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Diploma in
ENTERTAINMENT DESIGN
THE FUTURE OF CONCEPT
ART COURSES STARTS
HERE
TOP GAME COMPANIES IN SINGAPORE
COMPANIES HIRING
OUR GRADUATES
TOP 50 CREATIVE
MEDIA AND
ENTERTAINMENT
SCHOOL AND COLLEGE
IN THE WORLD- 2020
TOOLS USED
• Film productions
• Featured Animation
• Industrial Design Studios
• Television
• Theme Park
• Video Games
• Toys
THE COURSE
Learn the 3 fundamentals
1) Concept Art
2) Character
3) Creature Environment
- Project-based learning involves painting, digital sculpting, 3D modelling,
lighting and rendering, digital compositing
- Develop industry-standard technical skills and learn to produce film
concept art, animation or games development projects
CONCEPT ARTIST
ENVIRONMENT DESIGN
STUDIO
CHARACTER DESIGN
STUDIO
CONCEPT ART
PERSPECTIVE - 3D DIGITAL PAINTING
VISUAL LIBRARY &
DESIGN
PORTFOLIO DEVELOPMENT MARKETING - FREELANCE
SKILLS
PORTFOLIO
ART
FUNDAMENTALS
PROPS - 3D
TERM 1- ART FUNDAMENTALS
PERSPECTIVE - 3D DIGITAL PAINTING VISUAL LIBRARY DESIGN
This term focuses on the fundamentals of art and concept art. Introduction to the concept art industry and
professional techniques.
How to do your research, get references, build a mood board and apply it in your own work.
MODULE LEARNING OUTCOMES
· Environment Design fundamentals
· 3D fundamentals
· Design fundamentals
· Character Design fundamentals
· Digital painting fundamentals
· Drawing fundamentals
TERM 2- SKILLS
ENVIRONMENT DESIGN 3D & PROPS CHARACTER DESIGN CONCEPT ART
This term focuses on creating projects to learn specific skills required to achieve concept art for movie and game.
Create your own brief and art direction and apply it in a pipeline.
Start with sketching to 3D block out to finishing it with painting or photobash techniques
MODULE LEARNING OUTCOMES
• World building – Environment design
• 3D skills to create props, environment and
character
• Character design
• Create relevant projects with concept art
skills
• Concept Art skills like Photobash, Painting,
Mindset, Art Direction…
TERM 3- CONCEPT ART PORTFOLIO MAKING
PORTFOLIO PROJECT 1 PORTFOLIO PROJECT 2 MARKETING
This term you will be supervised in the making of your portfolio.
With logic and good mindset, you will target the right project to attract potential client.
Learn how to market yourself with the marketing class and learn all the skills you need to get your career started in house or in
freelance.
MODULE LEARNING OUTCOMES
• 4 finished portfolio projects
• Concept Art pre-production and production
ready.
• Knowledge on how to promote yourself to
achieve your goals
• Freelance skills
• Marketing skills
THE TEAM
Quentin Gabriel
Senior Concept Artist Ubisoft SG
Raymond Tan
Senior Concept Artist Ubisoft
Leamington
Philipp Dobrusin
Freelance Concept Artist
Patrick Balou
Illustrator & Concept Artist
Buren E.Altankhuyag
Concept Artist
Schweitzer Manuel
Illustrator & Concept Artist
Marco Gorlei
Senior Concept Artist
PROGRAM DIRECTOR
QUENTIN GABRIEL
Senior Concept Artist
Quentin Gabriel is a Senior
Concept Artist and Illustrator
working for Ubisoft, Singapore the
movie and game industry. He
studied at different school like
Brainstorm, CGMA, Isart Digital
and FZD which helped him
understand how to teach the best
way possible concept art. He
recently worked on The Division 2
with Ubisoft Reflections in the UK.
Pre-Course
Counselling
Application
Submission
Application
Evaluation
Acceptance
of Letter
of Offer
Contract Signing
& Course Fee
Payment
ADMISSION PROCESS
Diploma in
ENTERTAINMENT DESIGN
Let’s Start Your
Learning Journey in one of
the best digital art classes
Now!

