Embracing Mobile Platforms
Trends, Platforms &
UX Driven Development.




www.nascentgrp.com




Carmel Ventures Workshop   January 2011
A brand, product and service innovation consultancy.

Working internationally for a wide range of global brands:

SAP, Motorola, SanDisk, NDS, Kodak, Comverse, BetterPlace

An expanding focus on the opportunities presented by mobile trends
and devices.




Carmel Ventures Workshop   January 2011
Outline


The Business Perspective
The Platform Perspective
iOS: Key Technologies / Strengths
What Makes a Great Mobile Product?
Building a Mobile Product: a UX Driven Approach
New Products: Rapid Prototyping




Carmel Ventures Workshop   January 2011
Part 01
The Business Perspective
Why Mobile Platforms?




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?




Why mobile platforms?




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?




Mobile devices are more
powerful than ever.




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?




Carrier control is largely
a thing of the past.




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?




Sell & deploy direct
to consumers.
App stores rule.




Carmel Ventures Workshop   January 2011
iOS

App distribution:
App Store
In App Purchase
Enterprise Program


Carmel Ventures Workshop   January 2011
Android

Market is fragmented:
Android Market
Carrier Stores
Amazon Store
Each with it’s own database...




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?




New monetization
opportunities.
Ability to sell software to consumers in a super-easy way.
Ability to monetize content.

Who thought 2-3 years ago that NYT could sell content?
that Wired could? that local newspapers could?

Who thought you could sell indie software?
—!for a mass market?



Carmel Ventures Workshop      January 2011
The Business Perspective: Why Mobile Platforms?




There are different
monetization models:




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?
Freemium




                                          ngmoco
                                          Rolando 2
                                          Free




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?
Selling apps + in app purchases




                                              Borange Inc.
                                              Textie
                                              Free




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?
Free consumer app > big backend server product

                                             Airstrip
                                             Monitoring
                                             Remote
                                             Patient
                                             Monitoring
                                             Free
                                             Interfaces with a big,
                                             commercial server side
                                             solution that transmits this
                                             information to mobile
                                             devices.




Carmel Ventures Workshop   December 2010
The Business Perspective: Why Mobile Platforms?
Free consumer app > extends web based ecosystem




                                             Tumblr
                                             Tumblr
                                             Free




Carmel Ventures Workshop   December 2010
The Business Perspective: Why Mobile Platforms?

Selling apps
Freemium
Selling apps + in app purchases
Free consumer app > big backend server product
Banks, EMRs, etc.
Free consumer app > extends web based ecosystem
These sometimes drastically improve the web-based service:
By an order of magnitude, twitter is better as a native iPhone app
than as a web app.
Subscription based charge
Might have challenges on iOS.


Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?




Opportunities
A mobile app can expand our business outreach and make it
possible for more people to engage with us, in broader use cases.




Carmel Ventures Workshop   January 2011
Part 02
The Platform Perspective




Carmel Ventures Workshop   January 2011
Devices

Phones
Non-Phones
Tablets



Carmel Ventures Workshop   January 2011
Devices

Tablets != Smartphones
iPad (not equal) iPhone




Carmel Ventures Workshop   January 2011
Platforms

Native apps vs.
Web Apps vs.
Mobile Web Content
Native apps have many benefits
Web-based content may have immediate advantages




Carmel Ventures Workshop   January 2011
The Business Perspective: Why Mobile Platforms?

                                      Other
                                        7%
                                                           The Most Used Mobile
        Safari                                Android
         22%                                      11%      Web Browsers
                                                           November 2010
                                                           http://gs.statcounter.com/#mobile_browser-
                                                           ww-monthly-200910-201009


                                                   Nokia
                                                    17%


    Opera
     22%
                                                           The Android browser,
                                                           some BlackBerry & Nokia
                                                           browsers, Safari are all
                           BlackBerry                      based on WebKit.
                                 19%




Carmel Ventures Workshop   January 2011
Operating systems

iOS
Android
Blackberry
Windows Phone 7
WebOS
MeeGo

Carmel Ventures Workshop   January 2011
Total U.S. Market & Smartphone Market Share
  October 2010
  Source: The Nielsen Company


         Total U.S Market Share October 2010                U.S Smartphone OS Share October 2010


Smartphone
     29.7%                                           Apple iOS                                Windows
                                                        27.9%                                 Mobile
                                                                                              14.0%




                                                      RIM BlackBerry                    Android
                    Feature Phone                              27.4%                    22.7%
                            70.3%




  Carmel Ventures Workshop            January 2011
Which Platform?

