This document discusses gamification in healthcare. It provides an overview of game mechanics and frameworks that can be applied to engage and motivate patients. Examples are given of existing health-focused games and gamified platforms that apply concepts like achievements, rewards, levels, and competition to encourage patients to learn and improve their health. The document proposes a gaming model for healthcare experiences that focuses on purpose, incentives, and delivering cathartic moments through escalating challenges to drive involvement.
Презентация 1.14 - Гостевые эко-дома для учёных в ИсландииПавел Ефимов
Исландское Общество Учёных осуществило проект застройки базы отдыха для своих сотрудников на юго-западе Исландии на берегу озера Laugarvatn. Двадцать гостиничных домиков по проекту архитектурного бюро PK отличаются высокой экологичностью и привлекают внимание живописной озеленённой крышей. Весь грунт, вырытый при строительстве, был использован для возведения ветрозащитного бункера, который огораживает террасу и соединяет живую крышу с землёй.
Презентация 1.14 - Гостевые эко-дома для учёных в ИсландииПавел Ефимов
Исландское Общество Учёных осуществило проект застройки базы отдыха для своих сотрудников на юго-западе Исландии на берегу озера Laugarvatn. Двадцать гостиничных домиков по проекту архитектурного бюро PK отличаются высокой экологичностью и привлекают внимание живописной озеленённой крышей. Весь грунт, вырытый при строительстве, был использован для возведения ветрозащитного бункера, который огораживает террасу и соединяет живую крышу с землёй.
A poster presentation from the Medical Libraries Association Annual Meeting, May 2015, in Austin Texas. The topic is on successful community building in a novel domain not previously supported by the campus libraries, and how outreach and engagement were developed.
The Information that You Gather: Application of Ethics & Privacy in FundraisingUniversity of Victoria
This session will explore the issues surrounding privacy and ethics as they relate to the use of personal information in the advancement profession. Questions of confidentiality, accountability and conflicts of interest will be addressed. Discussion will focus on guidelines and best practices for the ethical collection of information and subsequent uses. This session will also explore the impact of technology and the internet on privacy, especially the burgeoning phenomena of social networks and other new outlets of personal information.
Presenter:
Steve Knight, Wealth Engine
A poster presentation from the Medical Libraries Association Annual Meeting, May 2015, in Austin Texas. The topic is on successful community building in a novel domain not previously supported by the campus libraries, and how outreach and engagement were developed.
The Information that You Gather: Application of Ethics & Privacy in FundraisingUniversity of Victoria
This session will explore the issues surrounding privacy and ethics as they relate to the use of personal information in the advancement profession. Questions of confidentiality, accountability and conflicts of interest will be addressed. Discussion will focus on guidelines and best practices for the ethical collection of information and subsequent uses. This session will also explore the impact of technology and the internet on privacy, especially the burgeoning phenomena of social networks and other new outlets of personal information.
Presenter:
Steve Knight, Wealth Engine
These lecture slides, by Dr Sidra Arshad, offer a quick overview of the physiological basis of a normal electrocardiogram.
