The way adults pursue their education through life is changing as the technology around us
relentlessly continues to enhance our quality of life and further enhances every aspect of the
different tasks we set out to perform. This exploratory paper looks into how every adult can
embody a comprehensive set of academic services, platforms and systems to assist every
individual in the educational goals that one sets. A combination of three distinct technologies
are presented together with how they not only come together but complement each other around
a person in what is usually referred to as a personal area network. The network in this case
incorporates an intelligent personal learning environment providing personalised content,
intelligent wearables closer to the user to provide additional contextual customisation, and a
surrounding ambient intelligent environment to close a trio of technologies around every
individual. Each of the three research domains will be presented to uncover how each
contributes to the personal network that embodies what one usually expects from an educational
institution. Three distinct prototype systems have been developed, tested and deployed within a
functional system that will be presented in this paper.
The document discusses learning and teaching in a synchronous collaborative environment. It proposes combining an innovative methodology for "same-time, same-place" interactive learning with group support systems technology, which is designed to provide computer-mediated collaboration in addition to communication. This allows students to overcome barriers to effective collaborative learning like shyness, while still experiencing face-to-face interaction. Group support systems enable parallel and anonymous work, with an equal opportunity for all students to contribute ideas simultaneously. Research suggests this approach can improve critical thinking, problem solving, communication skills, and participation compared to traditional classrooms.
Turning up critical thinking in discussion boardseLearning Papers
This paper adopts a constructivist view of learning. It seeks to explore the mechanisms behind knowledge construction and higher-order thinking in discussion board usage amongst a less traditional, increasingly growing student population of work-based, distance learners.
Authors: Susan Wilkinson, Amy Barlow
Demographic implications for the user perceptions of e-learning in higher edu...Tariq Ghayyur
This document summarizes a research study on the demographic implications of user perceptions of e-learning in higher education institutions in North-West Frontier Province, Pakistan. The study explores how factors like age, gender, experience level, and other demographics impact teachers', students', and administrators' perceptions of e-teaching, e-learning, and e-education. A literature review covers previous research on user perceptions and attitudes toward educational technologies in developing countries. The study aims to understand how six demographic groupings influence perceptions across five research variables related to technology use.
CHALLENGES OF DISTANCE, BLENDED, AND ONLINE LEARNING: A LITERATUREBASED APPROACHIJITE
The objectives of the study were to show the basic differences between Distance, Blended and Online
learning, and establish their common challenges from literature. Approximately 35 categories/sets of
research results or findings from more than 65 publications were reviewed and used for this work. Articles
were obtained from sources such as Google Scholar, ResearchGate, Academia.edu, Google Search Engine,
and Elsevier. The key themes used for the search are Distance education, Distance learning, Online
learning, Blended learning, Differences between face-to-face and online learning, and the use of the
internet for learning. The differences between Distance, Blended, and Online Learning (DBOL) modes
were summarized, and 11 challenges of DBOL were realized. These 11 challenges were summarized into
six themes namely, lack of infrastructure, low or no IT skills, self-disciplinary problems, content issues,
policy issues, and social issues. It was strongly advised that, for effective DBOL implementation and
operation, there must be in place a solid DBOL policy, adequate infrastructure, and constant training of
stakeholders on the use of learning management systems and the development of related IT skills in
general.
This chapter introduces the concept of learning design and argues that explicitly representing and sharing the design of learning activities can help teachers create more effective learning environments. It discusses the changing context of education and needs of modern learners. A new learning design methodology is needed to help teachers design pedagogically sound learning that leverages new technologies. The chapter lays out an argument for shifting to a more systematic, explicit approach to design using tools and methods grounded in research.
A Survey on Autism Spectrum Disorder and E-Learningrahulmonikasharma
Autism or mental imbalance is turmoil in the development and improvement of a mind or central nervous system that covers a huge range of skills, impairment and symptoms. The children who are experiencing autism (or mental imbalance) confront challenges in conveying and adjusting in the group as they experience difficulty in understanding what others feel and think. These days learning innovations changed instructive frameworks with amazing advancement of Information and Communication Technologies (ICT). Moreover, when these innovations are accessible, reasonable and available, they speak to more than a change for individuals with Autism Spectrum Disorder. In this paper, a writing study and foundation study is done on the Autism Spectrum Disorder (ASD) and E-Learning System for Autism Children.
This document discusses the effectiveness of digital modalities as training and learning environments. It begins by outlining the costs of traditional employee training and how digital simulations can reduce costs while increasing safety. It then examines the current landscape of digital learning, including inconsistent growth in different technology-based training methods. The rest of the document discusses factors that impact the effectiveness of digital learning environments, such as trainee digital literacy, characteristics of different digital environments, examples of current digital learning implementations, and areas for further research.
The document discusses learning and teaching in a synchronous collaborative environment. It proposes combining an innovative methodology for "same-time, same-place" interactive learning with group support systems technology, which is designed to provide computer-mediated collaboration in addition to communication. This allows students to overcome barriers to effective collaborative learning like shyness, while still experiencing face-to-face interaction. Group support systems enable parallel and anonymous work, with an equal opportunity for all students to contribute ideas simultaneously. Research suggests this approach can improve critical thinking, problem solving, communication skills, and participation compared to traditional classrooms.
Turning up critical thinking in discussion boardseLearning Papers
This paper adopts a constructivist view of learning. It seeks to explore the mechanisms behind knowledge construction and higher-order thinking in discussion board usage amongst a less traditional, increasingly growing student population of work-based, distance learners.
Authors: Susan Wilkinson, Amy Barlow
Demographic implications for the user perceptions of e-learning in higher edu...Tariq Ghayyur
This document summarizes a research study on the demographic implications of user perceptions of e-learning in higher education institutions in North-West Frontier Province, Pakistan. The study explores how factors like age, gender, experience level, and other demographics impact teachers', students', and administrators' perceptions of e-teaching, e-learning, and e-education. A literature review covers previous research on user perceptions and attitudes toward educational technologies in developing countries. The study aims to understand how six demographic groupings influence perceptions across five research variables related to technology use.
CHALLENGES OF DISTANCE, BLENDED, AND ONLINE LEARNING: A LITERATUREBASED APPROACHIJITE
The objectives of the study were to show the basic differences between Distance, Blended and Online
learning, and establish their common challenges from literature. Approximately 35 categories/sets of
research results or findings from more than 65 publications were reviewed and used for this work. Articles
were obtained from sources such as Google Scholar, ResearchGate, Academia.edu, Google Search Engine,
and Elsevier. The key themes used for the search are Distance education, Distance learning, Online
learning, Blended learning, Differences between face-to-face and online learning, and the use of the
internet for learning. The differences between Distance, Blended, and Online Learning (DBOL) modes
were summarized, and 11 challenges of DBOL were realized. These 11 challenges were summarized into
six themes namely, lack of infrastructure, low or no IT skills, self-disciplinary problems, content issues,
policy issues, and social issues. It was strongly advised that, for effective DBOL implementation and
operation, there must be in place a solid DBOL policy, adequate infrastructure, and constant training of
stakeholders on the use of learning management systems and the development of related IT skills in
general.
This chapter introduces the concept of learning design and argues that explicitly representing and sharing the design of learning activities can help teachers create more effective learning environments. It discusses the changing context of education and needs of modern learners. A new learning design methodology is needed to help teachers design pedagogically sound learning that leverages new technologies. The chapter lays out an argument for shifting to a more systematic, explicit approach to design using tools and methods grounded in research.
A Survey on Autism Spectrum Disorder and E-Learningrahulmonikasharma
Autism or mental imbalance is turmoil in the development and improvement of a mind or central nervous system that covers a huge range of skills, impairment and symptoms. The children who are experiencing autism (or mental imbalance) confront challenges in conveying and adjusting in the group as they experience difficulty in understanding what others feel and think. These days learning innovations changed instructive frameworks with amazing advancement of Information and Communication Technologies (ICT). Moreover, when these innovations are accessible, reasonable and available, they speak to more than a change for individuals with Autism Spectrum Disorder. In this paper, a writing study and foundation study is done on the Autism Spectrum Disorder (ASD) and E-Learning System for Autism Children.
This document discusses the effectiveness of digital modalities as training and learning environments. It begins by outlining the costs of traditional employee training and how digital simulations can reduce costs while increasing safety. It then examines the current landscape of digital learning, including inconsistent growth in different technology-based training methods. The rest of the document discusses factors that impact the effectiveness of digital learning environments, such as trainee digital literacy, characteristics of different digital environments, examples of current digital learning implementations, and areas for further research.
Knowledge internalization in e-learning management systemTELKOMNIKA JOURNAL
Knowledge management (KM) is gaining significance as a worthy research subject due to its contribution to the success of wide range of organizations, including higher education institutions. Knowledge internalization is mainly related to capability to see the relevance of one’s knowledge in a real situation. e-learning management system (eLMS) provides an online teaching and learning platform for students (as novice users) and lecturers (as experts in their specific domains) with the potential to improve students' knowledge acquisition. Thus, this empirical study was conducted to investigate the impact of knowledge internalization in eLMS among students in Iraq. To achieve these aims, survey research design was adopted and the sample comprised of 109 undergraduate students attending College of Information Technology in Iraq, all of whom were actively engaged in eLMS activities. The findings show that knowledge can be effectively transferred from lecturers to students via eLMS. Additionally, eLMS enable students to improve their prior knowledge through the internalization process, while also motivating them to share their knowledge with other students.
This document presents a new learning environment model based on Web 2.0 applications, discussing how the technological changes of Web 2.0 have impacted communication, knowledge, and learning. It reviews concepts of eLearning 2.0 and personal learning environments, then describes the development and implementation of a Web 2.0 learning environment at Darmstadt University consisting of wikis, blogs, social bookmarking, and RSS feeds. An evaluation of this learning environment found that it successfully motivated students and improved learning outcomes.
ER Publication,
IJETR, IJMCTR,
Journals,
International Journals,
High Impact Journals,
Monthly Journal,
Good quality Journals,
Research,
Research Papers,
Research Article,
Free Journals, Open access Journals,
erpublication.org,
Engineering Journal,
Science Journals,
Between theory and practice the importance of ict in higher educationMaria Loizou
This document discusses the importance of using information and communication technologies (ICT) in higher education. It argues that ICT provides opportunities for motivating learning and collaborative work among students. Specifically, the document shares the authors' experience using new technologies in university teaching activities. The use of ICT is seen as necessary for universities to adapt to the European Higher Education Area. Key points discussed include different paradigms of online teaching and learning, the role of virtual campuses and personal learning environments, and the rise of social networks for collaborative learning.