Choose the right
platform for the job
BlackBerry might be great for hardcore corporate
business users
Android might be good for stretching the
boundaries of system integration



Carmel Ventures Workshop   January 2011
For the purpose of this talk

We’ll focus on iOS:
iPhone
iPod Touch
iPads


Carmel Ventures Workshop   January 2011
Part 03
iOS: Key Technologies & Strengths




Carmel Ventures Workshop   January 2011
iOS: Key Technologies & Strengths


Touch
Sensors
Incredible displays
Always connected
Multitouch gestures
Personal - almost intimate
(continues)



Carmel Ventures Workshop   January 2011
iOS: Key Technologies & Strengths


Platform is opinionated
UI standards clearly defined
Apps are small, precise, focused
Apps run full screen
Touch = immediacy, intuitiveness




Carmel Ventures Workshop   January 2011
Email on the desktop
                                          battling for the user’s attention

Carmel Ventures Workshop   January 2011
Mail
                                          on an iPhone




Carmel Ventures Workshop   January 2011
Technologies (highlights)


UI Kit
Webkit
Location Services
Audio / Video Playback / Streaming
Limited Multitasking
Push Notifications
(continues)



Carmel Ventures Workshop   January 2011
Technologies (highlights)


Core Animation
Core Text
QuickLook
Accessory Support
Airplay




Carmel Ventures Workshop   January 2011
Part 04
What Makes a Great Mobile Product?




Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?




Do one thing
exceptionally well.
the best apps are laser-focused on a core idea.
for most companies, this idea takes some time to take in.




Carmel Ventures Workshop   January 2011
Burbn, Inc.
                                          Instagram
                                          Free
                                          Instagram has
                                          gathered a whopping
                                          one million users in
                                          one month.




Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?




Simplify.
Simplify again.
Small screens & limited resources should help
us focus on the very essence of our product.
Devices are strong, but not super-powered. This helps us focus.
Squeeze only the very essence of your product.




Carmel Ventures Workshop      January 2011
Garrett
                                          Murray
                                          Ego
                                          $1.99




Carmel Ventures Workshop   January 2011
Little Pixels
                                          Get Home
                                          $1.99




Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?




App = UX = Brand
For most, the app is the only tangible part of
your brand.




Carmel Ventures Workshop   January 2011
Skype
                                          Software
                                          Skype
                                          Free
                                          Skype brand is inseparable
                                          from Skype the app. It is
                                          the main touch point with
                                          it’s audiences. Far more
                                          significant than traditional
                                          touch points like it’s
                                          website.



Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?




The UI is the app.
Users perceive the UI as the product.
They are unaware of everything else.

Understanding this is key to planing the product’s scope & story.




Carmel Ventures Workshop      January 2011
Shazam
                                          Entertainment ltd.
                                          Shazam
                                          Free




Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?




It’s not about you.
Users don’t interact with you, they interact
with one more app on their iPhone.

Adhering to platform conventions &
expectations can be crucial for success.



Carmel Ventures Workshop   January 2011
Twitter, Foursquare, Textie, Things,
                                  Design Observer
                                  Are just a few apps that I experience
                                  occasionally when using my iPhone.




Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?




Guidelines
Certain things are done in certain ways on each platform.
Controls & elements have specific uses, sizes & behaviors.
Misusing those can cause confusion & frustration.




Carmel Ventures Workshop   January 2011
Immersive App                     Utility App   Productivity App
          WeightBot                        Weather          Things

Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?




