SlideShare a Scribd company logo
Everyone wins: crowdsourcing games and museums Slides at http://www.slideshare.net/miaridge/ Mia Ridge, Open University @mia_out http://openobjects.blogspot.com Museum Next, Edinburgh, May 26-27, 2011
Getting to epic win
First, some definitions a magic circle (but puppies aren't very good at casual games like Solitaire or Angry Birds and they're hopeless at metadata games like Pictionary)
Anxiety Boredom Skills 0 ∞ ∞ flow channel 'flow'
Skills 0 ∞ ∞ flow channel 'flow' ,[object Object],[object Object],[object Object]
Gamification? Beware pointsification: “taking the thing that is least essential to games and representing it as the core of the experience” “ a short-term sugar rush of engagement followed by a crash” “ emphasizes the shallow, dumb, non-interesting tasks, and it decreases motivation for interesting tasks that might be intrinsically motivated.”
Museum metadata games - 'difficult' objects: technical, near-duplicate, poorly catalogued or scantily digitised 'toy' model steam engines, Powerhouse Museum
On the way to epic win
Mind the (semantic) gap… Why does he look sad? Because the ordinary reader can’t tell why this object is significant (It’s a model of  a giant sun dial built in India in the 1720s; the largest stone observatory in the world)
…we can fix the gap… ,[object Object],[object Object],added content
...but that’s expensive
…so get the public to help
…crowdsourcing works galaxy zoo zooinverse has 425,000 volunteers  #beyond2011  yesterday via web,  alastairdunning
 
… games for crowdsourcing e.g. correcting OCR for libraries with DigitalKoot, Finland, one month after launch: 'over 2 million individual tasks, totalling 100,000 minutes, or 1,700 hours, of work'; Games with a purpose, 2008: 50 million verified tags
… games for crowdsourcing 20 million  people in the UK play casual games;  250 million  people play social games
One Facebook status update asking for players: 180 turns (176 tagging turns, 4 fact turns), 1179 tags and 4 facts about 145 objects from 26 players  in c. 6 hours (avg 10 minutes and over 8 pages per visit)
Games - participation engines for crowdsourcing ,[object Object],[object Object]
Games - participation engines for crowdsourcing ,[object Object],[object Object],[object Object],careful design reduces the risk of disasters or 'accidents'
invoke the magic circle make participating instant and easy clear task
Active engagement ,[object Object],[object Object],[object Object],[object Object],[object Object]
Potential game 'atoms' for crowdsourcing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ok, so far so good, but what about…?
Create an ecosystem of games ,[object Object],[object Object],[object Object],[object Object]
Problems?
Make a game for each problem
More win?
[object Object],[object Object],[object Object]
Skills 0 ∞ ∞ flow channel Anxiety Boredom The possibility of failure makes it interesting
Still not perfect?
Keep experimenting
… and share what you learn FTW
Everyone wins! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thank you! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Yay, new content!

More Related Content

What's hot

FD Lifestyle Presentation to Google
FD Lifestyle Presentation to GoogleFD Lifestyle Presentation to Google
FD Lifestyle Presentation to Google
Yu-kai Chou
 
Kickstarter pledge/rewards Analysis
Kickstarter pledge/rewards AnalysisKickstarter pledge/rewards Analysis
Kickstarter pledge/rewards Analysis
Chris Parjaszewski
 
Gamification at Work
Gamification at WorkGamification at Work
Gamification at Work
Stephen Knightly
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
Hristo Neychev
 
3D Glasses is Fun
3D Glasses is Fun3D Glasses is Fun
3D Glasses is Fun
Nikita Matyukov
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social StudiesGlenn Wiebe
 
Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really?
Chrissi Nerantzi
 
Playful Learning! Schools as Playgrounds
Playful Learning! Schools as PlaygroundsPlayful Learning! Schools as Playgrounds
Playful Learning! Schools as Playgrounds
Shelly Sanchez Terrell
 

What's hot (8)

FD Lifestyle Presentation to Google
FD Lifestyle Presentation to GoogleFD Lifestyle Presentation to Google
FD Lifestyle Presentation to Google
 
Kickstarter pledge/rewards Analysis
Kickstarter pledge/rewards AnalysisKickstarter pledge/rewards Analysis
Kickstarter pledge/rewards Analysis
 
Gamification at Work
Gamification at WorkGamification at Work
Gamification at Work
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
3D Glasses is Fun
3D Glasses is Fun3D Glasses is Fun
3D Glasses is Fun
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social Studies
 
Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really?
 
