The document outlines an evaluation containing 7 questions about a media product. It then provides detailed responses to the first two questions. For question 1, the response discusses how the music magazine uses conventions of existing magazines in its front cover, contents page, and double page spread layouts while also challenging some conventions through new designs and color choices. For question 2, it represents the indie/alternative genre through the images, colors, and topics chosen that appeal to that social group.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions as well - placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups, using colors and images that are associated with R&B music and targeting teenagers and young adults of various ethnicities who enjoy R&B. Potential distributors of the magazine include music stores, regular shops, and music stalls, as they each appeal to audiences interested in music. The intended audience is those aged 14+ who are interested in R&B music, artists, lyrics, or the
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions by placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups through its colors, imagery of a black male teenager, and R&B-associated clothing. It could be distributed by a conglomerate company using various forms of advertising to reach a wider audience. The target audience is males and females ages 14+ interested in R&B, including those of African and African American descent as well as other ethnicities. The magazine addresses this audience through its color scheme, imagery
The document discusses the target audience for a proposed hip hop music magazine. It would primarily target black males ages 14-25 from working class backgrounds who enjoy hip hop music and identify with the ethnic minority artists featured. The magazine aims to appeal to and represent these social and demographic groups through its style, images, and content focusing on hip hop culture.
- The document describes an evaluation of a media product created by the student, which is a magazine, and how it uses or challenges conventions of real magazines.
- The student explains how their magazine follows conventions like including the magazine title, artist photos and names, but also develops some conventions like adding a review box to an interview.
- Areas for development are discussed, like including more detailed information to attract consumers rather than just band names.
Rachel Hanson reflects on how her media product has progressed from her preliminary task. She notes several key improvements: her completed magazine uses more color, creative images, and follows magazine conventions better. Specifically, her front cover has clearer cover lines in distinct colors, her contents page is more organized and colorful, and her images show different locations and editing. Overall, her finished product looks more professional and follows magazine conventions for layout, fonts, and styles. She has learned skills like attracting audiences through design elements and showing creativity through adding more content.
The document summarizes how the student's music magazine uses, develops, and challenges conventions of real music magazines. The magazine uses conventions like a short, music-related title ("SOUNDS") and placing the date/issue below the title. However, it challenges conventions by placing the cover line above rather than beside the cover image for clarity. The magazine represents the R&B genre and its typical audience of teenagers and young adults, especially of black heritage, through the cover image, colors, and styles. The magazine could be distributed by the student online through social media promotion or by a large company using various advertising. The intended audience is those interested in R&B music ages 14+. The magazine aims to attract this audience through its
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
Kurt Sumner created a rock music magazine that uses many traditional magazine conventions such as a barcode, large title, images, headings, and advertisements on the cover and contents page. The magazine represents teenagers and aspiring musicians through the clothing, poses, and locations in the photos. The target audience is males aged 14-19, and the magazine aims to attract them through informal design, relevant content, and photos that connect with the reader. Through making the magazine, Kurt learned how to use software like Photoshop and InDesign and improved his skills in planning and design compared to his preliminary task.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions as well - placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups, using colors and images that are associated with R&B music and targeting teenagers and young adults of various ethnicities who enjoy R&B. Potential distributors of the magazine include music stores, regular shops, and music stalls, as they each appeal to audiences interested in music. The intended audience is those aged 14+ who are interested in R&B music, artists, lyrics, or the
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions by placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups through its colors, imagery of a black male teenager, and R&B-associated clothing. It could be distributed by a conglomerate company using various forms of advertising to reach a wider audience. The target audience is males and females ages 14+ interested in R&B, including those of African and African American descent as well as other ethnicities. The magazine addresses this audience through its color scheme, imagery
The document discusses the target audience for a proposed hip hop music magazine. It would primarily target black males ages 14-25 from working class backgrounds who enjoy hip hop music and identify with the ethnic minority artists featured. The magazine aims to appeal to and represent these social and demographic groups through its style, images, and content focusing on hip hop culture.
- The document describes an evaluation of a media product created by the student, which is a magazine, and how it uses or challenges conventions of real magazines.
- The student explains how their magazine follows conventions like including the magazine title, artist photos and names, but also develops some conventions like adding a review box to an interview.
- Areas for development are discussed, like including more detailed information to attract consumers rather than just band names.
Rachel Hanson reflects on how her media product has progressed from her preliminary task. She notes several key improvements: her completed magazine uses more color, creative images, and follows magazine conventions better. Specifically, her front cover has clearer cover lines in distinct colors, her contents page is more organized and colorful, and her images show different locations and editing. Overall, her finished product looks more professional and follows magazine conventions for layout, fonts, and styles. She has learned skills like attracting audiences through design elements and showing creativity through adding more content.
The document summarizes how the student's music magazine uses, develops, and challenges conventions of real music magazines. The magazine uses conventions like a short, music-related title ("SOUNDS") and placing the date/issue below the title. However, it challenges conventions by placing the cover line above rather than beside the cover image for clarity. The magazine represents the R&B genre and its typical audience of teenagers and young adults, especially of black heritage, through the cover image, colors, and styles. The magazine could be distributed by the student online through social media promotion or by a large company using various advertising. The intended audience is those interested in R&B music ages 14+. The magazine aims to attract this audience through its
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
Kurt Sumner created a rock music magazine that uses many traditional magazine conventions such as a barcode, large title, images, headings, and advertisements on the cover and contents page. The magazine represents teenagers and aspiring musicians through the clothing, poses, and locations in the photos. The target audience is males aged 14-19, and the magazine aims to attract them through informal design, relevant content, and photos that connect with the reader. Through making the magazine, Kurt learned how to use software like Photoshop and InDesign and improved his skills in planning and design compared to his preliminary task.
1. The document summarizes the process of creating a magazine media product and what was learned. Key software used included Microsoft Publisher, Photoshop, and free font websites.
2. Feedback was gathered through a questionnaire to understand the target audience. The magazine was aimed at teenagers aged 13-17 by using popular artists like Paramore and N-Dubz.
3. Learning included improving layout and design skills to make the magazine more professional and appealing to different music genres beyond just rock. Progression was shown from an initial preliminary task.