The document discusses a study on students' experiences using a Learning Management System (LMS) at Universiti Putra Malaysia. Key findings from interviews with students include:
1) Students use the LMS mainly to download lecture notes and check assignment grades. However, they desire a more permanent profile and notification of successful file uploads.
2) Students interact with lecturers and peers on the LMS and appreciate its anonymity for shy students.
3) Emerging themes from students suggest needs for a permanent profile, file submission notifications, and a more attractive layout with embedded features. Addressing student needs could help accelerate adoption of the LMS.
E-learning in Medical Education and Blended Learning Approach discusses the history and applications of e-learning in medical education. It begins by explaining how education has shifted from teacher-centered to learner-centered and how e-learning can improve learning outcomes. E-learning uses technology like the internet to provide educational resources beyond the classroom. While e-learning has advantages, traditional learning still has benefits. The document then reviews the history of using computers in medical education from the 1960s onward. It describes different modes of e-learning delivery and applications in medical education today.
Stewart, benjamin english language educators and technology ije v5 n1 20...William Kritsonis
Published by NATIONAL FORUM JOURNALS - A group of national refereed, peer-reviewed, scholarly, academic periodicals. William Allan Kritsonis, PhD, Editor-in-Chief, NFJ (Since 1982)
Online educational environments and ICT tools in higher educationBalazs Pankasz
This document summarizes the thesis of Balázs Pankász's doctoral dissertation on online educational environments and ICT tools in higher education. The dissertation examines generational differences in university students' and professors' use of the internet and opinions on digital learning tools. It assesses assumptions that younger generations prefer online and social media-based learning opportunities. Surveys of students and professors at the University of Pécs aimed to understand current practices and identify opportunities to develop online courses and digital competencies in higher education. The dissertation reviews relevant learning theories and defines key concepts to provide context for analyzing the survey results and drawing conclusions about transforming higher education with new technologies.
This document presents a model for understanding how digital technologies can best support personalized learning in schools. The model conceptualizes four learning spaces that influence students' education: the personal learning space, teaching space, school space, and living space. These spaces are interrelated and influenced by technologies. The model was validated using data from research projects, which found that technologies can provide feedback, motivation, and opportunities for collaboration. However, teachers and students may have differing comfort levels with technologies and understandings of personalized learning. Recommendations include better aligning perceptions across learning spaces to effectively use digital tools for personalization.
If i upload it, will they come using lazy user theory to explain student use ...Alexander Decker
This document summarizes a study that examined student use of optional online learning resources based on the theory of lazy user behavior. The study surveyed 55 undergraduate business students about their perceptions and use of different online services like groupware and online courses. The results indicated that students' decisions about using administrative online services were strongly influenced by minimizing effort, but effort minimization was less of a factor for more learning-focused services. The findings provide insights into how students allocate effort across different online learning options.
Online educational environments and ICT tools in higher education: teachers s...Balazs Pankasz
The document summarizes a study that surveyed teachers at the University of Pécs about their use of online educational environments and ICT tools in higher education. The study aimed to understand teachers' opinions on using new digital tools like web 2.0 applications in education. It also sought to identify differences in attitudes toward technology between generations of teachers and students. The survey was completed online by 148 teachers and examined their use of ICT as well as views on incorporating new technologies into teaching. The results provide insight into teachers' perspectives on the role of digital tools in higher education.
Communities of Practice and virtual learning communities: benefits, barriers ...eLearning Papers
Authors:Patricia Margaret Gannon-Leary, Elsa Fontainha.
A virtual Community of Practice (CoP) is a network of individuals who share a domain of interest about which they communicate online. The practitioners share resources (for example experiences, problems and solutions, tools, methodologies). Such communication results in the improvement of the knowledge of each participant in the community and contributes to the development of the knowledge within the domain.
In this modern, age of society where everyone requires individual attention to his/her self in order to gain far more than publicly gather information. Internet becomes the part of life in these circumstances when technology is much more active than any other source of communication. People need to have all information regarding their field of interest at one place stop and this could only be possible because of internet. According to a research, students engage with a lot more new information's from various sources. Particularly, students are more independent in electronic based courses than traditional way of learning courses. Although the virtual source of teaching courses are not so effective because of student unable to pay attention being as in practical classrooms but students are still progressive.
This paper is depending on the effectiveness of e-learning system in the field of education. E-learning can be perceived as a computer-learning program in which students can be taught over computer. However, today the concept of e-learning has been totally changed, it is the collection of technological sources to provide the information you required within a very short period of time. What is good e-learning process? The components and the future perspective of the e-learning program will covered in this paper.
This document discusses three journal articles about the impact of web-based learning resources and technology in education. The first article defines web-based learning resources and evaluates their effectiveness in teaching. The second examines how digital literacy skills change over time between younger and older students. The third emphasizes how learner attitudes change towards new classroom technologies.
Powering E-Learning In the New Millennium: An Overview of E-Learning and Enab...eraser Juan José Calderón
Powering E-Learning In the New Millennium: An Overview of E-Learning and Enabling Technology. Dongsong Zhang & Jay F. Nunamaker .
Abstract.
In today’s new economy characterized by industrial change, globalization, increased intensive competition, knowledge sharing and transfer, and information technology revolution, traditional classroom education or training does not always satisfy all the needs of the new world of lifelong learning. Learning is shifting from instructor-centered to learner-centered, and is undertaken anywhere, from classrooms to homes and offices. E-Learning, referring to learning via the Internet, provides people with a flexible and personalized way to learn. It offers learning-on-demand opportunities and reduces learning cost. This paper describes the demands for e-Learning and related research, and presents a variety of enabling technologies that can facilitate the design and implementation of e-Learning systems. Armed with the advanced information and communication technologies, e-Learning is having a far-reaching impact on learning in the new millennium.
The study examined how blogging can help build teachers' computer-assisted language teaching skills. Twenty English teachers from five smart schools participated by forming an online community via blogs. Through posting blog entries about their teaching practices and interacting with each other, the teachers gained new technical skills and pedagogical knowledge for teaching in technology-rich environments. Blogging exposed teachers to skills like basic ICT competence and integrating tools like PowerPoint in their lessons. It also allowed for collaboration and sharing between teachers as they discussed challenges of using technology. The findings showed that blogging enhanced the teachers' skills and confidence in incorporating IT applications in their teaching.
Chapter 7 Technology Enhanced Learning; a new digital divide in The Future of Higher Education: Policy, Pedagogy and the Student Experience (2009) edited by Les Bell, Mike Neary, Howard Stevenson
Students’ perceptions and experiences towards the educational value of online...James Cook University
Hajhashemi, K., Caltabiano, N., & Anderson, N. (2016). Students’ perceptions and experiences towards the educational value of online videos. Australian Educational Computing, 31(2), 1-17.
Social Media stellt Unternehmen vor neue Herausforderungen. Der richtige Umgang mit Shitstorms gehört dazu. Was tun, wenn die ganze Welt vor Ihrer Tür demonstriert?
Millie Baker conducted a market survey to inform the target audience, content, and style of a new music magazine. The survey found that:
- The target age range is 15-44, with indie/alternative, R&B, and pop as the most popular music genres.
- Most respondents were female, but the magazine will aim to appeal to both genders.
- People typically buy music on iTunes and listen on their iPhone/iPod or YouTube, so the magazine could highlight top iTunes songs and have a mobile app.
- Respondents preferred magazines like Q that cover multiple genres and are willing to pay £3-4 for the magazine monthly.
Organisasi didefinisikan sebagai sistem kerja sama antara dua orang atau lebih yang bekerja bersama untuk mencapai tujuan bersama melalui pembagian peran dan tanggung jawab. Organisasi memiliki struktur dan proses untuk mengkoordinasikan anggotanya dalam mencapai tujuan organisasi.
Knowledge internalization in e-learning management systemTELKOMNIKA JOURNAL
Knowledge management (KM) is gaining significance as a worthy research subject due to its contribution to the success of wide range of organizations, including higher education institutions. Knowledge internalization is mainly related to capability to see the relevance of one’s knowledge in a real situation. e-learning management system (eLMS) provides an online teaching and learning platform for students (as novice users) and lecturers (as experts in their specific domains) with the potential to improve students' knowledge acquisition. Thus, this empirical study was conducted to investigate the impact of knowledge internalization in eLMS among students in Iraq. To achieve these aims, survey research design was adopted and the sample comprised of 109 undergraduate students attending College of Information Technology in Iraq, all of whom were actively engaged in eLMS activities. The findings show that knowledge can be effectively transferred from lecturers to students via eLMS. Additionally, eLMS enable students to improve their prior knowledge through the internalization process, while also motivating them to share their knowledge with other students.
This document presents a new learning environment model based on Web 2.0 applications, discussing how the technological changes of Web 2.0 have impacted communication, knowledge, and learning. It reviews concepts of eLearning 2.0 and personal learning environments, then describes the development and implementation of a Web 2.0 learning environment at Darmstadt University consisting of wikis, blogs, social bookmarking, and RSS feeds. An evaluation of this learning environment found that it successfully motivated students and improved learning outcomes.
ER Publication,
IJETR, IJMCTR,
Journals,
International Journals,
High Impact Journals,
Monthly Journal,
Good quality Journals,
Research,
Research Papers,
Research Article,
Free Journals, Open access Journals,
erpublication.org,
Engineering Journal,
Science Journals,
Between theory and practice the importance of ict in higher educationMaria Loizou
This document discusses the importance of using information and communication technologies (ICT) in higher education. It argues that ICT provides opportunities for motivating learning and collaborative work among students. Specifically, the document shares the authors' experience using new technologies in university teaching activities. The use of ICT is seen as necessary for universities to adapt to the European Higher Education Area. Key points discussed include different paradigms of online teaching and learning, the role of virtual campuses and personal learning environments, and the rise of social networks for collaborative learning.
The document discusses a study on students' experiences using a Learning Management System (LMS) at Universiti Putra Malaysia. Key findings from interviews with students include:
1) Students use the LMS mainly to download lecture notes and check assignment grades. However, they desire a more permanent profile and notification of successful file uploads.
