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Education 2.3m
                                 Mobile eLearning
                       erwin huang, convener eLearning Consortium

                                       Feb 2010




Friday, 4 March 2011
ed 2.3m agenda
                •eLearning. Mobile. Tablets.
                 Connection everywhere..
                •Trends
                •Device + Cloud
                •Discussions

Friday, 4 March 2011
Friday, 4 March 2011
Visions




Friday, 4 March 2011
Friday, 4 March 2011
A Changing world..




Friday, 4 March 2011
A Changing world..




Friday, 4 March 2011
A Changing world..




Friday, 4 March 2011
A Changing world..




Friday, 4 March 2011
A Changing world..




Friday, 4 March 2011
A Changing world..




Friday, 4 March 2011
A Changing world..




Friday, 4 March 2011
Disruptive Technologies

               •       From Translation to Transformation




Friday, 4 March 2011
Translation




Friday, 4 March 2011
Translation




Friday, 4 March 2011
Translation
                       •   Kill Less Trees

                       •   Searchable

                       •   Light, read anywhere

                       •   Multimedia




Friday, 4 March 2011
Translation
                       •   Kill Less Trees

                       •   Searchable

                       •   Light, read anywhere

                       •   Multimedia




Friday, 4 March 2011
Transformation
           •     Collaborative Learning

           •     Learn anywhere

           •     Learning to Learn

           •     Training Future Leaders

               •       vs Training Professional



           •     Student Centric learning



Friday, 4 March 2011
Teacher Centric
     Learning




Friday, 4 March 2011
Teacher Centric
     Learning


    •    Current Classrooms:

    •    Learning 1.0

    •    Teacher centric




Friday, 4 March 2011
Teacher Centric
     Learning


    •    Current Classrooms:

    •    Learning 1.0

    •    Teacher centric




Friday, 4 March 2011
Friday, 4 March 2011
the 2.0 Student

Friday, 4 March 2011
the 2.0 Student

Friday, 4 March 2011
Student Centric
             Learning




Friday, 4 March 2011
Student Centric
             Learning
       •     Future Classroom:

       •     Student centric

       •     teacher becomes:
           •     Mentor

           •     Problem Solver

           •     Support

           •     Tour guide

           •     Librarian




Friday, 4 March 2011
Student Centric
             Learning
       •     Future Classroom:

       •     Student centric

       •     teacher becomes:
           •     Mentor

           •     Problem Solver

           •     Support

           •     Tour guide

           •     Librarian




Friday, 4 March 2011
Friday, 4 March 2011
Friday, 4 March 2011
Changing Landscape




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge
         • New User Experience




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge
         • New User Experience
         • User Centricity




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge
         • New User Experience
         • User Centricity
         • Knowledge Anywhere, AnyTime




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge
         • New User Experience
         • User Centricity
         • Knowledge Anywhere, AnyTime
         • Cloud Based Learning




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge
         • New User Experience
         • User Centricity
         • Knowledge Anywhere, AnyTime
         • Cloud Based Learning
         • Leveled Playing Field




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge
         • New User Experience
         • User Centricity
         • Knowledge Anywhere, AnyTime
         • Cloud Based Learning
         • Leveled Playing Field
         • Social Media




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge
         • New User Experience
         • User Centricity
         • Knowledge Anywhere, AnyTime
         • Cloud Based Learning
         • Leveled Playing Field
         • Social Media

         • Changing role of the Educator x Learner




Friday, 4 March 2011
Changing Landscape
         • Unlimited Knowledge
         • New User Experience
         • User Centricity
         • Knowledge Anywhere, AnyTime
         • Cloud Based Learning
         • Leveled Playing Field
         • Social Media

         • Changing role of the Educator x Learner
         • Changing model for the Publishers



Friday, 4 March 2011
Friday, 4 March 2011
Friday, 4 March 2011
Learning anywhere
              anytime




Friday, 4 March 2011
Learning anywhere
              anytime

       • the Rise of the Ubiquitous computing
          • Wireless Connection everywhere




Friday, 4 March 2011
Learning anywhere
              anytime

       • the Rise of the Ubiquitous computing
          • Wireless Connection everywhere
       • the Rise of the Content Consumption devices / Tablets
          • Breakthru in User Experience
          • Breakthru in Battery and Power Management




Friday, 4 March 2011
Learning anywhere
              anytime

       • the Rise of the Ubiquitous computing
          • Wireless Connection everywhere
       • the Rise of the Content Consumption devices / Tablets
          • Breakthru in User Experience
          • Breakthru in Battery and Power Management
       • the Rise of Cloud Computing




