Evaluation of Documentary
       Matthew Flanagan



  Question One: In what ways
 does your media product use,
develop or challenge forms and
   conventions of real media
          products?
•   For our documentary to be at a professional
    standard when finished we had to take
    examples and ideas from real
    documentary’s out in the public today.
    Through this we could see the basic
    elements that make a documentary and
    also the rarer things that give it a polished
    look. One example of a common, and
    almost vital aspect in the ‘rule of thirds’ shot
    in and interview. This involved the
    participants being two thirds to the left and
    their eyes being close to around two thirds
    up, with them looking into space away from
    the camera. Here is and example from our
    documentary, compared with a professional
    interview:
•   We can see that they are positioned in an
    almost exact style. We also used a clip mic
    in interviews to get the best sound quality
    possible without background noise, this can
    also been seen in the professional interview.
• There were many other aspects of a documentary that
  we felt we HAD to incorporate into our own, so that it felt
  natural and familiar whilst watching it but also informing
  the viewer on the topic in hand. One example is the use
  of vox pop’s. We used these to get quick and short
  answers of what student’s favourite consoles were. In
  professional documentary’s these are often shown in-
  between clips of interviews or b-roll footage and often
  answer a question or are used to lead onto the next
  topic. Vox pops are filmed in a style similar to interview
  but often the filming is done swiftly and ‘on the go’.
•Another technique which was developed from real documentary’s was the
narration, or voiceover. This helped dramatically shape our documentary as
we could use it over the b-roll and archive footage we had achieved. Also
because our documentary involved a lot of online technology without a
voiceover the clips may be hard to interpret and make little sense.
•Finally one last technique which was used was the use of b-roll footage. B-
roll footage in professional documentary’s in used to coincide narration or
music and it is almost always a clip or sequence of what the narrator is
talking about. An example of us using this technique in our documentary
was quite simple as any video game footage relates in some way, however
when the narrator says ‘but what are they playing’ we show an over
shoulder shot of a teen playing on a console.
As well as using and developing ideas from real documentary’s we also challenged ideas.
   We also understood the importance of individuality and making our work look unique.
   Something that was an initial idea in the first stages of our documentary was the idea
   of the title ‘game over’, a popular video game saying known worldwide. To introduce
   the documentary in a unique style without narration we used a animation from the
   game ‘crash bandicoot’ to round off a montage, seen here:




 I believe this was very creative of us, and introduced the audience in a clever,
 relatable way giving them a clear indication of what the documentary has too offer,
 which is, video games.

Evaluation question 1

  • 1.
    Evaluation of Documentary Matthew Flanagan Question One: In what ways does your media product use, develop or challenge forms and conventions of real media products?
  • 2.
    For our documentary to be at a professional standard when finished we had to take examples and ideas from real documentary’s out in the public today. Through this we could see the basic elements that make a documentary and also the rarer things that give it a polished look. One example of a common, and almost vital aspect in the ‘rule of thirds’ shot in and interview. This involved the participants being two thirds to the left and their eyes being close to around two thirds up, with them looking into space away from the camera. Here is and example from our documentary, compared with a professional interview: • We can see that they are positioned in an almost exact style. We also used a clip mic in interviews to get the best sound quality possible without background noise, this can also been seen in the professional interview.
  • 3.
    • There weremany other aspects of a documentary that we felt we HAD to incorporate into our own, so that it felt natural and familiar whilst watching it but also informing the viewer on the topic in hand. One example is the use of vox pop’s. We used these to get quick and short answers of what student’s favourite consoles were. In professional documentary’s these are often shown in- between clips of interviews or b-roll footage and often answer a question or are used to lead onto the next topic. Vox pops are filmed in a style similar to interview but often the filming is done swiftly and ‘on the go’.
  • 4.
    •Another technique whichwas developed from real documentary’s was the narration, or voiceover. This helped dramatically shape our documentary as we could use it over the b-roll and archive footage we had achieved. Also because our documentary involved a lot of online technology without a voiceover the clips may be hard to interpret and make little sense. •Finally one last technique which was used was the use of b-roll footage. B- roll footage in professional documentary’s in used to coincide narration or music and it is almost always a clip or sequence of what the narrator is talking about. An example of us using this technique in our documentary was quite simple as any video game footage relates in some way, however when the narrator says ‘but what are they playing’ we show an over shoulder shot of a teen playing on a console.
  • 5.
    As well asusing and developing ideas from real documentary’s we also challenged ideas. We also understood the importance of individuality and making our work look unique. Something that was an initial idea in the first stages of our documentary was the idea of the title ‘game over’, a popular video game saying known worldwide. To introduce the documentary in a unique style without narration we used a animation from the game ‘crash bandicoot’ to round off a montage, seen here: I believe this was very creative of us, and introduced the audience in a clever, relatable way giving them a clear indication of what the documentary has too offer, which is, video games.