2) Students interact with lecturers and peers on the LMS and appreciate its anonymity for shy students.
3) Emerging themes from students suggest needs for a permanent profile, file submission notifications, and a more attractive layout with embedded features. Addressing student needs could help accelerate adoption of the LMS.
E-learning in Medical Education and Blended Learning Approach discusses the history and applications of e-learning in medical education. It begins by explaining how education has shifted from teacher-centered to learner-centered and how e-learning can improve learning outcomes. E-learning uses technology like the internet to provide educational resources beyond the classroom. While e-learning has advantages, traditional learning still has benefits. The document then reviews the history of using computers in medical education from the 1960s onward. It describes different modes of e-learning delivery and applications in medical education today.
Stewart, benjamin english language educators and technology ije v5 n1 20...William Kritsonis
Published by NATIONAL FORUM JOURNALS - A group of national refereed, peer-reviewed, scholarly, academic periodicals. William Allan Kritsonis, PhD, Editor-in-Chief, NFJ (Since 1982)
Online educational environments and ICT tools in higher educationBalazs Pankasz
This document summarizes the thesis of Balázs Pankász's doctoral dissertation on online educational environments and ICT tools in higher education. The dissertation examines generational differences in university students' and professors' use of the internet and opinions on digital learning tools. It assesses assumptions that younger generations prefer online and social media-based learning opportunities. Surveys of students and professors at the University of Pécs aimed to understand current practices and identify opportunities to develop online courses and digital competencies in higher education. The dissertation reviews relevant learning theories and defines key concepts to provide context for analyzing the survey results and drawing conclusions about transforming higher education with new technologies.
This document presents a model for understanding how digital technologies can best support personalized learning in schools. The model conceptualizes four learning spaces that influence students' education: the personal learning space, teaching space, school space, and living space. These spaces are interrelated and influenced by technologies. The model was validated using data from research projects, which found that technologies can provide feedback, motivation, and opportunities for collaboration. However, teachers and students may have differing comfort levels with technologies and understandings of personalized learning. Recommendations include better aligning perceptions across learning spaces to effectively use digital tools for personalization.
If i upload it, will they come using lazy user theory to explain student use ...Alexander Decker
This document summarizes a study that examined student use of optional online learning resources based on the theory of lazy user behavior. The study surveyed 55 undergraduate business students about their perceptions and use of different online services like groupware and online courses. The results indicated that students' decisions about using administrative online services were strongly influenced by minimizing effort, but effort minimization was less of a factor for more learning-focused services. The findings provide insights into how students allocate effort across different online learning options.
Online educational environments and ICT tools in higher education: teachers s...Balazs Pankasz
The document summarizes a study that surveyed teachers at the University of Pécs about their use of online educational environments and ICT tools in higher education. The study aimed to understand teachers' opinions on using new digital tools like web 2.0 applications in education. It also sought to identify differences in attitudes toward technology between generations of teachers and students. The survey was completed online by 148 teachers and examined their use of ICT as well as views on incorporating new technologies into teaching. The results provide insight into teachers' perspectives on the role of digital tools in higher education.
Communities of Practice and virtual learning communities: benefits, barriers ...eLearning Papers
Authors:Patricia Margaret Gannon-Leary, Elsa Fontainha.
A virtual Community of Practice (CoP) is a network of individuals who share a domain of interest about which they communicate online. The practitioners share resources (for example experiences, problems and solutions, tools, methodologies). Such communication results in the improvement of the knowledge of each participant in the community and contributes to the development of the knowledge within the domain.
In this modern, age of society where everyone requires individual attention to his/her self in order to gain far more than publicly gather information. Internet becomes the part of life in these circumstances when technology is much more active than any other source of communication. People need to have all information regarding their field of interest at one place stop and this could only be possible because of internet. According to a research, students engage with a lot more new information's from various sources. Particularly, students are more independent in electronic based courses than traditional way of learning courses. Although the virtual source of teaching courses are not so effective because of student unable to pay attention being as in practical classrooms but students are still progressive.
This paper is depending on the effectiveness of e-learning system in the field of education. E-learning can be perceived as a computer-learning program in which students can be taught over computer. However, today the concept of e-learning has been totally changed, it is the collection of technological sources to provide the information you required within a very short period of time. What is good e-learning process? The components and the future perspective of the e-learning program will covered in this paper.
This document discusses three journal articles about the impact of web-based learning resources and technology in education. The first article defines web-based learning resources and evaluates their effectiveness in teaching. The second examines how digital literacy skills change over time between younger and older students. The third emphasizes how learner attitudes change towards new classroom technologies.
Powering E-Learning In the New Millennium: An Overview of E-Learning and Enab...eraser Juan José Calderón
Powering E-Learning In the New Millennium: An Overview of E-Learning and Enabling Technology. Dongsong Zhang & Jay F. Nunamaker .
Abstract.
In today’s new economy characterized by industrial change, globalization, increased intensive competition, knowledge sharing and transfer, and information technology revolution, traditional classroom education or training does not always satisfy all the needs of the new world of lifelong learning. Learning is shifting from instructor-centered to learner-centered, and is undertaken anywhere, from classrooms to homes and offices. E-Learning, referring to learning via the Internet, provides people with a flexible and personalized way to learn. It offers learning-on-demand opportunities and reduces learning cost. This paper describes the demands for e-Learning and related research, and presents a variety of enabling technologies that can facilitate the design and implementation of e-Learning systems. Armed with the advanced information and communication technologies, e-Learning is having a far-reaching impact on learning in the new millennium.
The study examined how blogging can help build teachers' computer-assisted language teaching skills. Twenty English teachers from five smart schools participated by forming an online community via blogs. Through posting blog entries about their teaching practices and interacting with each other, the teachers gained new technical skills and pedagogical knowledge for teaching in technology-rich environments. Blogging exposed teachers to skills like basic ICT competence and integrating tools like PowerPoint in their lessons. It also allowed for collaboration and sharing between teachers as they discussed challenges of using technology. The findings showed that blogging enhanced the teachers' skills and confidence in incorporating IT applications in their teaching.
Chapter 7 Technology Enhanced Learning; a new digital divide in The Future of Higher Education: Policy, Pedagogy and the Student Experience (2009) edited by Les Bell, Mike Neary, Howard Stevenson
Students’ perceptions and experiences towards the educational value of online...James Cook University
Hajhashemi, K., Caltabiano, N., & Anderson, N. (2016). Students’ perceptions and experiences towards the educational value of online videos. Australian Educational Computing, 31(2), 1-17.
Social Media stellt Unternehmen vor neue Herausforderungen. Der richtige Umgang mit Shitstorms gehört dazu. Was tun, wenn die ganze Welt vor Ihrer Tür demonstriert?
Millie Baker conducted a market survey to inform the target audience, content, and style of a new music magazine. The survey found that:
- The target age range is 15-44, with indie/alternative, R&B, and pop as the most popular music genres.
- Most respondents were female, but the magazine will aim to appeal to both genders.
- People typically buy music on iTunes and listen on their iPhone/iPod or YouTube, so the magazine could highlight top iTunes songs and have a mobile app.
- Respondents preferred magazines like Q that cover multiple genres and are willing to pay £3-4 for the magazine monthly.
Organisasi didefinisikan sebagai sistem kerja sama antara dua orang atau lebih yang bekerja bersama untuk mencapai tujuan bersama melalui pembagian peran dan tanggung jawab. Organisasi memiliki struktur dan proses untuk mengkoordinasikan anggotanya dalam mencapai tujuan organisasi.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The market survey results showed that the target audience for a new music magazine should be 15-44 years old and appeal to both males and females. Indie/alternative music was the most preferred genre, but the magazine should also cover R&B, rock, and pop music. Most respondents purchased music on iTunes and listened to music on their iPhone/iPod or YouTube. The most preferred existing music magazine was Q. Respondents indicated they would be willing to pay £3-£4 for the magazine and that it should be released once a month.
Organisasi didefinisikan sebagai sistem kerja sama antara dua orang atau lebih yang bekerja bersama untuk mencapai tujuan bersama melalui pembagian peran dan tanggung jawab. Organisasi memiliki struktur dan proses untuk mengoordinasikan anggotanya dalam mencapai tujuan organisasi.
The Women's Ministry is hosting an event on January 25th at 10:00 am for breakfast, serious conversation, fun, and fellowship. Attendees should contact @sharonann65 for more information. All are invited to attend the Women's Ministry event on January 25th.
Temas aprendidos en el segundo bimestreNidia Solano
Nidia Elizabeth Solano Neira es el nombre de una persona. El documento proporciona el nombre completo de una persona, Nidia Elizabeth Solano Neira, sin más detalles sobre ella.
CULTURAL SNAPSHOT: FOSTERING CROSSCULTURAL UNDERSTANDING THROUGH CULTURAL PRO...ijejournal
International Journal of Education (IJE) Vol.4, No.4, December 2016
This study examines how a cultural snapshot project impacts Indonesian university students' perceptions of cross-cultural understanding. Through the project, 30 students captured photos depicting cultural phenomena in their environment and wrote reflections. The results showed the project enhanced students' cultural sensitivity and empathy, social tolerance, and understanding of diversity in three ways. First, it increased their awareness of and willingness to understand social issues through interacting with subjects of their photos. Second, it fostered tolerance by exposing students to diverse groups. Third, it highlighted the value of diversity by having students experience different cultural perspectives firsthand. The cultural snapshot project served as an effective intercultural
TEACHERS' AND STUDENTS' PERCEPTION AND THE CHALLENGES OF INTRODUCING MENTORIN...ijejournal
Mentoring, being a widely excepted concept around the globe is a must in the field of education. However,
this concept is yet not formally introduced in the education sector of Bangladesh. Mentoring service, at the
moment is mostly needed for the undergrad level students of Bangladesh. Thus the purpose of this study is
to explore the perception of the teachers and the students about mentoring as well as the potential barriers
of formally introducing mentoring. This small scale qualitative study has been carried out in five
universities of Bangladesh where the total number of respondents were fifteen including five teachers and
ten students. Data was collected using semi-structured interview schedule and was analysed thematically.
Findings suggest that most of the teachers and students are not quite aware of the concept of mentoring,
thus proper training, infrastructural development, awareness raising programs should be conducted before
formally introducing mentoring for the students.
