This document describes an entrepreneurial simulation game. It explains the game components including managers for product, price, promotion and place. These managers have different levels of knowledge in areas like market and technology. The game simulates the business functions of production, sales, distribution and knowledge management. Players make decisions over multiple turns about investment, strategy, production and selling. Random event cards can impact the game, like increasing oil prices or freight costs. The game aims to teach system thinking, decision-making, reflection and socialization skills.