Friday, 4 March 2011
summary




Friday, 4 March 2011
summary




Friday, 4 March 2011
summary


        • Vision, Student Centric Learning




Friday, 4 March 2011
summary


        • Vision, Student Centric Learning

        • Cases




Friday, 4 March 2011
eLC
      Initiatives 2011-12




Friday, 4 March 2011
eLC
      Initiatives 2011-12




Friday, 4 March 2011
eLC
      Initiatives 2011-12
      • Education 2.x conferences
      • Exhibitions and Marketplace
      • Pilots
      • Consumer education
         • thru Publications and web 2.0
      • Digital Inclusion Projects
      • Enabling Tech:
      • Mobile App Platforms
      • Cloud based computing
      • Play and Learn
      • Social Media
      • The Production of eLearning

Friday, 4 March 2011
eLC
   Organization




Friday, 4 March 2011
eLC
   Organization




Friday, 4 March 2011
eLC
   Organization
     • Core Members
       • Education and Publish
       • Platform
       • Network and Mobile




Friday, 4 March 2011
eLC
   Organization
     • Core Members
       • Education and Publish
       • Platform
       • Network and Mobile




Friday, 4 March 2011
eLC
   Organization
     • Core Members
       • Education and Publish
       • Platform
       • Network and Mobile




Friday, 4 March 2011
eLC
   Organization
     • Core Members
       • Education and Publish
       • Platform
       • Network and Mobile




Friday, 4 March 2011
eLC
   Organization
     • Core Members
       • Education and Publish
       • Platform
       • Network and Mobile
     • 400+ individual entities
       • Traditional Publishers
       • New Media Publishers
       • Educators
       • Parents and Consumers
       • Vendors



Friday, 4 March 2011
eLC
   Organization
     • Core Members
       • Education and Publish
       • Platform
       • Network and Mobile
     • 400+ individual entities
       • Traditional Publishers
       • New Media Publishers
       • Educators
       • Parents and Consumers
       • Vendors



Friday, 4 March 2011
eLC
   Organization
     • Core Members
       • Education and Publish
       • Platform
       • Network and Mobile
     • 400+ individual entities
       • Traditional Publishers
       • New Media Publishers
       • Educators
       • Parents and Consumers
       • Vendors



Friday, 4 March 2011
eLC
   Organization
     • Core Members
       • Education and Publish
       • Platform
       • Network and Mobile
     • 400+ individual entities
       • Traditional Publishers
       • New Media Publishers
       • Educators
       • Parents and Consumers
       • Vendors



Friday, 4 March 2011
eLC Education 2.x
       Conferences

       • Sept 2010, International Perspective
       • Dec 2010, Mobile Advanced Technology
       • Feb 2011, Play and Learn
       • June 2011, eLearning Case Sharing




Friday, 4 March 2011
Exhibitions and
                 Marketplace




Friday, 4 March 2011
Exhibitions and
                 Marketplace
             • Working with EdMall
             • Help to make B2C marketplace
                 develop

             • Encourage publishers adoption,
                 competition

             • Exhibition?




Friday, 4 March 2011
Exhibitions and
                 Marketplace
             • Working with EdMall
             • Help to make B2C marketplace
                 develop

             • Encourage publishers adoption,
                 competition

             • Exhibition?




Friday, 4 March 2011
Exhibitions and
                 Marketplace
             • Working with EdMall
             • Help to make B2C marketplace
                 develop

             • Encourage publishers adoption,
                 competition

             • Exhibition?




Friday, 4 March 2011
Exhibitions and
                 Marketplace
             • Working with EdMall
             • Help to make B2C marketplace
                 develop

             • Encourage publishers adoption,
                 competition

             • Exhibition?




Friday, 4 March 2011
Exhibitions and
                 Marketplace
             • Working with EdMall
             • Help to make B2C marketplace
                 develop

             • Encourage publishers adoption,
                 competition

             • Exhibition?




Friday, 4 March 2011
eLearning Consortium
         Core Values




Friday, 4 March 2011
eLearning Consortium
         Core Values
        Biz models and Society




Friday, 4 March 2011
eLearning Consortium
         Core Values
        Biz models and Society

        1. Open Business model




Friday, 4 March 2011
eLearning Consortium
         Core Values
        Biz models and Society

        1. Open Business model
        2. Champion Consumer Value




Friday, 4 March 2011
eLearning Consortium
         Core Values
        Biz models and Society

        1. Open Business model
        2. Champion Consumer Value
        3. Encourage Fair Competition
           & Collaboration




Friday, 4 March 2011
eLearning Consortium
         Core Values
        Biz models and Society

