The document discusses the student's process of creating a music magazine and the technologies used at each stage, including editing photos with Picnik, conducting research online, designing layouts, and creating a promotional video with Windows Movie Maker. The student reflects on improvements from the preliminary task, such as better photo editing, font selection, and attention to layout details. Overall, the student learned a great deal and is happy with the final product despite challenges along the way.
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Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
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1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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Bob Boule
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Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
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Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
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Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
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Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
Evaluation Section 3
1. “What have you learnt about technologies
from the process of constructing this
product?”
2. Technology
While creating my product, technology was very helpful in
the areas of:
• Editing pictures
• Research
• Putting the final product together
• Feedback
3. Technology- Editing pictures
In order to make my magazine look professional, I had to ensure that the images I used
looked good. To edit my pictures, I used a website called Picnik. This was especially useful
for ‘touch up’ tools, which I made great use of.
As shown here, I could use the eye colour editing tool to change Penny
(my model)’s eye colour. I had fun manipulating the image, and made
Penny’s eyes a brighter blue for the cover photo.
Penny’s eyes (original)
Penny’s eyes (on front cover)
4. Technology- Editing pictures
As well as editing eye colour, I used the mascara tool to make penny’s
eyes more bold and defined, so that they really stood out in the
pictures.
5. Technology- Editing pictures
I found that something as simple as editing contrast and exposure can make a huge
difference to how a picture looks. By using Picnik, I was able to make images look bolder
and brighter.
I really like this photo because it is full of colour. Since I photographed it myself, I
decided to use it in my magazine. To give it an extra burst of colour, I turned up the
exposure and the contrast, which made a huge difference, as shown above.
6. Technology - Research
Research was essential to creating my product, as it allowed me to look at the different styles of music
magazines, and ensure that I used the same codes and conventions. Throughout this coursework task, I
constantly referred to Google and Wikipedia to make sure I was on the right track.
7. Designing my product
I started off the process by making a ‘template’- a sample magazine with pictures of celebrities rather than
my own images. This allowed me to see how many pictures I could fit on each page, how the layout
worked, etc.
I drew out some ideas
of how I wanted
“Penexo” to be
By creating this
written. I wanted to
template, I was able
use a different font to
to try out different
make it look like a
layouts, even
logo, and distinguish
though I hadn’t
the artist amongst the
taken any
others.
photographs yet. I
spent a few hours
playing around this
way before taking I also made a sample contents page and
my original images. double page spread, using images of existing
musicians.
8. Technology – Making My Video
I wanted to make a video to go on my media blog. However, I did not want to merely shoot a video of
myself talking to the camera about my product. I thought about what kind of video I should make, and
eventually settled on making an advert for my magazine. I wanted the advert to be appropriate for
internet or televisual viewing.
To create my advert, I used Windows Live Movie Maker. I found this program relatively easy to use. After making
a few mistakes, I started to get to grips with how to use it to insert pictures, text and music into my video. When I
became more confident, I put various effects on the transitions to make the whole video run smoother. Using a
program that was unfamiliar to me was daunting, but I enjoyed the challenge. I worked on my video for
hours, and am very happy with the final result. The link to the video is displayed on my media blog.
9. Comic Life- Pros and Cons
The Positive
I really liked this tool on the
bottom right. It allowed me to
access my folders and simply
drag pictures from there onto
the magazine. This made it
quicker as I had all of my
photographs right there next
to the magazine the whole
time I was working on it.
10. Comic Life- Pros and Cons
The Positive
Comic Life was extremely flexible, and offered a
tool that allowed me to change the shapes of
words. In the end, I did not use this tool in my
magazine as I wanted everything to look
straight, but it did open my eyes to how much
difference this can make.
11. Comic Life- Pros and Cons
The Positive
My favourite part of Comic Life was the fact
that it managed to keep the quality of my
images high, even when the images were
stretched out to quite a large size. Most of the
time, increasing the size of the image makes it
blurry, but on Comic Life, the image stayed
high quality, which was essential to the
appearance of my magazine.
12. Comic Life- Pros and Cons
The Negative
One thing that irritated me about
comic life was the fact that when text
boxes overlapped, selecting one often
meant that the other would become
selected as well. This meant that I was
sometimes moving around more than I
wanted to, and had to put the feature
back in its original place and start
again. This greatly slowed down the
process of creating my magazine.
13. Comic Life- Pros and Cons
The Negative
Another fault of Comic Life that made it extremely hard to work with was the
fact that it sometimes closed for no reason. I often found myself having to re
do half an hour’s worth of work because the program had crashed. Plus, it
sometimes failed to save my document, and I had to go through very long
processes to ensure that my work had saved each time. However, I managed
to work through these problems and complete my magazine to a standard
that I was extremely happy with.
14. “Looking back at your preliminary
task, what do you feel you have learnt in
the progression from it to the full
product?”
15. Progression from Preliminary Task
For my preliminary task, I used Comic Life, as a friend had recommended it to me. I
did find it difficult to use at first, and I was glad that I had the chance to practice
using the program before starting work on my main task.
During the main task, I learnt a lot about editing photos to make them appear more
professional, and how to put together a colour scheme that worked. In the
preliminary task, my writing was often hard to read, as I had not spent enough time
trying to find a font that worked well.
I also learnt about how crucial the layout is, as it can be the difference between a full
looking magazine, and one that has lots of gaps and appears empty.
Another big lesson I learned was the fact that even the tiniest details make a huge
difference. For example, changing the position of a picture even slightly can
dramatically adjust the appearance of the magazine.
16. All in all, I am extremely happy with my finished
product. I put in a lot of hard work- more than I
would have predicted- but I think that it has
paid off.