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Running Head ANNOTATED BIBLIOGRAPHY1ANNOTATED BIBLIOGRAPHY .docxSUBHI7
Running Head: ANNOTATED BIBLIOGRAPHY 1
ANNOTATED BIBLIOGRAPHY 6
Annotated Bibliography
Student’s Name
Institutional Affiliation
Button, D., Harrington, A., & Belan, I. (2014). E-learning & information communication technology (ICT) in nursing education: A review of the literature. Nurse Education Today, 34(10), 1311-1323.
There is need for constant updating of informatics in fields such as nursing so as to help those in the fields to be able to learn and utilize the skills they learn in positive development of children and personal development. This resource is aimed at performing a study spread out across a ten year period identifying the issues which arise and affect both tutors and students in the context of e-learning systems. This study has been significantly the largest change in the field of medicine and nursing education where hospital training was moved to the tertiary sector. Also, the existing differences between computers and systems dealing with informatics depending on their use can prove successful to the users. Technology has also enabled for the creation and use of online data sources and libraries for purposes of referencing and gaining knowledge.
From this reference I will be able to review how technology has been used in developing an online database which can be used by learners and tutors in the field of nursing to gain information.
FernáNdez-LóPez, Á. RodríGuez-FóRtiz, M. J., RodríGuez-Almendros, M. L., & MartíNez-Segura, M. J. (2013). Mobile learning technology based on iOS devices to support students with special education needs. Computers & Education, 61, 77-90.
Recent advancements in technology have assisted in creation of avenues for students with special needs to be able to access equal education opportunities. Mobile applications can be developed for children especially with cognitive disabilities and other difficulties which may arise in the process of learning to help them gain knowledge and education better. These applications can be used as a tool for improvement and betterment of behaviors, helping them interact with the environment and other aspects of holistic growth such as helping in communication. These applications can be designed for Apple iOS devices due to their increased use in the American market however developments can be made to incorporate other platforms. However, there exists a number of applications which have already been implemented and have proven to be successful in helping in positive growth n children.
I intend to use this source to sow how technology can be used to teach children with disabilities and difficulties in learning. Technology can be harnessed and channeled to be used as a tool for education outside the school to help for better growth and development of a child.
Lai, K. W., Khaddage, F., & Knezek, G. (2013). Blending student technology experiences in formal and informal learning. Journal of Computer Assisted Learning, 29(5), 414-425.
There is need for im ...
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Adaptive Remediation Solutions Design Framework and Implementation for Studen...iosrjce
E-learning has established a critical presence in the 21st century learning environment. With the rise
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interactive process centric interventions and e-tutoring is emerging as an effective teaching learning solution.
Specifically, the paper addresses the current e-learning challenges by designing and implementing Adaptive
Remediation Solutions Framework to e-tutoring. The e-tutoring Adaptive Remediation Solutions Framework
deals with improvement of the overall learning experience by identifying the gap and adopting Learning to
learn driven remedial interventions with the specific cognitive requirements of the learner traditionally not
catered to in a standard (conventional) e-learning environment. The paper ascertains the improvement in the
student success rate by early identification of learners at-risk followed by timely, continuous and multi-tiered
teaching-learning interventions. Convergence Technology (CT) enabled Educational Technology (ET) has been
leveraged to offer innovative pedagogies by matching learning model in Adaptive Remediation Solutions
Framework with learners abilities & differentiated assessment. This has been evaluated through data obtained
from an e-learning course offered by a leading e-learning institute. The results clearly demonstrate that the
Adaptive Remediation Solutions Framework assists in creating an effective learning environment resulting in
improved student success rate.
This document summarizes an article that proposes two frameworks for online education success. The first framework is for course instructors to balance instructional events, learner interactions, and technologies. The second framework is for administrators to create a simple, stable, sustainable, and scalable technology infrastructure that enables important learner interactions. The frameworks are intended to facilitate constructive dialogues between instructors and administrators regarding technology-related decisions and support for online courses.
Developing a Computer-Assisted Instruction Model for Vocational High Schoolsinventy
This document discusses the development of a computer-assisted instruction (CAI) model for vocational high schools. It begins by outlining challenges in modern learning related to changing perceptions of learning and advances in information technology. The document then reviews relevant learning theories that can support CAI development, including behaviorism, cognitivism, constructivism, and Vygotsky's zone of proximal development. It also discusses different CAI models and approaches to developing instructional media. The goal of the study is to systematically develop a valid, practical and consistent CAI model for vocational high schools that integrates multiple teaching methods and constructivist learning theory.
Technological devices as a new & improved teaching method is highlighted as the future of education. The document discusses key aspects of developing a knowledge society through embracing technology in education, including the pervasiveness of technology, goals of providing education for all, and national strategic objectives. It emphasizes the need to develop teacher competencies relating to ICT and professional development to effectively integrate technology into teaching.
1) The document discusses the evolution of distance learning and e-learning from traditional media like correspondence courses to modern networked and community-based approaches using Web 2.0 tools.
2) It describes a study conducted at Eszterházy Károly College where students took an online course using blogs, bookmarks, documents, wikis and video annotations to collaborate.
3) A survey found students were highly motivated by these new tools and their technology skills improved, showing the value of integrating modern networks and media in education.
A Survey on E-Learning System with Data MiningIIRindia
E-learning process has been widely used in university campus and educational institutions are playing vital role to enhance the skill set of students. Modern E-learning done by many electronic devices, such as smartphones, Tabs, and so on, on existing E-learning tools is insufficient to achieve the purpose of online training of education. This paper presents a survey of online e-Learning authoring tools for creating and integrating reusable e-learning tool for generation and enhancing existing learning resources with them. The work concentrates on evaluation of the existing e-learning tools a, and authoring tools that have shown good performance in the past for online learners. This survey work takes more than 20 online tools that deal with the educational sector mechanism, for the purpose of observations, and the outcome were analyzed. The findings of this paper are the main reason for developing a new tool, and it shows that educators can enhance existing learning resources by adding assessment resources, if suitable authoring tools are provided. Finally, the different factors that assure the reusability of the created new e-learning tool has been analysed in this paper.E-learning environment is a guide for both students and tutorial management system. The useful on the e-learning system for apart from students and distance learning students. The purpose of using e-learning environment for online education system, developed in data mining for more number of clustering servers and resource chain has been good.
This portfolio discusses the student's experience taking an educational technology course. It provides an overview of key concepts in educational technology including how technology can be used as an informative, constructive, co-constructive, and situating tool. The portfolio also examines four conceptual models of learning - meaningful learning, discovery learning, generative learning, and constructivism. It reflects on how the educational technology course helped the student learn to incorporate technology to facilitate projects and better communicate with students.
Personal Learning Environments (PLEs) are a new approach to learning based on Web 2.0 and social software. PLEs recognize that learning takes place across different contexts throughout one's life and aims to provide tools to support lifelong learning. PLEs allow learners to organize their own learning using whatever tools and devices they choose. They also recognize the role of informal learning and have the potential to extend access to educational technology to anyone who wishes to organize their own learning. PLEs present a challenge to traditional education systems by supporting learner-driven and interest-based learning across distributed environments.
Supportive systems for continuous and online professional developmenteLearning Papers
Authors: Nils Ove Lennart Jobring, Ingemar Svensson.
Due to the development of social media and online environments, the content and form of educational systems change. At the same time, demands on the individual professional to ensure that he or she is continually updated and employable are on the rise. In this article, we develop an alternative to established education and forms of training in the shape of a supportive system.
This document discusses the concept of personal learning environments (PLEs) in the context of changing technologies and learning behaviors. It argues that PLEs have the potential to support lifelong learning by allowing individuals to organize their own learning across different contexts using various tools and resources. PLEs recognize that learning is continuing and facilitate this learning by providing tools for learners to engage in distributed environments consisting of networks of people, services and resources. The document advocates for policies that support PLE development, communities of practice, digital literacy, and new pedagogies in order to challenge existing education systems and better facilitate lifelong learning.
AWESOME: A widget-based dashboard for awareness-support in Research NetworksWolfgang Reinhardt
This document presents the design and evaluation of AWESOME, a widget-based dashboard to support awareness in research networks. The dashboard was designed based on interviews with 42 researchers about challenges with awareness in their networks. Paper prototypes of the dashboard were created and evaluated against existing tools. User tests showed AWESOME performed better in being easier to use, less time-consuming, more supportive of technology/awareness needs, and helping researchers complete tasks more effectively compared to existing tools.
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EMBODYING THE EDUCATIONAL INSTITUTION
1. International Journal of Education (IJE) Vol.4, No.4, December 2016
DOI : 10.5121/ije.2016.4402 9
EMBODYING THE EDUCATIONAL
INSTITUTION
Matthew Montebello
Department of Intelligent Computer Systems,
Faculty of ICT, University of Malta, Malta
ABSTRACT
The way adults pursue their education through life is changing as the technology around us
relentlessly continues to enhance our quality of life and further enhances every aspect of the
different tasks we set out to perform. This exploratory paper looks into how every adult can
embody a comprehensive set of academic services, platforms and systems to assist every
individual in the educational goals that one sets. A combination of three distinct technologies
are presented together with how they not only come together but complement each other around
a person in what is usually referred to as a personal area network. The network in this case
incorporates an intelligent personal learning environment providing personalised content,
intelligent wearables closer to the user to provide additional contextual customisation, and a
surrounding ambient intelligent environment to close a trio of technologies around every
individual. Each of the three research domains will be presented to uncover how each
contributes to the personal network that embodies what one usually expects from an educational
institution. Three distinct prototype systems have been developed, tested and deployed within a
functional system that will be presented in this paper.
KEYWORDS
Higher Education, Personal Learning Environment, Intelligent Wearable’s, Ambient
Intelligence, Personal Area Network.
