A lot can change in 15 years ‑‑ especially when it comes to kids and technology. This presentation captures the biggest moments from the past 15 years that have changed childhood as we know it. The presentation takes a closer look at the radical way devices, social networks, and media have changed all our lives ‑‑ and how they'll continue to shape the future. Taking references from a 15-year research study by CommonSense Media, Andy provides local key trends, and some key recommendations on strategies to address the effects of Digital Technology in the home.
Rushyl Home app. To help teachers teach and do HW the same way as they do in class and share instantaneously with parents on the mobile device via an app by a 4th graer.
Findings from Shared Intelligence / ASCEL libraries, children and digital res...Ben Lee
Presentation by Shared Intelligence about the findings of their research for ASCEL into children's use of digital technology and the implications for public libraries
With access to the internet and the lowering cost of smart devices, how audiences use the internet to improve their daily lives, and how Digital technology has impacted the lives of consumers and businesses around the world.
Technology Usage and Social Life-Do teenagers have a say?Ericsson
Teenagers around the world use technology to keep in touch. But what are the rules? And who in the family decides what is okay? Ericsson ConsumerLab conducted an online study of 2000 US teenagers, aged 13-17, to find out.
The study found that even if children have more say in how to use technology, parents are still much involved in how and when their young teenagers are using computers, mobile phones and Facebook. Facebook and "how to use the computer" are the two things parents seem to have strict rules about, especially for those aged 13-14. Around 30 percent of parents typically make the decisions for their children at this age.
Rushyl Home app. To help teachers teach and do HW the same way as they do in class and share instantaneously with parents on the mobile device via an app by a 4th graer.
Findings from Shared Intelligence / ASCEL libraries, children and digital res...Ben Lee
Presentation by Shared Intelligence about the findings of their research for ASCEL into children's use of digital technology and the implications for public libraries
With access to the internet and the lowering cost of smart devices, how audiences use the internet to improve their daily lives, and how Digital technology has impacted the lives of consumers and businesses around the world.
Technology Usage and Social Life-Do teenagers have a say?Ericsson
Teenagers around the world use technology to keep in touch. But what are the rules? And who in the family decides what is okay? Ericsson ConsumerLab conducted an online study of 2000 US teenagers, aged 13-17, to find out.
The study found that even if children have more say in how to use technology, parents are still much involved in how and when their young teenagers are using computers, mobile phones and Facebook. Facebook and "how to use the computer" are the two things parents seem to have strict rules about, especially for those aged 13-14. Around 30 percent of parents typically make the decisions for their children at this age.
5 facts about the digital worldthat every parent should know.Your eKavach
The Internet can be a notorious and a terrible place. If you're a parent, these facts will come in handy whilst educating your children about the perils of the Internet.
company names mentioned herein are for identification and educational purposes only and are the property of, and may be trademarks of, their respective owners.
company names mentioned herein are for identification and educational purposes only and are the property of, and may be trademarks of, their respective owners.
In the opening keynote, “Networked Learners,” Lee Rainie discusses the latest findings of the Pew Research Center's Internet & American Life Project about how teenagers and young adults have embraced technology of all kinds — including broadband, cell phones, gaming devices and MP3 players. He describes how technology has affected the way “digital natives” search for, gather and act on information.
Learn more at: http://pewinternet.org/Presentations/2009/52-Networked-Learners.aspx
5 facts about the digital worldthat every parent should know.Your eKavach
The Internet can be a notorious and a terrible place. If you're a parent, these facts will come in handy whilst educating your children about the perils of the Internet.
company names mentioned herein are for identification and educational purposes only and are the property of, and may be trademarks of, their respective owners.
company names mentioned herein are for identification and educational purposes only and are the property of, and may be trademarks of, their respective owners.
In the opening keynote, “Networked Learners,” Lee Rainie discusses the latest findings of the Pew Research Center's Internet & American Life Project about how teenagers and young adults have embraced technology of all kinds — including broadband, cell phones, gaming devices and MP3 players. He describes how technology has affected the way “digital natives” search for, gather and act on information.
