The document summarizes a group presentation given to 8 and 9 year olds where they told the African tale "Why Mosquitoes Buzz in People's Ears". The children were engaged by the storyteller holding up a scarf to cover their face between stories. The presentation included making paper bag puppets to bring the characters in the story to life. The storyteller practiced telling the tale to different age groups and found 7-10 year olds enjoyed it the most.
Children's Literature Collaborative PresentationLisa Farmer
The document provides a summary of the African folktale "Why Mosquitoes Buzz in People's Ears" by Verna Aardema. It describes the plot, which involves a sequence of events caused by different animals in the jungle that ultimately leads to the sun not rising. The wise Mother Owl calls the animals together to investigate who is to blame. They determine it was the mosquito who started the chain of events. As a result, the mosquito is forever condemned to buzz in people's ears asking if they are still angry. It also provides background on the author and illustrators, including their other works.
This children's joke book contains 6 short jokes or riddles involving bears and animals. The jokes play on words like a bear keeping its den cool using "bear conditioning" and a grizzly bear in the rain being called a "drizzly bear". A knock knock joke involves saying "cash who" which sounds like "cash you". The book hopes the reader laughed at the silly jokes.
This document provides ideas and resources for a 2013 summer reading program with a science theme called "Fizz, Boom, Read". It includes suggestions for decorations centered around themes like gardening, construction, burrowing animals, and dinosaurs. Bulletin board ideas tying into the themes are also listed. The document then outlines specific story time and craft activity ideas for chapters related to gardening, Egypt, dinosaurs, burrowing animals, and mining. Resources like the SRP manual, supplemental manuals, and websites are referenced for additional content.
The document summarizes information about three children's books:
1) The BFG by Roald Dahl uses large blocks of text and black and white illustrations to tell the story of giants. It has 224 pages for 7-11 year olds.
2) The Gruffalo by Julia Donaldson uses rhyming couplets and digital illustrations over 32 pages at 21.7 x 26.9 cm for ages 3-7.
3) The Tiger That Came to Tea by Judith Kerr contains small paragraphs of text and large, simple hand-drawn illustrations over 32 pages at 22 x 28 cm for ages 5-7.
Short stories for kids are a precious great resource in the world of literature. In a short story, authors share a well developed story of significance, often leaving its indelible mark on those who read them.
From fable and fairy tale to myth, mystery, and everything in-between, there should always be a collection of short stories for kids ready to read.
Here are 10 of our favorite short stories for kids:
David W. Deeds: ACAMIS Technology Conference: Using Virtual WorldsDavid W. Deeds
David W. Deeds' presentation, Using Virtual Worlds, for the 2016 Association of China and Mongolia International Schools (ACAMIS) Technology Conference in Suzhou, China. Focuses on OpenSimulator and Second Life in K-12 and higher education institutions. Workshop with hands-on exercises. Instructions for setting up free local OpenSimulator installation.
The document summarizes a group presentation given to 8 and 9 year olds where they told the African tale "Why Mosquitoes Buzz in People's Ears". The children were engaged by the storyteller holding up a scarf to cover their face between stories. The presentation included making paper bag puppets to bring the characters in the story to life. The storyteller practiced telling the tale to different age groups and found 7-10 year olds enjoyed it the most.
Children's Literature Collaborative PresentationLisa Farmer
The document provides a summary of the African folktale "Why Mosquitoes Buzz in People's Ears" by Verna Aardema. It describes the plot, which involves a sequence of events caused by different animals in the jungle that ultimately leads to the sun not rising. The wise Mother Owl calls the animals together to investigate who is to blame. They determine it was the mosquito who started the chain of events. As a result, the mosquito is forever condemned to buzz in people's ears asking if they are still angry. It also provides background on the author and illustrators, including their other works.
This children's joke book contains 6 short jokes or riddles involving bears and animals. The jokes play on words like a bear keeping its den cool using "bear conditioning" and a grizzly bear in the rain being called a "drizzly bear". A knock knock joke involves saying "cash who" which sounds like "cash you". The book hopes the reader laughed at the silly jokes.
