amazon Bedrock Studio and Control Tower
 
Eureka, I found it! - Special Libraries Association 2021 Presentation
Eureka, I found it! - Special Libraries Association 2021 PresentationEureka, I found it! - Special Libraries Association 2021 Presentation
Eureka, I found it! - Special Libraries Association 2021 Presentation
 
Bonzo subscription_hjjjjjjjj5hhhhhhh_2024.pdf
Bonzo subscription_hjjjjjjjj5hhhhhhh_2024.pdfBonzo subscription_hjjjjjjjj5hhhhhhh_2024.pdf
Bonzo subscription_hjjjjjjjj5hhhhhhh_2024.pdf
 
International Workshop on Artificial Intelligence in Software Testing
International Workshop on Artificial Intelligence in Software TestingInternational Workshop on Artificial Intelligence in Software Testing
International Workshop on Artificial Intelligence in Software Testing
 
Obesity causes and management and associated medical conditions
Obesity causes and management and associated medical conditionsObesity causes and management and associated medical conditions
Obesity causes and management and associated medical conditions
 
Announcement of 18th IEEE International Conference on Software Testing, Verif...
Announcement of 18th IEEE International Conference on Software Testing, Verif...Announcement of 18th IEEE International Conference on Software Testing, Verif...
Announcement of 18th IEEE International Conference on Software Testing, Verif...
 
Supercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdf
Supercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdfSupercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdf
Supercharge your AI - SSP Industry Breakout Session 2024-v2_1.pdf
 
Acorn Recovery: Restore IT infra within minutes
Acorn Recovery: Restore IT infra within minutesAcorn Recovery: Restore IT infra within minutes
Acorn Recovery: Restore IT infra within minutes
 
Doctoral Symposium at the 17th IEEE International Conference on Software Test...
Doctoral Symposium at the 17th IEEE International Conference on Software Test...Doctoral Symposium at the 17th IEEE International Conference on Software Test...
Doctoral Symposium at the 17th IEEE International Conference on Software Test...
 
Competition and Regulation in Professional Services – KLEINER – June 2024 OEC...
Competition and Regulation in Professional Services – KLEINER – June 2024 OEC...Competition and Regulation in Professional Services – KLEINER – June 2024 OEC...
Competition and Regulation in Professional Services – KLEINER – June 2024 OEC...
 
somanykidsbutsofewfathers-140705000023-phpapp02.pptx
somanykidsbutsofewfathers-140705000023-phpapp02.pptxsomanykidsbutsofewfathers-140705000023-phpapp02.pptx
somanykidsbutsofewfathers-140705000023-phpapp02.pptx
 
Media as a Mind Controlling Strategy In Old and Modern Era
Media as a Mind Controlling Strategy In Old and Modern EraMedia as a Mind Controlling Strategy In Old and Modern Era
Media as a Mind Controlling Strategy In Old and Modern Era
 
María Carolina Martínez - eCommerce Day Colombia 2024
María Carolina Martínez - eCommerce Day Colombia 2024María Carolina Martínez - eCommerce Day Colombia 2024
María Carolina Martínez - eCommerce Day Colombia 2024
 
0x01 - Newton's Third Law: Static vs. Dynamic Abusers
0x01 - Newton's Third Law:  Static vs. Dynamic Abusers0x01 - Newton's Third Law:  Static vs. Dynamic Abusers
0x01 - Newton's Third Law: Static vs. Dynamic Abusers
 
Bitcoin Lightning wallet and tic-tac-toe game XOXO
Bitcoin Lightning wallet and tic-tac-toe game XOXOBitcoin Lightning wallet and tic-tac-toe game XOXO
Bitcoin Lightning wallet and tic-tac-toe game XOXO
 

