This document discusses 360 degree and immersive video streaming. It provides an overview of 360 video and virtual reality technologies. It then describes a 3DoF+ 360-degree video streaming system developed at Gachon University that allows for viewport-adaptive streaming. The system uses motion constrained tile sets and extracts only the tiles visible in the user's field of view to reduce bandwidth. Experimental results show bandwidth savings of 49-51% when transmitting 4 tiles and 86-87% savings for a single tile. The document concludes with a call for proposals regarding a 3DoF+ standard within MPEG for immersive video.
Hand gesture recognition system for human computer interaction using contour ...eSAT Journals
This document describes a hand gesture recognition system that allows users to control computer operations using hand gestures captured by a webcam. The system involves four main phases: 1) image acquisition using a webcam, 2) image pre-processing to extract the hand and reduce noise, 3) feature extraction by detecting hand contours, and 4) gesture recognition by comparing contour features to stored templates and assigning computer commands. The system was able to recognize various gestures like opening programs or pressing keys with an average recognition rate of 95%. Future work could involve reducing constraints on the user environment and allowing both hands to perform more operations.
This document discusses using artificial neural networks for hand gesture recognition. It introduces gesture recognition and ANNs, describing how ANNs can be used for gesture recognition by being adaptive systems that change structure based on information flow. The document outlines training ANNs using feedforward and backpropagation algorithms in MATLAB for gesture recognition. It also provides steps of the recognition process and discusses advantages like learning without reprogramming and disadvantages like needing training.
The document discusses computer vision using Python and OpenCV. It begins with an introduction to robotics and artificial intelligence vs robotics. It then covers computer vision, introducing Python and OpenCV. The rest of the document discusses digital image representation, computer vision components, OpenCV examples, and basic requirements for image processing using OpenCV.
This document proposes a method to detect stress using image processing of a person's face while working at a computer. A camera captures video of the person's face which is divided into sections and analyzed. The analysis includes calculating the variation in eyebrow position from the mean to detect stress. A block diagram outlines the process which includes image preprocessing, eyebrow detection, stress detection by calculating variance in eyebrow movement over time, and using deep learning with a training dataset to predict stress levels. The goal is to monitor emotional status and provide early warnings to maintain worker health and safety.
This document presents a real-time hand gesture recognition method. It discusses algorithms like 3D model-based, skeletal-based, and appearance-based for hand gesture recognition. The process involves hand detection, tracking, segmentation, and recognition. Features, advantages, and applications are also covered. The method uses fast hand tracking, segmentation, and multi-scale feature extraction for accurate recognition. It concludes with discussing potential for continued progress in areas like sign language recognition and accessibility.
A Cloud-Based Smart-Parking System Based on Internet-of-Things TechnologiesKamal Spring
This document summarizes a research paper on a proposed cloud-based smart parking system based on Internet-of-Things technologies. The proposed system uses sensors and wireless networks to collect parking availability data from each parking area. It then calculates parking costs based on distance and availability to recommend available spaces to users. The system was tested in a simulation and implemented in the real world. The results showed the system helped improve the probability of finding parking and minimized user waiting times.
For the full video of this presentation, please visit:
https://www.embedded-vision.com/platinum-members/videantis/embedded-vision-training/videos/pages/may-2017-embedded-vision-summit
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Marco Jacobs, VP of Marketing at videantis, presents the "Computer-vision-based 360-degree Video Systems: Architectures, Algorithms and Trade-offs" tutorial at the May 2017 Embedded Vision Summit.
360-degree video systems use multiple cameras to capture a complete view of their surroundings. These systems are being adopted in cars, drones, virtual reality, and online streaming systems. At first glance, these systems wouldn’t seem require computer vision since they’re simply presenting images that the cameras capture. But even relatively simple 360-degree video systems require computer vision techniques to geometrically align the cameras – both in the factory and while in use. Additionally, differences in illumination between the cameras cause color and brightness mismatches, which must be addressed when combining images from different cameras.
Computer vision also comes into play when rendering the captured 360-degree video. For example, some simple automotive systems simply provide a top-down view, but more sophisticated systems enable the driver to select the desired viewpoint. In this talk, Jacobs explores the challenges, trade-offs and lessons learned while developing 360-degree video systems, with a focus on the crucial role that computer vision plays in these systems.
Hand gesture recognition system for human computer interaction using contour ...eSAT Journals
This document describes a hand gesture recognition system that allows users to control computer operations using hand gestures captured by a webcam. The system involves four main phases: 1) image acquisition using a webcam, 2) image pre-processing to extract the hand and reduce noise, 3) feature extraction by detecting hand contours, and 4) gesture recognition by comparing contour features to stored templates and assigning computer commands. The system was able to recognize various gestures like opening programs or pressing keys with an average recognition rate of 95%. Future work could involve reducing constraints on the user environment and allowing both hands to perform more operations.