This document provides ideas and resources for a 2013 summer reading program with a science theme called "Fizz, Boom, Read". It includes suggestions for decorations centered around themes like gardening, construction, burrowing animals, and dinosaurs. Bulletin board ideas tying into the themes are also listed. The document then outlines specific story time and craft activity ideas for chapters related to gardening, Egypt, dinosaurs, burrowing animals, and mining. Resources like the SRP manual, supplemental manuals, and websites are referenced for additional content.
The document summarizes information about three children's books:
1) The BFG by Roald Dahl uses large blocks of text and black and white illustrations to tell the story of giants. It has 224 pages for 7-11 year olds.
2) The Gruffalo by Julia Donaldson uses rhyming couplets and digital illustrations over 32 pages at 21.7 x 26.9 cm for ages 3-7.
3) The Tiger That Came to Tea by Judith Kerr contains small paragraphs of text and large, simple hand-drawn illustrations over 32 pages at 22 x 28 cm for ages 5-7.
Short stories for kids are a precious great resource in the world of literature. In a short story, authors share a well developed story of significance, often leaving its indelible mark on those who read them.
From fable and fairy tale to myth, mystery, and everything in-between, there should always be a collection of short stories for kids ready to read.
Here are 10 of our favorite short stories for kids:
David W. Deeds: ACAMIS Technology Conference: Using Virtual WorldsDavid W. Deeds
David W. Deeds' presentation, Using Virtual Worlds, for the 2016 Association of China and Mongolia International Schools (ACAMIS) Technology Conference in Suzhou, China. Focuses on OpenSimulator and Second Life in K-12 and higher education institutions. Workshop with hands-on exercises. Instructions for setting up free local OpenSimulator installation.
Jofish eComm talk: New Technologies to Help Families Love jofish
This document summarizes research on new technologies to help families stay connected over distance. It describes interviews and observations with families to understand their activities and rituals. It then discusses the StoryPlay and StoryVisit projects, which allowed families to read books together remotely through video chat. The results showed that families had much longer and richer interactions through StoryPlay compared to typical video calls, with reading times averaging 11-12 minutes. Finally, the document calls for designing technologies that support existing family rituals and activities to strengthen connections between distant family members.
This document summarizes research conducted with families to understand how new technologies could help them stay connected from a distance. Interviews and observations were conducted with families with young children. One finding was that an interactive storytelling application called StoryPlay allowed families to have much longer interactions, reading books for 7-9 minutes on average compared to typical phone calls of 1-2 minutes. A follow up website called StoryVisit expanded on this concept. The research found content, like an Elmo character, helped bring books to life and doubled reading session times. In conclusion, the document advocates for taking a holistic view of families rather than just individuals, and designing technologies that support cross-generational play and activities across distances.
This document summarizes key linguistic features and contextual elements of the children's book "The Gruffalo". It notes that the story has a symmetrical structure and uses rhyme, alliteration, and questions to engage children. The mouse is portrayed as the unlikely hero who outsmarts various predators. Visual layout and repetition of dialogue are designed to involve young readers. Contextual details like politeness strategies model appropriate interactions.
5 ideas for teaching about Halloween using apps and mobile devicesLearnAhead
The document provides 5 ideas for teaching about Halloween using apps and mobile devices:
1. Use apps to teach Halloween vocabulary words. Suggested apps include First Words Halloween and Word Carrot.
2. Use the app iLuv Drawing Monsters to help students draw and describe monsters.
3. Use Halloween-themed games like Halloween Chicktionary Lite and I SPY Spooky Mansion to engage older students.
4. The Weird But True app from National Geographic contains strange facts that can be used for quizzes and research.
5. Interactive ebook apps like Go Away, Big Green Monster and story generation apps like Spooky Story Dice can
Kuo Pao Kun was a prominent Singaporean playwright born in China in 1939 who helped raise the profile of English and Chinese language theatre in Singapore. One of his most well-known plays, Mama Looking For Her Cat, was the first multi-lingual play in Singapore, reflecting the country's multicultural society by incorporating different languages. The play deals with breakdowns in communication between generations as the use of dialects declines due to language policies promoting English and Mandarin.
