The document discusses how the product uses, develops, and challenges conventions of real media products. It analyzes the front cover and contents page of the magazine "Kerrang!" and describes elements that were adapted for the student's own music magazine cover and contents page, such as masthead positioning, thumbnail images and headers, multiple models on the cover, and layered overlapping images. It also discusses how gender and social groups are represented and the choice of distribution company. The student learned about audience research, appropriate content for different ages, technologies like online surveys, the benefits of digital editing tools, and how to effectively use color, images, and layout to attract audiences.
The document discusses how the product uses, develops, or challenges conventions of real media products. It analyzes the front cover of the magazine "Kerrang!" and describes elements that were adapted for the student's own music magazine cover, including masthead positioning, thumbnail images with headers, and positioning of multiple models. It also discusses elements adapted from other magazines' contents pages and double page spreads, such as using thumbnail images, boxes around headers, page numbers, and layered overlapping images.
The document describes the process of creating a music magazine. It analyzes conventions used in other magazines, and applies those conventions to covers, contents pages, and spreads created for the author's own magazine. Influences included magazines like SPIN and Blender. Feedback was gathered from the target audience of females aged 15-19 interested in pop/rock. Throughout the process, the author refined their work based on strengths and weaknesses identified. The final magazine product incorporated consistent branding and fulfilled conventions of the genre to appeal to its intended youth audience.
The document describes the process of creating a music magazine. It analyzes conventions used in other magazines, and applies those conventions to covers, contents pages, and spreads created for the author's own magazine. Influences included color schemes, layouts, typography and styles from magazines like SPIN and Blender. Feedback was gathered from the target audience of females aged 15-19. Throughout the process, the author refined their work based on strengths and weaknesses identified. The final magazine product incorporates codes, conventions and appeals to the target audience.
The document discusses the process of creating a music magazine. It analyzes conventions used in other magazines and uses that knowledge to create magazine covers. The created magazine is influenced by magazines like SPIN through similarities in layout, typography, and conventions. Feedback is provided on the covers, contents page, double page spread, target audience, and distribution options. Strengths and weaknesses of software used to create the magazine are also discussed.
This document describes the process of creating a music magazine. It analyzes influences from other magazines like Spin and Blender. Similarities between the magazines include headline formatting and layout. The author's magazine incorporates conventions like consistent color schemes and typography. Feedback was gathered to define the target audience of 15-19 year olds. Various software programs were used and their strengths and weaknesses evaluated. Early tasks provided experience that improved the final magazine product.
This document provides an evaluation of a student's media magazine project. The student discusses various ways their magazine uses, develops, or challenges conventions of real music magazines. They analyze similarities and differences between their magazine and publications like NME and Kerrang in areas like layout, design elements, fonts, and imagery. The student aims to portray a punk genre through their magazine while also making it interesting and unique compared to other magazines.
This document provides an evaluation of a student's media magazine project. The student discusses how their magazine uses, develops, or challenges conventions of real music magazines. They analyze similarities and differences between their magazine and publications like NME and Kerrang in terms of layout, design elements, fonts, and imagery used to portray the punk genre. Overall, the student aimed to create a magazine that would appeal to a punk audience while experimenting with some unconventional design techniques.
This document provides an evaluation of a student's media magazine project. The student discusses how their magazine uses, develops, or challenges conventions of real music magazines. They analyze similarities and differences between their magazine and publications like NME and Kerrang in terms of layout, design elements, fonts, and portrayal of genre. The student aims to portray a punk genre through visuals of bands and use of the British flag color scheme. They discuss conventions they follow, like serious band photos, and techniques they try that are less common, like varying image sizes on pages.
The document discusses how the product uses, develops, or challenges conventions of real media products. It analyzes the front cover of the magazine "Kerrang!" and describes elements that were adapted for the student's own music magazine cover, including masthead positioning, thumbnail images with headers, and positioning of multiple models. It also discusses elements adapted from other magazines' contents pages and double page spreads, such as using thumbnail images, boxes around headers, page numbers, and layered overlapping images.
The document describes the process of creating a music magazine. It analyzes conventions used in other magazines, and applies those conventions to covers, contents pages, and spreads created for the author's own magazine. Influences included magazines like SPIN and Blender. Feedback was gathered from the target audience of females aged 15-19 interested in pop/rock. Throughout the process, the author refined their work based on strengths and weaknesses identified. The final magazine product incorporated consistent branding and fulfilled conventions of the genre to appeal to its intended youth audience.
The document describes the process of creating a music magazine. It analyzes conventions used in other magazines, and applies those conventions to covers, contents pages, and spreads created for the author's own magazine. Influences included color schemes, layouts, typography and styles from magazines like SPIN and Blender. Feedback was gathered from the target audience of females aged 15-19. Throughout the process, the author refined their work based on strengths and weaknesses identified. The final magazine product incorporates codes, conventions and appeals to the target audience.
The document discusses the process of creating a music magazine. It analyzes conventions used in other magazines and uses that knowledge to create magazine covers. The created magazine is influenced by magazines like SPIN through similarities in layout, typography, and conventions. Feedback is provided on the covers, contents page, double page spread, target audience, and distribution options. Strengths and weaknesses of software used to create the magazine are also discussed.
This document describes the process of creating a music magazine. It analyzes influences from other magazines like Spin and Blender. Similarities between the magazines include headline formatting and layout. The author's magazine incorporates conventions like consistent color schemes and typography. Feedback was gathered to define the target audience of 15-19 year olds. Various software programs were used and their strengths and weaknesses evaluated. Early tasks provided experience that improved the final magazine product.
This document provides an evaluation of a student's media magazine project. The student discusses various ways their magazine uses, develops, or challenges conventions of real music magazines. They analyze similarities and differences between their magazine and publications like NME and Kerrang in areas like layout, design elements, fonts, and imagery. The student aims to portray a punk genre through their magazine while also making it interesting and unique compared to other magazines.
This document provides an evaluation of a student's media magazine project. The student discusses how their magazine uses, develops, or challenges conventions of real music magazines. They analyze similarities and differences between their magazine and publications like NME and Kerrang in terms of layout, design elements, fonts, and imagery used to portray the punk genre. Overall, the student aimed to create a magazine that would appeal to a punk audience while experimenting with some unconventional design techniques.