This document discusses using artificial neural networks for hand gesture recognition. It introduces gesture recognition and ANNs, describing how ANNs can be used for gesture recognition by being adaptive systems that change structure based on information flow. The document outlines training ANNs using feedforward and backpropagation algorithms in MATLAB for gesture recognition. It also provides steps of the recognition process and discusses advantages like learning without reprogramming and disadvantages like needing training.
The document discusses computer vision using Python and OpenCV. It begins with an introduction to robotics and artificial intelligence vs robotics. It then covers computer vision, introducing Python and OpenCV. The rest of the document discusses digital image representation, computer vision components, OpenCV examples, and basic requirements for image processing using OpenCV.
This document proposes a method to detect stress using image processing of a person's face while working at a computer. A camera captures video of the person's face which is divided into sections and analyzed. The analysis includes calculating the variation in eyebrow position from the mean to detect stress. A block diagram outlines the process which includes image preprocessing, eyebrow detection, stress detection by calculating variance in eyebrow movement over time, and using deep learning with a training dataset to predict stress levels. The goal is to monitor emotional status and provide early warnings to maintain worker health and safety.
This document presents a real-time hand gesture recognition method. It discusses algorithms like 3D model-based, skeletal-based, and appearance-based for hand gesture recognition. The process involves hand detection, tracking, segmentation, and recognition. Features, advantages, and applications are also covered. The method uses fast hand tracking, segmentation, and multi-scale feature extraction for accurate recognition. It concludes with discussing potential for continued progress in areas like sign language recognition and accessibility.
A Cloud-Based Smart-Parking System Based on Internet-of-Things TechnologiesKamal Spring
This document summarizes a research paper on a proposed cloud-based smart parking system based on Internet-of-Things technologies. The proposed system uses sensors and wireless networks to collect parking availability data from each parking area. It then calculates parking costs based on distance and availability to recommend available spaces to users. The system was tested in a simulation and implemented in the real world. The results showed the system helped improve the probability of finding parking and minimized user waiting times.
For the full video of this presentation, please visit:
https://www.embedded-vision.com/platinum-members/videantis/embedded-vision-training/videos/pages/may-2017-embedded-vision-summit
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Marco Jacobs, VP of Marketing at videantis, presents the "Computer-vision-based 360-degree Video Systems: Architectures, Algorithms and Trade-offs" tutorial at the May 2017 Embedded Vision Summit.
360-degree video systems use multiple cameras to capture a complete view of their surroundings. These systems are being adopted in cars, drones, virtual reality, and online streaming systems. At first glance, these systems wouldn’t seem require computer vision since they’re simply presenting images that the cameras capture. But even relatively simple 360-degree video systems require computer vision techniques to geometrically align the cameras – both in the factory and while in use. Additionally, differences in illumination between the cameras cause color and brightness mismatches, which must be addressed when combining images from different cameras.
Computer vision also comes into play when rendering the captured 360-degree video. For example, some simple automotive systems simply provide a top-down view, but more sophisticated systems enable the driver to select the desired viewpoint. In this talk, Jacobs explores the challenges, trade-offs and lessons learned while developing 360-degree video systems, with a focus on the crucial role that computer vision plays in these systems.
Virtual reality refers to an interactive computer-simulated environment that can simulate physical presence in real or imagined worlds. It uses visual, auditory, and other sensory stimuli delivered by devices to create the effect of being immersed in an artificial world. Virtual reality systems can range from non-immersive using only a regular computer screen to fully immersive that stimulate all of the user's senses. Common applications of virtual reality today include gaming, education and training.
Vijay Singh Verma presented on virtual reality. Virtual reality uses head-mounted displays, data gloves, and CAVE environments to immerse users in simulated 3D worlds. It has applications in entertainment, medicine, manufacturing, training, and education. VR allows users to explore places and experiment with artificial environments in an engaging way, though the equipment can be expensive and limit full physical interaction. While the future is uncertain, VR is evolving entertainment and its uses and impacts will continue to be explored.
This document summarizes a project that aims to develop a software system using computer vision and machine learning to detect whether motorcycle riders in Bangladesh are wearing helmets. It will use a camera to take photos of riders, apply object detection models like YOLO to identify bikes and people, and check if the riders are wearing helmets. If not, it will record the bike's license plate number. The document reviews similar existing works and compares the parameters of this project. It outlines that the project will be implemented in Python using YOLO and OpenCV for real-time object detection and helmet detection from images to help enforce road safety in Bangladesh.