        1. Open Business model
        2. Champion Consumer Value
        3. Encourage Fair Competition
           & Collaboration
        4. Promote Choice




Friday, 4 March 2011
eLearning Consortium
         Core Values
        Biz models and Society

        1. Open Business model
        2. Champion Consumer Value
        3. Encourage Fair Competition
           & Collaboration
        4. Promote Choice
        5. Encourage Innovation




Friday, 4 March 2011
eLearning Consortium
         Core Values
        Biz models and Society

        1. Open Business model
        2. Champion Consumer Value
        3. Encourage Fair Competition
           & Collaboration
        4. Promote Choice
        5. Encourage Innovation
        6. Sustainability




Friday, 4 March 2011
eLC
                       Core Values




Friday, 4 March 2011
eLC
                       Core Values




Friday, 4 March 2011
eLC
                       Core Values

                         Society




Friday, 4 March 2011
eLC
                       Core Values

                         Society

        1. Learner Empowerment




Friday, 4 March 2011
eLC
                       Core Values

                         Society

        1. Learner Empowerment
        2. Consumer Empowerment




Friday, 4 March 2011
eLC
                       Core Values

                         Society

        1. Learner Empowerment
        2. Consumer Empowerment
        3. Knowledge Society




Friday, 4 March 2011
eLC
                       Core Values

                         Society

        1.    Learner Empowerment
        2.    Consumer Empowerment
        3.    Knowledge Society
        4.    Bridging the Digital Gap




Friday, 4 March 2011
eLC
                       Core Values

                       Technology




Friday, 4 March 2011
eLC
                       Core Values

                       Technology




Friday, 4 March 2011
eLC
                       Core Values

                       Technology




Friday, 4 March 2011
eLC
                       Core Values

                       Technology

        1. User Engagement Centric




Friday, 4 March 2011
eLC
                       Core Values

                       Technology

        1. User Engagement Centric
        2. Open Technologies




Friday, 4 March 2011
eLC
                       Core Values

                       Technology

        1. User Engagement Centric
        2. Open Technologies
        3. vs “Reinvent the Wheel”




Friday, 4 March 2011
eLC
                       Core Values

                       Technology

        1. User Engagement Centric
        2. Open Technologies
        3. vs “Reinvent the Wheel”
        4. Promote De Facto Stds




Friday, 4 March 2011
eLC
                       Core Values

                       Technology

        1. User Engagement Centric
        2. Open Technologies
        3. vs “Reinvent the Wheel”
        4. Promote De Facto Stds
        5. Use the Market Force




Friday, 4 March 2011
eLC
                       Core Values

                       Technology

        1. User Engagement Centric
        2. Open Technologies
        3. vs “Reinvent the Wheel”
        4. Promote De Facto Stds
        5. Use the Market Force
        6. Learn Anywhere, Anytime




Friday, 4 March 2011
eLC
                       Core Values

                       Technology

        1. User Engagement Centric
        2. Open Technologies
        3. vs “Reinvent the Wheel”
        4. Promote De Facto Stds
        5. Use the Market Force
        6. Learn Anywhere, Anytime
        7. Affordability




Friday, 4 March 2011
eLC
                       Core Values




Friday, 4 March 2011
eLC
                       Core Values




Friday, 4 March 2011
eLC
                       Core Values
                        Learning




Friday, 4 March 2011
eLC
                       Core Values
                        Learning




Friday, 4 March 2011
eLC
                       Core Values
                        Learning

               1. Student Centric Learning




Friday, 4 March 2011
eLC
                       Core Values
                        Learning

               1. Student Centric Learning
               2. Exploratory




Friday, 4 March 2011
eLC
                       Core Values
                        Learning

               1. Student Centric Learning
               2. Exploratory
               3. Learning to Learn




Friday, 4 March 2011
eLC
                          Core Values
                             Learning

               1.      Student Centric Learning
               2.      Exploratory
               3.      Learning to Learn
               4.      Problem Solving




Friday, 4 March 2011
eLC
                          Core Values
                             Learning

               1.      Student Centric Learning
               2.      Exploratory
               3.      Learning to Learn
               4.      Problem Solving
               5.      Learn Anywhere, Anytime




Friday, 4 March 2011
eLC
                          Core Values
                             Learning

               1.      Student Centric Learning
               2.      Exploratory
               3.      Learning to Learn
               4.      Problem Solving
               5.      Learn Anywhere, Anytime
               6.      Community Care




Friday, 4 March 2011
the Gaming world..
                  which platform has
                   the most games?




Friday, 4 March 2011
the Gaming world..
                  which platform has
                   the most games?




Friday, 4 March 2011
the Gaming world..
                  which platform has
                   the most games?