Be platform specific.
Cross-platform-ness might sound like a
good idea, but as a strict requirement it
might cripple innovation




Carmel Ventures Workshop   January 2011
Dropbox
                                          iPhone + Android




Carmel Ventures Workshop   January 2011
Yahoo
                                          Flickr
                                          iPhone


                                          Let’s compare this
                                          to the WP7 version...




Carmel Ventures Workshop   January 2011
Yahoo
                                                        Flickr
                                                        Windows
                                                        Phone 7
 Watch this video on: http://www.flickr.com/windows7/




Carmel Ventures Workshop       January 2011
Twitter Inc.
                                          Twitter
                                          iPhone + Android




Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?


Quick point to consider

Mobile version !=
Porting existing software




Carmel Ventures Workshop   January 2011
What Makes a Great Mobile Product?


A good mobile app would:

Fuse your company’s
strengths with the
platform’s sweet spots.



Carmel Ventures Workshop   January 2011
Guardian
                                          News &
                                          Media
                                          The
                                          Guardian
                                          Eyewitness
                                          Free




Carmel Ventures Workshop   January 2011
Part 05
Building a Mobile Product
a UX Driven Approach




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process




The best apps are
developed using a UX
driven process.
This is how apple does it.



Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process


At Apple:

Apps are realized as
pixel-perfect mockups first.
Before any code is written.




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process


So,

What is UX driven
development?




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process


UX driven development is:

Planning the product
around empowering
the user.
Starting with the user interface.



Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process


The main output of this process is:

A detailed planning of
the product’s UI.
We call this Schematics.




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process
Schematics




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process




Schematics align teams
around visible, tangible
functionality.
Schematics reduce mistakes,
misunderstandings & mishaps.


Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process




Let’s go through a
typical process:




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process


Concept to Product
UX driven process




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process

User Research (shadowing)




Presentation at McKesson   December 2010
Product Development: A UX-driven process

Ideation




Presentation at McKesson   December 2010
Product Development: A UX-driven process

Scope Definition

                           NewCo TV          UIphone




Presentation at McKesson              December 2010
Product Development: A UX-driven process

Schematic Design




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process

Visual Design
Product Development: A UX-driven process


UX Design Process + Development Process




Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process


This process makes business sense:

A detailed planning of
the product’s UI sets
expectations & nails
down requirements.


Carmel Ventures Workshop   January 2011
Product Development: A UX-driven process


This process usually results in:
Internal alignment & motivation.
Better product.
Faster time to market.
Better market traction.



Carmel Ventures Workshop   January 2011
Part 06
New Products: Rapid Prototyping




Carmel Ventures Workshop   January 2011
New Products: Rapid Prototyping


In a relatively small period of time

A small group can
plan, design & build a
mockup/prototype that
has tremendous impact.
 Mockups = a static visual design of a non-existing product / feature




Carmel Ventures Workshop   January 2011
Carmel Ventures Workshop   January 2011
New Products: Rapid Prototyping




Mockups make
theory tangible.
Can persuade internally
Clarify product needs
A strong marketing tool


Carmel Ventures Workshop   January 2011
Part 07
UX driven product development process
Case study:
tawkon




Carmel Ventures Workshop   January 2011
Part 08
Q&A
Discussion




Carmel Ventures Workshop   January 2011
Thank You.