Learning objectives:
1. Define an electrocardiogram (ECG) and electrocardiography
2. Describe how dipoles generated by the heart produce the waveforms of the ECG
3. Describe the components of a normal electrocardiogram of a typical bipolar lead (limb II)
4. Differentiate between intervals and segments
5. Enlist some common indications for obtaining an ECG
6. Describe the flow of current around the heart during the cardiac cycle
7. Discuss the placement and polarity of the leads of electrocardiograph
8. Describe the normal electrocardiograms recorded from the limb leads and explain the physiological basis of the different records that are obtained
9. Define mean electrical vector (axis) of the heart and give the normal range
10. Define the mean QRS vector
11. Describe the axes of leads (hexagonal reference system)
12. Comprehend the vectorial analysis of the normal ECG
13. Determine the mean electrical axis of the ventricular QRS and appreciate the mean axis deviation
14. Explain the concepts of current of injury, J point, and their significance
Study Resources:
1. Chapter 11, Guyton and Hall Textbook of Medical Physiology, 14th edition
2. Chapter 9, Human Physiology - From Cells to Systems, Lauralee Sherwood, 9th edition
3. Chapter 29, Ganong’s Review of Medical Physiology, 26th edition
4. Electrocardiogram, StatPearls - https://www.ncbi.nlm.nih.gov/books/NBK549803/
5. ECG in Medical Practice by ABM Abdullah, 4th edition
6. Chapter 3, Cardiology Explained, https://www.ncbi.nlm.nih.gov/books/NBK2214/
7. ECG Basics, http://www.nataliescasebook.com/tag/e-c-g-basics
micro teaching on communication m.sc nursing.pdfAnurag Sharma
Microteaching is a unique model of practice teaching. It is a viable instrument for the. desired change in the teaching behavior or the behavior potential which, in specified types of real. classroom situations, tends to facilitate the achievement of specified types of objectives.
Ozempic: Preoperative Management of Patients on GLP-1 Receptor Agonists Saeid Safari
Preoperative Management of Patients on GLP-1 Receptor Agonists like Ozempic and Semiglutide
ASA GUIDELINE
NYSORA Guideline
2 Case Reports of Gastric Ultrasound
Basavarajeeyam is an important text for ayurvedic physician belonging to andhra pradehs. It is a popular compendium in various parts of our country as well as in andhra pradesh. The content of the text was presented in sanskrit and telugu language (Bilingual). One of the most famous book in ayurvedic pharmaceutics and therapeutics. This book contains 25 chapters called as prakaranas. Many rasaoushadis were explained, pioneer of dhatu druti, nadi pareeksha, mutra pareeksha etc. Belongs to the period of 15-16 century. New diseases like upadamsha, phiranga rogas are explained.
CDSCO and Phamacovigilance {Regulatory body in India}NEHA GUPTA
The Central Drugs Standard Control Organization (CDSCO) is India's national regulatory body for pharmaceuticals and medical devices. Operating under the Directorate General of Health Services, Ministry of Health & Family Welfare, Government of India, the CDSCO is responsible for approving new drugs, conducting clinical trials, setting standards for drugs, controlling the quality of imported drugs, and coordinating the activities of State Drug Control Organizations by providing expert advice.
Pharmacovigilance, on the other hand, is the science and activities related to the detection, assessment, understanding, and prevention of adverse effects or any other drug-related problems. The primary aim of pharmacovigilance is to ensure the safety and efficacy of medicines, thereby protecting public health.
In India, pharmacovigilance activities are monitored by the Pharmacovigilance Programme of India (PvPI), which works closely with CDSCO to collect, analyze, and act upon data regarding adverse drug reactions (ADRs). Together, they play a critical role in ensuring that the benefits of drugs outweigh their risks, maintaining high standards of patient safety, and promoting the rational use of medicines.
New Drug Discovery and Development .....NEHA GUPTA
The "New Drug Discovery and Development" process involves the identification, design, testing, and manufacturing of novel pharmaceutical compounds with the aim of introducing new and improved treatments for various medical conditions. This comprehensive endeavor encompasses various stages, including target identification, preclinical studies, clinical trials, regulatory approval, and post-market surveillance. It involves multidisciplinary collaboration among scientists, researchers, clinicians, regulatory experts, and pharmaceutical companies to bring innovative therapies to market and address unmet medical needs.
Title: Sense of Smell
Presenter: Dr. Faiza, Assistant Professor of Physiology
Qualifications:
MBBS (Best Graduate, AIMC Lahore)
FCPS Physiology
ICMT, CHPE, DHPE (STMU)
MPH (GC University, Faisalabad)
MBA (Virtual University of Pakistan)
Learning Objectives:
Describe the primary categories of smells and the concept of odor blindness.
Explain the structure and location of the olfactory membrane and mucosa, including the types and roles of cells involved in olfaction.