1. INTRODUCTION
Further and higher education institutions are struggling to keep afloat as financial and operational
difficulties have and continue to shift within a multi-facetted domain that is dealing with issues
related to competition, costs, human resources, accreditation, assessment, and quality assurance to
mention a few. Even the way and the quality of teaching and learning has shifted due to these
issues as educational institutions and academics had to adjust together with their epistemological
standing and pedagogical philosophy adopted. The high level group on the modernisation of
higher education[1] pointed out that the “pedagogical models designed for small institutions
catering to an elite few are having to adapt, often under pressure, to the much morevaried needs
of the many, to greater diversification and specialisation within higher education, to new
technology-enabled forms of delivery of education programmes, as well as to massive changes in
science, technology, medicine, social and political sciences, the world of work, and to the onward
march of democracy and human and civil rights discourses.” (pp.12) The impact of technology
2. International Journal of Education (IJE) Vol.4, No.4, December 2016
10
mentioned above is instrumental to a number of efforts to adapt to the changing times. Distance
education and eventually e-learning are different forms of delivery triggered by massive strides in
technology but which still carry their own challenges and limitations. The learner on the other
hand has to adapt to whatever the educational institution has to offer, which does not always
mean or result in an optimal outcome. As a matter of fact the demographics together with the
retention and students’ success rates tell a story of their own. Such matters within a competitive
and globalised higher education market have serious repercussions and damaging to an
educational institution [2]. The employment of technology within e-learning in an attempt to
alleviate these issues is a typical example of how some higher education institutions fail to focus
on the learner and instead assume that the technology will suffice. Macfadyen and Dawson [3]
point out that in reality those institutions that dominate their planning process by technical
concerns rather than what the learners need and focus on, “fail to develop a clear vision for
learning technologies” (pp. 161). Additionally, Beverly Park Woolf[4] specifically underlines this
issue when she attributes the shortcomings of instructional software to its inability to truly
respond to student needs and inflexibility to emulate teaching. In this paper a learner-centric
methodology will be presented as it embodies the basic elements of an academic institution. The
integrated e-learning platform attempts to provide all the required education needs of a student
with an essential personalisation element that tailors the content, delivery and feedback that a
learner expects from a one-to-one interaction with an educator.
The rest of the paper is organised as follows. The next section will cover the background
necessary to better understand the concepts that make up the integrated platform. This involves
the use of personal learning environments, the input from wearable and portable technologies, the
contribution of ambient intelligent surroundings, and the integrating medium of a personal area
network. The way these technologies and techniques converge together will be presented in
Section 3 where three distinct and autonomous prototypes are described in detail. In the next
section the test models are presented together with the documentation of the full set of results.
The future work and conclusions bring this paper to a close as they are presented in Section 5 and
Section 6 respectively.
2. BACKGROUND
The techniques and technologies presented in this section will help set the scene for their
employment in the next section. These distinct areas are research domain in their own right and
yet when combined together they promise to deliver more than they individually can as each adds
value and complement each other. The first to be presented is the Personal Learning Environment
or PLE that is not something new or innovative but which still plays an important role when
academic personalisation needs to be achieved. Secondly, every intelligent system requires input
from the user or from sensors like wearable and mobile devices as they are located in close
vicinity and part of the same user. As a matter of fact the second closest distance to the user is his
or her environment, and this can also serve as a sensory input but also as an output medium, and
this will be the third to be presented. Finally, the personal area network or PAN is simply a
concept and a technology that allows the previous three presented areas to coexist, interact, and
provide combined added value to the user.
3. International Journal of Education (IJE) Vol.4, No.4, December 2016
11
2.1. Personal Learning Environment (PLE)
The inception of combining a number of techniques originated from the educational relevance
and use of a Personal Learning Environment (PLE). The reason for adopting the use of personal
learning environments is entirely due to their capability of personalising the learning process and
creating an environment within which the student can be truly immersed. A Personal Learning
Environment, which, in contrast to a course-centric learning management system, such an
environment is student-centric, and predominantly constitutes an academically tailored
environment [5]. A personal learning environment, as shown in Figure 1, has two dimensions to
it, namely, a Personal Learning Network (PLN) and a Personal Learning Portfolio (PLP).
Personal learning networks are traditionally considered to encompass the online communities
learners are registered with, and with whom they engage with to contribute and exchange
information [6]. On the other hand, personal learning portfolios are considered to be a collection
of works that reflect a student’s academic efforts, progress and accomplishments [7]. These two
dimensions, the PLN and the PLP, together with the outcome of their combination, the personal
learning environment, overlap the other approaches that will be covered in the next sections.
Figure 1 – A visual representation of a PLE[8]
2.1.1. Personal Learning Network (PLN)
Leone [6] emphasises the importance of a learner support system made up of social connections
and online resources. This learning network is unique to individual learners as it evolves over
time and through continuous interaction that will eventually contribute to the personal and
professional development and knowledge. Personal Learning Networks (PLNs) are firmly set
within the connectivism learning theory and their ultimate goal is to empower learners and
educators by building a personal community of peers and knowledge providers online in a way to
share, collaborate and source information, ideas and knowledge. The potential of having a
massive online knowledge base at one’s fingertips is intense and overwhelmingly powerful that is
sometimes overlooked and not taken advantage of. To build such a network a person needs the
adequate tools, social networking tools, to be able to connect and interact with other web users
who likewise are developing their own personal network. Every individual can decide on the way
to go about extending one’s network while at the same time defining the way to learn, what to
learn, and at which pace. Such networks automatically promote collaboration and sharing thereby
fostering a communal sense of belonging and non-isolation. Developing a private learning
network is not a simple task or a decision following an impulse to do so, but a mind-set and a way
of life. It is a conscious choice of continuous learning, a dedication to search, collect and curate
interesting information, and a passion to create, distribute, share and collaborate with other like-
minded people while employing the Internet as a communication medium. Typically a minimal
4. International Journal of Education (IJE) Vol.4, No.4, December 2016
12
set of tools and activities required for a personal learning network require one or more social
networking accounts to link up and communicate with other social networkers who have similar
interests and needs; follow, contribute and distribute content discovered or generated over a blog,
a wiki or any other social bookmarking online tool; join and participate in discussion groups, fora
and other social gatherings to acquire new information while at the same time sharing personal
knowledge with others. Much of these online tools have been made available and are possible
through the advent of Web 2.0 technologies [5] that characteristically present dynamic rather than
static websites displaying user-generated content.
The personal learning network element will be put into practice through the use of crowdsourcing
and the generic use of Web 2.0 technologies. Crowdsourcing is a simple practice of making use
of the collective knowledge of potential contributors to solve a common problem or to complete a
specific task. Such a practice is commonly applied and functionally proven within industry [9] as
overtly proven by the Open Source success within the ICT arena. There have been numerous
other situations where huge numbers of contributors have factored into the final overall success of
what they collectively had a vested interest in. Some familiar examples include Wikipedia,
Linux, Yahoo! Answers, and Mechanical Turk [10]. The concept of harnessing the power of the
masses has also been applied within a variety of domains. Bernstein, et al.,[11] report how
crowdsourcing was applied to a word processing application, while in another related project [12]
investigates how interfaces can be controlled by crowd input. In another project Christian,
Lintott, Smith, Fortson, &Bamford, (2012) apply crowdsourcing to the domain of astronomy.
Other examples can be found in journalism [13], art [14], medicine [15], government [16], and
finance [17]. Typically in industry, such a practice is employed to disseminate a problem a
company has encountered to all their collaborators and partners. These in turn send back potential
solutions and improvements that the same company collates and adopts to upgrade or enrich their
product. Literat[18] summed up the essence of crowdsourcing when she identified four
cornerstones of crowdsourcing, namely, connecting, communicating, collaborating, and learning
collectively. Within the context of this paper crowdsourcing refers to publically available
resources, as well as, content and contributions made available online. In particular, this research
evaluates the utilisation of crowdsourcing within the higher education domain, as one of the
practices employed to add value to e-learning. My interpretation of crowdsourcing in this respect
is simply the application and practical use of data provided over social networks to the domain of
education. The concept of employing crowdsourcing to higher education is a relatively novel
research area, but not a new one. It can be evidenced in a framework presented by [19] whereby
they aimed to evaluate active learning in conjunction with crowdsourcing. The improvement in
classification performance was compared to state-of-the-art methodologies and concluded that
crowdsourcing is a promising practice when applied to education, but noted that it could be
fallible in accomplishing specific tasks. They recommend that a thorough crowd evaluation is
required before applying the collective intelligence to work on a specific issue. Weld, et al., [20]
offer a direct association between online education and crowdsourcing, as they argue that such a
mechanism will likely be essential in order for e-learning to reach its full potential. The use of
social networks and the fact that crowdsourcing is considered to be leveraging available online
platforms is only part of its advantages. Another advantage that needs to be kept in mind is the
fact that it is a low cost and scalable method to source and mediate such rich and diverse
information sources [9]. The diversity of socially contributed opinions can actually diminish bias
especially in collective decision making within small teams as reported by Bonabeau[21]. This is
particularly true when one considers the financial repercussions of adopting a virtual
crowdsourcing panel of experts in contrast to a team of real professionals. Crowdsourcing comes
with its own issues and challenges especially due to the heterogeneous and unstructured nature of
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the content itself. Web-based content especially that over social networks is predominately not
reviewed or humanly moderated, thereby creating a massive challenge to parse and compose
information that is valid and adequate for academic consumption. Some solutions lend
themselves very well already as they are easily separable into well-defined manageable sources.
Tools like ConsiderIt1
, SuggestBot[22], and Soylent2
, further assist to facilitate and alleviate this
classic yet fundamental crowdsourcing concern.
Another issue worth keeping in mind when considering social networks in conjunction with
education is the element of student engagement in relation to the connectivism learning theory
that will be discussed later in the chapter. Studies have clearly showed that there exists a direct
correlation between social networking and engagement. [23]have statistically confirmed, through
analyses of Twitter communications, that “students and faculty were both highly engaged in the
learning process in ways that transcended traditional classroom activities” (p.1). Their study
provided “experimental evidence that Twitter can be used as an educational tool to help engage
students and to mobilize faculty into a more active and participatory role” (p.1). Similarly,
Rutherford [24] has shown that there is a positive correlation between student use of social media
and the quality of their educational experience. The study gave positive insights into the impact
the use of social media can have on the level of pre-service student engagement. Other
studies[23] have also shown that leveraging social networks during the educational process
enhances student engagement.
They provide the required connections between users thereby facilitating communication,
collaboration, and collective learning at the same time. These are the reasons that led to the
adoption of social networks within the context of crowdsourcing as part of the personal learning
network component. The combination of education and crowdsourcing research is being argued
to be a natural blend that potentially offers fruitful outcomes. At classroom level, an educator is
more than willing, excited, and eager, to share knowledge and convey information. The same
educator employs the most appropriate medium to optimise the communication transaction, while
ensuring the most efficient educational process. This is not always the case unfortunately, but it
simply demonstrates that even though the educator might have the best of intentions to teach, and
the student is willing to learn, communication problems are possible. Creating the most
favourable environment to reduce the possibility of communication break downs is the least that
could be done. In the case of crowdsourcing, a favourable environment could be supported by
providing adequate tools and applications to encourage and engage providers and consumers. The
same consumers, in a recursive manner, become contributors and providers, thereby creating a
cycle within a collaborative healthy eco-system that implicitly spawn educational processes. The
research project assumes an idealistic scenario whereby educators enthusiastically contribute and
facilitate the educational process through their collaboration, passion and vocation.