Playful Learning! Schools as Playgrounds
Playful Learning! Schools as PlaygroundsPlayful Learning! Schools as Playgrounds
Playful Learning! Schools as Playgrounds
 

Similar to Everyone wins: crowdsourcing games and museums

Museum Games and UGC: Improving Collections Through Play
Museum Games and UGC: Improving Collections Through PlayMuseum Games and UGC: Improving Collections Through Play
Museum Games and UGC: Improving Collections Through Play
Mia
 
Game On and Be Playful
Game On and Be PlayfulGame On and Be Playful
Game On and Be Playful
Sharna Jackson
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationBeth Gallaway
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 Edition
Katrin Becker
 
Integrating Virtual & Physical Games
Integrating Virtual & Physical GamesIntegrating Virtual & Physical Games
Integrating Virtual & Physical Games
guest3e185f
 
Man & Machine Power Point For Video Gaming
Man & Machine Power Point For Video GamingMan & Machine Power Point For Video Gaming
Man & Machine Power Point For Video Gaming
Wilson Junior High School
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library System
Beth Gallaway
 
Designing An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - Workshop
Pietro Polsinelli
 
Applied and persuasive: playful learning
Applied and persuasive: playful learningApplied and persuasive: playful learning
Applied and persuasive: playful learning
Museum Digital Transformation Conference
 
Board Gaming
Board GamingBoard Gaming
Board Gaming
Beth Gallaway
 
Why Games (2008)
Why Games (2008)Why Games (2008)
Why Games (2008)
Katrin Becker
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming Group
John Pappas
 
Development and storytelling: a many-to-many relationship - Polsinelli
Development and storytelling: a many-to-many relationship - PolsinelliDevelopment and storytelling: a many-to-many relationship - Polsinelli
Development and storytelling: a many-to-many relationship - Polsinelli
Codemotion
 
Sæt dit bibliotek på spil
Sæt dit bibliotek på spilSæt dit bibliotek på spil
Sæt dit bibliotek på spil
GamingHB
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
Sebastian Deterding
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
Zac Fitz-Walter
 
Applied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsApplied And Persuasive Applications For Museums
Applied And Persuasive Applications For Museums
Pietro Polsinelli
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game On
Beth Gallaway
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
Pietro Polsinelli
 
Development and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationshipDevelopment and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationship
Pietro Polsinelli
 

Similar to Everyone wins: crowdsourcing games and museums (20)

Museum Games and UGC: Improving Collections Through Play
Museum Games and UGC: Improving Collections Through PlayMuseum Games and UGC: Improving Collections Through Play
Museum Games and UGC: Improving Collections Through Play
 
Game On and Be Playful
Game On and Be PlayfulGame On and Be Playful
Game On and Be Playful
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentation
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 Edition
 
Integrating Virtual & Physical Games
Integrating Virtual & Physical GamesIntegrating Virtual & Physical Games
Integrating Virtual & Physical Games
 
Man & Machine Power Point For Video Gaming
Man & Machine Power Point For Video GamingMan & Machine Power Point For Video Gaming
Man & Machine Power Point For Video Gaming
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library System
 
Designing An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - Workshop
 
Applied and persuasive: playful learning
Applied and persuasive: playful learningApplied and persuasive: playful learning
Applied and persuasive: playful learning
 
Board Gaming
Board GamingBoard Gaming
Board Gaming
 
Why Games (2008)
Why Games (2008)Why Games (2008)
Why Games (2008)
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming Group
 