A DEEP LEARNING APPROACH TO CLASSIFY DRONES AND BIRDSIRJET Journal
This document presents a deep learning approach to classify drones and birds using images. It proposes using a convolutional neural network (CNN) trained on labeled images of drones and birds. The system would first preprocess images by converting them from RGB to HSV color space and removing noise. It would then extract features using Gabor filters to capture data at different frequencies and orientations. These features would be used to train a CNN for classification. The trained CNN could then classify new images as either drones or birds. This approach aims to address security and safety issues caused by unauthorized drone use near airports by enabling accurate detection and identification of drones versus birds in images.
Face and Eye Detection Varying Scenarios With Haar Classifier_2015Showrav Mazumder
The document presents a face and eye detection system. It discusses challenges in face detection like image quality, pose variation, and facial expressions. It describes the history of face detection and various methods like knowledge-based, feature-invariant, template matching, and appearance-based. The methodology section explains the Viola-Jones algorithm using Haar-like features, integral images, AdaBoost, and cascade classifiers. The implementation uses OpenCV for detection. Experiments showed high detection rates for single faces but lower rates for group faces and detecting eyes with pose variations. Future work involves improving classifiers and detecting side faces in real-time.
Interest Assignments
Partnership Assignments
Percentages Assignment
Profit and Loss
Assignments
Proportion Assignments
Set Theory Assignments
Time and Distance Assignments
Time and Work Assignments
Permutation Assignments
Allegation Assignments
AP,GP Assignments
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Raster animation is created by displaying a sequence of raster images rapidly to create the illusion of motion. Each raster image is stored as a bitmap in system memory and contains information about individual pixels that make up the image. By refreshing the frame buffer with a new bitmap, raster animation is created. There are two main types - traditional using sprite sheets and modern using programming languages. Raster animation provides more realistic images than vector animation but requires more memory and processing power. It is used for applications like 3D/2D animation, games, and movies.
This document discusses night vision technology, including its history, types, generations, applications, advantages, and future scope. It provides the following key points:
1. Night vision technology originated from World War II and has since developed through three generations with improved light amplification and device lifespan.
2. There are two main types of night vision - image intensifiers that amplify available light and thermal imaging that detects infrared radiation.
3. Applications include military, hunting, automotive, security, and wildlife observation. Advantages are no special skills required and ability to detect objects at long distances with compact systems.
4. Future developments may allow sharing of night vision images between devices and panoramic fields of view
Detection and recognition of face using neural networkSmriti Tikoo
This document describes research on face detection and recognition using neural networks. It discusses using the Viola-Jones algorithm for face detection and a backpropagation neural network for face recognition. The Viola-Jones algorithm uses haar features, integral images, AdaBoost training, and cascading classifiers for real-time face detection. A backpropagation network with sigmoid activation functions is trained on facial images for recognition. Results show the network can accurately recognize faces after training. The document concludes the approach allows face recognition from an input image and discusses limitations and potential improvements.
Virtual reality uses computer technology to create simulated environments. It was coined in 1987 and has seen significant research development. There are several types including desktop, immersive, and mixed reality. Virtual reality has many applications such as architecture, medicine, engineering, entertainment, training, and manufacturing. It provides advantages like creating realistic experiences and experimenting safely, but also has disadvantages like requiring expensive equipment and complex technology.
The document describes a parking space counter project developed by a team of 4 students under the guidance of Mrs. Sujakumari N R. The project utilizes Python and OpenCV to create an automated system for counting available parking spaces in real-time by analyzing video feeds and detecting vehicles. The system is intended to improve parking management and enhance user experience by providing accurate information on parking availability. Key modules included video acquisition, vehicle detection and tracking, occupancy analysis and counting, and a user interface to display results.
Polarized 3D glasses allow viewers to see 3D images by restricting the light that reaches each eye. They work by projecting two slightly different images that are polarized differently. The glasses contain polarized filters for each eye that allow only the corresponding image to pass through to the proper eye. This technique was developed in the 1930s and was widely used for 3D movies in the 1950s. It provides full color 3D images using inexpensive glasses but has limitations such as reduced resolution from sharing the screen between the two images.
The document discusses drones/unmanned aerial vehicles (UAVs), including definitions, examples of drones in use today, and their applications. Some key points are:
- Drones are powered, aerial vehicles that can fly autonomously or be piloted remotely, and can carry payloads like weapons or cameras.
- Common drones include the Solar Eagle, Puma AE, Predator, Nano, Hummingbird, and quadcopters.