Crowdsourcing provides the opportunity to harness the power of the crowd and deal with the vast
amounts of potentially useful data provided by massive numbers of users, contributors, academics
and experts. The challenge here that this research study is attempting to address is to process the
massive amounts of data available, which is otherwise humanly laborious to do, and use it
fruitfully. The outcome will be a freely available resource that provides content as part of the
learner’s personal learning network.
_________________________
1
http://consider.it/
2
http://projects.csail.mit.edu/soylent/
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2.1.2. Personal Learning Portfolio (PLP)
The Personal Learning Portfolio (PLP) is the second component within the personal learning
environment that constitutes the second approach adopted during this research. [7]talk about a
collection of a student’s work that characterises her/his academic record. The authors argue that
such portfolios have evolved over the years from traditional physical learning portfolios to the e-
learning domain in order to personalise learning. [25]describe such portfolios as valuable learning
tools that go beyond the simplicity of an electronic collection of student artefacts. As a matter of
fact the authors identify six categories of personal learning portfolios amongst which is a learner
profiling functionality that employs the portfolio to plan educational content in line with the
unique characteristics of the student. To this extent [26] suggest that, based on latest research,
personal learning portfolios are “practical tools for supporting self-directed and reflective
learning” (p.231). As a matter of fact in the next section I will be coupling this second technique
with the self-determination learning theory in an effort to address the motivation issues learners
reported in respect to e-learning systems. This is confirmed by other studies [27][7] that highlight
the escalation of student enthusiasm to further participate and take initiative in their learning
process. In this respect [27] attribute cognitive improvement, a rise in individualised learning, and
overall improvement in the e-learning medium. Furthermore, [26] state that portfolios also
support collaborative learning whereby learners share their work and resources for educational
purposes. This is perfectly inline with the personal learning network concept discussed at the
beginning of this section. [28]also highlights this coupling as he concludes that through the use of
personal learning portfolios within a personal learning environment learners are able to capture
and manage their knowledge status. Furthermore, the author remarks that the educational process
can improve if the same learners socially engage and strike connections within their peer
community to discuss, contribute and share content. The close correlation between learner
profiling and personal learning portfolio is also acknowledged in the research reported by [29]
who confirm that personal learning portfolios are ideal sources of information to initialise learner
models that are eventually employed to create adaptive educational material. They highlight the
benefits of learner profiling and how such an approach is strategic to reflective and personalised
learning. A learner profile contains specific and essential information related to the academic
persona of a unique student. Such profiles represent a direct mapping to the distinctive
characteristics of individual students as they differ in their academic background, interests,
preferences, and learning goals. The student could be initially asked to explicitly declare the
specific qualities, descriptions or characteristics that can be employed to develop the profile. On
the other hand, numerous simple learner profile generators automatically develop the required
profile that can be used to personalise the service being rendered [30]. A well-known and basic
issue with automatic profile generators is the inability to produce a profile at the very beginning
of the process when no previous information about the learner is available. This problem
commonly referred to as the ‘cold start’ effect [31] can be easily and quickly addressed by
adopting the explicit collection of learner interests and needs at the beginning of the process, and
eventually employ automatic profile generation from then onwards. The initial explicit method
generates enough information and momentum for the automatic method to seamlessly take over
the process and effectively generates a learner profile that can be productively used to personalise
the content. The content that is presented is highly dependable on the application area under
consideration together with the reasons for doing so. In the case of online information systems
like newspapers the generated profiles would characteristically contain the reading habits and
patterns together with topical items the readers are interested in, while ensuring not to include
others that they dislike. Another domain dependent example is a personal scheduling system
where the profile generated ensures to take into account not just the date, time, venue and
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participants, but also personal priority issues together with re/scheduling habits and patterns.
Within the academic domain the profile generated encapsulates as much as possible the
comprehensive learner characteristics that deal with knowledge, interests, and educational needs.
In this respect a learner profile is considered a collection of inferences about information
concerning a student that one is not able to observe [32]. The main use of the learner profile is to
adapt and personalise the learning process as well as the content and the delivery of the
educational material. An automated learner profile can be generated using Computer Science
techniques that go beyond the scope of this paper but for completeness sake the most commonly
employed profiling techniques will be highlighted shortly. Adding value to services and
personalising the information presented to the user is a very well researched domain within the
ICT arena [33]. Numerous methods are available to generate a specific user profile that will
eventually be employed to tailor the information intended for user consumption [34]. In this
context the students’ individual profile can be employed to identify and adapt the educational
content for their focused use. Such practices have been successfully employed to generate user
profiles and personalise the service provided to the same users.[35]employ user profiles to
personalise information access to control the information overload problem experienced by web
users. Similarly, the same concept was applied to healthcare consumers [36], e-commerce
applications [37], and mobile guides [38]. Within the educational domain there have been several
research projects and initiatives that employed personalisation to deliver educational content [39].
The use of online resources and web services have also been investigated by researchers like[40]
to enrich e-learning in terms of personalised learning systems, where the system itself was able to
trace learner needs and track progress. This would fit very well with the proposed research
whereby large amounts of users could potentially possess individual and unique academic
profiles. As a matter of fact [41] document how research in e-learning started taking form in a
way that also involved the tailoring of tools, terminals, and communications, to the needs of the
individual people as captured through their profiles, needs and experiences. In this context, a
number of authors started describing the use of developing the right technologies to be able to
provide a more ‘effective’ e-learning service [42]. Most often this type of research was rather
detached from the complexity of the human learning involved, and this is why such systems were
morphed into personalised learning networks more than simple systems [43]. What becomes
obvious from such setups is the convergence to an idealistic learning scenario. A textbook model
would be a one-to-one student-teacher set-up whereby the content provided is perfectly tailored to
the student’s needs and interests. Such personalisation is what this research study is aiming to
investigate within a wider context and with the help of additional online tools. Three of the most
widely employed and artificial intelligent techniques employed to generate a user profile will be
briefly presented and brought into context.
Association rules are simple directives that imply specific associations or correlated relationships
between groups of items within a specific domain. Such rules are generally employed to discover
patterns from data collected. Given a set of facts about the user’s academic achievements, and an
associated list of tasks and topics, the rules formalise the connotations between them. For the sake
of simplicity, a classic example involves shopping trends of consumers. It is common knowledge
that whoever purchases wine and cheese, the chances of purchasing grapes as well is about 75%.
Such a rule, with an associated numeric value, can work out what future consumers will likely to
go for after purchasing cheese and grapes. Association rules have been applied to different
domains like large databases, eCommerce, and education. If such rules were to be employed, then
some previous knowledge of students’ trends and interest will be required to create the required
association rules.
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Another artificially intelligent technique used to generate a user profile is called case-based
reasoning that makes use of previous cases that are similar to the current problem at hand and
applies or adopts the solution to the situation. So, given a student who has a problem with
understanding a particular academic topic, the case-based reasoner retrieves relevant cases that
match such a request and adapts solutions that were effective to solve the similar problem. The
difficult part for the classification task arises when the system is required to identify a target class
for a case that has no classification. In such instances the solution to this dilemma is simply fitting
the class that is most similar. Case-based reasoning has been employed as a learner profile
generator in various customisation scenarios like web information searching, topical filtering of
data, and document clustering.
The final computer science technique that is commonly used to create a user profile automatically
is through the use of Bayesian networks. A network is simply a set of points interconnected to
each other with links or lines. This system makes use of lines to link items of interest that are
related to each other. This means that there is no relationship between disconnected topics of
interest to a student. On the other hand a subject that is connected to another topical matter, that
in turn is connected to a third theme, automatically infers a transitional association, thereby
proposing the third item as a potential topic of interest to the student. [44]make extensive use of
such networks to capture students behaviour within an e-learning system and model their learning
styles. Other uses include web browsing personalisation, intelligent help systems, and expert
systems.
What emerges from the above brief descriptions is that any of these basic techniques can be
employed to generate a student profile and personalise the content that is presented to the same
student. This does not mean that they all perform equally but that they do so differently. The
ultimate goal, as far as this paper is concerned, is that an artificial intelligent piece of software is
applied as part of the personal learning portfolio component, which together with the personal
learning network make up the e-learning personal learning environment under investigation.
Whereas the functionality of the personal learning network component is achieved through the
use of crowdsourced social networks, the personal learning portfolio component is implemented
through a simple process of user profile generation that is sourced through the combination of
explicit interest declaration and the eventual interactions with the environment. The learners’
feedback is used to refine the generated profile to better personalise the educational content that
follows.
2.1.3. PLE and Personalisation
The combination of a personal learning network (PLN) and a portfolio (PLP) help in establishing
an environment that is not only personal, but even more effective due to its customised and
tailored content that fits even closer to the user’s needs and interests. Siemens [44] explored
aspects of personalised learning with a focus on how to connect all the information provided
online in a way which makes sense in context; using networks to help amalgamate all the
information acquired in a meaningful way. [45]report how these technologies connect knowledge
workers to their online personal networks for information exchange, informal learning, and social
support, thereby supporting the notion of a personal learning network that has value-added
advantages due to the use of social media. The personal learning environment brings together the
two components (PLN and PLP) in a conceptual way within an integrated e-learning user
interface. [46]have teamed up in an attempt to integrate personalisation in the online courses they
offer. This partnership that started in 2013 has launched a full scale initiative earlier this year by
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offering four hundred thousand first year university students the possibility to make use of
personalised educational services. Tailored feedback and customised academic advice was
delivered based on information that was extracted from the same students’ success and failure
patterns while going through the educational material. Another interesting partnership was struck
between University of Edinburgh and CogBooks who developed an online tool that personalises
the students’ graphic user interface as they progress through the different course activities [47].
The academics in return have used this same information to fine-tune their material and teaching
in general. Two other similar partnership between CogBooks and Arizona State University and
University of Colorado Boulder have also been using personalisation techniques to provide
formative feedback to individual students based on analysis of learner-generated data [48].