www.nascentgrp.com




Carmel Ventures Workshop   January 2011

Embracing mobile platforms | nascent at carmel ventures

  • 1.
    Embracing Mobile Platforms Trends,Platforms & UX Driven Development. www.nascentgrp.com Carmel Ventures Workshop January 2011
  • 2.
    A brand, productand service innovation consultancy. Working internationally for a wide range of global brands: SAP, Motorola, SanDisk, NDS, Kodak, Comverse, BetterPlace An expanding focus on the opportunities presented by mobile trends and devices. Carmel Ventures Workshop January 2011
  • 3.
    Outline The Business Perspective ThePlatform Perspective iOS: Key Technologies / Strengths What Makes a Great Mobile Product? Building a Mobile Product: a UX Driven Approach New Products: Rapid Prototyping Carmel Ventures Workshop January 2011
  • 4.
    Part 01 The BusinessPerspective Why Mobile Platforms? Carmel Ventures Workshop January 2011
  • 5.
    The Business Perspective:Why Mobile Platforms? Why mobile platforms? Carmel Ventures Workshop January 2011
  • 6.
    The Business Perspective:Why Mobile Platforms? Mobile devices are more powerful than ever. Carmel Ventures Workshop January 2011
  • 7.
    The Business Perspective:Why Mobile Platforms? Carrier control is largely a thing of the past. Carmel Ventures Workshop January 2011
  • 8.
    The Business Perspective:Why Mobile Platforms? Sell & deploy direct to consumers. App stores rule. Carmel Ventures Workshop January 2011
  • 9.
    iOS App distribution: App Store InApp Purchase Enterprise Program Carmel Ventures Workshop January 2011
  • 10.
    Android Market is fragmented: AndroidMarket Carrier Stores Amazon Store Each with it’s own database... Carmel Ventures Workshop January 2011
  • 11.
    The Business Perspective:Why Mobile Platforms? New monetization opportunities. Ability to sell software to consumers in a super-easy way. Ability to monetize content. Who thought 2-3 years ago that NYT could sell content? that Wired could? that local newspapers could? Who thought you could sell indie software? —!for a mass market? Carmel Ventures Workshop January 2011
  • 12.
    The Business Perspective:Why Mobile Platforms? There are different monetization models: Carmel Ventures Workshop January 2011
  • 13.
    The Business Perspective:Why Mobile Platforms? Freemium ngmoco Rolando 2 Free Carmel Ventures Workshop January 2011
  • 14.
    The Business Perspective:Why Mobile Platforms? Selling apps + in app purchases Borange Inc. Textie Free Carmel Ventures Workshop January 2011
  • 15.
    The Business Perspective:Why Mobile Platforms? Free consumer app > big backend server product Airstrip Monitoring Remote Patient Monitoring Free Interfaces with a big, commercial server side solution that transmits this information to mobile devices. Carmel Ventures Workshop December 2010
  • 16.
    The Business Perspective:Why Mobile Platforms? Free consumer app > extends web based ecosystem Tumblr Tumblr Free Carmel Ventures Workshop December 2010
  • 17.
    The Business Perspective:Why Mobile Platforms? Selling apps Freemium Selling apps + in app purchases Free consumer app > big backend server product Banks, EMRs, etc. Free consumer app > extends web based ecosystem These sometimes drastically improve the web-based service: By an order of magnitude, twitter is better as a native iPhone app than as a web app. Subscription based charge Might have challenges on iOS. Carmel Ventures Workshop January 2011
  • 18.
    The Business Perspective:Why Mobile Platforms? Opportunities A mobile app can expand our business outreach and make it possible for more people to engage with us, in broader use cases. Carmel Ventures Workshop January 2011
  • 19.
    Part 02 The PlatformPerspective Carmel Ventures Workshop January 2011
  • 20.
  • 21.
    Devices Tablets != Smartphones iPad(not equal) iPhone Carmel Ventures Workshop January 2011
  • 22.
    Platforms Native apps vs. WebApps vs. Mobile Web Content Native apps have many benefits Web-based content may have immediate advantages Carmel Ventures Workshop January 2011
  • 23.
    The Business Perspective:Why Mobile Platforms? Other 7% The Most Used Mobile Safari Android 22% 11% Web Browsers November 2010 http://gs.statcounter.com/#mobile_browser- ww-monthly-200910-201009 Nokia 17% Opera 22% The Android browser, some BlackBerry & Nokia browsers, Safari are all BlackBerry based on WebKit. 19% Carmel Ventures Workshop January 2011