Describe the pathway and mechanisms of olfactory signal transmission from the olfactory receptors to the brain.
Illustrate the biochemical cascade triggered by odorant binding to olfactory receptors, including the role of G-proteins and second messengers in generating an action potential.
Identify different types of olfactory disorders such as anosmia, hyposmia, hyperosmia, and dysosmia, including their potential causes.
Key Topics:
Olfactory Genes:
3% of the human genome accounts for olfactory genes.
400 genes for odorant receptors.
Olfactory Membrane:
Located in the superior part of the nasal cavity.
Medially: Folds downward along the superior septum.
Laterally: Folds over the superior turbinate and upper surface of the middle turbinate.
Total surface area: 5-10 square centimeters.
Olfactory Mucosa:
Olfactory Cells: Bipolar nerve cells derived from the CNS (100 million), with 4-25 olfactory cilia per cell.
Sustentacular Cells: Produce mucus and maintain ionic and molecular environment.
Basal Cells: Replace worn-out olfactory cells with an average lifespan of 1-2 months.
Bowman’s Gland: Secretes mucus.
Stimulation of Olfactory Cells:
Odorant dissolves in mucus and attaches to receptors on olfactory cilia.
Involves a cascade effect through G-proteins and second messengers, leading to depolarization and action potential generation in the olfactory nerve.
Quality of a Good Odorant:
Small (3-20 Carbon atoms), volatile, water-soluble, and lipid-soluble.
Facilitated by odorant-binding proteins in mucus.
Membrane Potential and Action Potential:
Resting membrane potential: -55mV.
Action potential frequency in the olfactory nerve increases with odorant strength.
Adaptation Towards the Sense of Smell:
Rapid adaptation within the first second, with further slow adaptation.
Psychological adaptation greater than receptor adaptation, involving feedback inhibition from the central nervous system.
Primary Sensations of Smell:
Camphoraceous, Musky, Floral, Pepperminty, Ethereal, Pungent, Putrid.
Odor Detection Threshold:
Examples: Hydrogen sulfide (0.0005 ppm), Methyl-mercaptan (0.002 ppm).
Some toxic substances are odorless at lethal concentrations.
Characteristics of Smell:
Odor blindness for single substances due to lack of appropriate receptor protein.
Behavioral and emotional influences of smell.
Transmission of Olfactory Signals:
From olfactory cells to glomeruli in the olfactory bulb, involving lateral inhibition.
Primitive, less old, and new olfactory systems with different path
Local Advanced Lung Cancer: Artificial Intelligence, Synergetics, Complex Sys...Oleg Kshivets
Overall life span (LS) was 1671.7±1721.6 days and cumulative 5YS reached 62.4%, 10 years – 50.4%, 20 years – 44.6%. 94 LCP lived more than 5 years without cancer (LS=2958.6±1723.6 days), 22 – more than 10 years (LS=5571±1841.8 days). 67 LCP died because of LC (LS=471.9±344 days). AT significantly improved 5YS (68% vs. 53.7%) (P=0.028 by log-rank test). Cox modeling displayed that 5YS of LCP significantly depended on: N0-N12, T3-4, blood cell circuit, cell ratio factors (ratio between cancer cells-CC and blood cells subpopulations), LC cell dynamics, recalcification time, heparin tolerance, prothrombin index, protein, AT, procedure type (P=0.000-0.031). Neural networks, genetic algorithm selection and bootstrap simulation revealed relationships between 5YS and N0-12 (rank=1), thrombocytes/CC (rank=2), segmented neutrophils/CC (3), eosinophils/CC (4), erythrocytes/CC (5), healthy cells/CC (6), lymphocytes/CC (7), stick neutrophils/CC (8), leucocytes/CC (9), monocytes/CC (10). Correct prediction of 5YS was 100% by neural networks computing (error=0.000; area under ROC curve=1.0).