- Drones are used commercially, by governments/research, and as hobbies for purposes like surveillance, mapping, search and rescue, and delivery.
- Regulations in India require drones to fly below 400 feet and only during daylight hours to avoid disturbing
This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
The document discusses Taclo, a food delivery company that has expanded to over 500 cities and 2 lakh restaurants. Due to increasing demand and traffic congestion during peak hours, Taclo plans to implement a drone delivery system to improve service. The system would involve drones delivering food from restaurants to customers within 15 minutes, bypassing traffic. Challenges include safety, weather, limited capacity, and regulatory hurdles. A phased rollout is proposed, starting with a pilot program in a high-demand city and expanding based on feedback.
OpenCV is an open-source library for computer vision and machine learning. The document discusses OpenCV's features including its modular structure, common computer vision algorithms like Canny edge detection, Hough transform, and cascade classifiers. Code examples are provided to demonstrate how to implement these algorithms using OpenCV functions and data types.
Tracking is the problem of estimating the trajectory of an object as it moves around a scene. Motion tracking involves collecting data on human movement using sensors to control outputs like music or lighting based on performer actions. Motion tracking differs from motion capture in that it requires less equipment, is less expensive, and is concerned with qualities of motion rather than highly accurate data collection. Optical flow estimates the pixel-wise motion between frames in a video by calculating velocity vectors for each pixel.
We will use 7 emotions namely - We have used 7 emotions namely - 'Angry', 'Disgust'濫, 'Fear', 'Happy', 'Neutral', 'Sad'☹️, 'Surprise' to train and test our algorithm using Convolution Neural Networks.
Video services are evolving from traditional two-dimensional video to virtual reality and holograms, which offer six degrees of freedom to users, enabling them to freely move around in a scene and change focus as desired. However, this increase in freedom translates into stringent requirements in terms of ultra-high bandwidth (in the order of Gigabits per second) and minimal latency (in the order of milliseconds). To realize such immersive services, the network transport, as well as the video representation and encoding, have to be fundamentally enhanced. The purpose of this tutorial article is to provide an elaborate introduction to the creation, streaming, and evaluation of immersive video. Moreover, it aims to provide lessons learned and to point at promising research paths to enable truly interactive immersive video applications toward holography.
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...Alpen-Adria-Universität
Omnidirectional video (ODV) streaming applica- tions are becoming increasingly popular. They enable a highly immersive experience as the user can freely choose her/his field of view within the 360-degree environment. Current deployments are fairly simple but viewport-agnostic which inevitably results in high storage/bandwidth requirements and low Quality of Experience (QoE). A promising solution is referred to as tile- based streaming which allows to have higher quality within the user’s viewport while quality outside the user’s viewport could be lower. However, empirical QoE assessment studies in this domain are still rare. Thus, this paper investigates the impact of different tile-based streaming approaches and configurations on the QoE of ODV. We present the results of a lab-based subjective evaluation in which participants evaluated 8K omnidirectional video QoE as influenced by different (i) tile-based streaming approaches (full vs. partial delivery), (ii) content types (static vs. moving camera), and (iii) tile encoding quality levels determined by different quantization parameters. Our experimental setup is character- ized by high reproducibility since relevant media delivery aspects (including the user’s head movements and dynamic tile quality adaptation) are already rendered into the respective processed video sequences. Additionally, we performed a complementary objective evaluation of the different test sequences focusing on bandwidth efficiency and objective quality metrics. The results are presented in this paper and discussed in detail which confirm that tile-based streaming of ODV improves visual quality while reducing bandwidth requirements.
Virtual reality refers to an interactive computer-simulated environment that can simulate physical presence in real or imagined worlds. It uses visual, auditory, and other sensory stimuli delivered by devices to create the effect of being immersed in an artificial world. Virtual reality systems can range from non-immersive using only a regular computer screen to fully immersive that stimulate all of the user's senses. Common applications of virtual reality today include gaming, education and training.
Vijay Singh Verma presented on virtual reality. Virtual reality uses head-mounted displays, data gloves, and CAVE environments to immerse users in simulated 3D worlds. It has applications in entertainment, medicine, manufacturing, training, and education. VR allows users to explore places and experiment with artificial environments in an engaging way, though the equipment can be expensive and limit full physical interaction. While the future is uncertain, VR is evolving entertainment and its uses and impacts will continue to be explored.
This document summarizes a project that aims to develop a software system using computer vision and machine learning to detect whether motorcycle riders in Bangladesh are wearing helmets. It will use a camera to take photos of riders, apply object detection models like YOLO to identify bikes and people, and check if the riders are wearing helmets. If not, it will record the bike's license plate number. The document reviews similar existing works and compares the parameters of this project. It outlines that the project will be implemented in Python using YOLO and OpenCV for real-time object detection and helmet detection from images to help enforce road safety in Bangladesh.