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Essential Skills to become a Concept Artist

  • 1. Diploma in ENTERTAINMENT DESIGN THE FUTURE OF CONCEPT ART COURSES STARTS HERE
  • 2. TOP GAME COMPANIES IN SINGAPORE
  • 4. TOP 50 CREATIVE MEDIA AND ENTERTAINMENT SCHOOL AND COLLEGE IN THE WORLD- 2020
  • 5.
  • 6. TOOLS USED • Film productions • Featured Animation • Industrial Design Studios • Television • Theme Park • Video Games • Toys THE COURSE Learn the 3 fundamentals 1) Concept Art 2) Character 3) Creature Environment - Project-based learning involves painting, digital sculpting, 3D modelling, lighting and rendering, digital compositing - Develop industry-standard technical skills and learn to produce film concept art, animation or games development projects CONCEPT ARTIST
  • 7. ENVIRONMENT DESIGN STUDIO CHARACTER DESIGN STUDIO CONCEPT ART PERSPECTIVE - 3D DIGITAL PAINTING VISUAL LIBRARY & DESIGN PORTFOLIO DEVELOPMENT MARKETING - FREELANCE SKILLS PORTFOLIO ART FUNDAMENTALS PROPS - 3D
  • 8.
  • 9. TERM 1- ART FUNDAMENTALS PERSPECTIVE - 3D DIGITAL PAINTING VISUAL LIBRARY DESIGN This term focuses on the fundamentals of art and concept art. Introduction to the concept art industry and professional techniques. How to do your research, get references, build a mood board and apply it in your own work. MODULE LEARNING OUTCOMES · Environment Design fundamentals · 3D fundamentals · Design fundamentals · Character Design fundamentals · Digital painting fundamentals · Drawing fundamentals
  • 10. TERM 2- SKILLS ENVIRONMENT DESIGN 3D & PROPS CHARACTER DESIGN CONCEPT ART This term focuses on creating projects to learn specific skills required to achieve concept art for movie and game. Create your own brief and art direction and apply it in a pipeline. Start with sketching to 3D block out to finishing it with painting or photobash techniques MODULE LEARNING OUTCOMES • World building – Environment design • 3D skills to create props, environment and character • Character design • Create relevant projects with concept art skills • Concept Art skills like Photobash, Painting, Mindset, Art Direction…
  • 11. TERM 3- CONCEPT ART PORTFOLIO MAKING PORTFOLIO PROJECT 1 PORTFOLIO PROJECT 2 MARKETING This term you will be supervised in the making of your portfolio. With logic and good mindset, you will target the right project to attract potential client. Learn how to market yourself with the marketing class and learn all the skills you need to get your career started in house or in freelance. MODULE LEARNING OUTCOMES • 4 finished portfolio projects • Concept Art pre-production and production ready. • Knowledge on how to promote yourself to achieve your goals • Freelance skills • Marketing skills
  • 12. THE TEAM Quentin Gabriel Senior Concept Artist Ubisoft SG Raymond Tan Senior Concept Artist Ubisoft Leamington Philipp Dobrusin Freelance Concept Artist Patrick Balou Illustrator & Concept Artist Buren E.Altankhuyag Concept Artist Schweitzer Manuel Illustrator & Concept Artist Marco Gorlei Senior Concept Artist
  • 13.
  • 14. PROGRAM DIRECTOR QUENTIN GABRIEL Senior Concept Artist Quentin Gabriel is a Senior Concept Artist and Illustrator working for Ubisoft, Singapore the movie and game industry. He studied at different school like Brainstorm, CGMA, Isart Digital and FZD which helped him understand how to teach the best way possible concept art. He recently worked on The Division 2 with Ubisoft Reflections in the UK.
  • 15.
  • 17. Diploma in ENTERTAINMENT DESIGN Let’s Start Your Learning Journey in one of the best digital art classes Now!