This document provides an evaluation of a student's media magazine project. The student discusses how their magazine uses, develops, or challenges conventions of real music magazines. They analyze similarities and differences between their magazine and publications like NME and Kerrang in terms of layout, design elements, fonts, and portrayal of genre. The student aims to portray a punk genre through visuals of bands and use of the British flag color scheme. They discuss conventions they follow, like serious band photos, and techniques they try that are less common, like varying image sizes on pages.
This document provides guidance on presentation methods for evaluations, including Popplet, Prezi, Padlet, and video/screen recordings. It also includes evaluation questions about representing social groups in media products and distributing media products through publishing houses. Students are asked to discuss how their media product uses or challenges conventions of real media products, represents particular social groups, and which media institution might distribute their product. Suggested publishing houses include Bauer Media, which distributes magazines like Kerrang. Students are asked to consider revenue expectations in the first year of distribution.
The document discusses how the author's media product, a regional magazine called "Discover Birmingham", was influenced by and challenges conventions of real magazines.
For the front page, the author took inspiration from Scene Birmingham magazine's layout and collage of Birmingham landmarks. However, the author arranged the photos in a "D" shape to reference the magazine's name. Unlike typical magazines, no cover lines were used, instead listing topic areas at the bottom.
The contents page also drew from Scene and Style Birmingham magazines' use of photos and column layout. However, the author framed photos in "diamonds" instead of squares for variation.
The double-page spread was influenced by how Scene Birmingham positioned the main photo next
The document discusses the conventions used in the production of a magazine media product. It begins by listing common conventions like mastheads, feature stories, images, etc. It then analyzes how the author's magazine follows conventions from real magazines in areas like layout, design elements, use of images and text. Specific examples are given from magazines like NME and Q to show how the author was inspired by real magazines. The conventions used in the front cover, contents page, and double page spread of the author's magazine are then analyzed in detail, explaining design choices and how they follow industry standards.
The document discusses the design choices made for various elements of a student-created music magazine, including the masthead, front cover, contents page, double-page spread, costumes, camerawork/framing, artists featured, and color scheme. The student aims to create an original magazine that stands out from existing publications like NME, Clash, and Q through unique layouts, shots, styling, and a pastel green color theme. While some elements are inspired by or similar to conventions from other magazines, the overall design strives to be distinctive and appeal to the target indie audience.
The document summarizes how the author's R&B magazine product uses and develops conventions of real music magazines. The author analyzed layouts, designs and styles of existing "Vibe" magazines to inform their own magazine creation. Key elements like mastheads, headlines, images and colors were adapted from examples but customized. The intended audience is girls aged 14-19, and representations aim to portray this group as powerful, intelligent women rather than just superficial.
The document discusses design choices made for a mock Hip Hop magazine cover and pages. Some key points discussed include:
- Using similar poses and outfits as an actual Hip Hop magazine to seem more authentic to the genre.
- Placement of elements like the barcode, masthead, and subheadings to guide the reader's eye across the page based on reading direction.
- Font sizes and styles to indicate importance and grab readers' attention.
- Color schemes, photos, and layouts that link to themes of Hip Hop like danger and tough backgrounds.
- Experimenting with conventions like photo angles, empty space, and information density versus actual Hip Hop magazine designs.
The document discusses the ways in which the author's magazine designs use and develop conventions of real magazines.
For the magazine cover, the author uses typical conventions like a masthead at the top and a medium shot for the main image. However, the placement of the strapline at the bottom challenges conventions.
For the double-page spread, the use of different colored text in a Q&A format follows conventions, while just using the subject's name for the title develops conventions.
The contents page keeps many elements conventional, like a background image and listing content, but overlaps images in a way atypical of real magazines.
The author aims to represent social group E, ages 18-25, through
This document discusses how the media product, an R&B magazine, represents particular social groups through its design and content choices.
The front cover features a black female model wearing a hoodie to represent the target audience of black girls aged 14-19 who listen to R&B music. The contents page and double page spread further represent this group as active, social, and carefree through the images and styles used.
The language and visuals aim to speak to the target audience informally like friends to help them identify with the magazine and social group. Overall, the media product aims to portray the target audience as more than just superficial through its representation choices.
The student created a magazine called FLOW targeting a 16-25 year old audience interested in R&B/hip-hop music. On the front cover, a male model is featured looking relaxed in urban fashion. The contents page includes photos of artists like Beyonce and Lil Wayne representing the music genre. A double page article features multiple photos of Drake to discuss his influence on young people. Throughout, conventions of real music magazines like Vibe are used while developing the magazine for its target demographic.
The document is an evaluation of a student magazine project that uses and develops conventions from real media products.
The student summarizes how they used conventions from the "Vibe" magazine in their project, such as color schemes, layouts, and elements like headlines and images. They also discuss how they developed elements further, such as making text and images more prominent.
Some ways the student challenged conventions included changing font styles, adding elements like prices, and altering photo angles and positions of images and text for improved visual flow and readability. The student aimed to create a recognizable genre while putting their own spin on borrowed elements.
The document analyzes and compares the layout, images, and design elements of two magazine contents pages - one for a music magazine and one for a film magazine. Some key points that are highlighted for the music magazine contents page include a large button with a "crunched up" effect that fits the punk rock theme, and a messy layout of images that provides a fun vibe. Elements that are highlighted for the potential music magazine contents page design include overlapping images to create a sense of importance and conflict between articles, and including small images of articles to inform readers of the magazine contents.
Music Magazine Double Page Spread Layout Optionsannabelle parish
The document discusses different magazine article layouts that the author likes and wants to use as inspiration for their own music magazine. Specifically, the author likes how one layout uses a large, eye-catching main picture contrasting with the monochrome text. Bold drop letters stand out and make the article visually appealing. The columns of text are nicely spaced out while still looking aesthetically pleasing. Another double-page spread uses a bold background photo covering the entire spread that brings life to the article. The text is organized around the photo in an artistic yet easy-to-read format. A different spread uses many large pictures and little text, attracting a new audience who doesn't want long articles.
The document summarizes how the author's media product of a music magazine cover challenges conventions of real media products. Some key ways included using a close-up of the main character to catch readers' attention, including a "PLUS" banner to highlight other artists, having bold subtitles and overlapping text around the main image. The contents page featured a prominent main story image and used different colors and fonts to make sections stand out. The double-page spread also used a large main image on one page and interview text on the other.
The double page spread follows conventions of real media by featuring a large central image of the cover model along with pulled quotes and page numbers. Smaller images are styled as polaroid pictures to convey a sense of the past. Photos from a local skatepark showcase the model in natural poses, contrasting stern and smiling facial expressions. Her attire, like t-shirts referencing pop culture memories, aims to appeal to both teenage and older audiences.