Recomendações da OMS sobre cuidados maternos e neonatais para uma experiência pós-natal positiva.
Em consonância com os ODS – Objetivos do Desenvolvimento Sustentável e a Estratégia Global para a Saúde das Mulheres, Crianças e Adolescentes, e aplicando uma abordagem baseada nos direitos humanos, os esforços de cuidados pós-natais devem expandir-se para além da cobertura e da simples sobrevivência, de modo a incluir cuidados de qualidade.
Estas diretrizes visam melhorar a qualidade dos cuidados pós-natais essenciais e de rotina prestados às mulheres e aos recém-nascidos, com o objetivo final de melhorar a saúde e o bem-estar materno e neonatal.
Uma “experiência pós-natal positiva” é um resultado importante para todas as mulheres que dão à luz e para os seus recém-nascidos, estabelecendo as bases para a melhoria da saúde e do bem-estar a curto e longo prazo. Uma experiência pós-natal positiva é definida como aquela em que as mulheres, pessoas que gestam, os recém-nascidos, os casais, os pais, os cuidadores e as famílias recebem informação consistente, garantia e apoio de profissionais de saúde motivados; e onde um sistema de saúde flexível e com recursos reconheça as necessidades das mulheres e dos bebês e respeite o seu contexto cultural.
Estas diretrizes consolidadas apresentam algumas recomendações novas e já bem fundamentadas sobre cuidados pós-natais de rotina para mulheres e neonatos que recebem cuidados no pós-parto em unidades de saúde ou na comunidade, independentemente dos recursos disponíveis.
É fornecido um conjunto abrangente de recomendações para cuidados durante o período puerperal, com ênfase nos cuidados essenciais que todas as mulheres e recém-nascidos devem receber, e com a devida atenção à qualidade dos cuidados; isto é, a entrega e a experiência do cuidado recebido. Estas diretrizes atualizam e ampliam as recomendações da OMS de 2014 sobre cuidados pós-natais da mãe e do recém-nascido e complementam as atuais diretrizes da OMS sobre a gestão de complicações pós-natais.
O estabelecimento da amamentação e o manejo das principais intercorrências é contemplada.
Recomendamos muito.
Vamos discutir essas recomendações no nosso curso de pós-graduação em Aleitamento no Instituto Ciclos.
Esta publicação só está disponível em inglês até o momento.
Prof. Marcus Renato de Carvalho
www.agostodourado.com
- Video recording of this lecture in English language: https://youtu.be/lK81BzxMqdo
- Video recording of this lecture in Arabic language: https://youtu.be/Ve4P0COk9OI
- Link to download the book free: https://nephrotube.blogspot.com/p/nephrotube-nephrology-books.html
- Link to NephroTube website: www.NephroTube.com
- Link to NephroTube social media accounts: https://nephrotube.blogspot.com/p/join-nephrotube-on-social-media.html
7. A pedal-powered vending machine? Why didn’t I think of that?!?! ActivateDrinks.com Because you’re too busy with your stupid video games, moron!
8. Puzzle-loving Gamers Solve One of Science’s Biggest Riddles in 10 Days! Fold.it Competitive social interaction is a strong driving force.
9. Gamification.org Blissful Productivity Achievements Behavioral Momentum Bonuses Appointment Dynamics Cascading Information Theory Combos Community Collaboration Countdown Discovery Epic Meaning Free Lunch Infinite Gameplay Levels Loss Aversion Lottery Ownership Points Gamification.org Progression Quest Reward Schedules Status Urgent Optimism Virality
10. Game Mechanics Gamification Rule-based systems that facilitate, motivate, and encourage users to explore and learn the properties of their possibility space through the use of feedback mechanisms. The application of game mechanics and game-thinking in non-game environments to increase fun and engagement. Source: Gamification.org Wiki
13. “Reality doesn’t motivate us effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy. Reality, compared to games, is broken.” Jane McGonical, author of REALITY IS BROKEN (2011), speaks at TED 3/11
21. It will thank you later Let’s Myagithe world @SKYPEN | IGNITE HEALTH | THANK YOU!
Editor's Notes
Good afternoon. I’m Fabio Gratton, Chief Innovation officer of Ignite Health. And beyond the love I have for what I do, my family and my two Chihuahuas, I love games. I created my first board game when I was 7, programmed my first computer game in basic when I was 12, and have owned every single game system available since I was born.