Jack Pearson has created a magazine called "Riff" targeting fans of indie rock and rock music aged 15 and older. The magazine would be published by IPC Media and focus on music news, culture, fashion and shopping relevant to its target audience. Key elements of the magazine's design and content draw from established magazines like NME and Kerrang to appeal to readers interested in indie rock idols and their styles. Through images, text formatting and features, the magazine aims to represent its target readership and their interests in music and culture.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
The document discusses several ways that the creator's music magazine, called MIU, both follows and challenges conventions of real music magazines. It follows conventions like including a masthead, using consistent colors and sizing, and typical layouts for pages like the contents page. However, it also challenges some conventions by including a female on the cover to appeal to both genders and using borders on the front cover. The magazine represents indie music fans and aims to attract a target audience of 16-19 year old music enthusiasts. Distribution partners could include record stores and newsagents to promote the magazine to both industry professionals and casual fans. The creator learned new technology skills like Photoshop to improve the quality and presentation of the magazine over previous
The document describes the process of creating a magazine for a target audience of 16-20 year olds who enjoy pop music. It discusses conventions used in real magazines that were followed, such as placing the masthead, barcode and price in standard locations. Color, fonts and images were selected that would appeal to young adults. Feedback on drafts led to improvements like adding more fonts, changing colors, and improving photos and layout. The author learned skills using Photoshop and InDesign and how to make the final product more polished and professional compared to preliminary tasks.
The document discusses Courtney Elliott's media magazine evaluation. It describes how the magazine uses conventions from real media products like social media logos and a color palette inspired by music magazines. It represents younger audiences and working class social groups. The intended audience is identified through a survey as young males interested in indie/rock music. Lessons learned include using Photoshop tools effectively, choosing impactful photos, and how color choice shapes audience perception. The magazine would be published and distributed by a company like IPC Media to appeal to the target demographic.
Bauer Media group would be well suited to distribute Hannah Taylor's media product due to several factors:
1) Bauer Media is a large, private media company that publishes over 300 magazines across 15 countries.
2) One of Bauer's magazines is Kerrang!, which shares similarities in layout, conventions and target audience with Hannah's rock music magazine.
3) Hannah's magazine was designed with the conventions of Kerrang! in mind, making it a good fit for Bauer Media's brand portfolio.
- The document discusses conventions used in real music magazines that were analyzed, such as page numbers, mastheads, fonts, color schemes, and photography styles.
- It represents social groups interested in rock and indie rock music, such as those aged 16-25, and challenges some stereotypes.
- The media product would be distributed by the Professional Publishers Association (PPA) and Worldwide Magazine Distributors to attract a wide audience.
The document provides an evaluation of a music magazine created by Shelby Hincal for an AS Media Studies course. Some key points:
- The magazine, called "INDiEPENDENT", targets 16-24 year olds and focuses on the independent music genre through its name, images, and content.
- Research was conducted into conventions of real music magazines and the target demographic in order to authentically reflect the genre.
- Black and white photos with selective color were used on the cover and interior to add visual interest while expressing the magazine's themes of individuality.
- Potential distributors like Bauer Media were considered due to their large audience reach and lack of a dedicated indie magazine.
The student reflects on what they have learned from their preliminary task to their full media product. They note that for the preliminary task they did not do as much research or planning compared to the full product. For the full product, they evaluated conventions of different media examples, conducted focus groups for feedback, and learned new skills like image editing. Overall, the student realized more detail is needed in the production process than they initially thought for the preliminary task.
This document provides details about a student's media evaluation assignment for a magazine called "BEAT". It includes descriptions of the front cover, contents page, and a double page spread. The student explains design choices and how their magazine both challenges and confirms conventions of real music magazines. The cover features a black hip-hop artist to represent the target audience. Fonts, colors, and layout are chosen to be consistent throughout. The double page spread includes an interview with the cover artist, following conventions like a large image and C-shape layout. The magazine is meant to represent the hip-hop social group through aspects like language, fashion, and confidence portrayed. Bauer Media would be a suitable distributor as it has experience with music magazines
The document describes the progression of a student's media project from preliminary tasks to the final product. It discusses conventions used in magazines and how the student incorporated them. Key points:
- The preliminary front cover lacked pictures, font styles, and a barcode. The final cover improved on these elements to look more professional.
- The preliminary contents page lacked information and was boring. The final version added color, varied fonts, and included a more realistic page range.
- Conventions like mastheads, cover lines, and double page spreads were researched and incorporated appropriately.
- Feedback helped improve elements like fonts, images, and layouts to better attract the target audience.
Through completing a course on media, the document discusses creating a music magazine front cover, contents page, and double page spread using Photoshop. Research was conducted on the history of pop music and case studies were used to create the three media pieces. The pieces were designed to follow conventions of real pop music magazines through using bright colors, common layouts, and representing various female social groups that enjoy pop music.
The magazine aims to represent 16-25 year olds interested in indie and rock music. It uses conventions from real magazines like NME, such as featuring artists on the cover, but also challenges conventions by using original photography. The target audience would enjoy reading about music festivals, fashion, and new artists. The magazine would be distributed by IPC Media and sold in stores like WHSmith, HMV, and corner shops to be convenient for its target audience.
The document discusses how the media product uses, develops, and challenges conventions of real media products. It analyzes several magazines to inform the design of its magazine pages. Key elements analyzed include mastheads, cover lines, layouts, fonts, images, and double page spreads. Color schemes and design principles were adopted from research magazines to make the media product look professional. The document also discusses how the media product represents social groups like age, gender, and social class through its focus on pop music, colors, images, and simple design that can appeal to a wide audience.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
This document contains Elijah Mendoza's log book and evaluation for a music magazine production project for his OCR Media Studies AS Level course. It includes documentation of his preliminary task progression for the front cover and contents page, as well as a section on his target audience and the unique selling point of the magazine. It also details his planning and decision making for the photography, and analyzes specific design elements of the front cover and contents page.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
Olivia Lynch created a music magazine called A Major for a school media project. She did research on existing music magazines like NME and Rocksound to understand conventions. She surveyed her target audience of 16-30 year olds interested in funk/alternative music to determine design elements. Based on the survey results, she chose a grey/white/blue color scheme and friendly tone. Olivia designed the cover, contents page, and spreads on Photoshop. She priced the magazine at £2.70 with a free CD to attract buyers between the prices of her competitors NME and Rocksound.