The document summarizes a presentation on primary language teaching. It discusses the benefits of learning languages at a young age, including the cognitive and social benefits. It provides examples of storytelling strategies that make language learning engaging for children, such as using actions, gestures, and songs to introduce vocabulary in a new language. The strategies are meant to scaffold children's understanding and promote literacy, thinking, and social skills development. The document advocates celebrating multilingualism and having a permanent language presence in schools.
The students participated in an activity to learn the names of farm animals in English by coloring finger puppets of different animals. They used Google Translate on their mobile phones to translate the Greek names of various animals to English and hear the pronunciation of the words. After cooperatively finding all of the animal names in both Greek and English, the students completed the activity of coloring finger puppets to represent and learn the new vocabulary.
UPDATED: A Book is a Book is a Book, Unless it is an eBookGail Lovely
This document discusses the history of books and how the concept of books has evolved over time. It mentions early books from the 1700s and mechanical books from the 1790s that concealed interactive elements. More recent developments discussed include coloring books from the 1830s used for art education, talking books from the 1930s, and modern app versions of children's books that incorporate interactivity, augmented reality, and other multimedia elements. The document advocates that the future of books will involve new hybrid formats that better integrate interactive features while still valuing books in their traditional paper form.
The document discusses innovative digital reading ideas for kids using various mobile devices and apps. It lists several e-readers, tablets, and smartphones that can be used for digital reading and provides examples of apps for creating and reading e-books, interactive storybooks, and collaborating with other students online. It also mentions some Hawaiian resources available for digital reading, including an electronic library and virtual archive of materials.
Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences...Karel Van Isacker
Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences (Fatma Al Aamri, Stefan Greuter and Steffen P. Walz)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
1. The document describes a touch talking pen designed for children learning languages. It comes with 3 books in 5 languages and teaches topics like the alphabet, numbers, colors and more through audio.
2. The pen uses ABS and eco-friendly materials, has a rechargeable battery, and 4 buttons to control playback. It supports adding additional languages and content through downloading.
3. The manufacturer provides customized options for packaging, models, and languages as well as quality guarantees and certification for the educational pen product.
Gr02 ela ant_and_grasshopper_combined_drc_la_2016_10_28_0Catherine Godoy
This performance task uses two versions of Aesop's fable "The Ant and the Grasshopper" to explore how characters' choices affect themselves and others. Over five days, students will analyze, compare and discuss the two versions, creating a comic strip retelling and writing an opinion letter recommending one version. The task collects information to assess students' comprehension and analysis of character choices and story elements in both versions of the fable.
Gail Lovely proposes that the number of app choices provided to learners should be limited based on their age. For young learners ages 3-4, only 1-3 app options focusing on skills like fine motor practice, adding words or images, and accessing online materials should be provided. For ages 5-6, slightly more options including art creation apps may be appropriate, but choices should still be limited to a small number of focused, specific apps. The key idea is that less choices can allow learners to be more focused and successful.
Gail Lovely FETC 2017 Not Your Mothers FlashcardsGail Lovely
1) Technologies like robots, coding, augmented and virtual reality can support literacy development in children in many ways such as increasing motivation, providing variety, allowing choice, and supporting developing skills.
2) Examples of technologies discussed include Bee-Bots, Code & Go mice, Cubetto, Root, virtual reality headsets, OSMO, Explore.org, and reading apps.
3) The presenter emphasizes that technology should not replace traditional books, but can be used as tools to enhance stories, experiences, and develop real vocabulary in context.
Tech Keys to Literacy by Gail Lovely in Lincolnshire ILGail Lovely
This document discusses how technology can support literacy development in children. It outlines several types of technologies that motivate children and support a variety of literacy skills, including sequencing, writing, and phonemic awareness. Specific technologies mentioned include robots and coding toys, augmented and virtual reality apps, and digital books and storytelling apps. The document emphasizes that technology should not replace traditional books, but can be used to supplement literacy learning when chosen appropriately for children's developmental needs and interests.
