ELECTRONIC
PRESENTATIONS
The Video Gaming Industry is
the economic sector involved with the
development, marketing and sales
of video games.
• Arcade Gaming
• Console Gaming
• Handheld Gaming
• Computer Gaming
• Multiplayer Online
Gaming
• Mobile and Tablet
Gaming
THE ORIGIN
• First Generation (1972-79) – The
launch of Atari.
• Second Generation (1976-84) – The
dominance of Atari – Pacman.
• Third Generation (1983-94) –
Nintendo entertainment Systems –
Mario Bros.
• Fourth Generation (1987-96) –
Launch and competition between
Sega and Nintendo.
THE ORIGIN
THE EVOLUTION
• Fifth Generation (1992-02) – The arrival of
Sony PlayStation took over the market.
• Sixth Generation (1998 – 06) – Arrival of
Microsoft XBOX and rivalry with PS2.
• Seventh Generation (2006-12) – The launch of
Wii by Nintendo but Market still dominated by
PS3 and XBOX 360.
• Eight Generation (2010 – pres.) – The release
of Next Gen consoles like PS4, XBOX ONE, Wii
U and etc. dominate the market now.
THE EVOLUTION
THE REVENUE
• Generation 1&2 (1962-84) - $187 million
• Generation 3&4 (1983-96) - $14 billion
• Generation 5&6 (1992-06) - $41 billion
• Generation 7 (2004-2010) - $127 billion
• Generation 8 (2008 - pres) - $259 billion
THE REVENUE
Hiring Criteria
• The game industry employs those experienced in other
traditional businesses, and have tailored to the game industry.
• Many recruiters target just game industry professionals.
• Game industry include: game programmer, game
designer, level designer, game producer, game artist and game
tester.
• Most of these professionals are employed by video game
developers or video game publishers.
• Recently, game developers have begun to employ those with
extensive or long-term experience within
the modifying communities.
Character Modeler – Creates characters
Environment Modeler – Creates 3D
environments
Skin/Texture Artist – Creates textures
Concept Artist – Draws 2D
Animator – Animates “boned” models
Cinematic Artist – Creates cut scenes or
movies
Technical Artist – Converts art assets for
game engine
CAREER CHOICES – GAME ARTISTS
•Engine/Tools Programmer – Creates
core game code and tools
•Graphics Programmer – Codes
graphic issues
•Network Programmer – Multiplayer
coding
•AI Programmer – Codes the game’s
intelligence
CAREER CHOICES – GAME PROGRAMMER
•Level Designer – Creates
missions and is responsible for
the “fun” within those
missions
•Game Designer – Visionary
behind the game
•Interface Designer – Designs
menus, HUDs
CAREER CHOICES – GAME DESIGNER
Famous Developers
TECHNOLOGY
The important use of technology
in video games:-
• AI
• Audio
• Game-play
• Graphics
• Scripting
SPECTACLES
SPECTACLES
The important technology features in consoles now a
days:-
GPU Accessories
RAM Motion-Control
Resolution Web-Connection
CPU Media Service
Gaming-Network Compactible/Easy
THE COMPARISON
The Technological Inventions
Some real world technologies are
inspired by video games such as:-
• Medpac
• Programmable Grenades
• Heads-UP Display (HUDs)
• Vehicle Armour & etc.
The Future
• OMNI & OCULUS are trying to take
gaming to the next level.
• ARAIG is trying to invent a gaming suit
that makes you feel the in game events.
• Victor Zordan is trying to make a brain
interface controller.
• The use of MYO Next Generation
controller would be a huge advancement
in gaming and worldwide technology.
Electronic presentations by Adnan, Umair and Irtesam