CogBooks are encouraged by the result obtained and claim that they are successfully achieving
their goal of ‘educating everyone uniquely’ [49]. Similar results were reported by the University
of Wisconsin-Milwaukee [50] who developed a self-paced programme called U-Pace that
incorporates personalised feedback, individualised progress reports, and motivational
notifications to make students aware of their strengths and weaknesses. The outcome showed that
students performed sixteen percent higher on assessments over those who did not follow the U-
Pace programme. This trend is also evidenced in courses being offered by MITx[51], the MIT
wing that gives away free online courses, with the premise that specific students, as a result of
their declared needs and interests, might be presented with variations in the academic content
presentation. Two other related initiatives worth mentioning are those established by the Bill &
Melinda Gates Foundation, and the IMS Global Learning Consortium. The Gates foundation set
up a grant program called ALMAP (Adaptive Learning Market Acceleration Program) that
promoted personalized learning research, while setting up also a ground-breaking learning
program called Enlearn whose purpose was to assist and encourage the development of adaptive
learning material that can enable a more personalized teaching and learning experience thereby
transforming the entire classroom ecosystem into an adaptive environment suitable to the learning
needs of each student. On the other hand the IMS initiative brought together a consortium of over
three hundred universities, higher-education institutions and vendors in an effort to standardize
and establish a shared vocabulary for recording students’ academic data. The protocol of metrics,
called Caliper[52], was intended to make it easier to describe a learner’s profile across institutions
and learning environments.
It is obvious and natural that a human educator is much more effective when a personalized
methodology is employed. Within an e-learning environment such recognition is also being
confirmed as institutions across the world agree that a single invariable and inflexible style,
method or approach is not possible for all learners [53]. Lonn et al.,[54] define personalized
learning in a way that higher education institutions can take technological advantage through “the
measurement, collection, analysis and report of data about learners and their contexts, for
purposes of understanding and optimizing learning and the environments in which it occurs” (p.
4). The on-going research in this area is on the rise as access to data tools and techniques are
easier to use and highly accessible together with the availability of large sets of data that will
assist in the customisation of the learning process.
2.2. Wearable Technologies
We are witnessing a shift to ubiquitous computing that has made it possible to have intelligent
systems operate as effectively on mobile devices, and deployed in various scenarios without
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compromising on performance while incorporating technologies such as recommendation
systems. One scenario where such systems can be deployed effectively is in the higher education
domain in the form of personalized e-learning.
The aim of this component is to make such wearable’s act intelligently by having the device
generate recommendations tailor made for the individual. Acting intelligently also involves the
presentation of relevant information to the user at the time when this is actually required. Such
tasks involve the implementation of user-profiling mechanisms in order to be able to understand
the traits of the user and in turn generate recommendations that are as accurate as possible.
Deployed in the aforementioned domain, such devices would ensure that any learner making use
of an e-learning system gets the opportunity to take full advantage of the services being deployed
without hindering the learning process with the cumbersome tasks of having to carry with him
devices which are not very user friendly. Therefore, finding the right techniques with which to
gather information, present it in structured formats, and more importantly, infer user traits from
the data at hand is pivotal in the creation of such systems.
Research carried out focused primarily on personalization systems, mainly on how to construct
efficient and effective user profiles. The ultimate goal of user-adaptive systems is to provide users
with what they need without them asking for it explicitly.
2.3. Personal Area Networks
A Personal Area Network (PAN) is a normal computer network that is used for communication
and transmission of data between different points or devices on the same network. The only
difference from the traditional LAN (Local Area Network) or WAN (Wide Area Network) is that
a PAN around a person and the devices on the network are the individual’s personal devices.
These may include mobile telephone as an input and output device, a mini camera as an input
device, miniature display screen within glasses as an output device, storage medium around the
waist or in a bag, wearable’s as input devices, headphones as output devices, and others (Figure
2). Obviously a PAN is distinguishable from the other data networks due to its smaller size but
also due to its scope, so in this case a PAN is expected to have a locus of less than ten metres
enough for a person’s devices and his or her surroundings to be able to connect and communicate.
As a matter of fact it makes most sense for the PAN to be wireless thereby giving much greater
freedom of movement to the individual. For this reason such a network is also sometimes referred
to a Personal Operating Space (POS) as the interconnected devices centered around the user
create a personalized workspace communicate usually through Bluetooth or Infrared (IR). The
PAN also incorporate access to software that could potentially be running locally on the person’s
mobile phone device or could also be communicating to a larger network, like the WWW,
through a WIFI connection through the same mobile phone. Advantages of a PAN includes its
ability to focus on the user’s devices only excluding all others that are not registered on the
network, but also allows the possibility of connecting with other networks the user has control
over like the home network, or the car, or the office. Issues of security need also be considered as
personal information related to identity management, access control, reputation management, and
financial matters require attention [55].
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Figure 2 - Personal Area Network [55]
3. CONVERGENCE OF TECHNOLOGIES
The technologies highlighted in the previous section have been implemented within functional
prototypes as a proof-of-concept to show that a personal educational network (PEN) is possible
following best practices. The PLE developed has already been widely accepted in academia [56]
and even though it has been through extensive testing, the intelligent PLE is now being employed
in conjunction with other technologies as well as evolving to accommodate latest developments.
The intelligent wearable’s have also been developed as a proof-of-concept within another domain
but have now been adapted to serve as input sensors to the PEN. Finally, the ambient intelligent
system is the encompassing system that homes both prototypes and ensures that the delivery and
the communication with the user is consistent and effective.
3.1. Intelligent PLE
The intelligent personal learning environment is based on the standard PLE as described in
Section 2.1.1 with the use of a PLN and a PLP. It was specifically designed to address a number
of e-learning concerns and founded on sound learning theories as we shall see, but its main
objective is to:
1. Keep the learner motivated as much as possible throughout the learning process by
ensuring that the specific learning process is captured in some way that represents
patterns in the needs, interests and enthrallments of the same learner.
2. Integrate the learner within a comprehensive learning society whose members are sources
of information as much as they are recipients. The connectivism learning theory focuses
on a digital society where every learner is not isolated but forms part of a healthy network
of academic nodes. The personal learning network that each learner possesses embodies
this effort and will form part of the proposed environment.
3. Personalize the learning process through the adaptation of the learning material while
ensuring that the tailored medium optimizes the delivery of this academic content.
This prototype is mainly founded on these three objectives and founded upon a learning theory of
Connectivism. In this respect a learning theory forms part of the pedagogical model adopted
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together with the educational material employed, the methodology engaged, sequence, medium
through which it’s presented and finally the overall success or not. Tomei[57] defines pedagogy
“as the art and science of teaching children” (p. 1), and describes how the evolution of learning
theories has transformed the pedagogical model from a state of submissive or receptive child and
teacher knows-it-all, to a learner-centered and academic facilitator. Pedagogy must not be an ad
hoc concept that is left to chance or not given enough thought and planning, but requires sound
theoretical foundations especially within the area of technology-enhanced education. McKenzie
[58] points out that it’s because of a pedagogical model was not followed that numerous
academic institutions had a low return on their technological investments. McKenzie was reacting
to a statement by the US secretary of education, Dr Roderick Paige, who side-lined the
importance of pedagogy and imposed changes that were not grounded in any learning theories.
Based on these factors, this documented research study together with the methodologies adopted
are structured around a predominant learning theory, Connectivism. Connectivism[59] is
considered by numerous researchers (Downes, 2008; Kop & Hill, 2008; Duke, Harper, &
Johnston, 2013) as the leading learning theory in the digital age as social networks and learners’
online presence is considered influential on their academic work and personal lives [60]. The
authors argue that according to George Siemens’ theory “online social network contacts represent
a potential and valuable source of information” (p.142). This source of information is not enough
and definitely does not constitute a complete learning environment. As a matter of fact Ng [61],
amongst others (Hung, 2014; Duke, Harper, & Johnston, 2013), asserts that learning theories that
support online learning like connectivism need also take into consideration those teaching
contexts that are not in real time (asynchronous) as these situations have a major impact on the
learning outcome. In this respect Mayes & De Freitas[62] actually argue against the adoption or
need of new learning theories to accommodate the digital age and assert that all that is required
for effective learning is the knowledge of how the underlying processes and theoretical constructs
enable learning, be it face-to-face or over e-learning. The point being made here is that a learning
theory adequate for learning within the digital area and applied to this e-learning research is not
enough or complete in isolation. This is especially true when a combination of methodologies is
being proposed to enhance the effectiveness of e-learning. As a matter of fact Ng (2015)
subscribes to this same notion when he states that “It is inevitable that the blending of more than
one learning theory in the design of a sequence of pedagogically sound learning activities would
be required” (p.93).
The connectivism learning theory has been associated with the use of social media in education,
and coined as a “learning theory for the digital age” [63]. This theory puts into context the online
reality of learners making use of social networks as it “dismisses the three dominant learning
theories, behaviourism, cognitivism, and constructivism”, according to Wheeler (2012). The
educational process is envisaged external to the learner within a personal network of
technologies, communities and social media. Closely related to this definition also lies the social-
constructivism theory that according to Vygotsky[64] learning occurs as a result of interactions
between individuals influenced by the cultural and societal environment. Whereas this learning
theory takes into consideration the role of others within the learning process as mediators to
acquire novel information and knowledge, connectivism takes it a step further and highlights the
importance of the networked information whereby the learner and the mediators contribute and
receive in a mutual beneficial learning community. I particularly argue that the connectivism
learning theory significantly contributes to this research project as it highlights the importance of
learners identifying the source and the content itself of what interests them and what they need to
learn. This places the responsibility directly on the learner who is required to bring together a
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cohesive set of personal learning tools within an environment that is socially networked and
academically healthy within which learners can store their knowledge. Such an ideology
subscribes to my own post-positivistic epistemological point of view whereby the contextual
reality of an online experience determines and distinguishes our overall interaction and the
amount and quality of what we intellectually extract. The medium employed is clearly an
imperative factor in the facilitation of the learning process. The extent and capacity of the
medium’s influence is also dependent on the student at the receiving end of this interaction. A
number of educational studies have been reported that directly refer to the learning theory of
connectivism. Loureiro and Bettencourt [65] investigated how to enhance the educational process
by focussing on optimising such process within higher education by integrating Web 2.0 tools
and subscribing to connectivism. Robson [66] took a step further to investigate the next
generation of online courses by scrutinizing the content and processes of initial generations of e-
learning courses. He draws the conclusion that e-learning content is experiencing a shift in its
underlying pedagogical theories from cognitive, instructive, and behaviourist to social,
constructivist and connectivist. Even Duke, Harper, & Johnston, [67] argue that connectivism’s
diversity through different networks is ideal to assist learners in the new generation to learn.
