123. 절차적 생성의 필요성
게임의 대형화
취할 수 있는 접근
수작업의 비중에 따라
자연물의 배치
비교적 손쉽게 자동화 가능
124. References 1/4
Bedrich Benes, "Visual Simulation of Hydraulic Erosion"
Brendan Lane, Przemyslaw Prusinkiewicz, "Generating Spatial
Distributions for Multilevel Models of Plant Communities"
Coastal Geology Group, "Shoreline Imagery for Oahu",
http://www.soest.hawaii.edu/coasts/data/oahu/dem.html
daz3d, "Bryce",
http://www.daz3d.com/i.x/software/bryce/78f8c75d338f3a3b4c5428d
38836a8b2/?
Dmytry Lavrov, "Erosion Fractal",
http://dmytry.pandromeda.com/mojoworld/erosion_fractal/home.ht
ml
e-on software, "Vue 5 Infinite",
http://www.e-
onsoftware.com/products/vue/vue_5_infinite/?page=7
Farès Belhadj, Pierre Audiber, "Modeling Landscapes with Ridges and
Rivers"
FVS Software, "Forest Vegetation Simulator",
http://www.fs.fed.us/fmsc/fvs/software/index.shtml
Howard Zhou, Jie Sun, Greg Turk, James M. Rehg, "Terrain Synthesis
from Digital Elevation Models"
125. References 2/4
Jeff Grills, "Optimizations and Star Wars Galaxies"
Joe Slayton, "Wilbur",
http://www.ridgenet.net/~jslayton/software.html
Johan Hammes, "Modeling of Ecosystems as a Data
Source for Real-Time Terrain Rendering"
Johannes Rossenberg, "GeoControl",
http://www.cajomi.de/GeoControl/geocontrol.htm
Kai Hormann, Salvatore Spinello, Peter Schroder, "C1-
continuous Terrain Reconstruction from Sparse
Contours"
L3DT documentation, "Water-Mapping Algorithms",
http://www.bundysoft.com/docs/doku.php?id=l3dt:algorithms:wm
Maciej Dakowicz, Christopher Gold, "Visualizing Terrain
Models from Contours-Plausible Ridge, Valley and
Slope Estimation“
"Middle Earth DEM Project",
http://www.me-dem.org/
126. References 3/4
Oliver Deussen, Pat Hanrahan, Bernd Lintermann,
Radomír Měch, Mett Pharr, Przemyslaw
Prusinkiewicz, "Realitstic Modeling and Rendering of
Plant Ecosystems"
Patric Perez, Michel Gangnet, Andrew Black, "Poisson
Image Editing“
Planetside, "Terragen", http://www.planetside.co.uk/terragen/
Planetside, "Terragen 2",
http://www.planetside.co.uk/terragen/tg2/index.shtml
S. Stachniak, W. Stuerzlinger, "An Algorithm for
Automated Fractal Terrain Deformation"
"SAGA GIS", http://www.saga-gis.uni-goettingen.de/html/index.php
TeamXbox, "The Environments of Test Drive Unlimited:
Part One",
http://features.teamxbox.com/xbox/1604/The-Environments-of-Test-Drive-
Unlimited-Part-One/p1/
127. References 4/4
TeamXbox, "The Enviromnents of Test Drive Unlimited: Part Two",
http://features.teamxbox.com/xbox/1605/The-Environments-
of-Test-Drive-Unlimited-Part-Two/p1/
Tobold's MMORPG Blog, "How big is Azaroth?",
http://tobolds.blogspot.com/2007/01/how-big-is-azeroth.html
USGS, "Hawaii Data Clearinghous",
http://hawaii.wr.usgs.gov/oahu/metadata.html
Yoav I H Parish, Pascal Müller, "Procedural Modeling of Cities"
Ytrilynth's Horde, "Azeroth Geography Lesson by Rychan",
http://www.ytrilynth.org/board/viewtopic.php?t=282
Y.-C. Chang, G.-S. Song, and S.-K. Hsu, "Automatic Extraction
of Ridge and Valley Axes Using the Profile Recognition and
Polygon-Breaking Algorithm"
"World Machine", http://www.world-machine.com/
"World Machine Development Diary",
http://www.world-machine.com/blog/