In what ways does your music magazine use, develop or challenge forms and con...Toddy888
The document discusses the design choices made for a magazine project, including selecting a unique font for the masthead, taking photos at a golf course with a model holding a guitar, and interviewing popular artists to appeal to the target audience. Conventions from existing magazines were followed for layouts like the contents page but also challenged through creative choices such as large images covering pages. In conclusion, both conforming to and innovating from magazine conventions was seen as important to create a familiar yet distinctive product.
Eddie Cameron is drafting the layout for a magazine cover and contents page. For the front cover, he has chosen a black and red color scheme and included common features like the barcode and website address. The main image is of a model with red hair to catch viewers' eyes. For the contents page, Eddie has selected a standard layout with an image in the middle and page numbers on the right. He will highlight page numbers and include rhetorical questions to encourage reading the articles. The double-page spread will feature a central image relating to the article and fun fact boxes alongside the text. Eddie aims to contrast serious content with lighter elements.
The document summarizes the contents page created for a vintage music magazine. It describes the design process and how the initial plan did not work when implemented. The contents page was then redesigned following conventions seen in other magazines, including using three columns to neatly display information. Some conventions were challenged, such as only featuring photographs of single artists and all being female, to make the magazine more modern. Evaluation sections describe design elements like the masthead carrying over from the cover and advertising social media, concerts, and subscription options to engage the target audience.
The document provides details about the design choices for various elements of a mock music magazine cover and contents page. For the cover, the designer drew inspiration from other magazines for elements like the masthead, dominant image, banner placements, and cover lines. They aimed to feature a variety of popular R&B artists. The contents page layout mimicked another magazine, with a large cover image and editor's note. Social media links were included to promote the magazine across platforms.
The document provides details about the design choices for various elements of a music magazine cover and contents page. For the cover, the masthead and tagline are placed at the top in large typography. The dominant image features a female artist looking at the camera to draw attention. Cover lines along the right promote artists and articles. On the contents page, the layout and elements are modeled after other magazines, including a large dominant image and editors note at the bottom. Social media links are included to promote the magazine across platforms.
The document provides details about the student's analysis of magazines and advertisements within the alternative rock genre to develop their understanding of conventions used. They analyzed images from magazines like The Pretty Reckless and NME to identify common conventions around color palettes, fonts, and layouts. They also researched band advertisements to inspire their own fake advertisement for an album, applying conventions they identified like bold colors and fonts while also experimenting with some non-traditional elements.
This document analyzes the song "Youth" by the band Daughter. It discusses how the song is about a past lover who left the singer hurt and broken. It notes that the title "Youth" could refer to the singer's innocence before this relationship ended. While the raw emotions and story in the song could make for a powerful music video, recreating the feelings live on stage may be a more meaningful way to represent the song without a traditional narrative video.
This document provides guidance on presentation methods for evaluations, including Popplet, Prezi, Padlet, and video/screen recordings. It also includes evaluation questions about representing social groups in media products and distributing media products through publishing houses. Students are asked to discuss how their media product uses or challenges conventions of real media products, represents particular social groups, and which media institution might distribute their product. Suggested publishing houses include Bauer Media, which distributes magazines like Kerrang. Students are asked to consider revenue expectations in the first year of distribution.
The document discusses how the author's media product, a regional magazine called "Discover Birmingham", was influenced by and challenges conventions of real magazines.
For the front page, the author took inspiration from Scene Birmingham magazine's layout and collage of Birmingham landmarks. However, the author arranged the photos in a "D" shape to reference the magazine's name. Unlike typical magazines, no cover lines were used, instead listing topic areas at the bottom.
The contents page also drew from Scene and Style Birmingham magazines' use of photos and column layout. However, the author framed photos in "diamonds" instead of squares for variation.
The double-page spread was influenced by how Scene Birmingham positioned the main photo next
The document discusses the conventions used in the production of a magazine media product. It begins by listing common conventions like mastheads, feature stories, images, etc. It then analyzes how the author's magazine follows conventions from real magazines in areas like layout, design elements, use of images and text. Specific examples are given from magazines like NME and Q to show how the author was inspired by real magazines. The conventions used in the front cover, contents page, and double page spread of the author's magazine are then analyzed in detail, explaining design choices and how they follow industry standards.
The document discusses the design choices made for various elements of a student-created music magazine, including the masthead, front cover, contents page, double-page spread, costumes, camerawork/framing, artists featured, and color scheme. The student aims to create an original magazine that stands out from existing publications like NME, Clash, and Q through unique layouts, shots, styling, and a pastel green color theme. While some elements are inspired by or similar to conventions from other magazines, the overall design strives to be distinctive and appeal to the target indie audience.
The document summarizes how the author's R&B magazine product uses and develops conventions of real music magazines. The author analyzed layouts, designs and styles of existing "Vibe" magazines to inform their own magazine creation. Key elements like mastheads, headlines, images and colors were adapted from examples but customized. The intended audience is girls aged 14-19, and representations aim to portray this group as powerful, intelligent women rather than just superficial.
The document discusses design choices made for a mock Hip Hop magazine cover and pages. Some key points discussed include:
- Using similar poses and outfits as an actual Hip Hop magazine to seem more authentic to the genre.
- Placement of elements like the barcode, masthead, and subheadings to guide the reader's eye across the page based on reading direction.
- Font sizes and styles to indicate importance and grab readers' attention.
- Color schemes, photos, and layouts that link to themes of Hip Hop like danger and tough backgrounds.
- Experimenting with conventions like photo angles, empty space, and information density versus actual Hip Hop magazine designs.
The document discusses the ways in which the author's magazine designs use and develop conventions of real magazines.
For the magazine cover, the author uses typical conventions like a masthead at the top and a medium shot for the main image. However, the placement of the strapline at the bottom challenges conventions.
For the double-page spread, the use of different colored text in a Q&A format follows conventions, while just using the subject's name for the title develops conventions.
The contents page keeps many elements conventional, like a background image and listing content, but overlaps images in a way atypical of real magazines.
The author aims to represent social group E, ages 18-25, through
This document discusses how the media product, an R&B magazine, represents particular social groups through its design and content choices.
The front cover features a black female model wearing a hoodie to represent the target audience of black girls aged 14-19 who listen to R&B music. The contents page and double page spread further represent this group as active, social, and carefree through the images and styles used.