Friday, 4 March 2011
the Gaming world..
                  which platform has
                   the most games?




Friday, 4 March 2011
the Gaming world..
                  which platform has
                   the most games?




Friday, 4 March 2011
Friday, 4 March 2011
Friday, 4 March 2011
Largest Music store?


Friday, 4 March 2011
Largest Music store?


Friday, 4 March 2011
Friday, 4 March 2011
Friday, 4 March 2011
Bite size snack..




Friday, 4 March 2011
Bite size snack..
                              US$0.99 Magic Price
                             Games/Songs/TVShow

                                   US$9.99 books




Friday, 4 March 2011
Friday, 4 March 2011
Apps = Innovation




Friday, 4 March 2011
Apps = Innovation
                                   1 Billion downloads in 10 months
                       Fastest growing software market in the world




Friday, 4 March 2011
Cloud based Learning
           • Learn Anytime! Anywhere!
           • Always updated
           • Always in sync
           • Encourage Collabration
           • Student Profile exchange
           • less support cost and more device
               choices




Friday, 4 March 2011

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Education 2.3 m erwin

  • 1. Education 2.3m Mobile eLearning erwin huang, convener eLearning Consortium Feb 2010 Friday, 4 March 2011
  • 2. ed 2.3m agenda •eLearning. Mobile. Tablets. Connection everywhere.. •Trends •Device + Cloud •Discussions Friday, 4 March 2011
  • 13. Disruptive Technologies • From Translation to Transformation Friday, 4 March 2011
  • 16. Translation • Kill Less Trees • Searchable • Light, read anywhere • Multimedia Friday, 4 March 2011
  • 17. Translation • Kill Less Trees • Searchable • Light, read anywhere • Multimedia Friday, 4 March 2011
  • 18. Transformation • Collaborative Learning • Learn anywhere • Learning to Learn • Training Future Leaders • vs Training Professional • Student Centric learning Friday, 4 March 2011
  • 19. Teacher Centric Learning Friday, 4 March 2011
  • 20. Teacher Centric Learning • Current Classrooms: • Learning 1.0 • Teacher centric Friday, 4 March 2011
  • 21. Teacher Centric Learning • Current Classrooms: • Learning 1.0 • Teacher centric Friday, 4 March 2011
  • 23. the 2.0 Student Friday, 4 March 2011
  • 24. the 2.0 Student Friday, 4 March 2011
  • 25. Student Centric Learning Friday, 4 March 2011
  • 26. Student Centric Learning • Future Classroom: • Student centric • teacher becomes: • Mentor • Problem Solver • Support • Tour guide • Librarian Friday, 4 March 2011
  • 27. Student Centric Learning • Future Classroom: • Student centric • teacher becomes: • Mentor • Problem Solver • Support • Tour guide • Librarian Friday, 4 March 2011
  • 31. Changing Landscape • Unlimited Knowledge Friday, 4 March 2011
  • 32. Changing Landscape • Unlimited Knowledge • New User Experience Friday, 4 March 2011
  • 33. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity Friday, 4 March 2011
  • 34. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime Friday, 4 March 2011
  • 35. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning Friday, 4 March 2011
  • 36. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field Friday, 4 March 2011
  • 37. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media Friday, 4 March 2011
  • 38. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media • Changing role of the Educator x Learner Friday, 4 March 2011
  • 39. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media • Changing role of the Educator x Learner • Changing model for the Publishers Friday, 4 March 2011
  • 42. Learning anywhere anytime Friday, 4 March 2011
  • 43. Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhere Friday, 4 March 2011
  • 44. Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhere • the Rise of the Content Consumption devices / Tablets • Breakthru in User Experience • Breakthru in Battery and Power Management Friday, 4 March 2011
  • 45. Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhere • the Rise of the Content Consumption devices / Tablets • Breakthru in User Experience • Breakthru in Battery and Power Management • the Rise of Cloud Computing Friday, 4 March 2011
  • 48. summary • Vision, Student Centric Learning Friday, 4 March 2011
  • 49. summary • Vision, Student Centric Learning • Cases Friday, 4 March 2011
  • 50. eLC Initiatives 2011-12 Friday, 4 March 2011
  • 51. eLC Initiatives 2011-12 Friday, 4 March 2011
  • 52. eLC Initiatives 2011-12 • Education 2.x conferences • Exhibitions and Marketplace • Pilots • Consumer education • thru Publications and web 2.0 • Digital Inclusion Projects • Enabling Tech: • Mobile App Platforms • Cloud based computing • Play and Learn • Social Media • The Production of eLearning Friday, 4 March 2011
  • 53. eLC Organization Friday, 4 March 2011
  • 54. eLC Organization Friday, 4 March 2011
  • 55. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile Friday, 4 March 2011
  • 56. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile Friday, 4 March 2011