Development and storytelling: a many-to-many relationship - Polsinelli
Development and storytelling: a many-to-many relationship - PolsinelliDevelopment and storytelling: a many-to-many relationship - Polsinelli
Development and storytelling: a many-to-many relationship - Polsinelli
 
Sæt dit bibliotek på spil
Sæt dit bibliotek på spilSæt dit bibliotek på spil
Sæt dit bibliotek på spil
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Applied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsApplied And Persuasive Applications For Museums
Applied And Persuasive Applications For Museums
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game On
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 
Development and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationshipDevelopment and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationship
 

More from Mia

Living with Machines year two update
Living with Machines year two updateLiving with Machines year two update
Living with Machines year two update
Mia
 
Rethink research, illuminate history with the British Library
Rethink research, illuminate history with the British LibraryRethink research, illuminate history with the British Library
Rethink research, illuminate history with the British Library
Mia
 
Living with Machines: one year in
Living with Machines: one year inLiving with Machines: one year in
Living with Machines: one year in
Mia
 
Festival of Maintenance talk: Apps, microsites and collections online: innova...
Festival of Maintenance talk: Apps, microsites and collections online: innova...Festival of Maintenance talk: Apps, microsites and collections online: innova...
Festival of Maintenance talk: Apps, microsites and collections online: innova...
Mia
 
Operationalising AI at a national library
Operationalising AI at a national libraryOperationalising AI at a national library
Operationalising AI at a national library
Mia
 
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Mia
 
In search of the sweet spot: infrastructure at the intersection of cultural h...
In search of the sweet spot: infrastructure at the intersection of cultural h...In search of the sweet spot: infrastructure at the intersection of cultural h...
In search of the sweet spot: infrastructure at the intersection of cultural h...
Mia
 
Living with Machines at The Past, Present and Future of Digital Scholarship w...
Living with Machines at The Past, Present and Future of Digital Scholarship w...Living with Machines at The Past, Present and Future of Digital Scholarship w...
Living with Machines at The Past, Present and Future of Digital Scholarship w...
Mia
 
Enabling digital scholarship through staff training: the British Library's ex...
Enabling digital scholarship through staff training: the British Library's ex...Enabling digital scholarship through staff training: the British Library's ex...
Enabling digital scholarship through staff training: the British Library's ex...
Mia
 
A modest proposal: crowdsourcing in cultural heritage benefits us all.
A modest proposal: crowdsourcing in cultural heritage benefits us all.A modest proposal: crowdsourcing in cultural heritage benefits us all.
A modest proposal: crowdsourcing in cultural heritage benefits us all.
Mia
 
Crowdsourcing at the British Library: lessons learnt and future directions
Crowdsourcing at the British Library: lessons learnt and future directionsCrowdsourcing at the British Library: lessons learnt and future directions
Crowdsourcing at the British Library: lessons learnt and future directions
Mia
 
Crowdsourcing 'In the Spotlight' at the British Library
Crowdsourcing 'In the Spotlight' at the British LibraryCrowdsourcing 'In the Spotlight' at the British Library
Crowdsourcing 'In the Spotlight' at the British Library
Mia
 
Crowdsourcing: the British Library experience
Crowdsourcing: the British Library experienceCrowdsourcing: the British Library experience
Crowdsourcing: the British Library experience
Mia
 
Chair's welcome, MCG's Museums+Tech 2017
Chair's welcome, MCG's Museums+Tech 2017Chair's welcome, MCG's Museums+Tech 2017
Chair's welcome, MCG's Museums+Tech 2017
Mia
 
Historical thinking in crowdsourcing and citizen history projects
Historical thinking in crowdsourcing and citizen history projectsHistorical thinking in crowdsourcing and citizen history projects
Historical thinking in crowdsourcing and citizen history projects
Mia
 
Cross-sector collaboration for digital museum and library projects
Cross-sector collaboration for digital museum and library projectsCross-sector collaboration for digital museum and library projects
Cross-sector collaboration for digital museum and library projects
Mia
 
Connected heritage: How should Cultural Institutions Open and Connect Data?
Connected heritage: How should Cultural Institutions Open and Connect Data?Connected heritage: How should Cultural Institutions Open and Connect Data?
Connected heritage: How should Cultural Institutions Open and Connect Data?
Mia
 