The language and visuals aim to speak to the target audience informally like friends to help them identify with the magazine and social group. Overall, the media product aims to portray the target audience as more than just superficial through its representation choices.
The student created a magazine called FLOW targeting a 16-25 year old audience interested in R&B/hip-hop music. On the front cover, a male model is featured looking relaxed in urban fashion. The contents page includes photos of artists like Beyonce and Lil Wayne representing the music genre. A double page article features multiple photos of Drake to discuss his influence on young people. Throughout, conventions of real music magazines like Vibe are used while developing the magazine for its target demographic.
The document is an evaluation of a student magazine project that uses and develops conventions from real media products.
The student summarizes how they used conventions from the "Vibe" magazine in their project, such as color schemes, layouts, and elements like headlines and images. They also discuss how they developed elements further, such as making text and images more prominent.
Some ways the student challenged conventions included changing font styles, adding elements like prices, and altering photo angles and positions of images and text for improved visual flow and readability. The student aimed to create a recognizable genre while putting their own spin on borrowed elements.
The document analyzes and compares the layout, images, and design elements of two magazine contents pages - one for a music magazine and one for a film magazine. Some key points that are highlighted for the music magazine contents page include a large button with a "crunched up" effect that fits the punk rock theme, and a messy layout of images that provides a fun vibe. Elements that are highlighted for the potential music magazine contents page design include overlapping images to create a sense of importance and conflict between articles, and including small images of articles to inform readers of the magazine contents.
Music Magazine Double Page Spread Layout Optionsannabelle parish
The document discusses different magazine article layouts that the author likes and wants to use as inspiration for their own music magazine. Specifically, the author likes how one layout uses a large, eye-catching main picture contrasting with the monochrome text. Bold drop letters stand out and make the article visually appealing. The columns of text are nicely spaced out while still looking aesthetically pleasing. Another double-page spread uses a bold background photo covering the entire spread that brings life to the article. The text is organized around the photo in an artistic yet easy-to-read format. A different spread uses many large pictures and little text, attracting a new audience who doesn't want long articles.
The document summarizes how the author's media product of a music magazine cover challenges conventions of real media products. Some key ways included using a close-up of the main character to catch readers' attention, including a "PLUS" banner to highlight other artists, having bold subtitles and overlapping text around the main image. The contents page featured a prominent main story image and used different colors and fonts to make sections stand out. The double-page spread also used a large main image on one page and interview text on the other.
The double page spread follows conventions of real media by featuring a large central image of the cover model along with pulled quotes and page numbers. Smaller images are styled as polaroid pictures to convey a sense of the past. Photos from a local skatepark showcase the model in natural poses, contrasting stern and smiling facial expressions. Her attire, like t-shirts referencing pop culture memories, aims to appeal to both teenage and older audiences.
In what ways does your music magazine use, develop or challenge forms and con...Toddy888
The document discusses the design choices made for a magazine project, including selecting a unique font for the masthead, taking photos at a golf course with a model holding a guitar, and interviewing popular artists to appeal to the target audience. Conventions from existing magazines were followed for layouts like the contents page but also challenged through creative choices such as large images covering pages. In conclusion, both conforming to and innovating from magazine conventions was seen as important to create a familiar yet distinctive product.
Eddie Cameron is drafting the layout for a magazine cover and contents page. For the front cover, he has chosen a black and red color scheme and included common features like the barcode and website address. The main image is of a model with red hair to catch viewers' eyes. For the contents page, Eddie has selected a standard layout with an image in the middle and page numbers on the right. He will highlight page numbers and include rhetorical questions to encourage reading the articles. The double-page spread will feature a central image relating to the article and fun fact boxes alongside the text. Eddie aims to contrast serious content with lighter elements.
The document summarizes the contents page created for a vintage music magazine. It describes the design process and how the initial plan did not work when implemented. The contents page was then redesigned following conventions seen in other magazines, including using three columns to neatly display information. Some conventions were challenged, such as only featuring photographs of single artists and all being female, to make the magazine more modern. Evaluation sections describe design elements like the masthead carrying over from the cover and advertising social media, concerts, and subscription options to engage the target audience.
The document provides details about the design choices for various elements of a mock music magazine cover and contents page. For the cover, the designer drew inspiration from other magazines for elements like the masthead, dominant image, banner placements, and cover lines. They aimed to feature a variety of popular R&B artists. The contents page layout mimicked another magazine, with a large cover image and editor's note. Social media links were included to promote the magazine across platforms.
The document provides details about the design choices for various elements of a music magazine cover and contents page. For the cover, the masthead and tagline are placed at the top in large typography. The dominant image features a female artist looking at the camera to draw attention. Cover lines along the right promote artists and articles. On the contents page, the layout and elements are modeled after other magazines, including a large dominant image and editors note at the bottom. Social media links are included to promote the magazine across platforms.
The document provides details about the student's analysis of magazines and advertisements within the alternative rock genre to develop their understanding of conventions used. They analyzed images from magazines like The Pretty Reckless and NME to identify common conventions around color palettes, fonts, and layouts. They also researched band advertisements to inspire their own fake advertisement for an album, applying conventions they identified like bold colors and fonts while also experimenting with some non-traditional elements.
This document analyzes the song "Youth" by the band Daughter. It discusses how the song is about a past lover who left the singer hurt and broken. It notes that the title "Youth" could refer to the singer's innocence before this relationship ended. While the raw emotions and story in the song could make for a powerful music video, recreating the feelings live on stage may be a more meaningful way to represent the song without a traditional narrative video.
Technology makes us a Marketing Tool, Demographic, and TargetConor Fallon
Technology enables companies to track consumers and target them with advertising. Companies use web cookies, user accounts, and loyalty programs to gather demographic information about users and their interests. This allows companies to create targeted viral marketing campaigns, place branded content, and display relevant internet ads. While these tools provide free services, they also turn users into marketing tools, demographics, and targets for companies.
Este documento introduce la nanotecnología como un campo dedicado al control y manipulación de la materia a escala nanométrica. Explica que Richard Feynman fue pionero en este campo en 1959 al describir cómo manipular átomos y moléculas individualmente. También describe dos tipos principales de nanotecnología - seca y húmeda - y menciona los nanotubos de carbono como fibras extremadamente fuertes y conductoras.
The document describes how the author used HTML to format and embed elements in a blog post. They switched between the "compose" and "HTML" modes to paste code and preview the results. They learned about using <br>, <p>, and <div> tags to control formatting and layout. An expert explained the differences between HTML, CSS, and programming languages and showed the author how to create links and hover text. The author embedded a Prezi presentation and formatted the sidebar menu to remain fixed while scrolling.