A DEEP LEARNING APPROACH TO CLASSIFY DRONES AND BIRDSIRJET Journal
This document presents a deep learning approach to classify drones and birds using images. It proposes using a convolutional neural network (CNN) trained on labeled images of drones and birds. The system would first preprocess images by converting them from RGB to HSV color space and removing noise. It would then extract features using Gabor filters to capture data at different frequencies and orientations. These features would be used to train a CNN for classification. The trained CNN could then classify new images as either drones or birds. This approach aims to address security and safety issues caused by unauthorized drone use near airports by enabling accurate detection and identification of drones versus birds in images.
Face and Eye Detection Varying Scenarios With Haar Classifier_2015Showrav Mazumder
The document presents a face and eye detection system. It discusses challenges in face detection like image quality, pose variation, and facial expressions. It describes the history of face detection and various methods like knowledge-based, feature-invariant, template matching, and appearance-based. The methodology section explains the Viola-Jones algorithm using Haar-like features, integral images, AdaBoost, and cascade classifiers. The implementation uses OpenCV for detection. Experiments showed high detection rates for single faces but lower rates for group faces and detecting eyes with pose variations. Future work involves improving classifiers and detecting side faces in real-time.
Interest Assignments
Partnership Assignments
Percentages Assignment
Profit and Loss
Assignments
Proportion Assignments
Set Theory Assignments
Time and Distance Assignments
Time and Work Assignments
Permutation Assignments
Allegation Assignments
AP,GP Assignments
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Raster animation is created by displaying a sequence of raster images rapidly to create the illusion of motion. Each raster image is stored as a bitmap in system memory and contains information about individual pixels that make up the image. By refreshing the frame buffer with a new bitmap, raster animation is created. There are two main types - traditional using sprite sheets and modern using programming languages. Raster animation provides more realistic images than vector animation but requires more memory and processing power. It is used for applications like 3D/2D animation, games, and movies.
This document discusses night vision technology, including its history, types, generations, applications, advantages, and future scope. It provides the following key points:
1. Night vision technology originated from World War II and has since developed through three generations with improved light amplification and device lifespan.
2. There are two main types of night vision - image intensifiers that amplify available light and thermal imaging that detects infrared radiation.
3. Applications include military, hunting, automotive, security, and wildlife observation. Advantages are no special skills required and ability to detect objects at long distances with compact systems.
4. Future developments may allow sharing of night vision images between devices and panoramic fields of view
Detection and recognition of face using neural networkSmriti Tikoo
This document describes research on face detection and recognition using neural networks. It discusses using the Viola-Jones algorithm for face detection and a backpropagation neural network for face recognition. The Viola-Jones algorithm uses haar features, integral images, AdaBoost training, and cascading classifiers for real-time face detection. A backpropagation network with sigmoid activation functions is trained on facial images for recognition. Results show the network can accurately recognize faces after training. The document concludes the approach allows face recognition from an input image and discusses limitations and potential improvements.
Virtual reality uses computer technology to create simulated environments. It was coined in 1987 and has seen significant research development. There are several types including desktop, immersive, and mixed reality. Virtual reality has many applications such as architecture, medicine, engineering, entertainment, training, and manufacturing. It provides advantages like creating realistic experiences and experimenting safely, but also has disadvantages like requiring expensive equipment and complex technology.
The document describes a parking space counter project developed by a team of 4 students under the guidance of Mrs. Sujakumari N R. The project utilizes Python and OpenCV to create an automated system for counting available parking spaces in real-time by analyzing video feeds and detecting vehicles. The system is intended to improve parking management and enhance user experience by providing accurate information on parking availability. Key modules included video acquisition, vehicle detection and tracking, occupancy analysis and counting, and a user interface to display results.
Polarized 3D glasses allow viewers to see 3D images by restricting the light that reaches each eye. They work by projecting two slightly different images that are polarized differently. The glasses contain polarized filters for each eye that allow only the corresponding image to pass through to the proper eye. This technique was developed in the 1930s and was widely used for 3D movies in the 1950s. It provides full color 3D images using inexpensive glasses but has limitations such as reduced resolution from sharing the screen between the two images.
The document discusses drones/unmanned aerial vehicles (UAVs), including definitions, examples of drones in use today, and their applications. Some key points are:
- Drones are powered, aerial vehicles that can fly autonomously or be piloted remotely, and can carry payloads like weapons or cameras.
- Common drones include the Solar Eagle, Puma AE, Predator, Nano, Hummingbird, and quadcopters.