Wish upon a star: making crowdsourcing in cultural heritage a reality
Wish upon a star: making crowdsourcing in cultural heritage a realityWish upon a star: making crowdsourcing in cultural heritage a reality
Wish upon a star: making crowdsourcing in cultural heritage a reality
Mia
 
Doing Digital Research @ British Library
Doing Digital Research @ British LibraryDoing Digital Research @ British Library
Doing Digital Research @ British Library
Mia
 
Beyond the Black Box: Data Visualisation
Beyond the Black Box: Data VisualisationBeyond the Black Box: Data Visualisation
Beyond the Black Box: Data Visualisation
Mia
 

More from Mia (20)

Living with Machines year two update
Living with Machines year two updateLiving with Machines year two update
Living with Machines year two update
 
Rethink research, illuminate history with the British Library
Rethink research, illuminate history with the British LibraryRethink research, illuminate history with the British Library
Rethink research, illuminate history with the British Library
 
Living with Machines: one year in
Living with Machines: one year inLiving with Machines: one year in
Living with Machines: one year in
 
Festival of Maintenance talk: Apps, microsites and collections online: innova...
Festival of Maintenance talk: Apps, microsites and collections online: innova...Festival of Maintenance talk: Apps, microsites and collections online: innova...
Festival of Maintenance talk: Apps, microsites and collections online: innova...
 
Operationalising AI at a national library
Operationalising AI at a national libraryOperationalising AI at a national library
Operationalising AI at a national library
 
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
Hopes, dreams and reality: crowdsourcing and the democratisation of knowledge...
 
In search of the sweet spot: infrastructure at the intersection of cultural h...
In search of the sweet spot: infrastructure at the intersection of cultural h...In search of the sweet spot: infrastructure at the intersection of cultural h...
In search of the sweet spot: infrastructure at the intersection of cultural h...
 
Living with Machines at The Past, Present and Future of Digital Scholarship w...
Living with Machines at The Past, Present and Future of Digital Scholarship w...Living with Machines at The Past, Present and Future of Digital Scholarship w...
Living with Machines at The Past, Present and Future of Digital Scholarship w...
 
Enabling digital scholarship through staff training: the British Library's ex...
Enabling digital scholarship through staff training: the British Library's ex...Enabling digital scholarship through staff training: the British Library's ex...
Enabling digital scholarship through staff training: the British Library's ex...
 
A modest proposal: crowdsourcing in cultural heritage benefits us all.
A modest proposal: crowdsourcing in cultural heritage benefits us all.A modest proposal: crowdsourcing in cultural heritage benefits us all.
A modest proposal: crowdsourcing in cultural heritage benefits us all.
 
Crowdsourcing at the British Library: lessons learnt and future directions
Crowdsourcing at the British Library: lessons learnt and future directionsCrowdsourcing at the British Library: lessons learnt and future directions
Crowdsourcing at the British Library: lessons learnt and future directions
 
Crowdsourcing 'In the Spotlight' at the British Library
Crowdsourcing 'In the Spotlight' at the British LibraryCrowdsourcing 'In the Spotlight' at the British Library
Crowdsourcing 'In the Spotlight' at the British Library
 
Crowdsourcing: the British Library experience
Crowdsourcing: the British Library experienceCrowdsourcing: the British Library experience
Crowdsourcing: the British Library experience
 
Chair's welcome, MCG's Museums+Tech 2017
Chair's welcome, MCG's Museums+Tech 2017Chair's welcome, MCG's Museums+Tech 2017
Chair's welcome, MCG's Museums+Tech 2017
 
Historical thinking in crowdsourcing and citizen history projects
Historical thinking in crowdsourcing and citizen history projectsHistorical thinking in crowdsourcing and citizen history projects
Historical thinking in crowdsourcing and citizen history projects
 
Cross-sector collaboration for digital museum and library projects
Cross-sector collaboration for digital museum and library projectsCross-sector collaboration for digital museum and library projects
Cross-sector collaboration for digital museum and library projects
 
Connected heritage: How should Cultural Institutions Open and Connect Data?
Connected heritage: How should Cultural Institutions Open and Connect Data?Connected heritage: How should Cultural Institutions Open and Connect Data?
Connected heritage: How should Cultural Institutions Open and Connect Data?
 