Learn more at: http://pewinternet.org/Presentations/2009/52-Networked-Learners.aspx
Search engines, e-commerce and media websites as well as advertisers often serve content customized to the location of the user. This research project uses snapshots from national Google domains and search queries in different languages to portray attitudes towards mobile technologies. We specifically focus on the debate about children’s screen time, how much and what kinds are helpful or beneficial, and beyond what point it becomes damaging. In our research we aimed at contrasting nationally grounded cultural views of mobile devices in three different countries: France, Germany and the United States. One striking result were the stark differences between screen time recommendations. We also found differences in how screen time is portrayed in the media, and how it is depicted on Wikipedia.
In this session, we began to critically examine some of the global trends that are likely to have an impact on the future of learning - both positive and negative.
Evolution of Social Media and its effects on Knowledge OrganisationCollabor8now Ltd
There has been a lot of hype around social media, social networks and social business, much of it unhelpful in understanding what this is all about. For some people, “social” will always mean frivolity and time wasting. For others, social media just means marketing and communications.
The evolution of social media over the past several years has made it easier than ever before to find, connect and engage with “experts” and people with similar interests. Enlightened organisations have recognised that investment in social technologies and (most importantly) the organisational change required in order to nurture and embed a collaborative culture, can overcome the limitations of silo’d structures that have traditionally inhibited information flows and opportunities for innovation.
In a broader context, the pervasive and ubiquitous availability of social media in almost all aspects of daily life, from the way we communicate, get information, buy and sell, travel, live and learn is adding to the pressure on organisations to provide a more porous interface between internal (behind the firewall) and external services. Knowledge workers are increasingly making their own decisions on what tools, products and services that they need to work more effectively and will become increasingly disaffected if these are not available within the work environment.
This presentation looks at industry trends on how social media and social technologies are changing the way that we generate, organise and consume knowledge, and how this is driving emergent digital literacies for knowledge workers.
Whilst we sometimes focus on the rational benefits of technology, digital interactions affect us on a biological and emotional level. The web and its metrics made our real self and our web self became two different characters.
The report shows the current state of rapidly expanded digital media practices in Russian families. What do they use and when? How parents view the digital media impact on the child’s development? What role does media play for shared parent-child activity? And how all of this vary with different incomes and city sizes?
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
2. About Me
• 4 Children
• 10 Social Media Accounts
• 5 iPads
• 8 iPhones
• 4 Laptops
• 1 Smart TV
• 2 Kindles
• Lots and lots of Books & Toys
3. 15 years of research
2
15 years of impact
https://www.commonsensemedia.org/
4. Our kids are on the front lines of a digital revolution.
Devices, social networks, and media are changing
childhood in radical ways.
We all want kids to grow up healthy and happy as
the world accelerates around them.
5. Big change in the Battle household
4
• Growing book library
• Fun TV Shows
• Educational DVDs
7. 6
Greater Access to media leads to endless choices
….and a host of new parenting challenges
8. 7
The Smartphone - a gamechanger
“An iPod, a phone, and an Internet communicator,”
- Steve Jobs
App Store goes live in 2008 with
500 Apps
9. 8
“The arrival of the Smartphone will Influence virtually
every aspect of our lives and our kids' upbringing —
from social interactions to mental health.”
10. Parents turn to teachers for answers to
cyberbullying and other perils.
• Embarrassing photos
• Filmed pranks
• Text & Email harassment
9
11. Digital Citizenship is adopted across America
• Digital citizenship is about confident and positive
engagement with digital technology.
• A digital citizen is a person with the skills and knowledge
to effectively use digital technologies to participate in
society, communicate with others and create and
consume digital content.
10
12. YouTu surpasses 1 Billion views per day.
11
overtakes in popularity
The Social Generation
13. 12
The Tablet - another gamechanger
“Magical, way better than a laptop, way better
then a phone”
- Steve Jobs
App Store hits
150,000 Apps
15. 3 out of 4 parents say social networks aren't
protecting kids' online privacy.
14https://www.commonsensemedia.org/about-us/news/press-releases/national-poll-three-out-of-four-parents-say-social-networks-arent
Common Sense Privacy Campaigns for six key goals
• “Do Not Track Kids.”
• The industry standard for all kids’ privacy should be opt-in.
• Privacy statements should be clear and simple.
• Parents, teachers, and kids need to be educated about
protecting privacy.
• Industry must innovate to protect kids and families.
• Government needs to update privacy policies for the 21st
century.
16. • 42% of children under 8 years old have a TV in their
bedrooms.
• Half (52%) of all 0- to 8-year-olds have access to a
smart device.