Sophie Smith evaluated her media magazine project. She modeled her magazine after Billboard magazine, incorporating conventions like a dominant cover image, masthead, and barcode. She used a modern color scheme and layout consistent throughout. Her double page spread and contents page followed typical magazine structures with columns. She represented her target 16-30 year old pop music audience with her colors, images, and focus on pop artists. Her magazine could be distributed in music stores, concerts, digitally or in other stores to reach this audience. Through this project, she learned skills like using Photoshop and creating blogs and magazines.
The document is an evaluation of a music magazine created by Monique Jones. The magazine uses conventions from other successful music magazines, such as focusing solely on a singer or band on the cover. It also uses tactics like free gifts and subscriptions to attract readers. The magazine represents the R&B/hip-pop social group aged 15-25 through language, fashion, and topics covered in articles. The intended audience would be young people interested in R&B music.
The document discusses the process of creating a music magazine as a media studies project. Key points include:
- The magazine was aimed at young people aged 14-24 interested in R&B, hip hop, and popular music.
- Cover design conventions like bold title, colors, and photos were followed to attract attention.
- Each issue has a different color scheme matching the cover model's outfit.
- Feedback was gathered through surveys to design content that interests the target audience.
- Learning experiences included difficulties editing photos and finding appropriate fonts.
1. The document summarizes the process of creating a magazine media product and what was learned. Key software used included Microsoft Publisher, Photoshop, and free font websites.
2. Feedback was gathered through a questionnaire to understand the target audience. The magazine was aimed at teenagers aged 13-17 by using popular artists like Paramore and N-Dubz.
3. Learning included improving layout and design skills to make the magazine more professional and appealing to different music genres beyond just rock. Progression was shown from an initial preliminary task.
Jack Pearson has created a magazine called "Riff" targeting fans of indie rock and rock music aged 15 and older. The magazine would be published by IPC Media and focus on music news, culture, fashion and shopping relevant to its target audience. Key elements of the magazine's design and content draw from established magazines like NME and Kerrang to appeal to readers interested in indie rock idols and their styles. Through images, text formatting and features, the magazine aims to represent its target readership and their interests in music and culture.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
The document discusses several ways that the creator's music magazine, called MIU, both follows and challenges conventions of real music magazines. It follows conventions like including a masthead, using consistent colors and sizing, and typical layouts for pages like the contents page. However, it also challenges some conventions by including a female on the cover to appeal to both genders and using borders on the front cover. The magazine represents indie music fans and aims to attract a target audience of 16-19 year old music enthusiasts. Distribution partners could include record stores and newsagents to promote the magazine to both industry professionals and casual fans. The creator learned new technology skills like Photoshop to improve the quality and presentation of the magazine over previous
The document describes the process of creating a magazine for a target audience of 16-20 year olds who enjoy pop music. It discusses conventions used in real magazines that were followed, such as placing the masthead, barcode and price in standard locations. Color, fonts and images were selected that would appeal to young adults. Feedback on drafts led to improvements like adding more fonts, changing colors, and improving photos and layout. The author learned skills using Photoshop and InDesign and how to make the final product more polished and professional compared to preliminary tasks.
The document discusses Courtney Elliott's media magazine evaluation. It describes how the magazine uses conventions from real media products like social media logos and a color palette inspired by music magazines. It represents younger audiences and working class social groups. The intended audience is identified through a survey as young males interested in indie/rock music. Lessons learned include using Photoshop tools effectively, choosing impactful photos, and how color choice shapes audience perception. The magazine would be published and distributed by a company like IPC Media to appeal to the target demographic.
Bauer Media group would be well suited to distribute Hannah Taylor's media product due to several factors:
1) Bauer Media is a large, private media company that publishes over 300 magazines across 15 countries.
2) One of Bauer's magazines is Kerrang!, which shares similarities in layout, conventions and target audience with Hannah's rock music magazine.
3) Hannah's magazine was designed with the conventions of Kerrang! in mind, making it a good fit for Bauer Media's brand portfolio.
- The document discusses conventions used in real music magazines that were analyzed, such as page numbers, mastheads, fonts, color schemes, and photography styles.
- It represents social groups interested in rock and indie rock music, such as those aged 16-25, and challenges some stereotypes.
- The media product would be distributed by the Professional Publishers Association (PPA) and Worldwide Magazine Distributors to attract a wide audience.
The document provides an evaluation of a music magazine created by Shelby Hincal for an AS Media Studies course. Some key points:
- The magazine, called "INDiEPENDENT", targets 16-24 year olds and focuses on the independent music genre through its name, images, and content.
- Research was conducted into conventions of real music magazines and the target demographic in order to authentically reflect the genre.
- Black and white photos with selective color were used on the cover and interior to add visual interest while expressing the magazine's themes of individuality.
- Potential distributors like Bauer Media were considered due to their large audience reach and lack of a dedicated indie magazine.
The student reflects on what they have learned from their preliminary task to their full media product. They note that for the preliminary task they did not do as much research or planning compared to the full product. For the full product, they evaluated conventions of different media examples, conducted focus groups for feedback, and learned new skills like image editing. Overall, the student realized more detail is needed in the production process than they initially thought for the preliminary task.
This document provides details about a student's media evaluation assignment for a magazine called "BEAT". It includes descriptions of the front cover, contents page, and a double page spread. The student explains design choices and how their magazine both challenges and confirms conventions of real music magazines. The cover features a black hip-hop artist to represent the target audience. Fonts, colors, and layout are chosen to be consistent throughout. The double page spread includes an interview with the cover artist, following conventions like a large image and C-shape layout. The magazine is meant to represent the hip-hop social group through aspects like language, fashion, and confidence portrayed. Bauer Media would be a suitable distributor as it has experience with music magazines
The document describes the progression of a student's media project from preliminary tasks to the final product. It discusses conventions used in magazines and how the student incorporated them. Key points:
- The preliminary front cover lacked pictures, font styles, and a barcode. The final cover improved on these elements to look more professional.
- The preliminary contents page lacked information and was boring. The final version added color, varied fonts, and included a more realistic page range.
- Conventions like mastheads, cover lines, and double page spreads were researched and incorporated appropriately.
- Feedback helped improve elements like fonts, images, and layouts to better attract the target audience.