- Drones are used commercially, by governments/research, and as hobbies for purposes like surveillance, mapping, search and rescue, and delivery.
- Regulations in India require drones to fly below 400 feet and only during daylight hours to avoid disturbing
This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
The document discusses Taclo, a food delivery company that has expanded to over 500 cities and 2 lakh restaurants. Due to increasing demand and traffic congestion during peak hours, Taclo plans to implement a drone delivery system to improve service. The system would involve drones delivering food from restaurants to customers within 15 minutes, bypassing traffic. Challenges include safety, weather, limited capacity, and regulatory hurdles. A phased rollout is proposed, starting with a pilot program in a high-demand city and expanding based on feedback.
OpenCV is an open-source library for computer vision and machine learning. The document discusses OpenCV's features including its modular structure, common computer vision algorithms like Canny edge detection, Hough transform, and cascade classifiers. Code examples are provided to demonstrate how to implement these algorithms using OpenCV functions and data types.
Tracking is the problem of estimating the trajectory of an object as it moves around a scene. Motion tracking involves collecting data on human movement using sensors to control outputs like music or lighting based on performer actions. Motion tracking differs from motion capture in that it requires less equipment, is less expensive, and is concerned with qualities of motion rather than highly accurate data collection. Optical flow estimates the pixel-wise motion between frames in a video by calculating velocity vectors for each pixel.
We will use 7 emotions namely - We have used 7 emotions namely - 'Angry', 'Disgust'濫, 'Fear', 'Happy', 'Neutral', 'Sad'☹️, 'Surprise' to train and test our algorithm using Convolution Neural Networks.
Video services are evolving from traditional two-dimensional video to virtual reality and holograms, which offer six degrees of freedom to users, enabling them to freely move around in a scene and change focus as desired. However, this increase in freedom translates into stringent requirements in terms of ultra-high bandwidth (in the order of Gigabits per second) and minimal latency (in the order of milliseconds). To realize such immersive services, the network transport, as well as the video representation and encoding, have to be fundamentally enhanced. The purpose of this tutorial article is to provide an elaborate introduction to the creation, streaming, and evaluation of immersive video. Moreover, it aims to provide lessons learned and to point at promising research paths to enable truly interactive immersive video applications toward holography.
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...Alpen-Adria-Universität
Omnidirectional video (ODV) streaming applica- tions are becoming increasingly popular. They enable a highly immersive experience as the user can freely choose her/his field of view within the 360-degree environment. Current deployments are fairly simple but viewport-agnostic which inevitably results in high storage/bandwidth requirements and low Quality of Experience (QoE). A promising solution is referred to as tile- based streaming which allows to have higher quality within the user’s viewport while quality outside the user’s viewport could be lower. However, empirical QoE assessment studies in this domain are still rare. Thus, this paper investigates the impact of different tile-based streaming approaches and configurations on the QoE of ODV. We present the results of a lab-based subjective evaluation in which participants evaluated 8K omnidirectional video QoE as influenced by different (i) tile-based streaming approaches (full vs. partial delivery), (ii) content types (static vs. moving camera), and (iii) tile encoding quality levels determined by different quantization parameters. Our experimental setup is character- ized by high reproducibility since relevant media delivery aspects (including the user’s head movements and dynamic tile quality adaptation) are already rendered into the respective processed video sequences. Additionally, we performed a complementary objective evaluation of the different test sequences focusing on bandwidth efficiency and objective quality metrics. The results are presented in this paper and discussed in detail which confirm that tile-based streaming of ODV improves visual quality while reducing bandwidth requirements.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Transformers are now achieving state-of-the-art results in computer vision tasks, outperforming convolutional neural networks that have previously dominated the field. Transformers use attention mechanisms to incorporate information from across the entire representation, rather than relying on local connections as in CNNs. Recent works have applied transformers directly to vision problems and found they can match or exceed CNN accuracy. Researchers are also exploring combinations of transformers and convolutions to leverage the benefits of both approaches. As applications require more complex visual understanding, attention-based models will continue to be important for vision.
MIPI DevCon 2021: MIPI CSI-2 v4.0 Panel Discussion with the MIPI Camera Worki...MIPI Alliance
The panel discussion covered new developments in the MIPI CSI-2 specification, version 4.0, including the Always On Sentinel Conduit (AOSC) with its Optimal Transport Mode (OTM) and Smart Transport Mode (STM), as well as a new Multi-Pixel Compression (MPC) technique. Natsuko Ibuki of Google discussed AOSC OTM, Yuichi Mizutani of Sony outlined AOSC STM, and WonSeok Lee of Samsung presented on MPC for multi-pixel sensors. The new features aim to enable lower power imaging applications and better compression for multi-pixel sensor data.