• More than a third (38%) of children this age have
used them
15https://www.commonsensemedia.org/research/zero-to-eight-childrens-media-use-in-america
Research reveals kids are frequent media users,
even from infancy.
17. • Increased access to information,
entertainment, and educational
content
• But also violence, sexual content,
stereotypes, misinformation, and
advertising
16https://www.commonsensemedia.org/research/zero-to-eight-childrens-media-use-in-america
Research reveals real effects of the accelerating
media environment:
18. Common Sense media launches the first-ever
ratings system
… so teachers and parents can
understand the educational value of
the thousands of new apps flooding
the market — many of which are
aimed at kids.
17
19. New challenges for Teenagers
• Impact to self-esteem
• Instagram Role models
• Far reaching circle of friends
• Anonymous Accounts
• Online Trolls and haters
• Vine Stars – 6 seconds of fame
18
21. The number of mobile devices worldwide surpasses
the number of people.
• Crossed over somewhere around the 7.19
billion mark.
• Smart phones are multiplying five times
faster than we are.
20https://www.independent.co.uk/life-style/gadgets-and-tech/news/there-are-officially-more-mobile-devices-than-people-in-the-world-9780518.html
25. Kids spend 9 hours a day with media and tech
(and so do their parents) …
… and that's excluding screen time
for work, school, or homework.
24
https://www.commonsensemedia.org/sites/default/files/uploads/research/2016_csm_technology_addiction_executive_summary.pdf
https://www.commonsensemedia.org/sites/default/files/uploads/research/common-sense-parent-census_executivesummary_for-web.pdf
https://www.commonsensemedia.org/sites/default/files/uploads/research/0-8_executivesummary_release_final_1.pdf
26. Gaming on a new level
• Battle Royale
• PlayStation VR surpasses 1 million
units sold
• Scare factor
• Explicit content
25
27. Is technology to blame
• Our kids' feeds are flooded with bots, fake
news, hate speech, and apps designed to
grab their digital identities and keep them
clicking.
• We’re allowing big corporations to
monitor us through our devices, without
knowing the true cost to our well being.
26
28. Online or offline? It's all real life these days.
• Kids growing up today have never known a world
without the Internet
• In a time of 24/7 connectivity, what captures there
attention isn’t always what’s best for them
• It is our job as parents and educators to encourage
change
27
29. What can we do as parents
• Don’t be naive
• Talk to your children
• Agree on House Rules
• Establish media-free times and
zones.
• Manage their screen time
• Promote co-view & co-play
• Restrict content to age
appropriate
• Manage their email
• Limit Social Media
• Monitor their apps
• Google Safe Search
• Get them to regularly run you
through their search history,
emails and texts
28
30. Thank You for listening
Andy Battle
Security Director, ES2
andy@es2.com.au
29
https://www.commonsensemedia.org/
App Store currently has
2,100,000 APPS
Editor's Notes
Thanks to AISA for another great conference, big fan, first time presenter.
I decided to present on the them of change. And how Technology is changing childhood.
Common Sense is the leading independent non-profit organization dedicated to helping kids thrive in a world of media and technology.
Jim Steyer
Founder & Chief Executive Officer
Published an Impact report
This journey starts in 2013
The birth of our first child, where times where fairly normal.
- Growing book library
- Fun TV Shows
- Educational DVDs
2003 was also the start of a technology boom, which gradually shaped the online and connected environment we live in today.
Average speed 2.5Mb
A camera too
App store is full of Apple curated apps
Opened the flood gates for 3rd party development.
Later Implemented in Australia (2012)
People started getting pad
Facebook see the advertising potential.
California is the first US state to pass the Student Online Personal Protection Act
2,100 adults were surveyed between Aug. 13 and Aug. 16, 2010,
401 teenagers (ages 15-18) were surveyed between Aug. 18 and Aug. 20, 2010.
California is the first US state to pass the Student Online Personal Protection Act in 2014
Australian Privacy Act gets a refresh
The number of active mobile devices and human beings crossed over somewhere around the 7.19 billion mark.
As of 2016, approximately 11.5% of the total U.S. population did not have internet access
different demographic and socioeconomic levels
the gulf between those who have ready access to computers and the Internet, and those who do not.
CommonSense media launch a #DeviceFreeDinner campaign which reaches 125 Million viewers
Young kids are playing shoot-em ups
V Bucks scams
Non-age and Inappropriate content