Through completing a course on media, the document discusses creating a music magazine front cover, contents page, and double page spread using Photoshop. Research was conducted on the history of pop music and case studies were used to create the three media pieces. The pieces were designed to follow conventions of real pop music magazines through using bright colors, common layouts, and representing various female social groups that enjoy pop music.
The magazine aims to represent 16-25 year olds interested in indie and rock music. It uses conventions from real magazines like NME, such as featuring artists on the cover, but also challenges conventions by using original photography. The target audience would enjoy reading about music festivals, fashion, and new artists. The magazine would be distributed by IPC Media and sold in stores like WHSmith, HMV, and corner shops to be convenient for its target audience.
The document discusses how the media product uses, develops, and challenges conventions of real media products. It analyzes several magazines to inform the design of its magazine pages. Key elements analyzed include mastheads, cover lines, layouts, fonts, images, and double page spreads. Color schemes and design principles were adopted from research magazines to make the media product look professional. The document also discusses how the media product represents social groups like age, gender, and social class through its focus on pop music, colors, images, and simple design that can appeal to a wide audience.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
This document contains Elijah Mendoza's log book and evaluation for a music magazine production project for his OCR Media Studies AS Level course. It includes documentation of his preliminary task progression for the front cover and contents page, as well as a section on his target audience and the unique selling point of the magazine. It also details his planning and decision making for the photography, and analyzes specific design elements of the front cover and contents page.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
Olivia Lynch created a music magazine called A Major for a school media project. She did research on existing music magazines like NME and Rocksound to understand conventions. She surveyed her target audience of 16-30 year olds interested in funk/alternative music to determine design elements. Based on the survey results, she chose a grey/white/blue color scheme and friendly tone. Olivia designed the cover, contents page, and spreads on Photoshop. She priced the magazine at £2.70 with a free CD to attract buyers between the prices of her competitors NME and Rocksound.
Sophie Smith evaluated her media magazine project. She modeled her magazine after Billboard magazine, incorporating conventions like a dominant cover image, masthead, and barcode. She used a modern color scheme and layout consistent throughout. Her double page spread and contents page followed typical magazine structures with columns. She represented her target 16-30 year old pop music audience with her colors, images, and focus on pop artists. Her magazine could be distributed in music stores, concerts, digitally or in other stores to reach this audience. Through this project, she learned skills like using Photoshop and creating blogs and magazines.
The document is an evaluation of a music magazine created by Monique Jones. The magazine uses conventions from other successful music magazines, such as focusing solely on a singer or band on the cover. It also uses tactics like free gifts and subscriptions to attract readers. The magazine represents the R&B/hip-pop social group aged 15-25 through language, fashion, and topics covered in articles. The intended audience would be young people interested in R&B music.
The document discusses the process of creating a music magazine as a media studies project. Key points include:
- The magazine was aimed at young people aged 14-24 interested in R&B, hip hop, and popular music.
- Cover design conventions like bold title, colors, and photos were followed to attract attention.
- Each issue has a different color scheme matching the cover model's outfit.
- Feedback was gathered through surveys to design content that interests the target audience.
- Learning experiences included difficulties editing photos and finding appropriate fonts.
The document discusses the magazine cover and contents page created by the author. They feel it looks authentic and incorporates conventions of music magazines while putting their own spin on it. The title is similar to NME magazine and the layout follows typical magazine conventions. Models were chosen to appeal to the target late-teen audience. Research was done on magazine publishers and the author concluded Bauer Media would be best to distribute the magazine as they publish similar titles. The target audience was identified as track hunters and pacesetters based on Project Phoenix research, who have a passion for discovering new music. Festivals and dramatic design elements were used to attract this audience.
My media product uses some conventions of real magazines but also challenges some conventions. On the front cover and contents page, I used typical layouts but challenged conventions in some ways, like only including cover lines on one side initially. My double page spread originally challenged conventions by centering the image but I changed it based on feedback. Through this process, I learned to use new technologies like Photoshop and gained experience with tools like Blogger.
The document reflects on Aston Lilyrose Hinson's media magazine project "Encore", noting ways the magazine used and developed conventions of real music magazines through its color scheme, layout of content pages and covers, and representation of particular social groups like teenagers interested in alternative music. The student also learned new skills using Macbooks, fonts from the internet, and improved significantly from a preliminary task by incorporating bolder colors, varied fonts, and a front page image.
This document describes the design process for a magazine focused on the hip hop/rap genre called "A Magazine." Key details include:
- The masthead uses bold colors like red, black, and white to represent the seriousness and lighter sides of hip hop.
- The color scheme of red, black, green, and white is used consistently throughout the magazine's elements.
- Cover lines use different colors and sizing to attract attention without being too large or small.
- Headlines provide additional context for images on the cover and contents page to engage readers.
- Research was conducted on target audiences and magazine conventions to design professionally for 18-21 year old male hip hop fans.
The document summarizes the responses to questions about a music magazine media project. It describes how the magazine uses conventions like layout but challenges conventions with a dark background. It represents 15-22 year olds interested in indie music. As an indie music magazine for younger audiences, it would be best distributed by IPC Media, who own NME. The target audience is music-loving 15-22 year olds interested in new bands. Photoshop skills like adjustments and healing tools were learned to create the magazine, as well as choosing an eye-catching font. More images and bold text were used for the magazine compared to an earlier college project.
The document summarizes the student's media music magazine project. It discusses how the magazine both uses conventions from real music magazines as well as challenges some conventions. It targeted multiple music genres and social groups to attract more buyers. The magazine would be distributed in stores like supermarkets, bookstores, and record shops. The target audience is teenagers and young adults interested in various types of popular music. Images and stories were used to attract this audience. The student learned important skills in photography and using Photoshop through developing this project.
The document provides details about the design and development of a magazine product. It discusses conducting research on existing magazines in the genre to understand conventions. Elements from Kerrang magazine, such as its ripped design style, were incorporated. The target audience is fans of rock/metal/punk ages 15-20 of both genders. Colors, layout, and band/tour content were designed to represent this group and attract them. Through the process, the creator learned about technologies like Photoshop and how to effectively target and address an audience to make the magazine successful.
This document evaluates a music magazine created by the author for a school assignment. It discusses the genre, target audience, design elements, and distribution of the magazine. Feedback was collected from 20 people on the gender and age appeal. Charts show the results, which elements were most liked, and what the author learned about using software like Photoshop and InDesign throughout the process.