Wish upon a star: making crowdsourcing in cultural heritage a reality
Wish upon a star: making crowdsourcing in cultural heritage a realityWish upon a star: making crowdsourcing in cultural heritage a reality
Wish upon a star: making crowdsourcing in cultural heritage a reality
 
Doing Digital Research @ British Library
Doing Digital Research @ British LibraryDoing Digital Research @ British Library
Doing Digital Research @ British Library
 
Beyond the Black Box: Data Visualisation
Beyond the Black Box: Data VisualisationBeyond the Black Box: Data Visualisation
Beyond the Black Box: Data Visualisation
 

Recently uploaded

Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Product School
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
UiPathCommunity
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Thierry Lestable
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
Guy Korland
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
DianaGray10
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
Cheryl Hung
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
Sri Ambati
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
OnBoard
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
RTTS
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
Elena Simperl
 
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Jeffrey Haguewood
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance
 
Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
Frank van Harmelen
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
James Anderson
 
Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
Safe Software
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
Ralf Eggert
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
Product School
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Tobias Schneck
 

Recently uploaded (20)

Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
 
Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
 
Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
 

Everyone wins: crowdsourcing games and museums

  • 1. Everyone wins: crowdsourcing games and museums Slides at http://www.slideshare.net/miaridge/ Mia Ridge, Open University @mia_out http://openobjects.blogspot.com Museum Next, Edinburgh, May 26-27, 2011
  • 3. First, some definitions a magic circle (but puppies aren't very good at casual games like Solitaire or Angry Birds and they're hopeless at metadata games like Pictionary)
  • 4. Anxiety Boredom Skills 0 ∞ ∞ flow channel 'flow'
  • 5.
  • 6. Gamification? Beware pointsification: “taking the thing that is least essential to games and representing it as the core of the experience” “ a short-term sugar rush of engagement followed by a crash” “ emphasizes the shallow, dumb, non-interesting tasks, and it decreases motivation for interesting tasks that might be intrinsically motivated.”
  • 7. Museum metadata games - 'difficult' objects: technical, near-duplicate, poorly catalogued or scantily digitised 'toy' model steam engines, Powerhouse Museum
  • 8. On the way to epic win
  • 9. Mind the (semantic) gap… Why does he look sad? Because the ordinary reader can’t tell why this object is significant (It’s a model of a giant sun dial built in India in the 1720s; the largest stone observatory in the world)
  • 10.
  • 12. …so get the public to help
  • 13. …crowdsourcing works galaxy zoo zooinverse has 425,000 volunteers #beyond2011 yesterday via web, alastairdunning
  • 14.  
  • 15. … games for crowdsourcing e.g. correcting OCR for libraries with DigitalKoot, Finland, one month after launch: 'over 2 million individual tasks, totalling 100,000 minutes, or 1,700 hours, of work'; Games with a purpose, 2008: 50 million verified tags
  • 16. … games for crowdsourcing 20 million people in the UK play casual games; 250 million people play social games
  • 17. One Facebook status update asking for players: 180 turns (176 tagging turns, 4 fact turns), 1179 tags and 4 facts about 145 objects from 26 players in c. 6 hours (avg 10 minutes and over 8 pages per visit)
  • 18.
  • 19.
  • 20. invoke the magic circle make participating instant and easy clear task
  • 21.
  • 22.
  • 23. Ok, so far so good, but what about…?
  • 24.
  • 26. Make a game for each problem
  • 28.
  • 29. Skills 0 ∞ ∞ flow channel Anxiety Boredom The possibility of failure makes it interesting
  • 32. … and share what you learn FTW
  • 33.
  • 34.