New Tech, Early Learning, and Storytelling Lovely and Armstrong panel iste 2016Gail Lovely
This document discusses using new technologies to enhance storytelling in early childhood education. It argues that tools like video, programming, and digital apps can help make learning tasks more engaging for young students by allowing them to create their own stories and express themselves. The document also outlines several apps and programs that teachers can use to support storytelling and media literacy skills while amplifying students' voices, audiences, and independence. It advocates exposing children to technologies in a progression from limited to enhanced audiences and control to build on their strengths and support weaknesses.
Playing with Robots and Realities Gail Lovely 2016Gail Lovely
The document discusses emerging technologies for learning including robots, virtual realities, and augmented realities. Small programmable robots allow children to develop problem solving and coding skills. Virtual realities like Google Cardboard are being used for immersive educational field trips. Augmented reality apps overlay virtual elements on the real world, such as anatomy models or circuit simulations. Videos demonstrate examples like interactive animal holograms, virtual tours of space, and using green screens to insert students into book readings. The document promotes these tools as engaging ways to enhance learning for today's students.
Every little hand, Preschool Literacies in 1:1 Learning Environments By Gail ...Gail Lovely
This document discusses the introduction of iPads into a preschool classroom at Maryetta School, which serves a high-poverty Native American community. There were initial fears about providing young children access to technology, but the iPads were integrated into learning activities. Teachers and students quickly learned to use apps for photography, reading, writing, and the Cherokee language. While technological challenges remained, both educators and children grew in their ability to leverage the iPads for learning. The iPads provided new ways for students to engage with books, letters, numbers, and each other.
More Related Content
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Jofish eComm talk: New Technologies to Help Families Love jofish
This document summarizes research on new technologies to help families stay connected over distance. It describes interviews and observations with families to understand their activities and rituals. It then discusses the StoryPlay and StoryVisit projects, which allowed families to read books together remotely through video chat. The results showed that families had much longer and richer interactions through StoryPlay compared to typical video calls, with reading times averaging 11-12 minutes. Finally, the document calls for designing technologies that support existing family rituals and activities to strengthen connections between distant family members.
This document summarizes research conducted with families to understand how new technologies could help them stay connected from a distance. Interviews and observations were conducted with families with young children. One finding was that an interactive storytelling application called StoryPlay allowed families to have much longer interactions, reading books for 7-9 minutes on average compared to typical phone calls of 1-2 minutes. A follow up website called StoryVisit expanded on this concept. The research found content, like an Elmo character, helped bring books to life and doubled reading session times. In conclusion, the document advocates for taking a holistic view of families rather than just individuals, and designing technologies that support cross-generational play and activities across distances.
This document summarizes key linguistic features and contextual elements of the children's book "The Gruffalo". It notes that the story has a symmetrical structure and uses rhyme, alliteration, and questions to engage children. The mouse is portrayed as the unlikely hero who outsmarts various predators. Visual layout and repetition of dialogue are designed to involve young readers. Contextual details like politeness strategies model appropriate interactions.
5 ideas for teaching about Halloween using apps and mobile devicesLearnAhead
The document provides 5 ideas for teaching about Halloween using apps and mobile devices:
1. Use apps to teach Halloween vocabulary words. Suggested apps include First Words Halloween and Word Carrot.
2. Use the app iLuv Drawing Monsters to help students draw and describe monsters.
3. Use Halloween-themed games like Halloween Chicktionary Lite and I SPY Spooky Mansion to engage older students.
4. The Weird But True app from National Geographic contains strange facts that can be used for quizzes and research.
5. Interactive ebook apps like Go Away, Big Green Monster and story generation apps like Spooky Story Dice can
Kuo Pao Kun was a prominent Singaporean playwright born in China in 1939 who helped raise the profile of English and Chinese language theatre in Singapore. One of his most well-known plays, Mama Looking For Her Cat, was the first multi-lingual play in Singapore, reflecting the country's multicultural society by incorporating different languages. The play deals with breakdowns in communication between generations as the use of dialects declines due to language policies promoting English and Mandarin.
The document summarizes a presentation on primary language teaching. It discusses the benefits of learning languages at a young age, including the cognitive and social benefits. It provides examples of storytelling strategies that make language learning engaging for children, such as using actions, gestures, and songs to introduce vocabulary in a new language. The strategies are meant to scaffold children's understanding and promote literacy, thinking, and social skills development. The document advocates celebrating multilingualism and having a permanent language presence in schools.