Electronic presentations by Adnan, Umair and Irtesam

  • 1.
  • 3.
    The Video GamingIndustry is the economic sector involved with the development, marketing and sales of video games.
  • 5.
    • Arcade Gaming •Console Gaming • Handheld Gaming • Computer Gaming • Multiplayer Online Gaming • Mobile and Tablet Gaming
  • 6.
  • 7.
    • First Generation(1972-79) – The launch of Atari. • Second Generation (1976-84) – The dominance of Atari – Pacman. • Third Generation (1983-94) – Nintendo entertainment Systems – Mario Bros. • Fourth Generation (1987-96) – Launch and competition between Sega and Nintendo. THE ORIGIN
  • 8.
  • 9.
    • Fifth Generation(1992-02) – The arrival of Sony PlayStation took over the market. • Sixth Generation (1998 – 06) – Arrival of Microsoft XBOX and rivalry with PS2. • Seventh Generation (2006-12) – The launch of Wii by Nintendo but Market still dominated by PS3 and XBOX 360. • Eight Generation (2010 – pres.) – The release of Next Gen consoles like PS4, XBOX ONE, Wii U and etc. dominate the market now. THE EVOLUTION
  • 10.
  • 11.
    • Generation 1&2(1962-84) - $187 million • Generation 3&4 (1983-96) - $14 billion • Generation 5&6 (1992-06) - $41 billion • Generation 7 (2004-2010) - $127 billion • Generation 8 (2008 - pres) - $259 billion THE REVENUE
  • 14.
    Hiring Criteria • Thegame industry employs those experienced in other traditional businesses, and have tailored to the game industry. • Many recruiters target just game industry professionals. • Game industry include: game programmer, game designer, level designer, game producer, game artist and game tester. • Most of these professionals are employed by video game developers or video game publishers. • Recently, game developers have begun to employ those with extensive or long-term experience within the modifying communities.
  • 16.
    Character Modeler –Creates characters Environment Modeler – Creates 3D environments Skin/Texture Artist – Creates textures Concept Artist – Draws 2D Animator – Animates “boned” models Cinematic Artist – Creates cut scenes or movies Technical Artist – Converts art assets for game engine CAREER CHOICES – GAME ARTISTS
  • 18.
    •Engine/Tools Programmer –Creates core game code and tools •Graphics Programmer – Codes graphic issues •Network Programmer – Multiplayer coding •AI Programmer – Codes the game’s intelligence CAREER CHOICES – GAME PROGRAMMER
  • 20.
    •Level Designer –Creates missions and is responsible for the “fun” within those missions •Game Designer – Visionary behind the game •Interface Designer – Designs menus, HUDs CAREER CHOICES – GAME DESIGNER
  • 21.
  • 24.
    TECHNOLOGY The important useof technology in video games:- • AI • Audio • Game-play • Graphics • Scripting
  • 25.
  • 26.
    SPECTACLES The important technologyfeatures in consoles now a days:- GPU Accessories RAM Motion-Control Resolution Web-Connection CPU Media Service Gaming-Network Compactible/Easy
  • 27.
  • 30.
    The Technological Inventions Somereal world technologies are inspired by video games such as:- • Medpac • Programmable Grenades • Heads-UP Display (HUDs) • Vehicle Armour & etc.
  • 32.
    The Future • OMNI& OCULUS are trying to take gaming to the next level. • ARAIG is trying to invent a gaming suit that makes you feel the in game events. • Victor Zordan is trying to make a brain interface controller. • The use of MYO Next Generation controller would be a huge advancement in gaming and worldwide technology.

Editor's Notes

  • #12 http://vgsales.wikia.com/wiki/Video_game_industry
  • #29 https://www.youtube.com/watch?v=Domcq7kmZo0
  • #31 http://listverse.com/2013/07/14/10-real-world-technologies-inspired-by-video-games/
  • #33 https://www.youtube.com/watch?v=toRNR2TJqhs https://www.youtube.com/watch?v=dP48cLFeBms http://www.gamefront.com/interview-with-victor-zordan-expert-in-video-game-technology/ https://www.youtube.com/watch?v=tfRbN8kPa-Y