Editor's Notes

  1. Mia Ridge @mia_out Games: http://museumgam.es/ Blog: http://openobjects.blogspot.com
  2. We're going to go on a journey, looking at the problems encountered by many museums, finding solutions and dealing with the challenges they bring…[In summary:crowdsourcing can help digitise your collections and make them more accessible;crowdsourcing games help people have fun interactions and deeper engagement while creating useful content about your collectionsa well-designed crowdsourcing game acts as a 'participation engine']
  3. The magic circle is a useful concept – it's 'the boundary that divides ideas and activities that are meaningful in the game from those that are meaningful in the real world. The magic circle is entered into when the player decides to play.  After some research, I made 'casual' games. Casual games work well for crowdsourcing because they are designed to be easy to pick up and play, and can be enjoyed in two minutes or played for hours. Casual game genres include puzzles, word games, board games, card games or trivia games. Angry Birds and Solitaire are casual games you’ve probably heard of, even if you don’t think of yourself as a ‘gamer’.Metadata games are games that play with words. For example, you might have to name the thing that I'm describing or drawing or acting out in a game like Pictionary, Taboo or Charades.  Image source: http://www.allfunnystuff.com/funny-stuff/4591/puppy-circle.html
  4. Flow (Csikszentmihalyi, 1990) is a useful concept for game design (and everyday life). It's that state of total focus when the world falls away and hours pass like minutes. In this diagram, it’s the ‘channel’ where your skill and the challenges you face are matched – if your skills are greater than the challenge, you're bored; but if you don't have the skills for the challenge then you feel anxiety.
  5. Flow can occur in games or in work, but it requires a clear goal, immediate feedback on the success of your attempts to reach that goal, and a good match between skills and challenges. Supporting flow helps keep players engaged with a game, and therefore helps create more content for you. For crowdsourcing games, the trick is increasing the challenge without compromising the quality of data, and providing ways for skills and mastery to grow.
  6. Unlike art objects, which are more accessible - even non-experts can describe them in terms of colour, the things they depict, mood or individual emotional response - everyday and technical historical objects can be less accessible to non-experts.Social history collections can contain tens or hundreds of similar objects, including technical items, reference collections, objects whose purpose may not be immediately evident from their appearance, and objects whose meaning may be obscure to the general visitor. So my project asked whether metadata games could help people have fun with creating useful content about difficult objects. How many versions of almost identical telescopes could people bear to see? And could the public give us useful information about our telescopes?The results of the project were 'Dora', a tagging game; and 'Donald', an experimental 'trivia' game that explored emergent game-play around longer forms of content, including things we might not know about our own collections. The code was designed to be re-usable by other museums, libraries and archives, contact me if you’re interested in making games for your organisation.Image sources: Powerhouse Museum
  7. Ok, so onto the first problem… Museums invested in putting collections online but collections sites not as engaging for general audiences; also not discoverable in google. There's a 'semantic gap' between everyday language of audiences and the language of catalogues.Image source: http://museumgam.es/content-added-so-far/?obj_ID=268 (Science Museum object)
  8. So what can we do? Add more content with information about the objects - explain its significance in everyday language, contextualise it with themes, links and media, use folksonomies of tags to make the content more discoverable and help people make connections.
  9. Ok, that's a problem.
  10. Crowdsourcing! We've heard from Shelley about the potential of the crowd…Crowdsourcing is using 'the spare processing power of millions of human brains'. For museums, libraries and archives, where there's too much work for us to do by ourselves, crowdsourcing creates the possibility of opening up the task of creating or improving content about collections to the whole world.
  11. A tweet from yesterday - imagine having that many volunteers working with you… http://twitter.com/alastairdunning/statuses/73747433238183937
  12. Problem: now that everyone knows crowdsourcing can help solve big problems, you're competing in a participation economy. How do you attract people to your project?
  13. Crowdsourcing games should produce meaningful, accurate metadata as a side effect of enjoyable game play". Careful design also reduces the risk of disaster. Scaffold the experience - build player requirements into the start of the game; build tutorials for new skills into gameplay at the point where its needed; provide good feedback on actionsYou can make a virtue of the randomness or nicheness of your contentPeople like helping out - crowdsourcing games validate procrastination - so show them how their data is used
