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E learning advanced tech no video

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Advanced technologies on eLearning
including new touch pads like iPad, Android devices, new ebook business models and its implications
also perspectives from the Learning and Teaching community

Published in: Education
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E learning advanced tech no video

  1. 1. Advanced Tech in eLearning <ul><li>exploring major Advanced Tech Trends in Learning </li></ul><ul><li>erwin huang, convener eLearning Consortium </li></ul><ul><li>July 2010 </li></ul><ul><li>add me at facebook: erwinhuang </li></ul>
  2. 2. A Changing world..
  3. 3. Disruptive Technologies <ul><li>From Translation to Transformation </li></ul>
  4. 4. Translation <ul><li>Kill Less Trees </li></ul><ul><li>Searchable </li></ul><ul><li>Light, read anywhere </li></ul><ul><li>Multimedia </li></ul>
  5. 5. Transformation <ul><li>Collaborative Learning </li></ul><ul><li>Learn anywhere </li></ul><ul><li>Learning to Learn </li></ul><ul><li>Training Future Leaders </li></ul><ul><ul><li>vs Training Professional </li></ul></ul><ul><li>Student Centric learning </li></ul>
  6. 6. Teacher Centric Learning <ul><li>Current Classrooms: </li></ul><ul><li>Learning 1.0 </li></ul><ul><li>Teacher centric </li></ul>
  7. 7. the 2.0 Student
  8. 8. Student Centric Learning <ul><li>Future Classroom: </li></ul><ul><li>Student centric </li></ul><ul><li>teacher becomes: </li></ul><ul><ul><li>Mentor </li></ul></ul><ul><ul><li>Problem Solver </li></ul></ul><ul><ul><li>Support </li></ul></ul><ul><ul><li>Tour guide </li></ul></ul><ul><ul><li>Librarian </li></ul></ul>
  9. 9. eLearning world.. <ul><li>Exploration.. </li></ul><ul><li>Student Centric </li></ul><ul><li>Unlimited </li></ul><ul><li>Innovation </li></ul><ul><li>New User Experience </li></ul>
  10. 10. Unlimited Knowledge
  11. 11. Unlimited U <ul><li>Going to MIT in Wanchai? </li></ul><ul><li>e.g. MIT at iTuneU </li></ul>
  12. 12. Internet Learning <ul><li>Accessible anywhere! </li></ul><ul><li>Always updated! </li></ul><ul><li>Almost Free! </li></ul>
  13. 13. Touch me! new user experiences
  14. 14. Touch me! new user experiences
  15. 15. Mobile and Apps <ul><li>Connectivity.. </li></ul><ul><li>Anywhere access </li></ul><ul><li>touch GUI </li></ul><ul><li>a LOT OF APPs </li></ul>
  16. 16. the Gaming world.. <ul><li>which platform has the most games? </li></ul>
  17. 17. Largest Game store in the world?
  18. 18. Largest Music store? Largest Music store?
  19. 19. Bite size snack.. <ul><ul><li>US$0.99 Magic Price Games/Songs/TVShow </li></ul></ul><ul><ul><li>US$9.99 books </li></ul></ul>
  20. 20. Apps = Innovation <ul><ul><li>1 Billion downloads in 10 months </li></ul></ul><ul><ul><li>Fastest growing software market in the world </li></ul></ul>
  21. 21. Augmented Reality
  22. 22. Augmented Reality AR Features Cloud Based Location Aware Camera Integration Barcode, 3d Barcode..RFiD Image and Facial Recognition Markers
  23. 23. Augmented Reality Demo Pedagogy: a Student Centric Environment Encouraging Exploration Search Anything? google goggle Shazam Sightsee Star map
  24. 24. Cloud Based Learning
  25. 25. Buffet.. all you can eat
  26. 26. All you can eat IT books.. <ul><li>Safari Bookstore </li></ul><ul><li>US$25/month </li></ul><ul><li>unlimited IT Books </li></ul><ul><li>(a quick demo) </li></ul><ul><li>License vs download </li></ul><ul><li>Cloud Based </li></ul><ul><li>Personalized </li></ul><ul><li>Search enabled </li></ul><ul><li>Copy and Paste </li></ul><ul><li>Customer Centric </li></ul><ul><li>Across devices </li></ul>
  27. 27. All you can eat music? <ul><li>kkbox </li></ul><ul><li>HK$49/month </li></ul><ul><li>unlimited songs </li></ul><ul><li>(a quick demo) </li></ul><ul><li>License vs download </li></ul><ul><li>Cloud Based + Offline </li></ul><ul><li>Personalized </li></ul><ul><li>Customer Centric </li></ul><ul><li>Across devices </li></ul>
  28. 28. Dropbox = Work anywhere
  29. 29. Web 2.0 <ul><li>Consumer Generated Content </li></ul><ul><li>Long Tail </li></ul><ul><li>Network Media/Coummunity </li></ul><ul><ul><li>Facebook and Twitter </li></ul></ul><ul><li>Mobile </li></ul>A Learning world where everyone’s works contribute to the learning..
  30. 30. the 2.0 Student
  31. 31. ruby and her funny teacher case
  32. 32. the Web 2.0 age..
  33. 33. Changing Landscape <ul><li>Unlimited Knowledge </li></ul><ul><li>New User Experience </li></ul><ul><li>User Centricity </li></ul><ul><li>Knowledge Anywhere </li></ul><ul><li>Cloud Based Learning </li></ul><ul><li>Social Media </li></ul>
  34. 34. Discussions <ul><li>add me @facebook erwinhuang </li></ul>

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