QoE- and Energy-aware Content Consumption for HTTP Adaptive StreamingDanieleLorenzi6
Video streaming services account for the majority of today’s traffic on the Internet, and according to recent studies, this share is expected to continue growing. This implies that many people around the globe utilize video streaming services on a daily basis to fruit video content. Given this broad utilization, research in video streaming is recently moving towards energy-aware approaches, which aim at the minimization of the energy consumption of the devices involved. On the other side, the perception of quality delivered to the user plays an important role, and the advent of HTTP Adaptive Streaming (HAS) changed the way quality is perceived. The focus moved from the Quality of Service (QoS) towards the Quality of Experience (QoE) of the user taking part in the streaming session. Therefore video streaming services need to develop Adaptive BitRate (ABR) techniques to deal with different network environments on the client side or appropriate end-to-end strategies to provide high QoE to the users. The scope of this doctoral study is within the end-to-end environment with a focus on the end-users domain, referred to as the player environment, including video content consumption and interactivity. This thesis aims to investigate and develop different techniques to increase the delivered QoE to the users and reduce the energy consumption of the end devices in HAS context. We present four main research questions to target the related challenges in the domain of content consumption for HAS systems.
The Virtual Reality (VR) is considered by industrials from content industry as a major technology to develop in the next years. It comes however with a number of challenges, which will require the cooperation between multiple actors in the content delivery chain. Since it combines high quality multimedia delivery and low-latency interactivity, VR matches the requirements of 5G networks and it has the potential to be a key driver for adoption of the next generation network. In this talk, the main requirements of the envisioned next-generation VR applications will be reviewed, especially the need of both bandwidth and latency. Then, the main delivery architectures will be presented, including their main weaknesses in today’s networks and the efforts that are currently done in standardization groups to provide the main elements of these architectures in the perspective of 5G. Finally, a selection of the main open challenges will conclude the talk.
This paper addresses the need for a scientific framework enabling the adaptive delivery of omnidirectional video within heterogeneous environment. It considers state of the art techniques for the adaptive video streaming over HTTP and extends it towards omnidirectional/360-degree videos.
Human Vision and Electronic Imaging 2018, 28 January - 2 February, 2018 • Burlingame, California USA
Broadcast day-2010-ses-world-skies-sspiSSPI Brasil
The document discusses the growth of digital video and satellites as an enabling technology for broadcasting. Some key points:
- Satellites allow for low-cost point-to-multipoint broadcasting to subscribers. Over 24,000 TV channels are now broadcast by satellite, with 2,900 added in 2008-2009 alone.
- Emerging markets are forecasted to see powerful subscriber growth, driving demand for over 200 additional transponders across regions like Asia-Pacific, Latin America, and the Middle East/Africa through 2016.
- High-definition TV is a major driver of transponder demand, with the number of HD channels projected to grow exponentially from over 300 today to over 3,000 by 2017. Satellite
This document discusses post-processing and rate distortion algorithms for the VP8 video codec. It first provides background on the need for post-processing algorithms to reduce blocking artifacts in compressed video, and for rate control algorithms to regulate bitrates and achieve high video quality within bandwidth constraints. It then summarizes existing in-loop deblocking filters and post-processing algorithms. A novel optimal post-processing/in-loop filtering algorithm is described that can achieve better performance than H.264/AVC or VP8 by computing optimal filter coefficients. Finally, a proposed rate distortion optimization algorithm for VP8 is discussed to improve its rate control and coding efficiency.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/deploying-large-models-on-the-edge-success-stories-and-challenges-a-presentation-from-qualcomm/
Vinesh Sukumar, Senior Director of Product Management at Qualcomm Technologies, presents the “Deploying Large Models on the Edge: Success Stories and Challenges” tutorial at the May 2024 Embedded Vision Summit.
In this talk, Dr. Sukumar explains and demonstrates how Qualcomm has been successful in deploying large generative AI and multimodal models on the edge for a variety of use cases in consumer and enterprise markets. He examines key challenges that must be overcome before large models at the edge can reach their full commercial potential. He also highlights how Qualcomm is addressing these challenges through upgraded processor hardware, improved developer tools and a comprehensive library of fully optimized AI models in the Qualcomm AI Hub.
For the full video of this presentation, please visit:
https://www.edge-ai-vision.com/2020/12/trends-in-neural-network-topologies-for-vision-at-the-edge-a-presentation-from-synopsys/
For more information about edge AI and computer vision, please visit:
https://www.edge-ai-vision.com
Pierre Paulin, Director of R&D for Embedded Vision at Synopsys, presents the “Trends in Neural Network Topologies for Vision at the Edge” tutorial at the September 2020 Embedded Vision Summit.