The document discusses the evaluation of final media products created by Jack Barlow for a class assignment. It summarizes the key design elements and conventions used in the different parts of the media product, including the front cover, contents page, and double page spread. It also discusses the target audience for the media product and how different design choices were meant to attract and address this audience.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
1. The document discusses the media creator's final magazine products and what they have learned throughout the process. Conventions from real music magazines like layout, pictures, and attracting audiences were used.
2. Unconventional aspects like the black and white color scheme and unique contents page design were included to make the magazine stand out.
3. Various software programs were used to construct the magazine, teaching the creator new skills in areas like photo manipulation and design. Researching target audiences and real magazines informed the design choices.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
The document summarizes the key technologies and skills the student learned while creating a music magazine for their evaluation. They gained experience using online survey tools, social media for research, and digital publishing platforms. Specific skills developed included using Photoshop tools like the dodge and burn tool, guides in layout, and learning the text formatting features of InDesign for double page spreads. Overall, the project helped the student expand their technical abilities in areas like online research, photography, image editing, and desktop publishing software.
The document provides an evaluation of the student's media coursework in which they created a music magazine called "RHYTHM." The summary discusses how the student used conventions from real music magazines in their design, such as still images, color schemes, and continuity of fonts. It also discusses how the student developed these conventions through image manipulation programs and challenged conventions by targeting a younger student audience. The student represented new and upcoming musicians and learned new technologies like Photoshop through the process of constructing their media product.
The document discusses a magazine created by the author called "Serendipity" that challenges conventions of typical music magazines. It incorporates multiple genres of music like classical, pop, rock whereas most focus on one genre. It also aims to appeal more to female readers whereas most magazines are male-oriented. The author was inspired by layout and design of magazines like NME but made their cover model seem more approachable. The target audience is 16-25 year old females interested in a variety of music genres.
The document provides an evaluation of a media production project creating a music magazine. It summarizes the key ways the media product uses conventions from real magazines, represents particular social groups through language, design and content choices, and would likely be distributed by a major publisher given its wide appeal across music genres. The evaluation also reflects on the technical skills and understandings developed through constructing the media product compared to an earlier preliminary task. Feedback indicated the magazine was generally well-received by its target 16-25 year old audience for its originality and representation of varied music genres, though some disliked the dark background color.
The document discusses the genre, inspiration, audience, and conventions for a rap music video. The genre chosen was rap based on discussions with friends about what genre they listen to daily. The audience for rap includes those interested in artists like Eminem and ASAP Rocky ranging from ages 12 to 25, though anyone could listen. Conventions seen in rap videos include artists wearing flashy jewelry and filming in rough areas to show that success is based on passion regardless of background.
The document describes the process of creating a contents page for a magazine, including adding sections, structuring the layout, inserting a logo and image, labeling pages, and filling in content topics. Feedback was incorporated to refine the design by adding separating lines around sections and a description box for the image. The contents page was then finalized by completely populating it with the magazine's content listings.
The document describes revisions made to a double-page magazine spread based on feedback. Key revisions included: (1) Changing names above pictures to a large "J" and "M" near each picture. (2) Ensuring text was professional and spelling was correct. (3) Making the "J" and "M" dissolve into pictures to stand out without interrupting images. (4) Changing background colors to grey and red with red "J" and "M" for better contrast. (5) Adding a glow behind the title and images to make them stand out. (6) Changing question text to black and answer text to white to distinguish between them.
This document describes the iterative process of designing a magazine cover. The designer started with just the magazine name in red, then added a bar code after seeing them on other magazines. Next, the main story title was added in the top right corner to draw readers' eyes. Further details and shapes were incorporated based on feedback. Finally, additional topics were placed on the left side for balance.
The student plans to use photos of themselves and their father in their magazine image planning. For the front cover, they will use a photo of themselves or their father staring at the reader. For the contents page, they will use a photo of their father playing guitar along with an explanation. For the double page spread, they will use cropped photos of themselves and their father looking at the title to draw the reader's attention and make them recognizable. They selected photos that fulfill the roles needed of drawing the reader in and representing the story being told in the magazine.
The document discusses various image editing techniques used for different elements of a magazine. For the front cover image, no editing was done to keep the full image. The contents page image was cropped and a black bar was added on the left side to fit the magazine size. For double page spreads, the background was removed using the rubber and crop tools to perfectly fit the images into the spreads.
This 3 sentence summary provides the high-level information from the document:
The document discusses a color palette for a magazine. It describes choosing a black background with a green logo background and light green writing. Green will be the main color as it will be in the logo, with black as the second most used color for all the text.
This double page spread will be used as the images and layout fit well with the idea. The contents and headline are correctly positioned to fill out the empty spaces on the pages.
This document provides a contents page layout with sections labeled CONTENTS and a special offer section. An image is included and placed in a location intended to attract the reader's attention. The overall structure and organization of the contents page is deemed to be in good order and visually appealing.
This document discusses a magazine layout that uses common magazine elements like headlines, text blocks, and logos. The layout includes a masthead, headline, text blocks, and mini contents section repeated across the front cover. The document explains that this layout is inspired by a Q magazine cover and uses the space well, making it a good choice for this magazine's front cover design.
This document contains various sections including headlines, text snippets, logos and mini contents listings from a publication. The document switches between mastheads, headlines, plugs and mini contents sections with no clear overall narrative or theme.
Hierachy of fonts needs adding to blog spotjasonb139
The document lists different font types and styles, including Century Gothic, Aharoni, Berlin Sans, Impact, Calibri, Verdana, and Mongolian Baiti. It then discusses Mongolian Baiti font in more detail, noting that it was chosen for a magazine because it looks formal, has a straightforward yet distinctive appearance, pairs well with the planned color scheme as a non-colored font, and gives an impression of a solid font style suitable for the magazine.
The document discusses different fonts and their impressions for a school magazine. It evaluates several fonts for their suitability for the magazine. It dismisses fonts that have an eerie, childish, horror-themed, or sporty impression as not appropriate. It selects a font that gives a classy and formal impression as the best choice for the magazine.
Drafts for contents page needs uploading to blogspotjasonb139
This document describes the design process for a magazine contents page. The designer used contrasting colors of light brown and red for readability. Bullet points and a fun font were added to section headings to draw the reader's eye. An image was included on the final cover to illustrate the purpose of a contents page.