  • 24.
    Operating systems iOS Android Blackberry Windows Phone7 WebOS MeeGo Carmel Ventures Workshop January 2011
  • 25.
    Total U.S. Market& Smartphone Market Share October 2010 Source: The Nielsen Company Total U.S Market Share October 2010 U.S Smartphone OS Share October 2010 Smartphone 29.7% Apple iOS Windows 27.9% Mobile 14.0% RIM BlackBerry Android Feature Phone 27.4% 22.7% 70.3% Carmel Ventures Workshop January 2011
  • 26.
    Which Platform? Choose theright platform for the job BlackBerry might be great for hardcore corporate business users Android might be good for stretching the boundaries of system integration Carmel Ventures Workshop January 2011
  • 27.
    For the purposeof this talk We’ll focus on iOS: iPhone iPod Touch iPads Carmel Ventures Workshop January 2011
  • 28.
    Part 03 iOS: KeyTechnologies & Strengths Carmel Ventures Workshop January 2011
  • 29.
    iOS: Key Technologies& Strengths Touch Sensors Incredible displays Always connected Multitouch gestures Personal - almost intimate (continues) Carmel Ventures Workshop January 2011
  • 30.
    iOS: Key Technologies& Strengths Platform is opinionated UI standards clearly defined Apps are small, precise, focused Apps run full screen Touch = immediacy, intuitiveness Carmel Ventures Workshop January 2011
  • 31.
    Email on thedesktop battling for the user’s attention Carmel Ventures Workshop January 2011
  • 32.
    Mail on an iPhone Carmel Ventures Workshop January 2011
  • 33.
    Technologies (highlights) UI Kit Webkit LocationServices Audio / Video Playback / Streaming Limited Multitasking Push Notifications (continues) Carmel Ventures Workshop January 2011
  • 34.
    Technologies (highlights) Core Animation CoreText QuickLook Accessory Support Airplay Carmel Ventures Workshop January 2011
  • 35.
    Part 04 What Makesa Great Mobile Product? Carmel Ventures Workshop January 2011
  • 36.
    What Makes aGreat Mobile Product? Do one thing exceptionally well. the best apps are laser-focused on a core idea. for most companies, this idea takes some time to take in. Carmel Ventures Workshop January 2011
  • 37.
    Burbn, Inc. Instagram Free Instagram has gathered a whopping one million users in one month. Carmel Ventures Workshop January 2011
  • 38.
    What Makes aGreat Mobile Product? Simplify. Simplify again. Small screens & limited resources should help us focus on the very essence of our product. Devices are strong, but not super-powered. This helps us focus. Squeeze only the very essence of your product. Carmel Ventures Workshop January 2011
  • 39.
    Garrett Murray Ego $1.99 Carmel Ventures Workshop January 2011
  • 40.
    Little Pixels Get Home $1.99 Carmel Ventures Workshop January 2011
  • 41.
    What Makes aGreat Mobile Product? App = UX = Brand For most, the app is the only tangible part of your brand. Carmel Ventures Workshop January 2011
  • 42.
    Skype Software Skype Free Skype brand is inseparable from Skype the app. It is the main touch point with it’s audiences. Far more significant than traditional touch points like it’s website. Carmel Ventures Workshop January 2011
  • 43.
    What Makes aGreat Mobile Product? The UI is the app. Users perceive the UI as the product. They are unaware of everything else. Understanding this is key to planing the product’s scope & story. Carmel Ventures Workshop January 2011
  • 44.
    Shazam Entertainment ltd. Shazam Free Carmel Ventures Workshop January 2011
  • 45.
    What Makes aGreat Mobile Product? It’s not about you. Users don’t interact with you, they interact with one more app on their iPhone. Adhering to platform conventions & expectations can be crucial for success. Carmel Ventures Workshop January 2011
  • 46.
    Twitter, Foursquare, Textie,Things, Design Observer Are just a few apps that I experience occasionally when using my iPhone. Carmel Ventures Workshop January 2011
  • 47.
    What Makes aGreat Mobile Product? Guidelines Certain things are done in certain ways on each platform. Controls & elements have specific uses, sizes & behaviors. Misusing those can cause confusion & frustration. Carmel Ventures Workshop January 2011
  • 48.
    Immersive App Utility App Productivity App WeightBot Weather Things Carmel Ventures Workshop January 2011