The widespread adoption of deep neural networks (DNNs) in embedded vision applications has increased the importance of creating DNN topologies that maximize accuracy while minimizing computation and memory requirements. This has led to accelerated innovation in DNN topologies.
In this talk, Paulin summarizes the key trends in neural network topologies for embedded vision applications, highlighting techniques employed by widely used networks such as EfficientNet and MobileNet to boost both accuracy and efficiency. He also touches on other optimization methods—such as pruning, compression and layer fusion—that developers can use to further reduce the memory and computation demands of modern DNNs.
ANGELA is an HTTP adaptive streaming and edge computing simulator that was developed to address limitations of other simulators. It focuses on video streaming and edge computing mechanisms. ANGELA imports real radio traces or data from NS-3 for accurate wireless simulations and reduces simulation time. It also simulates various adaptive bitrate algorithms located at the client, edge, or server. ANGELA provides metrics to evaluate streaming quality and supports custom video datasets and machine learning techniques. The developers hope to publicly release ANGELA to evaluate new adaptive streaming and edge computing approaches.
The document summarizes the H.264/MPEG4 Advanced Video Coding standard. It was developed by the Joint Video Team (JVT) which included the ITU-T Video Coding Experts Group and ISO/IEC Moving Picture Experts Group. The goals were to improve coding efficiency, enhance error robustness, simplify syntax, and increase flexibility. Key features of H.264 include enhanced motion prediction, small block size transforms, an adaptive in-loop deblocking filter, and improved entropy coding. These allow for approximately 50% bit rate savings over prior standards. Evaluation showed it can achieve near transparent quality at lower bit rates than previous standards.
An Overview on Multimedia Transcoding Techniques on Streaming Digital Contentsidescitation
The current IT infrastructure as well as various
commercial applications are directly formulated based on
deployment in multimedia system e.g. education, marketing,
risk management, tele-medicines, military etc. One of the
challenges found in using such application is to deliver
uninterrupted stream of video between multiple terminals
e.g. smart-phone, PDAs, laptops, IPTV etc. The research shows
that there is a stipulated need of designing novel mechanism
of bit rate adjustment as well as format conversion policy so
that the source stream may stream well in diverse end devices
with multiple configuration of processor, memory, decoding
etc. This paper discusses various eminent points from
literature that will throw better highlights in understanding
a schema of direct digital-to-digital data conversion of one
encoding to another termed as transcoding. Although
multimedia transcoding has covered more than a decade in
the area of research, but unfortunately, there is a huge trade-
off between the application, service, resource constraint, and
hardware design that gives rise to QoS issues.
The document summarizes a PhD thesis defense about novel applications for emerging markets using television as a ubiquitous device. The thesis proposed improving the user experience of TV as a low-cost internet access device through:
1) QoS-aware video transmissions and low-complexity video security for applications like video chat and distance education.
2) Context-aware intelligent TV-internet mashups using TV channel identity and text recognition from static and broadcast video as context.
3) A novel on-screen keyboard for text entry using a TV remote for non-computer savvy users. User studies on early prototypes identified challenges with interfaces, video quality, and text entry that the thesis aimed to address.
The document provides an overview of selected current activities within MPEG, including requirements and timelines. It discusses the Mobile Visual Search work item which aims to enable efficient transmission of local image features for mobile visual search applications. It also outlines the MPEG Media Transport work item which focuses on efficient delivery of media to enable content and network adaptive streaming. Additionally, it summarizes the Advanced IPTV Terminal work item and its goal of defining elementary services and protocols to enable interoperability.
The document provides an overview of selected current activities within MPEG, including requirements and timelines. It discusses the Mobile Visual Search work item which aims to enable efficient transmission of local image features for mobile visual search applications. It also outlines the MPEG Media Transport work item which focuses on efficient delivery of media to enable content and network adaptive streaming. Additionally, it summarizes the Advanced IPTV Terminal work item and its goal of defining elementary services and protocols to enable interoperability.
This presentation was given at the doctoral days at ENSIAS Morocco. The goal was to show how the innovation process goes and a particular example through what Cisco is doing for the media networks.
Similar to MPEG-Immersive 3DoF+: 360 Video Streaming for Virtual Reality (20)
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Zilliz
Join us to introduce Milvus Lite, a vector database that can run on notebooks and laptops, share the same API with Milvus, and integrate with every popular GenAI framework. This webinar is perfect for developers seeking easy-to-use, well-integrated vector databases for their GenAI apps.