This short document promotes creating presentations using Haiku Deck, a tool for making slideshows. It encourages the reader to get started making their own Haiku Deck presentation and sharing it on SlideShare. In just one sentence, it pitches the idea of using Haiku Deck to easily create engaging slideshow presentations.
The document provides a resume for Rudra Krishna Kumar summarizing his professional experience, qualifications, and skills. He has over 2 years of work experience as a Senior Associate Engineer at TATA Motors where he was responsible for production, quality control, and continuous improvement initiatives. He holds a B.Tech in Mechanical Engineering and has experience with CAD software, welding techniques, and manufacturing practices like quality control and kaizen. His objective is to work for an organization where he can effectively utilize his skills to contribute to success.
ESTUDIO DEL CASO COLCIENCIAS Y GESTIÓN DE RECURSOS UNIVERSIDAD ECCI WI...David Villalba
The document appears to be a Haiku Deck presentation containing photos credited to two photographers, marcp_dmoz and serx92. Most of the photos are credited to serx92, with a few credited to marcp_dmoz. The presentation encourages the viewer to get started creating their own Haiku Deck presentation.
ESTUDIO DEL CASO COLCIENCIAS Y GESTIÓN DE RECURSOS UNIVERSIDAD ECCI WI...David Villalba
The document appears to be a Haiku Deck presentation containing photos credited to two photographers, marcp_dmoz and serx92. Most of the photos are credited to serx92, with a few credited to marcp_dmoz. The presentation encourages the viewer to get started creating their own Haiku Deck presentation.
This study investigated the impact of exercise intensity on substrate utilization in male and female sports science students aged 18-20 years old. The study found that at lower exercise intensities, both males and females derived a greater percentage of their energy from fat compared to higher intensities. Specifically, the percentage of energy derived from fat was highest when exercise intensity was between 60-80% of maximum heart rate. Additionally, females utilized a higher percentage of fat than males at lower intensity exercise.
The document discusses conventions in magazine design within different genres of rock music. It begins by analyzing conventions seen in the Pretty Reckless magazine within the alternative rock genre, and comparing them to conventions found in indie magazines. It then discusses how analyzing these magazines helped develop an understanding of how to analyze still images and what makes them effective. The document goes on to discuss the design process for creating fake album artwork, advertisements, and other materials for an imaginary alternative rock artist named Daisy Jessop. It references researching real examples from bands like Nirvana, Arctic Monkeys, and The Pretty Reckless to incorporate genre conventions into the designs.
CPD and Seaside- Coaching Course in GuernseyMonica Hanaway
This document provides information about a two-day coaching skills course plus an additional day on conflict coaching. The course aims to provide theoretical knowledge and skills related to coaching as well as opportunities to practice skills through role playing. Over the two days, participants will learn about topics such as coaching foundations, developing trust and communication skills, facilitating learning and goal setting. A separate, additional day focuses specifically on conflict coaching. The trainers, Monica Hanaway and Diana Mitchell, are both experienced coaches and mediators. An application form is included for participants to register and pay for the two-day course and additional conflict coaching day.
The Loft Cinema in Tucson, Arizona is launching a solar-powered mobile cinema, making it the first in the United States to join the international Solar World Cinema network. The mobile cinema consists of a Ford cargo van with solar panels that charge batteries to power a projector and sound system for outdoor screenings. It represents a $50,000 investment for The Loft Cinema to increase its audience by bringing films to more communities. The solar-powered mobile cinema model was inspired by a project in the UK in 2006 and has since expanded internationally to promote sustainability and environmental consciousness through film.
Anuj Guha is seeking an opportunity to utilize his skills and contribute to organizational success. He has a Bachelor's degree in Electronics and Communication Engineering from Rajiv Gandhi Proudyogiki Vishwavidyalaya. He has technical certifications in advanced embedded systems and Amazon Web Services cloud computing. His skills include AWS services management, TCP/IP protocols, and embedded systems. He also has strong soft skills like adaptability, time management, and problem solving. His interests include acting, new technologies, and sports.
The document analyzes the music video "Girl In A Country Song" by Maddie & Tae. It discusses the introduction, genre, setting, costume, props, body language, narrative, and provides a reflection. The video uses role reversal to mock gender stereotypes in country music. Men are dressed in revealing outfits usually worn by women. While conforming to some country conventions through its setting, the video aims to expose sexism and break conventions by having women dress more conservatively. Costume, props, and body language are used to represent and subvert stereotypical gender roles and norms within the genre.
The magazine will be called "FRET" which references a part of the guitar and fits with the rock music theme. It will cost £5 per issue which allows for higher production quality given it will be monthly rather than weekly. The target audience is musicians and fans who want to keep up with their favorite bands and read behind-the-scenes stories. Articles will profile well-known and up-and-coming bands, including those from talent shows.
La Unión Europea ha acordado un embargo petrolero contra Rusia en respuesta a la invasión de Ucrania. El embargo prohibirá las importaciones marítimas de petróleo ruso a la UE y pondrá fin a las entregas a través de oleoductos dentro de seis meses. Esta medida forma parte de un sexto paquete de sanciones de la UE destinadas a aumentar la presión económica sobre Moscú y privar al Kremlin de fondos para financiar su guerra.
ESTUDIO DEL CASO COLCIENCIAS Y GESTIÓN DE RECURSOS UNIVERSIDAD ECCI WI...David Villalba
The document appears to be a Haiku Deck presentation containing photos credited to two photographers, marcp_dmoz and serx92. Most of the photos are credited to serx92, with a few credited to marcp_dmoz. The presentation encourages the viewer to get started creating their own Haiku Deck presentation.
The document discusses the conventions used and challenged in the creation of a music magazine coursework project. It summarizes how conventions from real magazines like Kerrang! and Q were used on the cover, contents page, and articles pages. It also discusses how some conventions were challenged, such as only using one image on the cover instead of multiple images. Overall, the document evaluates how the student both followed and developed conventions of real music magazines in their coursework project.
The document discusses the author's music magazine coursework project. It analyzes how the author's media product uses and develops conventions from real music magazines. The author challenges some conventions, such as using one cover image instead of multiple images. The author also discusses representing the target audience of 16-20 year olds interested in indie/soft rock music. The author aims to attract this audience through the choice of bands featured and using models the target age group can relate to.