Today, I want to talk to you about the Gamification of Health – more importantly, I want to make sure we agree on what exactly we mean by this, as there is a lot of foncusion with the terminology itself. And then I’d like to briefly talk about some key mechanics that underlygamification, and introduce a framework that I have found to be effective when thinking about gamification specifically in the healthcare space.
There is also a subgenre known as exergaming that has been shown to DIRECTLY impact health – That was, until the exergaming genre was born. There exists a sub-genre in the $80 billion dollar gaming industry known as exergaming – games that use traditional game consoles combined with innovative controller technologies so that people are encouraged to move and exercise … Wii Fit, EA Sports Active, etc…Of course, this a genre of game that requires little convincing in terms of its ability to improve health. But is this what we mean by “gamifyinghealh”?
There is also a subgenre known as exergaming that has been shown to DIRECTLY impact health – That was, until the exergaming genre was born. There exists a sub-genre in the $80 billion dollar gaming industry known as exergaming – games that use traditional game consoles combined with innovative controller technologies so that people are encouraged to move and exercise … Wii Fit, EA Sports Active, etc…Of course, this a genre of game that requires little convincing in terms of its ability to improve health. But is this what we mean by “gamifyinghealh”?
Jen McCabe & Buster BensonContagion Health
And then all of a sudden, we start to see new types of applications. Part sport, driving health behaviors, they feel fun, but their not really games. Jen McCabe & Buster BensonContagion Health
CROWDSOURCING / COMPETITION / COUNTDOWN CLOCKS / EPIC MEANING / LEADERBOARDS / For the retrovirus problem, Foldit players started with scientists' rough-draft idea of the shape of the protease from a retrovirus that causes AIDS in monkeys. During three-weeks of play, gamers generated over one million structure predictions. The solution, reached by the winning team in 10 days, was nearly perfect; it gave Baker and colleagues all the information they needed to nail down the structure almost to the last atom. The journal Nature Structural & Molecular Biologypublished the finding Sunday.
Mechanics are the formal rules of the game. These rules define how the game is prepared, what actions the players can take, the victory conditions, the rule enforcement mechanisms, etc.Dynamics describe how the rules act in motion, responding to player input and working in concert with other rules. In programming terms, the “run-time” behaviour of the game.Aesthetics describe the player’s experience of the game; their enjoyment, frustration, discovery, fellowship, etc. In simple terms, what makes the game fun?Source of images: http://home.comcast.net/~jpittman2/pacman/pacmandossier.htmlSearch for scavenger game mechanics play deck”Techcruch:“SCVNGR's Secret Game Mechanics Playdeck”Foursquare is the posterchild for this.
http://www.lostgarden.com/2006/10/what-are-game-mechanics.htmlWhat we are talking about here are GAME MECHANICS.
Examples of Games and Services using countdown clock game mechanic.
Flawed “pop behaviorism” == games as Skinner boxes that doll out rewarding points like sugar pellets every time we hit the right lever (usually comparing loot drops in »World of Warcraft« with reinforcement schedules). But if that reasoning would be correct, ... ProgressWArs
Options: fuel an increasing exodus into the virtual world, or try to keep people from escaping into games.
So how do we make reality better – or use game mechanics to improve lives – ad we will not do it simply by giving people badges and rewards. The tools are good, but the context and manner in which they are applied is flawed.
Jane McGonical, REALITY IS BROKEN (2011)Gamer on the verge of an EPIC WIN.
A Framework for Making Game Mechanics Work in Healthcare