  • 49.
    What Makes aGreat Mobile Product? Be platform specific. Cross-platform-ness might sound like a good idea, but as a strict requirement it might cripple innovation Carmel Ventures Workshop January 2011
  • 50.
    Dropbox iPhone + Android Carmel Ventures Workshop January 2011
  • 51.
    Yahoo Flickr iPhone Let’s compare this to the WP7 version... Carmel Ventures Workshop January 2011
  • 52.
    Yahoo Flickr Windows Phone 7 Watch this video on: http://www.flickr.com/windows7/ Carmel Ventures Workshop January 2011
  • 53.
    Twitter Inc. Twitter iPhone + Android Carmel Ventures Workshop January 2011
  • 54.
    What Makes aGreat Mobile Product? Quick point to consider Mobile version != Porting existing software Carmel Ventures Workshop January 2011
  • 55.
    What Makes aGreat Mobile Product? A good mobile app would: Fuse your company’s strengths with the platform’s sweet spots. Carmel Ventures Workshop January 2011
  • 56.
    Guardian News & Media The Guardian Eyewitness Free Carmel Ventures Workshop January 2011
  • 57.
    Part 05 Building aMobile Product a UX Driven Approach Carmel Ventures Workshop January 2011
  • 58.
    Product Development: AUX-driven process The best apps are developed using a UX driven process. This is how apple does it. Carmel Ventures Workshop January 2011
  • 59.
    Product Development: AUX-driven process At Apple: Apps are realized as pixel-perfect mockups first. Before any code is written. Carmel Ventures Workshop January 2011
  • 60.
    Product Development: AUX-driven process So, What is UX driven development? Carmel Ventures Workshop January 2011
  • 61.
    Product Development: AUX-driven process UX driven development is: Planning the product around empowering the user. Starting with the user interface. Carmel Ventures Workshop January 2011
  • 62.
    Product Development: AUX-driven process The main output of this process is: A detailed planning of the product’s UI. We call this Schematics. Carmel Ventures Workshop January 2011
  • 63.
    Product Development: AUX-driven process Schematics Carmel Ventures Workshop January 2011
  • 64.
    Product Development: AUX-driven process Schematics align teams around visible, tangible functionality. Schematics reduce mistakes, misunderstandings & mishaps. Carmel Ventures Workshop January 2011
  • 65.
    Product Development: AUX-driven process Let’s go through a typical process: Carmel Ventures Workshop January 2011
  • 66.
    Product Development: AUX-driven process Concept to Product UX driven process Carmel Ventures Workshop January 2011
  • 67.
    Product Development: AUX-driven process User Research (shadowing) Presentation at McKesson December 2010
  • 68.
    Product Development: AUX-driven process Ideation Presentation at McKesson December 2010
  • 69.
    Product Development: AUX-driven process Scope Definition NewCo TV UIphone Presentation at McKesson December 2010
  • 70.
    Product Development: AUX-driven process Schematic Design Carmel Ventures Workshop January 2011
  • 71.
    Product Development: AUX-driven process Visual Design
  • 72.
    Product Development: AUX-driven process UX Design Process + Development Process Carmel Ventures Workshop January 2011
  • 73.
    Product Development: AUX-driven process This process makes business sense: A detailed planning of the product’s UI sets expectations & nails down requirements. Carmel Ventures Workshop January 2011
  • 74.
    Product Development: AUX-driven process This process usually results in: Internal alignment & motivation. Better product. Faster time to market. Better market traction. Carmel Ventures Workshop January 2011
  • 75.
    Part 06 New Products:Rapid Prototyping Carmel Ventures Workshop January 2011
  • 76.
    New Products: RapidPrototyping In a relatively small period of time A small group can plan, design & build a mockup/prototype that has tremendous impact. Mockups = a static visual design of a non-existing product / feature Carmel Ventures Workshop January 2011
  • 77.
  • 78.
    New Products: RapidPrototyping Mockups make theory tangible. Can persuade internally Clarify product needs A strong marketing tool Carmel Ventures Workshop January 2011
  • 79.
    Part 07 UX drivenproduct development process Case study: tawkon Carmel Ventures Workshop January 2011
  • 80.
  • 81.