Experience driven design of ambiences for future pop up

  • 1. Experience-Driven Design of Ambiences for Future Pop Up Workspaces Aino Ahtinen (aino.ahtinen@tut.fi), Jenni Poutanen, Maiju Vuolle, Kaisa Väänänen, Sanna Peltoniemi Tampere University of Technology
  • 2. Terminology • UX = user experience = ”a person’s perceptions and responses that result from the use or anticipated use of a product, system or service” (ISO standard) • EDD = experience driven design = to design for particular experiences that are first explored • Knowledge work = work that involves the creation, distribution or application of knowledge • Pop Up workspaces = workspace designs that are temporary, modifiable by the user, and they support the worker’s task, targets and working mode • Workspace ambiences = atmospheres of the workspaces that can be created by means of space design and ambient technologies
  • 3. Focus of the study • Explore the opportunities of future Pop Up workspaces – To support the challenging nature of knowledge work and it’s different work tasks • Routine vs. creative • Individual vs. social • Etc. • Design technology-mediated ambiences that can provide meaningful experiences for the workers – To design concepts of multi-use, multipurpose workspaces to support different work tasks in order to improve workers’ job satisfaction, wellbeing and productivity
  • 4. Vision • The users (=workers) could select a suitable ambience for their current work mode and activity • The variety of ambiences may support people in getting pleasurable experiences in the workspace and thus, increasing wellbeing and productivity – Tailored vs. one size fits all – Being in control vs. no possibilities to control – Dynamic vs. static
  • 5. Technology-mediated ambiences • Ambience is defined here as: – “A multisensory atmosphere and character of space, which is created by the means of ambient technologies, real world objects and spatial design to evoke particular user experiences” • The technology components that can be utilized when designing multisensory ambiences include, e.g. – Screens to display visual materials (images, videos, colors, shapes) – Lighting – Speakers for the auditory stimuli – Vibration and intelligent materials for the sense of touch – Aroma dispensers for the olfactory sense
  • 6. Study methods • The Experience-Driven Design (EDD) approach was employed to gain insights of the desired experiences in Pop Up workspaces • We first conducted three participatory group sessions to ideate experience types for Pop Up workspaces – Co-reation of experiences with the potential future users – 14 knowledge workers from university – Expectations, insights, hands-on experiment: ”constructing” a pop up space – Result: five categories of meaningful experiences for future Pop Up workspaces • We then run a multidisciplinary concepting workshop in which we designed concepts for technology-mediated ambiences – 5 researchers included – UX, architectural space design, knowledge management – Result: early phase example solutions for the Pop up workspace ambiences
  • 8. Five categories of experiences • Five experience categories that we call mindsets – Liberty – Fellowship – Determination – Retreat – Recovery • Each mindset can be described with different kinds of working modes, tasks, practices, targets and purposes
  • 9. The mindsets and experiences Liberty Fellowship Determination Retreat Recovery Creativity Inspiration Exploration Innovation Expression Sensation Freedom Feeling energized Activation Variation Being part Connectedness Encounter Being part Collaboration Closeness Connectedness Cosyness Equality Focus Concentration Conventionality Formality Peacefulness Discreetness Being part Beauty Independency Peacefulness Concentration Safety Selection Feeling connected Recreation Peace of mind Wellbeing Escape Captivation Safety Activation Nature experience
  • 10. Ambience for Liberty • Rough, workshoplike, activating, modifiable • Freedom to be and do • Painting the wall • Bright lights, spacious • Modify the space and furniture • Virtual window to cosmopolitan city street views, and matching soundscape • Smell of a refreshing breeze • Work happens actively by standing, walking and moving, taking different viewpoints • There can even be a rotating floor and dynamic walls
  • 11. Ambience for Retreat • Surrounded by intelligent glass walls, whose transparency can be adjusted (for privacy, availability and distant to others) • Permission to be offline • Safety • Cosy and peaceful ”nest” • Lightness can be adjusted • Personally meaningful landscape or object visible on the virtual window • Soundscape based on user preferences
  • 12. Conclusions • Ambient technologies, which can be embedded in the space, provide novel possibilities for increasing the flexibility of the space – Development of different ambiences for the future Pop Up workspaces to be modifiable by the user – Space to support the changing work practices and preferences of the individual • Our vision is that in the future, the workers could be able to modify the workspace by selecting a suitable ambience according to their work task, mode and preferences • Will potentially increase workers’ job satisfaction, wellbeing and productivity • Our work continues by construction of ”mockups” of workspace ambiences – My personal research interest concentrates on how to make knowledge workers physically more active during their workhours, and thus support their creativity, sociability and wellbeing
  • 13. Thanks! And follow us on our blog: https://popupknowledgework.wordpress.com/blog/