Figure 3 - The intelligent personal learning environment
They encourage educators to continually evaluate how connectivism in conjunction with other
learning theories can be used in the online learning process. Furthermore, Hung [68], makes
extensive use of ideas from this same learning theory to design new models in an effort to
optimise the movement of connected knowledge, expanding learning spaces and structures, and
employing open technology to connect people.
Based on this learning theory and implemented as an online course the intelligent personal
environment (Figure 3) personalised the delivery of the educational material while at the same
time employed the users’ interests and interactions to personalise and further tailor the interface
and the content alike. Machine learning techniques were employed to develop and evolve a
learner profile while crowdsourcing and social networks, namely Facebook and Twitter, were
employed to complement the content.
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3.2. Intelligent Sensors
The intelligent sensors were based on similar concepts of building an accurate learner profile
from interaction with the PLE and the social media being employed. The intention of these
sensors was ultimately to provide accurate recommendations reflected through different output
devices within the PEN. In this respect the objectives identified were to:
1. Employ wearable devices as input sensors to collect learner information to contribute to
the profile generation process.
2. Make use of the learner’s mobile phone as an input device when extracting information
from the WWW and from the surrounding environment.
3. Make use of a tablet or the same mobile phone as output devices to notify the user about
the surroundings and to be used as the main communication media.
The information about the learner in this case was also extracted from social networks and to
these ends Facebook profiles tend to be much more indicative about their users given the type of
information people share. Facebook’s Graph API was therefore used to obtain the desired
information which information varies from personal information, such as demographics, to
particular likes such as interests, artistic groups, and so on. The information is supplemented with
information from the user’s social media feed giving it a much needed contextual grounding.
Similar to the PLE much of the information was implicitly extracted requiring only a minimal
amount of explicit data input from the user. The user’s hundred most recent likes and twenty-five
most recent posts to the media profile were taken into consideration and were later employed to
create the required personalisation and profile generation. This amount of data is ideal since it
finds a balance between having just about the right amount of data to be able to perform user
profiling without overloading the application with information to be sent to the server, and
eventually read back, making the application process too slow.
The gathered data was processed using a number of techniques to extract the raw information
required. Analysis included tokenisation, stop-word removal, ontology assimilation through
WordNet, and finally synonyms generation. The user profile was then generated through the use
of Term Frequency-Inverse Document Frequency (TD-IDF), a basic statistical technique that
computes the importance of a particular word within a document in respect to a collection or
corpus of documents. The most important words were then in turn used to base any assumptions
for building the user profile. This reasoning stems from the thought that if a learner talks or
searches about some specific item, then one can deduct that the learner is interested in this item.
Consequently these most commonly occurring words are considered to be indicative of the user’s
interests, and for the purpose of this prototype the two hundred most commonly occurring words
were taken into consideration giving a sufficiently clear dataset on which to perform the
remaining tasks. The user-profiling technique adoptedemployed a hybrid approach between
Weighted Key-word representation and the Semantic representation, but eventually the
categorisation of the learner’s interest was clusteredinto a specific groups in order to improve
uniformity. There are twelve identified categories which are: “photography”, “shopping”,
“history”, “military”, “food”, “religion”, “art”, “technology”, “science”, “music”, “sport” and
“nature”. The profiling process was split up into three phases in order to ensure utmost veracity
when the final results were achieved. The first stage involved comparing a set of words, deemed
15. International Journal of Education (IJE) Vol.4, No.4, December 2016
23
to be the most frequently used words by the user after analysis of the gathered data to the groups
that correspond best to the interests categories. Thus if the list of most commonly occurring
words contains some word that is found in the list of identified interests, then that particular
interest category is marked as relevant. Although this is one form of classifying the user, it was
deemed too trivial and too risky when considering the result accuracy. As a second measure of
profiling the word ontology results were introduced by which the system compares the synonyms
of the most frequently used words to the stereotype categories. To further complement this, in the
final stage of categorization, the system also looked at the synonyms of the landmark types and
performed one final check in order to categorize the user into the most representative categories
based on his interests. That ensures that if the list of most commonly occurring words does not
contain the exact name of an interest field, then more checks are carried out to increase the
chances of obtaining a hit. At the end of this cycle the result would be a user profile consisting of
the interest fields that are deemed to be of interest to the user.
The intelligent wearables were used as both input and output media to help integrate learners with
the personal learning environment and also together. Recommendations generated through the
identification of interest fields were communicated through a wrist band and hyperlinked to
educational content within the correct context. Tests using iWatch3
and Fitbit4
have shown that
seamless learner notification together with customised content according to the specific interest
adds value and enhances student understanding especially if depicted within an ideal context [69].
Input wearable devices are more limited but the use of the wristband served also to pair up
learners with common interests. The different user profiles were coded onto the wristband from
the backend server and once one wristband identifies the vicinity of another matching wristband a
vibrating notification alerts both learners. Such methodologies were already found to be effective
[70] and their use highly recommended at all level of education. In this particular context their
combination with other technologies within a higher education scenario they tend to be more
effective and inspirational.
3.3. Cognisant Environment
The integration of the previous two technologies together was augmented once the environment
or the ambient around the learners was aware and reactive. Beacons were positioned with the
vicinity of four labs to identify specific learners and direct them towards the appropriate lab. Each
lab had a specific setup associated with part of the syllabus being covered and the learners were
asked to interact with materials and educational resources associated to their interests. The four
labs were setup with the following themes: Robotics, Vision and Image Processing, Mobile
Technologies, and Games. Communication to the wristbands and to the mobile devices enabled
the learners to arrive at the correct lab which their personal learning environment directed them to
in synchronisation with the sequence of the academic material and with their identified interest.
This simulated ambient intelligent setup served as a prototype setting to combine all the three
technologies together to embody all the required elements of a complete educational institution.
------------------------------------------
3
http://www.apple.com/watch/
4
https://www.fitbit.com/eu
16. International Journal of Education (IJE) Vol.4, No.4, December 2016
24
4. TESTING
Each individual component was tested in isolation with the latter ambient intelligent technology
making use of the former two. The intelligent personal learning environment was tested with a
hundred and twenty higher education participants with positive results [71] as it was compared to
the traditional face-to-face medium and the classical static e-learning environment. The study
showed that by combining three techniques, crowdsourcing, learner profiling and personalisation,
into a functional system it was possible to enhance effectivenessby delivering a tailored
environment that adapts to the learner. It also showed that it is possible to make use of social
networks to crowdsource additional information to supplement the available academic content.
The intelligent wearables were also tested with a smaller group of forty-five university students
who were first asked to explicitly mark which of the interest fields they thought best described
their interests, and later asked to make use of the system together with purposely purchased
wristbands. All the students owned a smartphone and tested the PLE over their mobile device
while networked with the wristband and the backend application. The system extracted the
participants’ social media profiles and generated a learner profile accordingly, and eventually
compared to the interest fields marked by the learners. The results showed an average precision
rate of 81% when the system classified the learner into one correct category and return relevant
suggestions. The recall values returned by the system ranged from 60 to 100% when relevant
interest field were found in the learner profile. Students were also asked about the general
deployment of the wearable devices and the use of their smartphone as part of their academic
experience. The feedback was astounding as the use of such devices tended to blend much more
with their everyday interaction outside academia and thereby resulted in a much more natural
interaction rather than a forced one.
Finally the use of simulated ambient intelligence was evaluated as the students were asked to
comment about the use of the labs.
5. FUTURE WORK
More work could be done to improve the performance of the system with respect to its
personalisation capabilities, more specifically, to improve on the Ontology-based approach
adopted in this study. The first issue that should be tackled is the cold-start problem that the
system might encounter when working on some profiles. This problem could be tackled by
looking at alternative sources through which it could acquire data for personalisation, which may
be other social media platforms or through mild forms of explicit data gathering. Also, the use of
a hybrid approach to personalisation would perhaps be ideal. Boosting the personalisation
capabilities of the system could also be achieved through obtaining more information about the
user from other sources. There is a reluctance to move towards explicit data gathering but the
need for better input data is clear. This can be achieved from other sources such as a user’s
browser history. Future research should focus on how e-learning turns the tables on the learners in
relation to participation, behaviour and required effort. What methodology should be adopted to
effectively introduce the learners to the e-learning platform? Which learning theory subscribes to
such a philosophical undertaking? How can resistance to change be controlled and actually
reverse the learners’ mind-set? How will this be implemented and eventually performed in
reality?Other future research directions might include the customisability and control of the
environment by the learner, especially in the tertiary level. Participants pointed out that they
17. International Journal of Education (IJE) Vol.4, No.4, December 2016
25
would have recommended the iPLE to their peers if they could switch it on and off at their will.
This interesting concept emulates the behaviour of online learners who are very focused when
they have a specific objective to reach, but willing and open to related suggestions and
recommendations when they are following a course, like a MOOC, out of interest and without
any assessment repercussions or time restrictions. Another research direction can potentially be
within the crowdsourcing domain where additional sources could be automatically included and
harvested to add richer and diverse content to the knowledge base of the iPLE. The current
version collates information from pre-stated sources on specific interest areas. An extensible and
fully automated system would be able to enhance the repertoire, or even better, refine the interests
categories thereby optimising further more the personalisation process of the e-learning
environment.
6. CONCLUSIONS
This paper has been a tiny step towards the right direction. An attempt into how to optimise e-
learning through a personal education network. The research that pursued following this goal
characterised the design, methodologies adopted and the actual development of the prototypes
presented and evaluated. The evaluation concluded that the goals and objectives of the research
have been successfully met or exceeded. This research study and this paper do not only
recapitulate all the hard work performed over the last four years, and nor do they characterise the
end of an exhilarating journey, but merely demarcate the beginning of a promising way forward
as new research avenues have been uncovered which potentially could characterise the future of
online education and intelligent e-learning platforms and personal educational networks. This is
all very promising and encouraging because the work presented helps to improve and enhance
people’s interaction and attitude towards e-learning and online education in general.
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