Drafts for front cover needs uploading to blogspotjasonb139
This document describes the steps taken to design the front cover of a magazine called "Ffays". The cover includes the magazine title in the top left corner using the chosen light brown color scheme. A logo was added to explain the name and idea of the magazine. Text was also placed on the side to inform readers about the magazine's content and what they can gain from reading it. The final design features the title, explanatory logo, content information, and an image of a shocked student to represent interesting school facts covered within.
The document discusses 4 different fonts and the impressions they give to readers. Font 1 gives a childish impression but also simplicity. Font 2 gives a gothic impression and hints at the magazine's weird content. Font 3 gives a fun, easygoing impression appropriate for its childish look. Font 4 gives a scary, serious feeling, suggesting importance and focus, which the author feels suits their indie alternative news magazine.
This document outlines a color palette for a magazine, consisting of a black background with a green logo background and light green writing. Green will be the primary color as it appears in the logo, while black will be the secondary color used for most of the text.
The document lists different typefaces and their font style variations including normal, bold, italics, and bold italics. It provides examples of common typefaces like Century Gothic, Aharoni, Berlin Sans, Impact, Calibri and Verdana as well as less common styles like Rockwell Extra Bold, Underground Riot, and Edwarian Script.
This document contains various sections common to magazines including headlines, text pieces, logos and mini contents. It discusses different topics across several sections with headlines, plugs and mastheads placed throughout. The document has a mix of formatting and magazine style elements.
This document discusses creating a music magazine focused on the indie and alternative genre. It will use a close-up photo of the author's friend on the cover to represent the genre's style. Previous magazines in the genre like Kerrang and NME served as examples, using close-up band/singer images and designs featuring red, black, and white colors. The text in these magazines is large and centered to draw attention. The target audience for the new magazine is people ages 16-30 across all income levels, making it widely accessible.
EASY TUTORIAL OF HOW TO USE REMINI BY: FEBLESS HERNANEFebless Hernane
Using Remini is easy and quick for enhancing your photos. Start by downloading the Remini app on your phone. Open the app and sign in or create an account. To improve a photo, tap the "Enhance" button and select the photo you want to edit from your gallery. Remini will automatically enhance the photo, making it clearer and sharper. You can compare the before and after versions by swiping the screen. Once you're happy with the result, tap "Save" to store the enhanced photo in your gallery. Remini makes your photos look amazing with just a few taps!
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Your LinkedIn Success Starts Here.......SocioCosmos
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STUDY ON THE DEVELOPMENT STRATEGY OF HUZHOU TOURISMAJHSSR Journal
ABSTRACT: Huzhou has rich tourism resources, as early as a considerable development since the reform and
opening up, especially in recent years, Huzhou tourism has ushered in a new period of development
opportunities. At present, Huzhou tourism has become one of the most characteristic tourist cities on the East
China tourism line. With the development of Huzhou City, the tourism industry has been further improved, and
the tourism degree of the whole city has further increased the transformation and upgrading of the tourism
industry. However, the development of tourism in Huzhou City still lags far behind the tourism development of
major cities in East China. This round of research mainly analyzes the current development of tourism in
Huzhou City, on the basis of analyzing the specific situation, pointed out that the current development of
Huzhou tourism problems, and then analyzes these problems one by one, and put forward some specific
solutions, so as to promote the further rapid development of tourism in Huzhou City.
KEYWORDS:Huzhou; Travel; Development
This tutorial presentation provides a step-by-step guide on how to use Facebook, the popular social media platform. In simple and easy-to-understand language, this presentation explains how to create a Facebook account, connect with friends and family, post updates, share photos and videos, join groups, and manage privacy settings. Whether you're new to Facebook or just need a refresher, this presentation will help you navigate the features and make the most of your Facebook experience.
EASY TUTORIAL OF HOW TO USE G-TEAMS BY: FEBLESS HERNANEFebless Hernane
Using Google Teams (G-Teams) is simple. Start by opening the Google Teams app on your phone or visiting the G-Teams website on your computer. Sign in with your Google account. To join a meeting, click on the link shared by the organizer or enter the meeting code in the "Join a Meeting" section. To start a meeting, click on "New Meeting" and share the link with others. You can use the chat feature to send messages and the video button to turn your camera on or off. G-Teams makes it easy to connect and collaborate with others!
This tutorial presentation offers a beginner-friendly guide to using THREADS, Instagram's messaging app. It covers the basics of account setup, privacy settings, and explores the core features such as close friends lists, photo and video sharing, creative tools, and status updates. With practical tips and instructions, this tutorial will empower you to use THREADS effectively and stay connected with your close friends on Instagram in a private and engaging way.
Telegram is a messaging platform that ushers in a new era of communication. Available for Android, Windows, Mac, and Linux, Telegram offers simplicity, privacy, synchronization across devices, speed, and powerful features. It allows users to create their own stickers with a user-friendly editor. With robust encryption, Telegram ensures message security and even offers self-destructing messages. The platform is open, with an API and source code accessible to everyone, making it a secure and social environment where groups can accommodate up to 200,000 members. Customize your messenger experience with Telegram's expressive features.
Lifecycle of a GME Trader: From Newbie to Diamond Handsmediavestfzllc
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Ramen noodles become your new best friend. Every spare penny gets tossed into the GME piggy bank. You're practically living on fumes, but the dream of a moonshot keeps you going. Your phone becomes an extension of your hand, perpetually glued to the GME ticker. It's a roller-coaster ride - every dip a stomach punch, every rise a shot of adrenaline.
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Project Serenity is an innovative initiative aimed at transforming urban environments into sustainable, self-sufficient communities. By integrating green architecture, renewable energy, smart technology, sustainable transportation, and urban farming, Project Serenity seeks to minimize the ecological footprint of cities while enhancing residents' quality of life. Key components include energy-efficient buildings, IoT-enabled resource management, electric and autonomous transportation options, green spaces, and robust waste management systems. Emphasizing community engagement and social equity, Project Serenity aspires to serve as a global model for creating eco-friendly, livable urban spaces that harmonize modern conveniences with environmental stewardship.
1. Evaluation
In this evaluation I am going to answer 7 questions, these are as follows:
• 1) In what ways does your media product use, develop or challenge forms and conventions of real
media products?