This document summarizes how the media product uses and develops conventions of real magazines. It discusses design elements like the masthead, cover images, bar codes, and cover lines. It also covers layouts for the content page, with columns, images on the left, page numbers, and fonts. The double page spread layout includes a large cover image, headlines, and 3 column writing style. Images are typically bright, large, and from a variety of locations to appeal to different audiences. While some conventions are followed, the design also challenges conventions in places like thinner mastheads and fewer images per page.
This document summarizes the learning process of creating a music magazine as a media coursework project. It discusses improvements made from the initial rough draft to the final version, including higher quality photos taken with better lighting in the studio. The document also reflects on learning new technologies like Photoshop and InDesign, and tools for editing photos and designing page layouts. Overall, the creator learned that lighting, software skills, and iterative improvements are important for constructing a polished media product.
The presentation is about the student's process in creating their media product, which is a music magazine. They created multiple drafts of the front cover, contents page, and double page spreads. They compared existing magazines to help design their product. Bauer Media would be a suitable publisher as they have experience with music magazines. The target audience is teenagers aged 14-18 who are interested in metalcore music and culture. The magazine represents this social group through its language, images, and topics.
The document evaluates a music magazine created by Kelsea as part of a preliminary task. The magazine, called POPPIN, targets teenage girls and combines music and fashion content. Kelsea discusses the codes and conventions used in the magazine's front cover, contents page, and double page spread to make it appear like a realistic publication and appeal to its target demographic. Feedback from 20 people indicated the colorful layout was most attractive and they felt the magazine targeted females and teenagers. Kelsea reflects on learning how to use new software and represent ideas visually through photos.
This document discusses how the media product follows conventions of real music magazines. It provides examples of conventions used in mastheads, fonts, drop caps, pull quotes, photography styles, page numbers, color schemes, and barcodes. The document explains how the media product applies each convention, such as using a bold masthead font that stands out, medium shot artist photos centered on the page, and placing the barcode at the bottom so it does not distract from the content. Overall, the document shows how the media product adheres to typical structures and designs of real music magazines.
The document provides an evaluation of a media product (a magazine) created by Megan Rhodes. It discusses various ways the magazine uses, develops, and challenges conventions of real magazines. Over multiple pages, it analyzes the magazine's cover, layout, images, articles, and other design elements, comparing them to conventions from magazines like NME and identifying both similarities and differences. The goal was to portray the punk genre while putting a unique spin on typical magazine conventions.
The document discusses how the author created continuity across a front cover, contents page, and double page spread for a magazine project. Some key points:
- The same three colors (red, black, and white) and artist were used on all three pieces to reinforce continuity.
- Conventional magazine design elements like headers, footers, mastheads, and feature stories were included on the front cover to attract readers.
- The contents page included things like an editor's note, social media logos, and categories to appeal to the target audience and help readers navigate.
- Images and styling on the double page spread reflected the genre and included required elements like a byline and pull quotes from an
- The magazine is called "MADNESS" and focuses on indie/rock music. Its color scheme and layout take inspiration from magazines like Kerrang! and NME.
- The cover features two people holding a mask and guitar to represent an unusual band within the genre. Inside pages continue representing the genre through images and articles.
- The target audience is identified through market research as teenagers and young adults aged 16-25, representing both males and females interested in indie and rock music.
The document provides an evaluation of a magazine created by the student. It summarizes the key ways the magazine uses conventions of real magazines, such as layout, design elements, and genre representation. The student aims to both follow conventions, such as color palette and serious poses, while also challenging some, like irregular band positioning and a violent magazine title. The genres portrayed through visuals and writing are analyzed.
The document discusses the design choices made for a music magazine cover, contents page, and double page spread. Unconventional elements like arrows and angled images were used alongside more typical layouts like a large masthead and cover photo. Dark backgrounds with vibrant images were chosen to contrast with other magazines. Feedback was gathered on attracting a stereotypical younger male audience through bold fonts, colors, and featured artists' clothing styles. Promotion through social media sites like those used by similar magazines was considered. Fireworks software was used to create the layouts, and color replacement tools were explored to modify images between pages. Learning from preliminary designs, the final products were made more cohesive and professional-looking through expanded design skills.
On the media product, conventions of magazines are used and developed. The front cover uses a masthead in the top left like Q Magazine, with a close-up image of the target audience. Colors, cover lines, sans serif fonts, and banners are also used consistently. The contents page follows conventions but challenges some, like subscription placement. Headings, page references, and dates maintain continuity. The double page spread includes a standfirst, headline, byline, and pull quote to introduce the article, while challenging multiple images per page. Conventions are adapted purposefully throughout to engage the target audience.
The document provides an evaluation of how the media product uses, develops, or challenges conventions of real media products. It summarizes how each element of the magazine - including the main image, structure, colors, and images - either conforms to or innovates beyond conventions. For example, the main image uses a common shot size but unconventional makeup, while the structure follows standard layouts but with some unique design choices. Overall, the evaluation examines the balance between conventional and challenging aspects in constructing an authentic-feeling magazine.
The document discusses how the media product represents social groups. It specifically targets white British teenagers and young adults aged 17-25. Images in the magazine feature white British male models around the same age to allow the target audience to connect with and relate to the artists. The magazine also represents middle-class audiences. Photos are used to engage the male audience and create a sense of identification and relationship with the magazine. Shot types, layout, and ideology are designed to attract the target demographic and build fan loyalty.
The document discusses how the media product represents social groups. It specifically targets white British teenagers and young adults aged 17-25. Images in the magazine feature white British male models around the same age to allow the target audience to connect with and relate to the artists. The magazine also represents middle-class audiences. Photos are shot using eye-level shots to directly engage the audience, most of whom are male. Layout and design aim to attract young male readers through limited text and emphasis on images while maintaining a sophisticated style befitting the target demographic.
This document summarizes how the author's media product uses conventions from real music magazines. The author chose a font and title similar to existing magazines to grab readers' attention. Images and text are arranged on the front cover and contents page like magazines such as Loud&Quiet and Clash to emphasize artists and guide readers. Model costumes and a city background on the cover aim to attract the target audience of "New Casuals." The double page spread adopts a typical magazine format with one page for a photo and another for text in columns, interviewing a band member.
This document discusses how the media product uses and challenges conventions of real magazines.
The author followed several conventions in their front cover, contents page, and double page spread. They used consistent colors, fonts, and featured the same model on each to connect the pieces. Placement of elements like the masthead, date, and barcodes also followed conventions.