  14. Crowdsourcing games should produce meaningful, accurate metadata as a side effect of enjoyable game play". Careful design also reduces the risk of disaster. Scaffold the experience - build player requirements into the start of the game; build tutorials for new skills into gameplay at the point where its needed; provide good feedback on actionsYou can make a virtue of the randomness or nicheness of your contentPeople like helping out - crowdsourcing games validate procrastination - so show them how their data is used
  15. The activities listed are based on a review of general and museum-specific crowdsourcing projects and games, and of the designs proposed for this project. They can be mapped to typical game challenges, and built into games (in iterative design and play-testing phases) as game rules and themes applied to the objects from a particular museum collection. The type of data input required will depend on the collection and 'distinctiveness' of the object. There's more in the MW2011 paper, or get in touch to discuss. Tagging (e.g. simple worlds, also structured tagging/categorisation)Debunking (e.g. flagging content for review and/or researching and providing corrections).Recording a personal story (e.g. oral histories; eyewitness accounts)Linking (e.g. linking objects with other objects, objects to subject authorities, objects to related media or websites; e.g. MMG Donald).Stating preferences (e.g. choosing between two objects e.g. GWAP Matchin; voting on or 'liking' content). Categorising (e.g. applying structured labels to a group of objects, collecting sets of objects or guessing the label for or relationship between given sets of objects).Creative responses (e.g. write an interesting fake history for a known object or purpose of a mystery object.) Image source: http://www.flickr.com/photos/robotconscience/2261650044/
  16. What about people adding bad data? Or finding the excellent records among the good? Or different types of participants?
  17. Solution: an ecosystem of games.An ecosystem of linked games lets you build for different types of participant skills, knowledge, experience; and build for different levels of participation from liking, to tagging, finding facts and links. Use data from one game as input into other games e.g. Use stats from tagging games to reduce the number of repetitive objects in higher-level gamesIt could help resolve some of the difficulties around validating specialist tags or long-form, more subjective content by circulating content between games for validation and ranking for correctness and 'interestingness' by other players.  In this model, content is created about objects in the game; the content is validated; a game-dependent value (score) is assigned to the content; and the player is rewarded. The value of a piece of content may also be validated (e.g. for 'interestingness') when other players show preferences for it. At this point, the object and the new content about it can be used in a new game or presented on a collections page. For some content types, the content may be validated by players in another game after a default value has been calculated but this introduces tricky design issues around delayed responses to actions. The evaluation for Donald suggested that future prototypes with more clearly defined tasks would increase participation rates - matching specific tasks to appropriate objects is a perfect job for crowdsourcing within an ecosystem of games. Image source: http://www.flickr.com/photos/henrikj/5720059319/sizes/o/
  18. Problem: Ok, but what about dodgy data? And what about different types of people?
  19. Dealing with problem data is not such a big problem, just build it into the ecosystem. This is Brooklyn Museum’s ‘Freeze Tag!’, a game that cleans up data added in a tagging game.Image source: http://www.brooklynmuseum.org/opencollection/freeze_tag/start.phpe.g. Brooklyn Museum tag cleaning game.
  20. More win - how to make crowdsourcing games even better...
  21. Good feedback (eg rewards based on quality, not quantity of tags) is importantFun is personal - design for a target persona based on skills, abilities, motivations, types of fun and demographics; test with the target audience as early and as often as possibleEcosystem helps with these
  22. Varying the levels of challenge and increasing the skills required provides some tension and release, keeps the game more interestingInterestingly hard challenges make for a better game. Meaningful choices mean there must be a possibility of failure. Failure is also part of mastering new skills.
  23. Extension: not perfect yet, but keep experimenting, designing, testing, and share what you learn.
  24. Games benefit from iterative development, with designs tailored for particular core audiences (motivation, abilities etc ###)
  25. In summary, crowdsourcing games are a fun way for people to engage with your collections, and the content they generate can make your collections more accessible for other users. They might even tell you things you didn't know about your own collections.
  26. All images icanhascheezburger.com unless otherwise credited.