•
2) How does your media product represent particular social groups?
•
3) What kind of media institution might distribute your media product and why?
•
4) Who would be the audience for your media product?
•
5) How did you attract/address your audience?
•
6) What have you learnt about technologies from the process of constructing this product?
•
7) Looking back at your preliminary task, what do you feel you have learnt in the progression from it
to the full product?
2. 1. In what ways does your music magazine use, develop or challenge forms and
conventions of existing music magazines. (Double page spread)
When creating my front cover I wanted to use similar
conventions that were displayed in NME magazines
because I researched these for inspiration and ideas on
what to use on my own magazine, as you can see there is
one main image in the middle of the page which takes up
2/3 of the magazine, I wanted to do this as I thought the
image was a main part of the magazine. Since in my
magazine the main attraction was “The Bernard Boys” and
I needed an image of one of the Bernard Boys in order to
appeal to the target audience.
I had also used a bar code on the front cover for selling
purposes and information around the side of the page, the
information I used was from the contents of my magazine.
Most magazines front covers have their logo in the top left
hand side of the magazine and I wanted to use this
conventions as well as I thought it was essential to
showcase the name of the magazine and for the readers
to remember what they are reading for future references.
When I needed to fill in space for my front cover I wanted to develop conventions that were previously used, I tried to
make it so it looked like there was a arrow to force readers to go to the next page, I displayed information about the main
topic and used a range of colours in order to attract the audience to the text.
3. 1. In what ways does your music magazine use, develop or challenge forms and conventions
of existing music magazines. (Contents page)
With my contents page I have attempted to use
similar conventions that existing Indie/Alternative
genre products have already used. For example I
struggled to make a good layout for my contents
page, therefore I researched some existing
products of my genre and used them as
inspiration to create my product. This helped me
display the conventions of existing music
magazines since I could display my information
correspondingly towards magazines that my genre
read and when people read my magazine they will
feel that sense of remembrance as if they’ve
already seen my magazine from looking at one of
the most famous magazines for the
Indie/Alternative genre “Q”. I also used an image
in the same place as the Q magazine to make sure
I used most of the space that I had available.
When comparing both magazines I looked at my product and tried to find ways in
which I could challenge conventions, for example in the Q magazine there was only a
use of 3 colours, this made it a bit dull and boring, so I tried to add in colours which
would contrast well and make some areas stand out, for example I used yellow on a
black background which contrasts really well to make the yellow stand out which
displays the special offer that my magazine offers.
However I wanted to make my magazine a bit
different than Q’s magazine, I tried to make a new
convention by adding in a special offer for the
readers of my magazine, this worked well because
I was able to address the magazines web address
and also give readers information about the offer
itself.
4. 1. In what ways does your music magazine use, develop or challenge forms and conventions
of existing music magazines. (Double page spread)
Throughout my Double page spread I tried to develop
forms of conventions in terms of there was no existing
product with the same design or layout as my Double
page spread, whilst I was creating my DPS I came up
with the idea to have two pictures, one on the left and
one on the right. Having my main title separate from
the rest of the text attracts the reader to the main title
and makes sure that they read what my DPS is about. I
tried to make it so both of my pictures where looking
at the text in the middle, this is a sense of direction
and if the reader takes a look at the images first then
he will be directed to the text.
With my images I have tried to represent my genre of indie/alternative,
since there are different stereotypes in this genre I have tried to connect
this with the conventions of the images, with one image being a young
adult and one of an older adult I have tried to represent the age of the
genre in this, since people around the ages of 16 – 30 listen to my
chosen genre I thought this was a good way to represent this with both
the images I have chosen. Also the fact that both of the images are male
suggest that the genre is listen to mainly by males as majority of
listeners are. With the best I could I have tried to make it so my images
represent the audience of the magazine and display conventions that
determine this audience
With the colours I have used, I have tried to only use 3
different colours, whilst using a mixture of black and
white, I have tried to make it represent the audience by
displaying a vibrant amount of colour, for example if I
used a colour such as pink it would display the
conventions for a girly hip-hop magazine, but by using
red black and white it shows a formal understanding
and laid back style of audience, who enjoy magazines
for the content and information rather than the images
and visual look.
With many of the conventions of existing music
magazines for the Indie/alternative genre may use
similar techniques, however I feel I have developed and
maybe challenged the conventions on this genre
because I have made something unique and new whilst
still displaying the same conventions and
representations of Indie/alternative.
5. 2. How does your media product represent particular social groups
With the use of different texts that relate to the Indie/Alternative genre, I was able to connect with
different social groups depending on there taste in music, due to linking content in my magazine
with famous artists and information they would like to find out attracts them towards my magazine
and represents what people want and how they approach to find out this information.
I have used images which show mostly casual clothing which represents what type of item of
clothing which Indie/Alterative genre audiences wear also with the use of only 3 – 4 colours it
represents the mood of which these groups feel, with the use of black white and red I could
illustrate that the audience are informative and wanting to find out information about bands and
artists that they love.
With having a link towards the famous magazine NME, I am able to represent social groups in which
follow NME and enjoy reading the indie/alternative and rock genres. NME base their magazine on
the age ranges of 16-24 and with having similar conventions my magazine represents this target age
and the majority of this audience is male.
6. 3. What kind of media institution might distribute your media product
and why?
There are two main types of media institutions that would publish my product, these are IPC
media and Bauer media. Bauer media would be a good option for my product to be launched
with because they focus on the age range of 15 – 34 and post magazines such as Q and Kerrang,
Q bases their genre of music magazines on indie and pop genres which my magazine is indie
therefore it would be suited to be published by Bauer media due to my magazine having the
same age range and magazine genre type.
IPC Media publish a lot of magazines varying from music magazines to gardening magazines,
however they focus on one type of magazine in the music industry and that is NME. NME base
their music magazine on 3 genres, Indie, Alternative and Rock. Since I was influenced by NME in
the production of my magazine I would like to have my products published by IPC Media as well
due to having the exact same target genre and audience.
7. 4. Who would be the audience for your media product?
The audience for my media product would be anyone who is into the
indie/alternative genre for media products, anyone who listens to
bands such as oasis or bastille etc.
The age range for the Indie/alternative genre can vary from 14 – 40
however young adults are the main target audience varying from 16 –
24, people interested in indie/alternative dress casually and wear smart
clothes such as jeans and a shirt or jumper.