Some conventions were challenged, like adding a second image on the cover and using album art on the contents page. Unconventional elements were chosen for readability or to portray the genre, like outlining text.
Overall, the author strived to balance following reader expectations through conventions with original elements to make the magazine stand out, resulting in a product that looks
The document summarizes a media evaluation for a magazine product. It discusses the drafts created, comparing other magazines for inspiration, the target audience of 14-18 year olds interested in metalcore music, and how the product represents that social group. Colors, images, and language were chosen to attract the target audience. Conventions from magazines like Kerrang and NME were followed in aspects of layout, images and style. The process taught skills in desktop publishing and image editing software. More planning was done for the full product compared to the preliminary task.
The document summarizes a media evaluation for a magazine product. It discusses the drafts created, comparing other magazines for inspiration, the target audience of 14-18 year olds interested in metalcore music, and how the product represents that social group. Colors, images, and language were chosen to attract the target audience. Conventions from magazines like Kerrang and NME were followed in aspects of layout, images and style. The process taught skills with desktop publishing and image editing software. More planning was done for the full product compared to the preliminary task.
2. What ways does product use, develop or challenge forms and conventions of real media products?
After looking at the music magazine ‘KERRANG!’ I have clearly acknowledged
several ‘Product uses’ when designing and making the front cover for my own
music magazine that is of a similar them to ‘Kerrang!’ as they are both based on
rock music. The first element of the front cover that has been used on my front
cover is the Masthead positioning. I have used the idea of it being behind the
models head so that it can still be read while allowing the image to stand out. The
font of the masthead is not the same but they have similarities as the both have a
cracked effect. ‘Kerrang’s’ masthead looks like it is supposed to represent cracked
glass while mine looks as though some of the lettering has been worn off.
A second aspect that I have taken into account and adapted into my own idea is
the use of thumbnail images with headers. The headers on the ‘Kerrang!’ front
cover have boxes around them and use two text colours for each one, so from this
I have used the idea of two colours for each but have only used the box
surrounding the headers twice. I have used a square box and a circular
box.
Another aspect that of my magazine that has a similarity to that of ‘Kerrang!’ is the use of several models on the front cover as well as the
Idea of having the models behind one another. For my magazine I have only used three models rather than five but I have them in a
position that allows them all to be seen as well as being behind one another. I have done this using different levels by having each model
in a position that fits with the theme, so my front model is knelt on one knee while slightly leaning to the side with a serious facial
expression looking directly at the camera (this is the same face for each model). The second model is slightly lent forward leaning on one
of her knees while tilting her head. The third model is stood up straight with a slight lean back to give attitude. Each model is positioned to
the side of one another while being slightly behind at the same time. Using these positions the models could still be seen even if they
were directly behind one another.
3. What ways does product use, develop or challenge forms and conventions of real media products?
After looking at several contents pages some of my ideas for my contents page have come from ‘Q’ magazine . The first
component of their contents page that I have adapted into my own work is the use of thumbnail images to relate to the stories.
Thumbnails are a good way to attract readers to the stories in any magazine as the audience see the picture which gives them a
slight insight to what the article is about which then leads onto them wanting to know the story behind the image they first see.
An image is important because it is basically the ‘front cover’ for each story as well as allowing my audience to make direct links
with the image and the headings.
Another element that I have adapted from ‘Q’ magazines contents page is the use of a box surrounding the header. This is
affective as it allows the reader to see the categories that are covered with in my magazine. The use of a box makes it stand out
from the rest of the text making it appear more significant. For my contents page, my headers involve ‘on the cover’, ‘Reviews’,’
Gig Guide’, ‘Merchandise’, and
‘competitions’, the sub-headers underneath have a direct link to the headers thus making it easy to link across. The boxes
that I have used are coloured red and put behind black text. The red against a black background allows it to stand out as well
as allowing the text inside of it to stand out from it. Next to each sub-header is the page numbers for each story so that my
readers can quickly find their desired story, all magazines that I researched through out the process used these page
numbers therefore I could see their importance to the final product.
The final aspect of ‘Q’s’ magazine that I have used is the use of layering/overlapping images over one another. This has allowed
me to fit more images on aswell as creating an interesting appearance to my contents page. Each image the overlaps one
another slightly do not have an link to one another but I have placed them near the headings for the articles in which they refer
to so the reader can make another direct link across. I have angled my photos like ‘Q’ have also done but I have done it with the
intention for it to compliment the crossing of the red and white tape that I have drawn across the top of the page, by having two
images tilted in different direction the vision of the two pieces of tape, that are also at different angles.
A third part of the magazines contents page that I have used is the use of a large header inside a box to tell the audience clearly what the page is. The idea of
having the text large makes is stand out especially when it is against a separate background the that of the rest of the page. Although I have used this idea, which
most magazine use as well, I have made it my own by putting it at an angle so that it creates more of an attitude which suits the them of my magazine as it is based
on Rock which is a style of music which uses attitude for effect in the creation of their music.
4. I have represented gender stereotype on the front cover of my magazine through
how they are dressed, for example one of my models is wearing a red checked shirt
with jeans which challenges the stereotypical female representation of sex objects
who wear revealing clothing, her outfit shows she is more serious about her music
while one of my other models is wearing a flowery kimono with her hair straight as
well as wearing a larger amount of make up. There are no males but by the choice of
positioning of the models allows me to challenge gender specific roles, for example
one of the models is stood up straight which is more feminine as there is no
complicated stance but by staring straight at the camera she becomes more serious,
this facial expression is the same for all three models on my cover. The model knelt
on the floor has her legs apart in a more masculine stance which takes away the
femininity of her, it also allows her to fit under the title of Rock more clearly.
The models I have used are young so for my contents page I have positioned them
having fun by getting them to climb over one another but it still has the aspect of
seriousness as one of the images uses a more serious pose while staring into the
camera which allows me to create the image that young people can be serious as well
as having fun.
How does it represent particular social groups?
5. When looking at a double page spread from another magazine I have used the idea of the text
alignment being to the right of the model on the page but going round her so that the text
can be read. Although this is the same I have adapted it so that I have used four columns
rather than three. The difference between the text between these two double page spreads is
that there is the use of drop cap quite often in the other double page spread where as in my
music magazine it is only used once at the very start of the article. I have done this because I
have not used many paragraphs, therefore it was not needed.
