1. Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – Games Design
Unit number and title
L3 Unit 4 Creative Media Production Management Project
L3 Unit 3 Research Techniques for the Creative Media Industries
L3 Unit 1 Pre-production Techniques for the Creative Media Industries
Start date 18th
February 2013
Deadline 24th
May 2013
Assessor name
Team
Project Manager: Mandy
Assignment title Final Major Project – Artorias
The purpose of this assignment is for you to:
Unit 4 Creative Media Production Management Project
1 Be able to originate, develop and research an idea for a media product
2 Be able to pitch a proposal for a media product
3 Be able to manage a production process to create a media product
Unit 3 Research Techniques for the Creative Media Industries
1 Understand the nature and purposes of research in the creative media industries
2 Be able to apply a range of research methods and techniques
3 Be able to present results of research
Unit 1 Pre-production Techniques for the Creative Media Industries
1 Understand requirements for a specific media production
2 Be able to prepare pre-production documentation for a specific media production
3 Be able to apply pre-production planning for a specific media production
Scenario
Game companies in the UK are constantly growing, this has made a high demand for different game jobs. I will be making concept
art for an entirely new game. This game will be aimed at a target audience of teenagers around 15-18. The genre will be a third
person medieval sandbox. Developers that would be interested in this would be ones that have handles this type of game before
like Bethesda and blizzard.
Work to be submitted
To follow once tasks complete.
2. Turn all of the tasks into the first person, i.e. I will…
Task 1 – FMP Interview
Questions to establish your understanding of:
The role of pre-production within the media production process
The nature and purposes of research in the creative media industries
IV of Assignment takes place.
This is a fixed appointment before half-term and the start of the FMP
Unit 1
P1, M1, D1
Unit 3
P1, M1, D1
Task 2 - Viability
Carry out primary and secondary research into the audience and market for your scenario, collating your results.
What specific research will you carry out and how?
I will be researching into concept art for my game genre. This will include lots of scenic work, due to its sandbox
nature. This research will be carried out through internet searching.
I will find out how the designing process of a game is carried out and learn from this. This will include the techniques of
how artists make their art.
Unit 3
P2, M2, D2
Task 3 – Ideas Generation
Carry out research into your area of interest and generate a wide range of ideas for your set scenario.
What specific research will you carry out and how?
I will be gathering images of concept art and viewing videos of a game design process. This will be done by searching the
internet in many sites, like youtube and game companies.
What techniques will you use to generate ideas?
I will be using a graphic tablet and photoshop to sketch out my ideas.
Unit 3
P2, M2, D2
Unit 4
P1, M1, D1
Task 4 – Idea Development
Develop the strongest idea into a clear proposal and pitch this to your project manager. Make sure you have explained
how you will address the target audience and market. Identify any constraints on production and ways to address these.
Refine your idea as a result of the pitch, where appropriate.
Unit 4
P1, M1, D1
P2, M2, D2
Unit 3
P3, M3, D3
Task 5 – Pre-Production Planning
Produce a plan for your project, accounting for your time and produce a budget. Hold a pre-production meeting with
your project manager.
You will use the supplied templates.
Unit 1
P2, M2, D2
Unit 4
P3, M3, D3
Task 6 – Production
Carry out your production plan. Produce a production log to chart the progress of your project, reviewing it regularly.
This document and your schedule will be required in all meetings with your project manager.
You will use the supplied templates.
Unit 1
P3, M3, D3
Unit 4
P3, M3, D3
Task 7 – Presentation
Present your draft product to a focus group (and client if there is one) receive feedback and make changes to finished
product, where necessary.
Who is your focus group and/or client?
Unit 4
P3, M3, D3
Task 8 – Evaluation
Write a report evaluating your pre-production work in the light of the production experience. This will be in the form of
a concluding report based on your production log.
Unit 4
P3, M3, D3
3. This brief has been verified as being fit for purpose
Assessor
Signature Date
Internal verifier
Signature Date
Unit 67 3D Animation
P1 summarise accurately theory and
applications of 3D with some
appropriate use of subject
terminology.
[IE]
M1 explain theory and applications of
3D with reference to detailed
illustrative examples and with
generally correct use of subject
terminology.
D1 comprehensively explain theory
and applications of 3D with elucidated
examples and consistently using
subject terminology correctly.
P2 generate outline ideas for 3D
animation working within appropriate
conventions and with some
assistance.
[CT; SM]
M2 generate detailed ideas for 3D
animation showing some imagination
and with only occasional assistance.
D2 generate thoroughly thought
through ideas for 3D animation
showing creativity and flair and
working independently to professional
expectations.
P3 create 3D animation following
industry practice, working within
appropriate conventions and with
some assistance.
[CT; SM; RL]
M3 create 3D animation to a good
technical standard following industry
practice, showing some imagination
and with only occasional assistance.
D3 create 3D animation to a technical
quality that reflects near-professional
standards following industry practice,
showing creativity and flair and
working independently to professional
expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.