The audience would be anyone who listens to Indie/Alternative music
and may attend gigs or different venues in which their famous artists or
bands would be singing there. People may be interested in making their
own music or becoming a new band who are inspired by others.
The target audience for my media product may be interested in
hobbies such as football or spending time with there friends, different
people enjoy doing different activity’s and mainly just enjoy spending
time with other people, listening to music, maybe creating their own
version of the artists songs which they enjoy and attend parties and
places such as v festival and enjoy having a good time dancing and
feeling the vibe with the music and watching their favourite artists and
bands perform.
8. 5. How did you attract/address your audience?
One way I attracted my audience was I used a contrasting colour scheme
which attracted and displayed information correctly by only using 3 colours I
kept each page to correspond with my audience and genre colours such as
grey and red targets my audience where colours such as pink or green don’t.
with every feature or main information, I have used different colours which
contrast with each other such as red text on a white background or white text
on a black background to stand out and attract people to read what’s inside
the magazine.
I also used good sized titles and made them also stand out, also by displaying
the name of the magazine throughout helps my audience find my magazine
easier and remember it as well.
I have used 3 images which represent the age range of 16 – 40,
I think that this attracts and address’s my audience because they
most likely to be in the same age range and also look similar.
Another way I addressed my audience would be the use of
professional quotations of famous singers and song albums. By
using quotations about famous singers which people want to
read about and buy magazines purposely to view information
about certain bands and singers; this helped me address my
audience sine the information stands out in different colours
and is easy to read on the front page, this allows the reader to
make a quick decision to think if the information is what he
wants and therefore the decision to buy my product and read it.
9. 6. What have you learnt about technologies from the process of constructing this product?
When creating my product I used fireworks in order to use effects and to edit pictures, one thing I had
learnt to do was use shading effects and techniques to make text stand out, I used this effect on my
double page spread to make my main title stand out, I used a rectangle behind the main title and added
the effect to glow therefore behind the title it showed a white glowing
And really made the title stand out. Another effect I used in my title
Would be that I used bold text in the middle of the title to make the main
Band name stand out and when the user reads the title they will remember the name because it was
different and unique.
Another technique I learnt throughout the construction of my product was how to edit and crop
images to make sure they had no background in order to fit onto a page and sync into the
background, I had to edit three pictures to make sure they looked good with the background and crop
out any unnecessary areas in the images. There was two ways in which I did this, one was by zooming
into the image and using the rubber tool on fireworks to rub out most of the background and create a
solid outline which didn’t show any white markings on a black background. Another way I did this
was using the magic wand tool and selecting the area and deleting it, however this technique
doesn’t work all the time as some images have split ends which end up with the some of the image
being deleted when you didn’t want it to be deleted and had no way around this apart from using the
first technique.
The picture to the right of this text has had the techniques explained above used on it. The image
originally had a full white background, which has been deleted out and also I have used a small glow
behind the image as well which is pretty hard to see.
I also used a text which displays a big M, the reason I did this was because throughout my product I
displayed both the people used in the images names and the reader should understand that the M
stands for Mike and the J stands for Jason which was used on the other side.
10. 7. Looking back at your preliminary, what do you feel you have learnt in the progression from it
to the full product?
The top magazines are my preliminary front cover and
contents page and the bottom ones are my main magazine
front cover and contents. As you can see from the
progression of one to another I have learnt a lot of
information and different techniques to make a magazine
better, for example the different technology used between
them both has made a massive impact, when I first made
my preliminary product I had used paint to edit the images
and simple PowerPoint shapes for the background of the
text. In the full product I used Fireworks to create my layout
and to edit my pictures, as you can see there is a massive
improvement from preliminary to the full product just in
terms of technology and the different software used.
Another progression in terms of how to communicate with
the user is the way in which information is set out, in the
preliminary product I had just put little bits of information
around the page to fill in space and it looked out of place
and left gaps, with the full product, all the information has
been used in specific positioning to gain the most
information on the page for the user and I have used
different categories to display the information . Also with
typical magazines , they use 3 – 4 colours but use these
colours all over the page, from my preliminary I didn’t use
this and just used the same colour and it looks a bit dull I
have learnt from developing my magazine that the use of
colours really helps the magazine stand out and each
section stand out, with the use of different colours at the
correct stage such as the red background on the white title,
separates this from the main product and attracts the user
towards the name of the magazine.
11. 7. Looking back at your preliminary task, what do you feel you have learnt in the
progression to the full product?
From the preliminary product to the full product, I have also learnt how to follow and more away from old conventions based on typical
magazines and the conventions of my genre , with my front cover I followed conventions of my genre by using a similar image to the typical
magazines of Indie/Alternative, straight face in the middle of the page looking at the user. Also with my contents page I used similar
conventions in the terms of layout, typical magazines have perfectly laid-out content so the user has the ability to scan around the contents
and gather the information he wants instantly, I have followed this convention and learnt a lot about how to display information on a
magazine and how to make it effective.
From other magazines I have learnt how to attract and target an audience throughout my magazine with the use of specific images that
display the conventions of the genre via clothes and age. I was able to target the audience I wanted to target by displaying small items
they were looking for, this helped attract the audience that wanted to view magazines like the one I have produced, also by displaying
content that will be used in typical magazines of this genre with the correct content and the content that people will want to hear about
and read it helps attract the correct audience to this magazine and makes it worthwhile for them to spend time and money on this
product. This will help me in the future due to learning different skills to help me attract audiences and target the correct audience.
From the preliminary to the full product, I have learnt how to make a authentic magazine, from using a very basic layout
that displayed little information about the product in the preliminary to making a product with a good layout which
displayed all the information a user will want and more, I have learnt that the layout means everything, colours must have
good contrast with each other in order to make the more important information to stand out even more but also that the
image must tell a story, if it was a page in your magazine like I have used on my contents then it must display information
about a page and help the user understand what’s in your product and tell them about your product in one image.
When I create my double page spread, I wanted to be different and move
away from the conventions already made for previous double page spreads,
I created a unique product and a unique layout, I had an idea to put images
side by side looking at the contents on the double page spread as if the
users would look where the images are looking and become directed to the
area in which they should look, with creating a new product that moved
away from the previous conventions and I have learnt a lot from this and it
helped me create a good double page spread by being different and being
unique.