  • 57. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile Friday, 4 March 2011
  • 58. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile Friday, 4 March 2011
  • 59. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors Friday, 4 March 2011
  • 60. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors Friday, 4 March 2011
  • 61. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors Friday, 4 March 2011
  • 62. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors Friday, 4 March 2011
  • 63. eLC Education 2.x Conferences • Sept 2010, International Perspective • Dec 2010, Mobile Advanced Technology • Feb 2011, Play and Learn • June 2011, eLearning Case Sharing Friday, 4 March 2011
  • 64. Exhibitions and Marketplace Friday, 4 March 2011
  • 65. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition? Friday, 4 March 2011
  • 66. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition? Friday, 4 March 2011
  • 67. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition? Friday, 4 March 2011
  • 68. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition? Friday, 4 March 2011
  • 69. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition? Friday, 4 March 2011
  • 70. eLearning Consortium Core Values Friday, 4 March 2011
  • 71. eLearning Consortium Core Values Biz models and Society Friday, 4 March 2011
  • 72. eLearning Consortium Core Values Biz models and Society 1. Open Business model Friday, 4 March 2011
  • 73. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value Friday, 4 March 2011
  • 74. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration Friday, 4 March 2011
  • 75. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote Choice Friday, 4 March 2011
  • 76. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote Choice 5. Encourage Innovation Friday, 4 March 2011
  • 77. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote Choice 5. Encourage Innovation 6. Sustainability Friday, 4 March 2011
  • 78. eLC Core Values Friday, 4 March 2011
  • 79. eLC Core Values Friday, 4 March 2011
  • 80. eLC Core Values Society Friday, 4 March 2011
  • 81. eLC Core Values Society 1. Learner Empowerment Friday, 4 March 2011
  • 82. eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment Friday, 4 March 2011
  • 83. eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment 3. Knowledge Society Friday, 4 March 2011
  • 84. eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment 3. Knowledge Society 4. Bridging the Digital Gap Friday, 4 March 2011
  • 85. eLC Core Values Technology Friday, 4 March 2011
  • 86. eLC Core Values Technology Friday, 4 March 2011
  • 87. eLC Core Values Technology Friday, 4 March 2011
  • 88. eLC Core Values Technology 1. User Engagement Centric Friday, 4 March 2011
  • 89. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies Friday, 4 March 2011
  • 90. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” Friday, 4 March 2011
  • 91. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds Friday, 4 March 2011
  • 92. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force Friday, 4 March 2011
  • 93. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force 6. Learn Anywhere, Anytime Friday, 4 March 2011
  • 94. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force 6. Learn Anywhere, Anytime 7. Affordability Friday, 4 March 2011
  • 95. eLC Core Values Friday, 4 March 2011
  • 96. eLC Core Values Friday, 4 March 2011
  • 97. eLC Core Values Learning Friday, 4 March 2011
  • 98. eLC Core Values Learning Friday, 4 March 2011
  • 99. eLC Core Values Learning 1. Student Centric Learning Friday, 4 March 2011
  • 100. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory Friday, 4 March 2011
  • 101. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn Friday, 4 March 2011
  • 102. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving Friday, 4 March 2011
  • 103. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving 5. Learn Anywhere, Anytime Friday, 4 March 2011
  • 104. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving 5. Learn Anywhere, Anytime 6. Community Care Friday, 4 March 2011
  • 105. the Gaming world.. which platform has the most games? Friday, 4 March 2011
  • 106. the Gaming world.. which platform has the most games? Friday, 4 March 2011
  • 107. the Gaming world.. which platform has the most games? Friday, 4 March 2011
  • 108. the Gaming world.. which platform has the most games? Friday, 4 March 2011
  • 109. the Gaming world.. which platform has the most games? Friday, 4 March 2011
  • 116. Bite size snack.. Friday, 4 March 2011
  • 117. Bite size snack.. US$0.99 Magic Price Games/Songs/TVShow US$9.99 books Friday, 4 March 2011
  • 119. Apps = Innovation Friday, 4 March 2011
  • 120. Apps = Innovation 1 Billion downloads in 10 months Fastest growing software market in the world Friday, 4 March 2011
  • 121. Cloud based Learning • Learn Anytime! Anywhere! • Always updated • Always in sync • Encourage Collabration • Student Profile exchange • less support cost and more device choices Friday, 4 March 2011