The students participated in an activity to learn the names of farm animals in English by coloring finger puppets of different animals. They used Google Translate on their mobile phones to translate the Greek names of various animals to English and hear the pronunciation of the words. After cooperatively finding all of the animal names in both Greek and English, the students completed the activity of coloring finger puppets to represent and learn the new vocabulary.
UPDATED: A Book is a Book is a Book, Unless it is an eBookGail Lovely
This document discusses the history of books and how the concept of books has evolved over time. It mentions early books from the 1700s and mechanical books from the 1790s that concealed interactive elements. More recent developments discussed include coloring books from the 1830s used for art education, talking books from the 1930s, and modern app versions of children's books that incorporate interactivity, augmented reality, and other multimedia elements. The document advocates that the future of books will involve new hybrid formats that better integrate interactive features while still valuing books in their traditional paper form.
The document discusses innovative digital reading ideas for kids using various mobile devices and apps. It lists several e-readers, tablets, and smartphones that can be used for digital reading and provides examples of apps for creating and reading e-books, interactive storybooks, and collaborating with other students online. It also mentions some Hawaiian resources available for digital reading, including an electronic library and virtual archive of materials.
Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences...Karel Van Isacker
Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences (Fatma Al Aamri, Stefan Greuter and Steffen P. Walz)
Interactive Technologies and Games (ITAG) Conference 2015
Health, Disability and EducationDates: Thursday 22 October 2015 - Friday 23 October 2015 Location: The Council House, NG1 2DT
1. The document describes a touch talking pen designed for children learning languages. It comes with 3 books in 5 languages and teaches topics like the alphabet, numbers, colors and more through audio.
2. The pen uses ABS and eco-friendly materials, has a rechargeable battery, and 4 buttons to control playback. It supports adding additional languages and content through downloading.
3. The manufacturer provides customized options for packaging, models, and languages as well as quality guarantees and certification for the educational pen product.
Gr02 ela ant_and_grasshopper_combined_drc_la_2016_10_28_0Catherine Godoy
This performance task uses two versions of Aesop's fable "The Ant and the Grasshopper" to explore how characters' choices affect themselves and others. Over five days, students will analyze, compare and discuss the two versions, creating a comic strip retelling and writing an opinion letter recommending one version. The task collects information to assess students' comprehension and analysis of character choices and story elements in both versions of the fable.
Similar to Ebooks supporting Children with Learning Differences Gail Lovely 2016 (13)
Gail Lovely proposes that the number of app choices provided to learners should be limited based on their age. For young learners ages 3-4, only 1-3 app options focusing on skills like fine motor practice, adding words or images, and accessing online materials should be provided. For ages 5-6, slightly more options including art creation apps may be appropriate, but choices should still be limited to a small number of focused, specific apps. The key idea is that less choices can allow learners to be more focused and successful.
Gail Lovely FETC 2017 Not Your Mothers FlashcardsGail Lovely
1) Technologies like robots, coding, augmented and virtual reality can support literacy development in children in many ways such as increasing motivation, providing variety, allowing choice, and supporting developing skills.
2) Examples of technologies discussed include Bee-Bots, Code & Go mice, Cubetto, Root, virtual reality headsets, OSMO, Explore.org, and reading apps.
3) The presenter emphasizes that technology should not replace traditional books, but can be used as tools to enhance stories, experiences, and develop real vocabulary in context.
Tech Keys to Literacy by Gail Lovely in Lincolnshire ILGail Lovely
This document discusses how technology can support literacy development in children. It outlines several types of technologies that motivate children and support a variety of literacy skills, including sequencing, writing, and phonemic awareness. Specific technologies mentioned include robots and coding toys, augmented and virtual reality apps, and digital books and storytelling apps. The document emphasizes that technology should not replace traditional books, but can be used to supplement literacy learning when chosen appropriately for children's developmental needs and interests.