The second thing that I have adapted from the example double page spread is the use of
smaller images in the corner of the page. I have adapted it by using thumbnail images of albums that have been created by the artist in
the article. I have used three images with information underneath about what the album is called and where buyers can purchase it
from. I have also used a small thumbnail image at the start of the article that is a head and shoulder shot (close up) of the person being
spoken about so that the audience can see who the article is about. The reason I have used extra images was so that I could add extra
information to the page in a way that attracts my readers to look at. The reason for putting the albums on this specific page was
because they relate to the subject, so by putting it on this page it allows me to save pages in my magazine that can be used for other
stories instead.
Another aspect that I have used form the example double page spread was the use of page numbers next to the name of the
magazine. The name and number are in small fonts in the bottom left or bottom right of the page. By having them on the outside of
the page it allows the readers to flick through the magazine and find the desired page number with greater ease.
What ways does product use, develop or challenge forms and
conventions of real media products?
6. What kind of media institution might distribute your media product and why?
From my research I have decided to use Bauer Media Group, I
have decided to use this company as they distribute rock
magazines, this is appropriate for my magazine as I have
produced a similar genre. Bauer publishes and distributes the
well known magazine ‘Kerrang!’ which is widely sold and
consumed all over the world. Due to this, this company will
will therefore have experience in publishing identical magazines
to mine which means they have relationships with companies
that will be able to sell my product to the public.
This company is also appropriate as they can print my product,
publish it and distribute it therefore meaning everything can be
done through one company rather than having to use several
companies which will make the process smoother and cheaper as
I am not having to use several companies
7. After reviewing results from the survey I carried out I can see that the majority of people who read music magazines and
answered my questionnaire were with in the age category of 15-16+. Therefore the age group that i will aim my magazine at will
be this age group although the contents will still be appropriate for all age groups as my magazine may appeal to younger and
older audiences. An example of contents that I will have to ensure is suitable would be the language used in articles, especially
those that have written speech from an interview or any other such source, such as swearing would be either re worded or I
would remove the word and replace it with a bracket filled with a phrase such as '{spears}' or {uses strong language}' so that I am
not encouraging bad language through my media product. Other aspects that i will have to ensure are appropriate for all ages also
includes elements such as images and article stories. Images need to be appropriate and the articles need to have clean
information/text content.
My main audience for my magazine will be fans of rock music as this is the theme of my magazine, therefore it will interest them
into buying it. My product is an entry point to the rock world with large amounts of information therefore those who want to be
in with the information will have an interest in my product as it will fore fill their want/needs. My magazine contains bad
information for festivals, such as leeds festival, therefore more people would be interested in this magazine for this information
even if they are not necessarily a fan of rock music.
Who would buy your media product?
8. How did you attract/address your audience?
From my audience research I have discovered that the largest percentage of people who answered a survey I created said that
they buy music magazines for both entertainment and information purposes. The next largest percentage was for just
entertainment, therefore, after gathering this information I have decided that my magazine will use both of these elements but it
will have more aspects of entertainment than that of information so i am catering for both halves of my audience. I have involved
entertainment such as completions free music and downloads etc. but for information I have involved articles, double page
spreads and gig lists. Although the articles are seen as information they are also entertainment as they involve images as well as
some articles involving links to websites people can go access to complete surveys and see videos based on the story.
My audience were happy with how often the could buy music magazines that already exist, so after looking at this information I
looked into how often a large amount of music magazines already come out, a wide range of these magazine come out one=ce a
month using high quality products, such as the paper, meaning that the product was of better quality for the audience meaning
that the companies can charge more. After receiving this information my decision was to publish my magazine onece a month at
the cost of £5. Although this is a price people did not want to pay it covers
Costs so that my magazine can be of great quality which will benefit pages
like the posters as they last longer, and although they will nor be
indispensable as such, they will still last longer.
9. What have you learnt about technologies?
Through out the process of designing and putting together my magazine I have discovered different ways in which technology
could help me to make the process easier and more affective. An example would be the use of survey monkey. This is an online
questionnaire designer which allows you to put together a series of questions that could be tick or text boxes then the
questionnaire is published on your account for people to answer. Another bonus to this is that anyone with access to the site,
both with or with out an account, can access your survey and answer is anonymously. The link to your survey can be copied and
pasted onto social media for people to click on which will take them directly to your survey for them to answer. After people have
answered the questions survey monkey creates graphs so that your results can be analysed,
Another technical aspect that I have learnt is that, if you make a mistake with something like a photograph for example it is blurry
or the lighting is wrong, then there is no way it can be corrected even with advanced editing programmes such as 'photo shop'.
Therefore I have learnt that you have to get it right the first time in order to advance the images with the editing programmes.
As well as this I have learnt that digital technologies allow convergence which means that everything that is done can easily be
transferred across to another form of digital technology therefore allowing me to maintain similarities in my work with ease
rather than having to do constant re editing of work. This was useful for me as it meant I could easily transfer work I did for my
front cover and my contents page into adobe so that I could work on my double page spread using elements from what I have
already done to maintain themes that I have done.
10. What have you learnt from the progression of the full product (from preliminary)
The preliminary process for the magazine design allowed me to experiment with different fonts and styles that were already on
the programmes I used to make the products, from these I could see how different styles/fonts of text affected the positioning
and sizing. For example the sizing of the font 'Ariel' may be 12pt and be quite large but then a font such as 'Lemon Yellow Sun'
(this is one I used) could be also be put at 12pt but it would be smaller.
Something more major that I learnt during the progression towards making my magazine was the use of programmes such as
'photo shop' and Adobe. These two programmes both link to one another which helps to transfer what I did in one to the other.
Because these programmes are very similar through the sense that they both use similar editing tools it made it easy to learn how
to use them. I already knew how to use a wide range of tools on photo shop but through the progression towards my full product
I learnt new ways of editing to create a more affective final product.
During the photography process I learnt how different camera angles/shots gave different meanings to my images. For example
images that are taken from a low angle, such as worms eye view, allow models to look more superior than those where the angles
are higher making the model look smaller. Another thing I learnt that also had an affect on how my images looked was the way in
which I used editing tools such as filters and selection tools to focus on specific parts of my image in order to edit them affectively
and create and better, clearer image. This allowed me to make my images and text to fit around one another, i.e it allows the
colour of the text to contrast against the background rather than blend in so that the become clear.
The last thing I have learnt is how to use colour effectively to attract an audience. In the preliminary
stage I used bright colours which stood out but from this I learnt that it made my magazine look
basic, therefore I experimented with new colours and shades against new styles of texts to create
a more affective piece that stood out more than my original.