The document summarizes the history and evolution of the video game industry from the 1970s to present. It describes the major generations of gaming from arcade to console to mobile/tablet. It outlines the growing revenues from $187 million in generations 1-2 to over $259 billion currently. It also provides an overview of common career paths in game development such as artists, programmers, and designers.
Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
A History of Videogames - from 1889 to the year 2000.
This was a lecture given in the year 2000 by JT Velikovsky at Charles Sturt University. JT Velikovsky was the national games market analyst in 1999-2000, at Inform P/L (now GfK). For more background see: http://on-writering.blogspot.com/
Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
A History of Videogames - from 1889 to the year 2000.
This was a lecture given in the year 2000 by JT Velikovsky at Charles Sturt University. JT Velikovsky was the national games market analyst in 1999-2000, at Inform P/L (now GfK). For more background see: http://on-writering.blogspot.com/
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
Electronic device these days has games like android mobile games and there are many special devices for games which called consoles like PlayStation, Xbox, Wii U and many others.
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
Gaming Consoles & Its Emerging Technology, a presentation prepared by two students Sai Krishna A and Roopsai N of the under-grad college GRIET, Hyderabad. This presentation was initially prepared for a technical event called Pragnya 2018 in the section "Paper Presentations" and will further be used by the owners in the future.
*for educational & informative purposes only, any signs of copying/recreating/manipulating of this media is legally punishable.
Slides from the public lecture held at GSC in Singapore on August 20 as part of the Retro Inspired @ JCU event. Note that media files shown during the presentation are missing.
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
Electronic device these days has games like android mobile games and there are many special devices for games which called consoles like PlayStation, Xbox, Wii U and many others.
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
Gaming Consoles & Its Emerging Technology, a presentation prepared by two students Sai Krishna A and Roopsai N of the under-grad college GRIET, Hyderabad. This presentation was initially prepared for a technical event called Pragnya 2018 in the section "Paper Presentations" and will further be used by the owners in the future.
*for educational & informative purposes only, any signs of copying/recreating/manipulating of this media is legally punishable.
Slides from the public lecture held at GSC in Singapore on August 20 as part of the Retro Inspired @ JCU event. Note that media files shown during the presentation are missing.
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
This is a very first chapter of Computer Games Development Course and in this, chapter We will try to find out the answer to these questions
What are the significant milestones in the history of electronic game development?
■ Who are the pioneers in game development, and how did they contribute to the industry?
■ How did the game industry evolve from coin-operated electromechanical and mainframe computer games of the ’60s to today’s console, personal computer, online, and mobile industries?
■ What factors contributed to the video game slump of the early ’80s?
■ Why did certain game companies and game titles succeed during game development history—and why did some fail miserably?
Shinra at Columbia Business School: A Seminar from Yoichi WadaShinra_Technologies
On October 22, President Yoichi Wada delivered this seminar to Columbia Business School students entitled, “How will Shinra build the next game industry ecosystem?”
Streaming ott smart_tv_thefutureofdigitalcontent_ltanguyLoick Tanguy
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
How Streaming , OTT's and SMART TV's will change the rules to provide digital content in the near future : One example the CLOUD GAMING new rules .
28/1/2016 -PGW PPT deck : Conference with Anuman (Loick TANGUY), LG, Samsung, Orange, SFR, Blacknut, EMTEC, Gamestream
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
Google Calendar is a versatile tool that allows users to manage their schedules and events effectively. With Google Calendar, you can create and organize calendars, set reminders for important events, and share your calendars with others. It also provides features like creating events, inviting attendees, and accessing your calendar from mobile devices. Additionally, Google Calendar allows you to embed calendars in websites or platforms like SlideShare, making it easier for others to view and interact with your schedules.
Building a Raspberry Pi Robot with Dot NET 8, Blazor and SignalR - Slides Onl...Peter Gallagher
In this session delivered at Leeds IoT, I talk about how you can control a 3D printed Robot Arm with a Raspberry Pi, .NET 8, Blazor and SignalR.
I also show how you can use a Unity app on an Meta Quest 3 to control the arm VR too.
You can find the GitHub repo and workshop instructions here;
https://bit.ly/dotnetrobotgithub
7. • First Generation (1972-79) – The
launch of Atari.
• Second Generation (1976-84) – The
dominance of Atari – Pacman.
• Third Generation (1983-94) –
Nintendo entertainment Systems –
Mario Bros.
• Fourth Generation (1987-96) –
Launch and competition between
Sega and Nintendo.
THE ORIGIN
9. • Fifth Generation (1992-02) – The arrival of
Sony PlayStation took over the market.
• Sixth Generation (1998 – 06) – Arrival of
Microsoft XBOX and rivalry with PS2.
• Seventh Generation (2006-12) – The launch of
Wii by Nintendo but Market still dominated by
PS3 and XBOX 360.
• Eight Generation (2010 – pres.) – The release
of Next Gen consoles like PS4, XBOX ONE, Wii
U and etc. dominate the market now.
THE EVOLUTION
14. Hiring Criteria
• The game industry employs those experienced in other
traditional businesses, and have tailored to the game industry.
• Many recruiters target just game industry professionals.
• Game industry include: game programmer, game
designer, level designer, game producer, game artist and game
tester.
• Most of these professionals are employed by video game
developers or video game publishers.
• Recently, game developers have begun to employ those with
extensive or long-term experience within
the modifying communities.
15.
16. Character Modeler – Creates characters
Environment Modeler – Creates 3D
environments
Skin/Texture Artist – Creates textures
Concept Artist – Draws 2D
Animator – Animates “boned” models
Cinematic Artist – Creates cut scenes or
movies
Technical Artist – Converts art assets for
game engine
CAREER CHOICES – GAME ARTISTS
17.
18. •Engine/Tools Programmer – Creates
core game code and tools
•Graphics Programmer – Codes
graphic issues
•Network Programmer – Multiplayer
coding
•AI Programmer – Codes the game’s
intelligence
CAREER CHOICES – GAME PROGRAMMER
19.
20. •Level Designer – Creates
missions and is responsible for
the “fun” within those
missions
•Game Designer – Visionary
behind the game
•Interface Designer – Designs
menus, HUDs
CAREER CHOICES – GAME DESIGNER
26. SPECTACLES
The important technology features in consoles now a
days:-
GPU Accessories
RAM Motion-Control
Resolution Web-Connection
CPU Media Service
Gaming-Network Compactible/Easy
30. The Technological Inventions
Some real world technologies are
inspired by video games such as:-
• Medpac
• Programmable Grenades
• Heads-UP Display (HUDs)
• Vehicle Armour & etc.
31.
32. The Future
• OMNI & OCULUS are trying to take
gaming to the next level.
• ARAIG is trying to invent a gaming suit
that makes you feel the in game events.
• Victor Zordan is trying to make a brain
interface controller.
• The use of MYO Next Generation
controller would be a huge advancement
in gaming and worldwide technology.