New Tech, Early Learning, and Storytelling Lovely and Armstrong panel iste 2016Gail Lovely
This document discusses using new technologies to enhance storytelling in early childhood education. It argues that tools like video, programming, and digital apps can help make learning tasks more engaging for young students by allowing them to create their own stories and express themselves. The document also outlines several apps and programs that teachers can use to support storytelling and media literacy skills while amplifying students' voices, audiences, and independence. It advocates exposing children to technologies in a progression from limited to enhanced audiences and control to build on their strengths and support weaknesses.
Playing with Robots and Realities Gail Lovely 2016Gail Lovely
The document discusses emerging technologies for learning including robots, virtual realities, and augmented realities. Small programmable robots allow children to develop problem solving and coding skills. Virtual realities like Google Cardboard are being used for immersive educational field trips. Augmented reality apps overlay virtual elements on the real world, such as anatomy models or circuit simulations. Videos demonstrate examples like interactive animal holograms, virtual tours of space, and using green screens to insert students into book readings. The document promotes these tools as engaging ways to enhance learning for today's students.
Every little hand, Preschool Literacies in 1:1 Learning Environments By Gail ...Gail Lovely
This document discusses the introduction of iPads into a preschool classroom at Maryetta School, which serves a high-poverty Native American community. There were initial fears about providing young children access to technology, but the iPads were integrated into learning activities. Teachers and students quickly learned to use apps for photography, reading, writing, and the Cherokee language. While technological challenges remained, both educators and children grew in their ability to leverage the iPads for learning. The iPads provided new ways for students to engage with books, letters, numbers, and each other.
This document provides a list of apps for different purposes including sharing information, scanning QR codes, publishing, storage and sharing files, creating images and text, presentations, and more. It discusses how apps can be helpful for sharing information but also how it's easy to feel hopelessly addicted to apps. The document promotes Gail Lovely's email for more information on apps and getting help with app addiction.
Everyone has a Story to Write (grades 2-12) Gail LovelyGail Lovely
This document provides an overview of digital tools that can be used to inspire, plan, write, and share stories. It discusses image, video, and writing platforms that engage students in the writing process. The document emphasizes using technology to motivate students to write more while choosing tools that fit their needs. It concludes that the creativity comes from students, not the tools, and encourages using a variety of platforms to widely share student work.
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Top Ten Apps of the School Year - Elementary Edition by Gail Lovely - FETC 2015Gail Lovely
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This document provides an overview of various augmented reality apps that can be used for early learning. It describes apps for coloring pages in 3D, using flashcards and puzzles with AR, interactive books, creating QR codes and augmented toys. Examples are given of apps like ColAR, Anatomy 4D and Lego Fusion that blend the physical and digital worlds. The document emphasizes that these tools can make learning more engaging and "real" for students.
This document provides an overview of augmented reality tools and applications for early learning. It describes several 2D and 3D coloring apps that make images come to life through AR. Examples of printed flashcards, books, and puzzles that integrate AR animations when viewed through apps or cameras are provided. The document also discusses using green screens, QR codes, and AR platforms like Aurasma to create augmented content and materials for students. Contact information is given for the author, Gail Lovely, and her book on augmented early learning.
This document discusses considerations for choosing educational apps. It provides statistics on the total number of apps and average app price in the app store. It then lists several ways people choose apps, such as asking colleagues, reading reviews, or getting a "lite" version. The document emphasizes that the potential of technology for learning depends on how the tools are used, not just the tools themselves. It provides criteria for high-quality educational apps such as creating evidence of skills, allowing produced materials to be learned from, and teaching valuable curriculum or skills. The document cautions that apps should not lock files into the device and should have an appropriate learning curve and usability. It highlights examples of apps that consider multiple users and concludes with recommendations for several
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The document discusses strategies for using a single shared device in a primary classroom. It recommends considering the device's size and where it will be located in the room. Tasks should have clear goals and time limits, and encourage student collaboration. The document provides examples of apps that can support shared devices for activities like journaling, games, creating books and timers. Setting clear expectations and goals, strategic partnering, and ensuring students can rely on each other are keys to successful shared device use.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Main Java[All of the Base Concepts}.docxadhitya5119
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A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
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